Files
dcs-retribution/game/server/flights/routes.py
Dan Albert fa8c0d9660 Clean up flight plan code.
Split the oversized file into one per plan type. This also moves the
layout responsibility out of the oversized FlightPlanBuilder and into
each flight plan type file.
2022-03-09 02:15:07 -08:00

58 lines
1.9 KiB
Python

from uuid import UUID
from fastapi import APIRouter, Depends
from shapely.geometry import LineString, Point as ShapelyPoint
from game import Game
from game.ato.flightplans.patrolling import PatrollingFlightPlan
from game.ato.flightplans.cas import CasFlightPlan
from game.server import GameContext
from game.server.flights.models import FlightJs
from game.server.leaflet import LeafletPoly, ShapelyUtil
router: APIRouter = APIRouter(prefix="/flights")
@router.get("/", operation_id="list_flights", response_model=list[FlightJs])
def list_flights(
with_waypoints: bool = False, game: Game = Depends(GameContext.require)
) -> list[FlightJs]:
return FlightJs.all_in_game(game, with_waypoints)
@router.get("/{flight_id}", operation_id="get_flight_by_id", response_model=FlightJs)
def get_flight(
flight_id: UUID,
with_waypoints: bool = False,
game: Game = Depends(GameContext.require),
) -> FlightJs:
flight = game.db.flights.get(flight_id)
return FlightJs.for_flight(flight, with_waypoints)
@router.get(
"/{flight_id}/commit-boundary",
operation_id="get_commit_boundary_for_flight",
response_model=LeafletPoly,
)
def commit_boundary(
flight_id: UUID, game: Game = Depends(GameContext.require)
) -> LeafletPoly:
flight = game.db.flights.get(flight_id)
if not isinstance(flight.flight_plan, PatrollingFlightPlan):
return []
start = flight.flight_plan.patrol_start
end = flight.flight_plan.patrol_end
if isinstance(flight.flight_plan, CasFlightPlan):
center = flight.flight_plan.target.position
commit_center = ShapelyPoint(center.x, center.y)
else:
commit_center = LineString(
[
ShapelyPoint(start.x, start.y),
ShapelyPoint(end.x, end.y),
]
)
bubble = commit_center.buffer(flight.flight_plan.engagement_distance.meters)
return ShapelyUtil.poly_to_leaflet(bubble, game.theater)