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Release 1.0.0
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README.md
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README.md
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# dcs-lua-runner README
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# DCS Lua Runner
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This is the README for your extension "dcs-lua-runner". After writing up a brief description, we recommend including the following sections.
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A VS Code extension to run lua code in DCS World (local or remote server). A reimplementation of the [DCS Fiddle](https://github.com/JonathanTurnock/dcsfiddle) web lua console.
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Allows for quick development and debugging of running scripted missions directly from the comfort of VS Code.
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## Features
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Describe specific features of your extension including screenshots of your extension in action. Image paths are relative to this README file.
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For example if there is an image subfolder under your extension project workspace:
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\!\[feature X\]\(images/feature-x.png\)
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> Tip: Many popular extensions utilize animations. This is an excellent way to show off your extension! We recommend short, focused animations that are easy to follow.
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- Send Lua code to run on local DCS or remote DCS server.
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- Run in mission or GUI scripting environment.
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- Right click and run only selected part of code.
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- Display return value from DCS.
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- Fully compatible with existing DCS Fiddle hooks script.
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- Optional basic web auth for better public server security (see requirements).
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## Requirements
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If you have any requirements or dependencies, add a section describing those and how to install and configure them.
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### DCS Hooks Installation
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Install DCS Fiddle script the same way as the original web version, and de-sanitize mission scripting.
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[**Original instruction here**](https://dcsfiddle.pages.dev/docs.)
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All credits of this scripts and its API implementations go to the original authors [JonathanTurnock](https://github.com/JonathanTurnock) and [john681611](https://github.com/john681611).
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### Important
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If you want to run code on a remote DCS server, you need to expose its Fiddle port (12080 by default). This however, creates a security risk, as everyone can now inject lua code into your server.
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It is recommended to install this [modified Fiddle script](src/hooks/dcs-fiddle-server.lua). It allows you configure a basic authentication at the beginning of the file.
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For even better security, put the Fiddle port behind a reverse proxy with HTTPS.
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## Extension Settings
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Include if your extension adds any VS Code settings through the `contributes.configuration` extension point.
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For example:
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This extension contributes the following settings:
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* `myExtension.enable`: Enable/disable this extension.
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* `myExtension.thing`: Set to `blah` to do something.
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- `dcsLuaRunner.serverAddress`: Remote DCS server address. It can be an IP address or a domain.
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- `dcsLuaRunner.serverPort`: Port of the remote DCS Fiddle. Default is `12080`.
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- `dcsLuaRunner.useHttps`: Specifies whether the server is behind a HTTPS reverse proxy.
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If this is set to `true`, you should also change the `dcsLuaRunner.serverPort` to `443`.
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Default is `false`.
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- `dcsLuaRunner.webAuthUsername`: Specifies the username for authentication.
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**Requires the modified DCS Fiddle script.**
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- `dcsLuaRunner.webAuthPassword`: Specifies the password for authentication.
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**Requires the modified DCS Fiddle script.**
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- `dcsLuaRunner.runCodeLocally`: Whether to send code to `127.0.0.1:12080` or to the remote server set in `dcsLuaRunner.serverAddress` and `dcsLuaRunner.serverPort`.
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This setting can be quickly changed with the buttons on the upper-right of a lua file.
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- `dcsLuaRunner.runInMissionEnv`: Specifies whether to execute in mission or GUI Scripting Environment.
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This setting can be quickly changed with the buttons on the upper-right of a lua file.
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## Known Issues
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Calling out known issues can help limit users opening duplicate issues against your extension.
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The return value is displayed on in the output window, which unfortunately does not support syntax highlight. Possibilities to display return in other ways are being looked into.
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## Release Notes
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Users appreciate release notes as you update your extension.
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See [**changelog**](CHANGELOG.md).
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### 1.0.0
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Initial release of ...
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### 1.0.1
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Fixed issue #.
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### 1.1.0
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Added features X, Y, and Z.
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---
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## Following extension guidelines
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Ensure that you've read through the extensions guidelines and follow the best practices for creating your extension.
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* [Extension Guidelines](https://code.visualstudio.com/api/references/extension-guidelines)
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## Working with Markdown
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You can author your README using Visual Studio Code. Here are some useful editor keyboard shortcuts:
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* Split the editor (`Cmd+\` on macOS or `Ctrl+\` on Windows and Linux).
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* Toggle preview (`Shift+Cmd+V` on macOS or `Shift+Ctrl+V` on Windows and Linux).
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* Press `Ctrl+Space` (Windows, Linux, macOS) to see a list of Markdown snippets.
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## For more information
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* [Visual Studio Code's Markdown Support](http://code.visualstudio.com/docs/languages/markdown)
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* [Markdown Syntax Reference](https://help.github.com/articles/markdown-basics/)
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**Enjoy!**
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## Credits
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[**DCS Fiddle**](https://github.com/JonathanTurnock/dcsfiddle) by [JonathanTurnock](https://github.com/JonathanTurnock) and [john681611](https://github.com/john681611).
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