mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Channel map support.
This commit is contained in:
@@ -54,6 +54,7 @@ def load_icons():
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ICONS["Terrain_Persian_Gulf"] = QPixmap("./resources/ui/terrain_pg.gif")
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ICONS["Terrain_Nevada"] = QPixmap("./resources/ui/terrain_nevada.gif")
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ICONS["Terrain_Normandy"] = QPixmap("./resources/ui/terrain_normandy.gif")
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ICONS["Terrain_Channel"] = QPixmap("./resources/ui/terrain_channel.gif")
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ICONS["Dawn"] = QPixmap("./resources/ui/daytime/dawn.png")
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ICONS["Day"] = QPixmap("./resources/ui/daytime/day.png")
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@@ -1,6 +1,7 @@
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import typing
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from typing import Dict
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from PySide2 import QtCore
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from PySide2.QtCore import Qt, QRect, QPointF
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from PySide2.QtGui import QPixmap, QBrush, QColor, QWheelEvent, QPen, QFont
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from PySide2.QtWidgets import QGraphicsView, QFrame, QGraphicsOpacityEffect
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@@ -64,12 +65,60 @@ class QLiberationMap(QGraphicsView):
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if self.game is not None:
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self.reload_scene()
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"""
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Uncomment to set up theather reference points
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def keyPressEvent(self, event):
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#super(QLiberationMap, self).keyPressEvent(event)
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numpad_mod = int(event.modifiers()) & QtCore.Qt.KeypadModifier
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i = 0
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for k,v in self.game.theater.reference_points.items():
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if i == 0:
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point_0 = k
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else:
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point_1 = k
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i = i + 1
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if event.key() == QtCore.Qt.Key_Down:
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self.game.theater.reference_points[point_0] = self.game.theater.reference_points[point_0][0] + 100, self.game.theater.reference_points[point_0][1]
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if event.key() == QtCore.Qt.Key_Up:
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self.game.theater.reference_points[point_0] = self.game.theater.reference_points[point_0][0] - 100, self.game.theater.reference_points[point_0][1]
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if event.key() == QtCore.Qt.Key_Left:
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self.game.theater.reference_points[point_0] = self.game.theater.reference_points[point_0][0], self.game.theater.reference_points[point_0][1] + 100
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if event.key() == QtCore.Qt.Key_Right:
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self.game.theater.reference_points[point_0] = self.game.theater.reference_points[point_0][0], self.game.theater.reference_points[point_0][1] - 100
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if event.key() == QtCore.Qt.Key_2 and numpad_mod:
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self.game.theater.reference_points[point_1] = self.game.theater.reference_points[point_1][0] + 100, self.game.theater.reference_points[point_1][1]
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if event.key() == QtCore.Qt.Key_8 and numpad_mod:
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self.game.theater.reference_points[point_1] = self.game.theater.reference_points[point_1][0] - 100, self.game.theater.reference_points[point_1][1]
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if event.key() == QtCore.Qt.Key_4 and numpad_mod:
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self.game.theater.reference_points[point_1] = self.game.theater.reference_points[point_1][0], self.game.theater.reference_points[point_1][1] + 100
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if event.key() == QtCore.Qt.Key_6 and numpad_mod:
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self.game.theater.reference_points[point_1] = self.game.theater.reference_points[point_1][0], self.game.theater.reference_points[point_1][1] - 100
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print(self.game.theater.reference_points)
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self.reload_scene()
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"""
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def reload_scene(self):
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scene = self.scene()
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scene.clear()
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self.addBackground()
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#self.add_game_events()
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# Uncomment below to help set up theater reference points
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#for i, r in enumerate(self.game.theater.reference_points.items()):
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# text = scene.addText(str(r), font=QFont("Trebuchet MS", 10, weight=5, italic=False))
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# text.setPos(0, i * 24)
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for cp in self.game.theater.controlpoints:
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@@ -252,56 +301,6 @@ class QLiberationMap(QGraphicsView):
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return X > treshold and X or treshold, Y > treshold and Y or treshold
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def add_game_events(self):
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occupied_rects = []
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for cp in self.game.theater.controlpoints:
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point = self._transform_point(cp.position)
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occupied_rects.append(QRect(point[0] - 16, point[1] - 16, 32, 48))
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def _location_to_rect(location: Point) -> QRect:
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nonlocal occupied_rects
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point = self._transform_point(location)
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rect = QRect(point[0] - 16, point[1] - 16, 32, 32)
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i = 0
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while True:
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result = True
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for occupied_rect in occupied_rects:
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if rect.intersects(occupied_rect):
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i += 1
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if i % 2:
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rect.setY(rect.y() + occupied_rect.height())
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else:
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rect.setX(rect.x() + occupied_rect.width())
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result = False
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break
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if result:
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break
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occupied_rects.append(rect)
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return rect
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def _events_priority_key(event: Event) -> int:
