mirror of
https://github.com/RafaelSolVargas/Vulkan.git
synced 2025-10-29 16:57:23 +00:00
Refactoring some code and modifying variables and class names
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199
Parallelism/ThreadManager.py
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199
Parallelism/ThreadManager.py
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import asyncio
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from multiprocessing import Lock, Queue
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from multiprocessing.managers import BaseManager, NamespaceProxy
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from queue import Empty
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from threading import Thread
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from typing import Dict, Tuple, Union
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from Config.Singleton import Singleton
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from discord import Guild, Interaction
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from discord.ext.commands import Context
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from Parallelism.AbstractProcessManager import AbstractPlayersManager
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from Parallelism.ProcessExecutor import ProcessCommandsExecutor
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from Music.Song import Song
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from Parallelism.PlayerProcess import PlayerProcess
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from Music.Playlist import Playlist
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from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
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from Parallelism.Commands import VCommands, VCommandsType
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from Music.VulkanBot import VulkanBot
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class ThreadManager(Singleton, AbstractPlayersManager):
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"""
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Manage all running player threads, creating and storing them for future calls
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"""
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def __init__(self, bot: VulkanBot = None) -> None:
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if not super().created:
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self.__bot = bot
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self.__playersProcess: Dict[int, Thread] = {}
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def setPlayerInfo(self, guild: Guild, info: PlayerInfo):
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self.__playersProcess[guild.id] = info
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def getOrCreatePlayerInfo(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
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"""Return the process info for the guild, the user in context must be connected to a voice_channel"""
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try:
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if guild.id not in self.__playersProcess.keys():
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self.__playersProcess[guild.id] = self.__createProcessInfo(guild, context)
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else:
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# If the process has ended create a new one
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if not self.__playersProcess[guild.id].getProcess().is_alive():
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self.__playersProcess[guild.id] = self.__recreateProcess(guild, context)
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return self.__playersProcess[guild.id]
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except Exception as e:
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print(f'[Error In GetPlayerContext] -> {e}')
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def resetProcess(self, guild: Guild, context: Context) -> None:
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"""Restart a running process, already start it to return to play"""
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if guild.id not in self.__playersProcess.keys():
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return None
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# Recreate the process keeping the playlist
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newProcessInfo = self.__recreateProcess(guild, context)
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newProcessInfo.getProcess().start() # Start the process
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# Send a command to start the play again
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playCommand = VCommands(VCommandsType.PLAY)
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newProcessInfo.getQueueToPlayer().put(playCommand)
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self.__playersProcess[guild.id] = newProcessInfo
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def getRunningPlayerInfo(self, guild: Guild) -> PlayerInfo:
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"""Return the process info for the guild, if not, return None"""
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if guild.id not in self.__playersProcess.keys():
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print('Process Info not found')
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return None
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return self.__playersProcess[guild.id]
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def __createProcessInfo(self, guild: Guild, context: Context) -> PlayerInfo:
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guildID: int = context.guild.id
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textID: int = context.channel.id
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voiceID: int = context.author.voice.channel.id
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authorID: int = context.author.id
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playlist: Playlist = self.__manager.Playlist()
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lock = Lock()
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queueToListen = Queue()
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queueToSend = Queue()
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process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
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queueToListen, guildID, textID, voiceID, authorID)
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processInfo = PlayerInfo(process, queueToSend, queueToListen,
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playlist, lock, context.channel)
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# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
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thread = Thread(target=self.__listenToCommands,
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args=(queueToListen, guild), daemon=True)
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self.__playersListeners[guildID] = (thread, False)
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thread.start()
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# Create a Message Controller for this player
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self.__playersCommandsExecutor[guildID] = ProcessCommandsExecutor(self.__bot, guildID)
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return processInfo
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def __stopPossiblyRunningProcess(self, guild: Guild):
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try:
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if guild.id in self.__playersProcess.keys():
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playerProcess = self.__playersProcess[guild.id]
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process = playerProcess.getProcess()
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process.close()
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process.kill()
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playerProcess.getQueueToMain().close()
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playerProcess.getQueueToMain().join_thread()
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playerProcess.getQueueToPlayer().close()
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playerProcess.getQueueToPlayer().join_thread()
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except Exception as e:
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print(f'[ERROR STOPPING PROCESS] -> {e}')
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def __recreateProcess(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
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"""Create a new process info using previous playlist"""
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self.__stopPossiblyRunningProcess(guild)
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guildID: int = context.guild.id
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textID: int = context.channel.id
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if isinstance(context, Interaction):
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authorID: int = context.user.id
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voiceID: int = context.user.voice.channel.id
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else:
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authorID: int = context.author.id
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voiceID: int = context.author.voice.channel.id
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playlist: Playlist = self.__playersProcess[guildID].getPlaylist()
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lock = Lock()
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queueToListen = Queue()
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queueToSend = Queue()
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process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
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queueToListen, guildID, textID, voiceID, authorID)
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processInfo = PlayerInfo(process, queueToSend, queueToListen,
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playlist, lock, context.channel)
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# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
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thread = Thread(target=self.__listenToCommands,
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args=(queueToListen, guild), daemon=True)
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self.__playersListeners[guildID] = (thread, False)
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thread.start()
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return processInfo
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def __listenToCommands(self, queue: Queue, guild: Guild) -> None:
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guildID = guild.id
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while True:
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shouldEnd = self.__playersListeners[guildID][1]
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if shouldEnd:
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break
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try:
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command: VCommands = queue.get(timeout=5)
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commandType = command.getType()
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args = command.getArgs()
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print(f'Process {guild.name} sended command {commandType}')
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if commandType == VCommandsType.NOW_PLAYING:
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asyncio.run_coroutine_threadsafe(self.showNowPlaying(
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guild.id, args), self.__bot.loop)
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elif commandType == VCommandsType.TERMINATE:
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# Delete the process elements and return, to finish task
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self.__terminateProcess(guildID)
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return
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elif commandType == VCommandsType.SLEEPING:
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# The process might be used again
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self.__sleepingProcess(guildID)
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return
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else:
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print(f'[ERROR] -> Unknown Command Received from Process: {commandType}')
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except Empty:
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continue
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except Exception as e:
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print(f'[ERROR IN LISTENING PROCESS] -> {guild.name} - {e}')
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def __terminateProcess(self, guildID: int) -> None:
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# Delete all structures associated with the Player
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del self.__playersProcess[guildID]
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del self.__playersCommandsExecutor[guildID]
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threadListening = self.__playersListeners[guildID]
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threadListening._stop()
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del self.__playersListeners[guildID]
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def __sleepingProcess(self, guildID: int) -> None:
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# Disable all process structures, except Playlist
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queue1 = self.__playersProcess[guildID].getQueueToMain()
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queue2 = self.__playersProcess[guildID].getQueueToPlayer()
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queue1.close()
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queue1.join_thread()
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queue2.close()
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queue2.join_thread()
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# Set the status of this process as sleeping, only the playlist object remains
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self.__playersProcess[guildID].setStatus(ProcessStatus.SLEEPING)
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async def showNowPlaying(self, guildID: int, song: Song) -> None:
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commandExecutor = self.__playersCommandsExecutor[guildID]
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processInfo = self.__playersProcess[guildID]
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await commandExecutor.sendNowPlaying(processInfo, song)
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class VManager(BaseManager):
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pass
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class VProxy(NamespaceProxy):
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_exposed_ = ('__getattribute__', '__setattr__', '__delattr__')
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