renamed lib to hoggit, added more options to .gitignore, added Hoggit module bootstrap for dev and prod mode

This commit is contained in:
Jeremy Smitherman
2018-12-26 12:40:17 -06:00
parent 388010550c
commit 9e4b734eb8
9 changed files with 24 additions and 13 deletions
+14 -6
View File
@@ -1,6 +1,14 @@
dofile(HOGGIT.script_base..[[\HOGGIT\lib\error_handling.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\logging.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\utils.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\spawner.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\communication.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\group.lua]])
-- Development mode. This module is defined and configured with a base config
-- in the game install Scripts folder in development mode.
if HOGGIT and HOGGIT.script_base then
dofile(HOGGIT.script_base..[[\HOGGIT\lib\error_handling.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\logging.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\utils.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\spawner.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\communication.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\lib\group.lua]])
else
-- The dist version of this framework starts with this file in the minification, so we need to define the top
-- level module right here.
HOGGIT = {}
end