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priority_list = [InfantryTransportEvent, StrikeEvent, BaseAttackEvent, UnitsDeliveryEvent]
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if type(event) not in priority_list:
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return 0
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else:
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return priority_list.index(type(event)) + 1
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scene = self.scene()
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events = self.game.events
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events.sort(key=_events_priority_key, reverse=True)
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for event in events:
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location = event.location
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if type(event) in [FrontlineAttackEvent, FrontlinePatrolEvent, ConvoyStrikeEvent]:
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location = self._frontline_center(event.from_cp, event.to_cp)
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rect = _location_to_rect(location)
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scene.addItem(QMapEvent(self, rect.x(), rect.y(), 32, 32, event))
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def addBackground(self):
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scene = self.scene()
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@@ -8,7 +8,7 @@ from dcs.task import CAP, CAS
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import qt_ui.uiconstants as CONST
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from game import db, Game
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from gen import namegen
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from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy
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from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy, thechannel
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from userdata.logging import version_string
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@@ -41,6 +41,8 @@ class NewGameWizard(QtWidgets.QWizard):
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isTerrainCaucasusNorth= self.field("isTerrainCaucasusNorth")
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isIranianCampaignTheater = self.field("isIranianCampaignTheater")
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isTerrainNormandy = self.field("isTerrainNormandy")
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isTerrainNormandySmall = self.field("isTerrainNormandySmall")
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isTerrainChannel = self.field("isTerrainChannel")
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isTerrainEmirates = self.field("isTerrainEmirates")
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timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
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midGame = self.field("midGame")
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@@ -65,6 +67,10 @@ class NewGameWizard(QtWidgets.QWizard):
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conflicttheater = persiangulf.Emirates()
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elif isTerrainNormandy:
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conflicttheater = normandy.NormandyTheater()
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elif isTerrainNormandySmall:
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conflicttheater = normandy.NormandySmall()
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elif isTerrainChannel:
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conflicttheater = thechannel.ChannelTheater()
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else:
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conflicttheater = caucasus.CaucasusTheater()
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@@ -238,8 +244,12 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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terrainEmirates.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
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terrainNttr = QtWidgets.QRadioButton("Nevada - North Nevada [RECOMMENDED]")
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terrainNttr.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Nevada"]))
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terrainNormandy = QtWidgets.QRadioButton("Normandy [Alpha]")
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terrainNormandy = QtWidgets.QRadioButton("Normandy")
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terrainNormandy.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
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terrainNormandySmall = QtWidgets.QRadioButton("Normandy Small")
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terrainNormandySmall.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
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terrainChannel = QtWidgets.QRadioButton("Channel")
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terrainChannel.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Channel"]))
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terrainCaucasusSmall.setChecked(True)
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# Time Period
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@@ -261,6 +271,8 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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self.registerField('isTerrainEmirates', terrainEmirates)
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self.registerField('isTerrainNttr', terrainNttr)
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self.registerField('isTerrainNormandy', terrainNormandy)
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self.registerField('isTerrainNormandySmall', terrainNormandySmall)
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self.registerField('isTerrainChannel', terrainChannel)
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self.registerField('timePeriod', timePeriodSelect)
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# Build layout
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@@ -274,6 +286,8 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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terrainGroupLayout.addWidget(terrainPg)
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terrainGroupLayout.addWidget(terrainNttr)
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terrainGroupLayout.addWidget(terrainNormandy)
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terrainGroupLayout.addWidget(terrainNormandySmall)
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terrainGroupLayout.addWidget(terrainChannel)
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terrainGroup.setLayout(terrainGroupLayout)
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timeGroupLayout = QtWidgets.QGridLayout()
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@@ -124,10 +124,14 @@ class QMissionPlanning(QDialog):
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def on_start(self):
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# TODO : refactor this nonsense
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self.gameEvent = None
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for event in self.game.events:
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if isinstance(event, FrontlineAttackEvent) and event.is_player_attacking:
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self.gameEvent = event
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if self.gameEvent is None:
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self.gameEvent = FrontlineAttackEvent(self.game, self.game.theater.controlpoints[0], self.game.theater.controlpoints[0],
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self.game.theater.controlpoints[0].position, self.game.player_name, self.game.enemy_name)
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#if self.awacs_checkbox.isChecked() == 1:
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# self.gameEvent.is_awacs_enabled = True
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# self.game.awacs_expense_commit()
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