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https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
synced 2026-08-24 02:05:18 +00:00
Added "engage targets" wingman command
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@@ -85,11 +85,11 @@ Library.radioMessages = {
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pilotWarningSAMLaunch = { "Spike! SAM just launched, break!", "SAM up! Defensive now!", "Launch! SAM, coming fast, pump chaff, go cold!", "SAM in the air, break hard!", "SAM fired, visual smoke! Extend, extend!" },
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pilotWingmanEngageAir = {
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"$1, copy, engaging now.",
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"$1, tally one, pressing.",
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"$1, roger, comitting.",
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"$1, confirm, going after him.",
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"$1, affirm, moving in on bandits."
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"$1, copy, engaging $2 now.",
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"$1, tally one, pressing on $2.",
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"$1, roger, comitting on $2.",
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"$1, confirm, going after $2.",
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"$1, affirm, moving in on $2."
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},
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pilotWingmanEngageNoTarget = {
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"$1, negative tally, unable engage.",
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@@ -99,11 +99,11 @@ Library.radioMessages = {
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"$1, that's a no, not seeing any targets."
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},
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pilotWingmanEngageSurface = {
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"$1, engaging surface threat.",
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"$1, rolling in on enemy position.",
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"$1, affirm, moving in on target.",
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"$1, on target, commencing attack.",
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"$1, weapons hot, engaging.",
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"$1, engaging surface threat, $2.",
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"$1, rolling in on enemy position, $2.",
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"$1, affirm, moving in on target, $2.",
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"$1, on target, commencing attack on $2.",
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"$1, weapons hot, engaging $2.",
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},
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pilotWingmanGoToMarker = {
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"$1, copy. Pushing to waypoint now.",
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@@ -261,7 +261,7 @@ Library.radioMessages = {
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"$1, you're good, mark is already on the target.",
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"$1, target already marked with smoke."
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},
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playerAwacsBogeyDope = { "$1, request bogey dope.", "$1, bogey dope." },
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playerAwacsPicture = { "$1, request picture.", "$1, picture when able.", "$1, need a picture.", "$1, request full picture.", "$1, picture update." },
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playerCommandMissionStatus = {
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@@ -279,6 +279,13 @@ Library.radioMessages = {
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"Command, pass coordinates for objective $1.",
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"Command, confirm grid on objective $1."
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},
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playerWingmanEngageAirDefense = {
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"Flight, prioritize air defense, engage now.",
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"Flight, take down air defense systems.",
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"Flight, suppress air defense threats.",
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"Flight, air defense is yours, take it out.",
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"Flight, eliminate air defense positions."
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},
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playerWingmanEngageBandits = {
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"Flight, engage bandits.",
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"Flight, you're cleared hot bandits.",
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@@ -286,6 +293,23 @@ Library.radioMessages = {
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"Flight, engage bandits, your discretion.",
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"Flight, you're free to engage bandits."
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},
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playerWingmanEngageGround = {
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"Flight, engage ground targets.",
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"Flight, prosecute ground targets ahead.",
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"Flight, engage all ground contacts.",
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"Flight, strike vehicle positions.",
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"Flight, take the lead on ground targets.",
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},
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playerWingmanEngageHelicopters = {
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"Flight, you're cleared to prosecute helos.",
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"Flight, engage helos at your discretion.",
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"Flight, engage rotary contacts, break when done.",
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},
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playerWingmanEngageShips = {
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"Flight, engage enemy vessels now.",
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"Flight, strike ships in your sector.",
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"Flight, take the lead on sea targets.",
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},
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playerWingmanGoToMarker = {
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"Flight, proceed to waypoint.",
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"Flight, push to the hold point now.",
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