From 122e50f8531a318e00f2d187dfa4ad906df7b7b7 Mon Sep 17 00:00:00 2001 From: Ambroise Garel <47314805+akaAgar@users.noreply.github.com> Date: Mon, 28 Jul 2025 11:26:23 +0200 Subject: [PATCH] Updated changelog for future version --- README.md | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/README.md b/README.md index 4ffde6c..66002f7 100644 --- a/README.md +++ b/README.md @@ -167,6 +167,35 @@ The core script is quite simple and small, I probably won't need too much help w ## Version history +- **Next version** (coming soon) + + - MAJOR CHANGE: Added all new wingman system + - Far for perfect but a lot smarter than AI's default wingmen + - Many more engage/orbit/go to commands (see "F10 menu manual" above) + - All new contacts report system: more realistic (see "AI units reports" changes below in this changelog) and does not spam the player with "new contact" messages + - AI wingmen added using mission editor are now despawned on mission start to avoid conflict with TUM's own wingman system + - Added "infantry killed" radio messages + - Added error message on mission start when autoexec.cfg is missing and script cannot proceed + - Added many new radio messages, mostly related to wingmen command/replies + - Added new voiceovers for Fox 1/2/3 calls + - Added payload table for all DCS World aircraft (datamined from Briefing Room, many thanks to @john681611) + - Added "weapons introduction date" table for upcoming "time period" setting (datamined from Briefing Room, many thanks to @john681611) + - All AI aircraft now despawned on landing to free CPU cycles and allow space for new aircraft + - Changed AWACS aircraft detection logic (a tiny bit less realistic but more efficient) + - Changed some UTF-8 symbols in F10 menu, added UTF-8 symbol for "Objectives" submenu + - Fixed missing airbase name in "aircraft landed safely" messages + - Improved display of XP modifiers in menu + - Improved wording of many lines and commands, correct a bunch of typos + - Increased minimum aircraft spawn altitude to avoir crashes in nearby hills + - Infantry escaping from destroyed vehicles is now hidden on F10 map, as it should be + - Interception objectives are now marked as complete when target is shot down + - Lowered MANPADS count and skill (MANPADS are overpowered in DCS, especially SA-18) + - "New friendly/enemy aircraft taking off" radio messages now mention their BRAA relative to the player, number of bandits taking off now displayed as a word instead of digits + - "Rifle!" and "Missile away!" radio calls now both used for any kind of A/G missiles + - Tons of internal logic bugfixes and tweaks + - Tweaked XP bonus/penalty for various mission settings + - Vastly improved the way AI units reports on contact tracks. According to range and sensors capabilities, can go from perfect ID (e.g. "Su-27") to very generic descriptions (e.g. "fighter" or even "aircraft") + - **0.1.250723** (07/23/2025) - Added new "autoexec.cfg" file required by DCS 2.9.18.12722. You have to copy it to **[Saved Games]\DCS\Config directory** or the script won't work. - Fixed a bug with convoys sometimes stuck in trees and buildings