Files
dcs_liberation/resources/units/aircraft/I-16.yaml
zhexu14 5af4e56f30 Add hit points to unit yamls.
This PR:

- Introduces a new member of UnitType, hit_points, which is an abstract
representation of the durability of a unit, and loads it in from the
YAML files in the various subclasses (Ship, Ground etc).
- Adds scripts for populating/updating the unit YAML files with hit
point data from DCS. This script also gets the data for static objects,
but I'll leave the plugging in of static object data into Liberation for
another PR.
- Updates the unit YAML files by running the above scripts.

I did toy with the idea of adding this data to the unit definitions in
pydcs via an export from DCS, but it would be a more involved change,
since the current pydcs export script runs in the Hooks Lua environment
in DCS and AFAICT the hit points (via Unit.getLife()) is run in the
mission scripting environment.
2024-01-04 00:49:33 -08:00

32 lines
1.1 KiB
YAML

description:
"I-16 - Soviet single-engine monoplane fighter of 1930s created by aircraft\
\ designer Nikolai Polikarpov\u2019s design bureau. It was the one of the world\u2019\
s first fighters with landing gear retraction system. It was I-16 which stood the\
\ air fighting against famous Messerschmitt Bf 109.\n\nOver a period of its history\
\ I-16 was upgraded a lot. New modifications of aircraft were created and adopted\
\ almost every year. I-16 type 24 was further development of I-16 type 18.\n\nIt\
\ is one of the most famous fighters taking part in World War II. It was different\
\ from all its \u201Ccontemporaries\u201D in configuration and flight characteristics.\
\ Its uniqueness and distinction were defined by minimum size, dome-shaped fuselage,\
\ small wing, dorsal spine."
introduced: 1935
manufacturer: Polikarpov
origin: USSR/Russia
price: 2
role: Fighter
gunfighter: true
variants:
I-16 Ishak: {}
# default_overrides:
# landingTorch: false
tasks:
BAI: 60
BARCAP: 0
CAS: 60
Escort: 0
Fighter sweep: 0
Intercept: 0
OCA/Aircraft: 60
TARCAP: 0
hit_points: 15