Added "engage targets" wingman command

This commit is contained in:
Ambroise Garel
2025-07-25 19:38:30 +02:00
parent 74cce4b048
commit 1fa8269427
3 changed files with 113 additions and 51 deletions
+35 -11
View File
@@ -85,11 +85,11 @@ Library.radioMessages = {
pilotWarningSAMLaunch = { "Spike! SAM just launched, break!", "SAM up! Defensive now!", "Launch! SAM, coming fast, pump chaff, go cold!", "SAM in the air, break hard!", "SAM fired, visual smoke! Extend, extend!" },
pilotWingmanEngageAir = {
"$1, copy, engaging now.",
"$1, tally one, pressing.",
"$1, roger, comitting.",
"$1, confirm, going after him.",
"$1, affirm, moving in on bandits."
"$1, copy, engaging $2 now.",
"$1, tally one, pressing on $2.",
"$1, roger, comitting on $2.",
"$1, confirm, going after $2.",
"$1, affirm, moving in on $2."
},
pilotWingmanEngageNoTarget = {
"$1, negative tally, unable engage.",
@@ -99,11 +99,11 @@ Library.radioMessages = {
"$1, that's a no, not seeing any targets."
},
pilotWingmanEngageSurface = {
"$1, engaging surface threat.",
"$1, rolling in on enemy position.",
"$1, affirm, moving in on target.",
"$1, on target, commencing attack.",
"$1, weapons hot, engaging.",
"$1, engaging surface threat, $2.",
"$1, rolling in on enemy position, $2.",
"$1, affirm, moving in on target, $2.",
"$1, on target, commencing attack on $2.",
"$1, weapons hot, engaging $2.",
},
pilotWingmanGoToMarker = {
"$1, copy. Pushing to waypoint now.",
@@ -261,7 +261,7 @@ Library.radioMessages = {
"$1, you're good, mark is already on the target.",
"$1, target already marked with smoke."
},
playerAwacsBogeyDope = { "$1, request bogey dope.", "$1, bogey dope." },
playerAwacsPicture = { "$1, request picture.", "$1, picture when able.", "$1, need a picture.", "$1, request full picture.", "$1, picture update." },
playerCommandMissionStatus = {
@@ -279,6 +279,13 @@ Library.radioMessages = {
"Command, pass coordinates for objective $1.",
"Command, confirm grid on objective $1."
},
playerWingmanEngageAirDefense = {
"Flight, prioritize air defense, engage now.",
"Flight, take down air defense systems.",
"Flight, suppress air defense threats.",
"Flight, air defense is yours, take it out.",
"Flight, eliminate air defense positions."
},
playerWingmanEngageBandits = {
"Flight, engage bandits.",
"Flight, you're cleared hot bandits.",
@@ -286,6 +293,23 @@ Library.radioMessages = {
"Flight, engage bandits, your discretion.",
"Flight, you're free to engage bandits."
},
playerWingmanEngageGround = {
"Flight, engage ground targets.",
"Flight, prosecute ground targets ahead.",
"Flight, engage all ground contacts.",
"Flight, strike vehicle positions.",
"Flight, take the lead on ground targets.",
},
playerWingmanEngageHelicopters = {
"Flight, you're cleared to prosecute helos.",
"Flight, engage helos at your discretion.",
"Flight, engage rotary contacts, break when done.",
},
playerWingmanEngageShips = {
"Flight, engage enemy vessels now.",
"Flight, strike ships in your sector.",
"Flight, take the lead on sea targets.",
},
playerWingmanGoToMarker = {
"Flight, proceed to waypoint.",
"Flight, push to the hold point now.",