diff --git a/changelog.md b/changelog.md index 56449a10..e67c88d9 100644 --- a/changelog.md +++ b/changelog.md @@ -47,6 +47,11 @@ * **[New Game Wizard]** Ability to save an edited faction during new game creation * **[Options]** New option to make AI helicopters prefer vertical takeoff and landing * **[Campaign Design/Mission Generation]** Introduction of "rebel zones" which randomly spawn units according to the campaign's definitions. +* **[Mission Generation]** Missile sites now fire at random times instead of all at the beginning of the mission +* **[Modding]** Support for CurrentHill's Chinese Asset Pack (v1.1.4) +* **[Modding]** Updated support for CurrentHill's Swedish Asset Pack (v1.1.0) +* **[Modding]** Support for CurrentHill's Russian Asset Pack (v1.2.0) +* **[Modding]** Support for CurrentHill's USA Asset Pack (v1.1.5) ## Fixes * **[UI/UX]** A-10A flights can be edited again diff --git a/game/missiongenerator/tgogenerator.py b/game/missiongenerator/tgogenerator.py index a980b71b..c5750e1b 100644 --- a/game/missiongenerator/tgogenerator.py +++ b/game/missiongenerator/tgogenerator.py @@ -503,7 +503,9 @@ class MissileSiteGenerator(GroundObjectGenerator): hold.stop_after_duration( random.randint( 60, - self.game.settings.desired_player_mission_duration.total_seconds(), + int( + self.game.settings.desired_player_mission_duration.total_seconds() + ), ) ) vg.points[0].add_task(hold)