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This PR: - Introduces a new member of UnitType, hit_points, which is an abstract representation of the durability of a unit, and loads it in from the YAML files in the various subclasses (Ship, Ground etc). - Adds scripts for populating/updating the unit YAML files with hit point data from DCS. This script also gets the data for static objects, but I'll leave the plugging in of static object data into Liberation for another PR. - Updates the unit YAML files by running the above scripts. I did toy with the idea of adding this data to the unit definitions in pydcs via an export from DCS, but it would be a more involved change, since the current pydcs export script runs in the Hooks Lua environment in DCS and AFAICT the hit points (via Unit.getLife()) is run in the mission scripting environment.
32 lines
1.1 KiB
YAML
32 lines
1.1 KiB
YAML
description:
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"I-16 - Soviet single-engine monoplane fighter of 1930s created by aircraft\
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\ designer Nikolai Polikarpov\u2019s design bureau. It was the one of the world\u2019\
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s first fighters with landing gear retraction system. It was I-16 which stood the\
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\ air fighting against famous Messerschmitt Bf 109.\n\nOver a period of its history\
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\ I-16 was upgraded a lot. New modifications of aircraft were created and adopted\
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\ almost every year. I-16 type 24 was further development of I-16 type 18.\n\nIt\
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\ is one of the most famous fighters taking part in World War II. It was different\
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\ from all its \u201Ccontemporaries\u201D in configuration and flight characteristics.\
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\ Its uniqueness and distinction were defined by minimum size, dome-shaped fuselage,\
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\ small wing, dorsal spine."
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introduced: 1935
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manufacturer: Polikarpov
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origin: USSR/Russia
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price: 2
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role: Fighter
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gunfighter: true
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variants:
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I-16 Ishak: {}
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# default_overrides:
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# landingTorch: false
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tasks:
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BAI: 60
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BARCAP: 0
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CAS: 60
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Escort: 0
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Fighter sweep: 0
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Intercept: 0
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OCA/Aircraft: 60
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TARCAP: 0
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hit_points: 15
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