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Release 1.2
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46
INSTALL.md
46
INSTALL.md
@@ -11,7 +11,7 @@ It is still compatible with the [DCS Fiddle website](https://dcsfiddle.pages.dev
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- Don't hesitate to report any problems, provide segguestions or request features using [**Issues**](https://github.com/omltcat/dcs-lua-runner/issues).
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## Hook Script
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1. Download [**dcs-fiddle-server.lua**](https://github.com/omltcat/dcs-lua-runner/blob/master/src/hooks/dcs-fiddle-server.lua).
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1. Download [**dcs-fiddle-server.lua**](https://github.com/omltcat/dcs-snippets/blob/master/Scripts/Hooks/dcs-fiddle-server.lua).
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2. Save to `%USERPROFILE%\Saved Games\<DCS VERSION>\Scripts\Hooks`.
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- Generally this means `C:\Users\<USERNAME>\Saved Games`
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- `<DCS VERSION>` could be `DCS`, `DCS.openbeta`, `DCS.release_server`, etc.
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@@ -43,23 +43,45 @@ end
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### Script Configuration
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If you want to run code on a remote DCS server, you need to expose the FIDDLE PORT to 0.0.0.0 by modifying the beginning of the `dcs-fiddle-server.lua` file.
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It is highly recommended that you also set up the basic authentication, otherwise anyone can inject lua code into your server. For best security, also put the FIDDLE PORT behind a reverse proxy with HTTPS.
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It is highly recommended that you also set up the basic authentication, otherwise anyone can inject lua code into your server. For best security, also put the FIDDLE PORT behind a reverse proxy with HTTPS (see [below](#reverse-proxy)).
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```lua
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-- Configs:
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FIDDLE.PORT = 12080 -- keep this at 12080 if you also want to use the DCS Fiddle website.
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FIDDLE.BIND_IP = '0.0.0.0' -- for remote access
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FIDDLE.BIND_IP = '0.0.0.0' -- Use '0.0.0.0' for remote access, default is '127.0.0.1'
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FIDDLE.AUTH = true -- set to true to enable basic auth, recommended for public servers.
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FIDDLE.USERNAME = 'username'
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FIDDLE.PASSWORD = 'password'
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FIDDLE.USERNAME = 'username' -- set your username
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FIDDLE.PASSWORD = 'password' -- set your password
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FIDDLE.BYPASS_LOCAL = true -- allow requests to 127.0.0.1:12080 without auth.
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--- So DCS Fiddle website can still work.
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--- (Not a very secure implementation. Use at your own risk if your 12080 port is public)
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-- This local bypass allows DCS Fiddle website to still work.
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-- It uses host header to determine if the request is local.
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-- This is not the most secure method and can be spoofed, so use at your own risk.
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-- Use a reverse proxy for best security.
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```
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#### VS Code Settings
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Open command pallette (`Ctrl`+`Shift`+`P`) and type `DCS Lua: Open Runner Settings`.
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You need to set:
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- Server Address: IP of the DCS server
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- Web Auth Username: same as `FIDDLE.USERNAME`
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- Web Auth Password: same as `FIDDLE.PASSWORD`
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### Reverse Proxy
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The `dcs-fiddle-server.lua` script separates mission/GUI environment based on ports. By default the GUI env is automatically on the next port of mission env (12080-12081). When using a HTTPS reverse proxy, you can map the two ports to different subdomains, e.g.:
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```
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https://fiddle.example.com/ -> http://dcs-server-ip:12080/
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https://fiddle-gui.example.com/ -> http://dcs-server-ip:12081/
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```
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### VS Code Settings
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1. In VS Code, open command pallette (`Ctrl`+`Shift`+`P`) and type `DCS Lua: Open Runner Settings`.
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2. Set server address, port, username, and password accordingly.
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In VS Code - DCS Lua Runner Settings, set the following accordingly:
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- Server Address: `fiddle.example.com`
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- Server Address GUI: `fiddle-gui.example.com`
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- Server Port: `443`
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- Server Port GUI: `443`
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- Use Https: `true`
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- Web Auth Username: same as `FIDDLE.USERNAME`
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- Web Auth Password: same as `FIDDLE.PASSWORD`
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## Credits
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All credits of this scripts and its API implementations go to the original authors [JonathanTurnock](https://github.com/JonathanTurnock) and [john681611](https://github.com/john681611).
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All credits of this scripts and its API implementations go to the original authors [JonathanTurnock](https://github.com/JonathanTurnock) and [john681611](https://github.com/john681611).
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Under MIT License, see [dcsfiddle](https://github.com/JonathanTurnock/dcsfiddle?tab=MIT-1-ov-file).
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