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Temporarily disabled "ocaFighterStrike" task
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@@ -1,25 +1,25 @@
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Library.tasks.ocaFighterStrike = {
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-- Library.tasks.ocaFighterStrike = {
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taskFamily = DCSEx.enums.taskFamily.OCA,
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-- taskFamily = DCSEx.enums.taskFamily.OCA,
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description =
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-- description =
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{
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-- {
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briefing = {
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-- briefing = {
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"Destroying enemy fighters on the ramp will prevent immediate sortie generation and blunt their ability to provide CAS against our advancing forces.",
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-- "Destroying enemy fighters on the ramp will prevent immediate sortie generation and blunt their ability to provide CAS against our advancing forces.",
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"A ramp strike against enemy aircraft will pre-empt an imminent scramble warning we have intel for, preventing a coordinated mass launch.",
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-- "A ramp strike against enemy aircraft will pre-empt an imminent scramble warning we have intel for, preventing a coordinated mass launch.",
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"Removing enemy fighters on the ramp will degrade enemy air superiority over the battlespace and protects our medevac and resupply corridors.",
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-- "Removing enemy fighters on the ramp will degrade enemy air superiority over the battlespace and protects our medevac and resupply corridors.",
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"Priority is to eliminate immediate airborne threats on the ramp to safeguard coalition force freedom of maneuver.",
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-- "Priority is to eliminate immediate airborne threats on the ramp to safeguard coalition force freedom of maneuver.",
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},
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-- },
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short = "Destroy enemy fighter on the ramp",
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-- short = "Destroy enemy fighter on the ramp",
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},
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-- },
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conditions = {
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-- conditions = {
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difficultyMinimum = 0,
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-- difficultyMinimum = 0,
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eras = {},
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-- eras = {},
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},
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-- },
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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-- completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { DCSEx.enums.taskFlag.ALLOW_JTAC, DCSEx.enums.taskFlag.PARKED_AIRCRAFT_TARGET },
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-- flags = { DCSEx.enums.taskFlag.ALLOW_JTAC, DCSEx.enums.taskFlag.PARKED_AIRCRAFT_TARGET },
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minimumDistance = 0.0,
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-- minimumDistance = 0.0,
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safeRadius = 0,
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-- safeRadius = 0,
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surfaceType = land.SurfaceType.LAND,
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-- surfaceType = land.SurfaceType.LAND,
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targetCount = { 1, 1 },
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-- targetCount = { 1, 1 },
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targetFamilies = { DCSEx.enums.unitFamily.PLANE_FIGHTER },
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-- targetFamilies = { DCSEx.enums.unitFamily.PLANE_FIGHTER },
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waypointInaccuracy = 0.0
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-- waypointInaccuracy = 0.0
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}
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-- }
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