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Fixed a bug with "rockets!" launch call
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@@ -325,7 +325,7 @@ do
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if weaponDesc.category == Weapon.Category.BOMB then
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if weaponDesc.category == Weapon.Category.BOMB then
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doAmbientChatter("pilotLaunchPickle", nil, event.initiator:getCallsign(), 1)
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doAmbientChatter("pilotLaunchPickle", nil, event.initiator:getCallsign(), 1)
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elseif weaponDesc.category == Weapon.Category.ROCKET then
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elseif weaponDesc.category == Weapon.Category.ROCKET then
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doAmbientChatter(event.initiator:getCoalition(),"pilotLaunchRocket", nil, event.initiator:getCallsign(), 1)
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doAmbientChatter("pilotLaunchRocket", nil, event.initiator:getCallsign(), 1)
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elseif weaponDesc.category == Weapon.Category.MISSILE then
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elseif weaponDesc.category == Weapon.Category.MISSILE then
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if weaponDesc.missileCategory == Weapon.MissileCategory.AAM then
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if weaponDesc.missileCategory == Weapon.MissileCategory.AAM then
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if weaponDesc.guidance == Weapon.GuidanceType.IR then
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if weaponDesc.guidance == Weapon.GuidanceType.IR then
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