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Improve DEAD mission prioritization.
This alters the DEAD task planning to be the *least* preferred task, but prevents other tasks from being planned unless they are excepted to be clear of air defenses first. Even so, missions are a guaranteed success so those other missions will still get SEAD escorts if there's potential for a SAM in the area. This means that air defenses that are not protecting a more useful target (like a convoy, armor column, building, etc) will no longer be considered by the mission planner. This isn't *quite* right since we currently only check the target area for air defenses rather than the entire flight plan, so there's a chance that we ignore IADS that have threatened ingress points (though that's mostly solved by the flight plan layout). This also is still slightly limited because it's not checking for aircraft availability at this stage yet, so we may aggressively plan missions that we should be skipping unless we can guarantee that the DEAD mission was planned. However, that's not new behavior.
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@@ -43,53 +43,15 @@ class ObjectiveFinder:
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self.game = game
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self.is_player = is_player
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def enemy_air_defenses(self) -> Iterator[tuple[IadsGroundObject, Distance]]:
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def enemy_air_defenses(self) -> Iterator[IadsGroundObject]:
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"""Iterates over all enemy SAM sites."""
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doctrine = self.game.faction_for(self.is_player).doctrine
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threat_zones = self.game.threat_zone_for(not self.is_player)
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for cp in self.enemy_control_points():
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for ground_object in cp.ground_objects:
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if ground_object.is_dead:
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continue
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if isinstance(ground_object, EwrGroundObject):
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if threat_zones.threatened_by_air_defense(ground_object):
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# This is a very weak heuristic for determining whether the EWR
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# is close enough to be worth targeting before a SAM that is
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# covering it. Ingress distance corresponds to the beginning of
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# the attack range and is sufficient for most standoff weapons,
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# so treating the ingress distance as the threat distance sorts
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# these EWRs such that they will be attacked before SAMs that do
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# not threaten the ingress point, but after those that do.
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target_range = doctrine.ingress_egress_distance
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else:
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# But if the EWR isn't covered then we should only be worrying
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# about its detection range.
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target_range = ground_object.max_detection_range()
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elif isinstance(ground_object, SamGroundObject):
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target_range = ground_object.max_threat_range()
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else:
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continue
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yield ground_object, target_range
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def threatening_air_defenses(self) -> Iterator[IadsGroundObject]:
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"""Iterates over enemy SAMs in threat range of friendly control points.
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SAM sites are sorted by their closest proximity to any friendly control
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point (airfield or fleet).
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"""
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target_ranges: list[tuple[IadsGroundObject, Distance]] = []
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for target, threat_range in self.enemy_air_defenses():
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ranges: list[Distance] = []
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for cp in self.friendly_control_points():
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ranges.append(meters(target.distance_to(cp)) - threat_range)
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target_ranges.append((target, min(ranges)))
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target_ranges = sorted(target_ranges, key=operator.itemgetter(1))
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for target, _range in target_ranges:
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yield target
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if isinstance(ground_object, IadsGroundObject):
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yield ground_object
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def enemy_vehicle_groups(self) -> Iterator[VehicleGroupGroundObject]:
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"""Iterates over all enemy vehicle groups."""
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