mirror of
https://github.com/RafaelSolVargas/Vulkan.git
synced 2025-10-29 16:57:23 +00:00
Continuing the refactoring
This commit is contained in:
@@ -1,23 +1,70 @@
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import asyncio
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from multiprocessing import Lock, Queue
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from enum import Enum
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from multiprocessing import Lock, Process, Queue
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from multiprocessing.managers import BaseManager, NamespaceProxy
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from queue import Empty
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from threading import Thread
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from typing import Dict, Tuple, Union
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from Config.Singleton import Singleton
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from discord import Guild, Interaction
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from discord import Guild, Interaction, TextChannel
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from discord.ext.commands import Context
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from Parallelism.AbstractProcessManager import AbstractPlayersManager
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from Parallelism.ProcessExecutor import ProcessCommandsExecutor
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from Music.Song import Song
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from Parallelism.PlayerProcess import PlayerProcess
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from Music.Playlist import Playlist
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from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
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from Parallelism.Commands import VCommands, VCommandsType
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from Music.VulkanBot import VulkanBot
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class ProcessManager(Singleton, AbstractPlayersManager):
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class ProcessStatus(Enum):
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RUNNING = 'Running'
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SLEEPING = 'Sleeping'
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class PlayerProcessInfo:
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"""
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Class to store the reference to all structures to maintain a process player
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"""
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def __init__(self, process: Process, queueToPlayer: Queue, queueToMain: Queue, playlist: Playlist, lock: Lock, textChannel: TextChannel) -> None:
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self.__process = process
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self.__queueToPlayer = queueToPlayer
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self.__queueToMain = queueToMain
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self.__playlist = playlist
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self.__lock = lock
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self.__textChannel = textChannel
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self.__status = ProcessStatus.RUNNING
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def setProcess(self, newProcess: Process) -> None:
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self.__process = newProcess
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def getStatus(self) -> ProcessStatus:
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return self.__status
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def setStatus(self, status: ProcessStatus) -> None:
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self.__status = status
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def getProcess(self) -> Process:
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return self.__process
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def getQueueToPlayer(self) -> Queue:
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return self.__queueToPlayer
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def getQueueToMain(self) -> Queue:
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return self.__queueToMain
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def getPlaylist(self) -> Playlist:
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return self.__playlist
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def getLock(self) -> Lock:
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return self.__lock
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def getTextChannel(self) -> TextChannel:
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return self.__textChannel
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class ProcessPlayerManager(Singleton, AbstractPlayersManager):
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"""
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Manage all running player process, creating and storing them for future calls
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Deals with the creation of shared memory
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@@ -29,28 +76,51 @@ class ProcessManager(Singleton, AbstractPlayersManager):
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VManager.register('Playlist', Playlist)
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self.__manager = VManager()
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self.__manager.start()
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self.__playersProcess: Dict[int, PlayerInfo] = {}
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self.__playersProcess: Dict[int, PlayerProcessInfo] = {}
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self.__playersListeners: Dict[int, Tuple[Thread, bool]] = {}
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self.__playersCommandsExecutor: Dict[int, ProcessCommandsExecutor] = {}
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def setPlayerInfo(self, guild: Guild, info: PlayerInfo):
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self.__playersProcess[guild.id] = info
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def sendCommandToPlayer(self, command: VCommands, guild: Guild, forceCreation: bool = False, context: Union[Context, Interaction] = None):
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if forceCreation:
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processInfo = self.createPlayerForGuild(guild, context)
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else:
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processInfo = self.__getRunningPlayerInfo(guild)
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def getOrCreatePlayerInfo(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
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"""Return the process info for the guild, the user in context must be connected to a voice_channel"""
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if processInfo == None:
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return
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queue = processInfo.getQueueToPlayer()
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self.__putCommandInQueue(queue, command)
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def getPlayerPlaylist(self, guild: Guild) -> Playlist:
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playerInfo = self.__getRunningPlayerInfo(guild)
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if playerInfo:
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return playerInfo.getPlaylist()
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def getPlayerLock(self, guild: Guild) -> Lock:
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playerInfo = self.__getRunningPlayerInfo(guild)
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if playerInfo:
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return playerInfo.getLock()
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def verifyIfPlayerExists(self, guild: Guild) -> bool:
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return guild.id in self.__playersProcess.keys()
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def createPlayerForGuild(self, guild: Guild, context: Union[Context, Interaction]) -> None:
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try:
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if guild.id not in self.__playersProcess.keys():
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self.__playersProcess[guild.id] = self.__createProcessInfo(guild, context)
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self.__playersProcess[guild.id] = self.__createProcessPlayerInfo(guild, context)
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else:
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# If the process has ended create a new one
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if not self.__playersProcess[guild.id].getProcess().is_alive():
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self.__playersProcess[guild.id] = self.__recreateProcess(guild, context)
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# Start the process
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self.__playersProcess[guild.id].getProcess().start()
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return self.__playersProcess[guild.id]
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except Exception as e:
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print(f'[Error In GetPlayerContext] -> {e}')
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def resetProcess(self, guild: Guild, context: Context) -> None:
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def resetPlayer(self, guild: Guild, context: Context) -> None:
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"""Restart a running process, already start it to return to play"""
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if guild.id not in self.__playersProcess.keys():
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return None
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@@ -60,10 +130,10 @@ class ProcessManager(Singleton, AbstractPlayersManager):
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newProcessInfo.getProcess().start() # Start the process
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# Send a command to start the play again
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playCommand = VCommands(VCommandsType.PLAY)
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newProcessInfo.getQueueToPlayer().put(playCommand)
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self.__putCommandInQueue(newProcessInfo.getQueueToPlayer(), playCommand)
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self.__playersProcess[guild.id] = newProcessInfo
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def getRunningPlayerInfo(self, guild: Guild) -> PlayerInfo:
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def __getRunningPlayerInfo(self, guild: Guild) -> PlayerProcessInfo:
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"""Return the process info for the guild, if not, return None"""
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if guild.id not in self.__playersProcess.keys():
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print('Process Info not found')
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@@ -71,7 +141,7 @@ class ProcessManager(Singleton, AbstractPlayersManager):
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return self.__playersProcess[guild.id]
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def __createProcessInfo(self, guild: Guild, context: Context) -> PlayerInfo:
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def __createProcessPlayerInfo(self, guild: Guild, context: Context) -> PlayerProcessInfo:
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guildID: int = context.guild.id
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textID: int = context.channel.id
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voiceID: int = context.author.voice.channel.id
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@@ -82,9 +152,9 @@ class ProcessManager(Singleton, AbstractPlayersManager):
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queueToListen = Queue()
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queueToSend = Queue()
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process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
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queueToListen, guildID, textID, voiceID, authorID)
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processInfo = PlayerInfo(process, queueToSend, queueToListen,
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playlist, lock, context.channel)
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queueToListen, guildID, voiceID)
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processInfo = PlayerProcessInfo(process, queueToSend, queueToListen,
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playlist, lock, context.channel)
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# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
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thread = Thread(target=self.__listenToCommands,
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@@ -111,7 +181,7 @@ class ProcessManager(Singleton, AbstractPlayersManager):
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except Exception as e:
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print(f'[ERROR STOPPING PROCESS] -> {e}')
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def __recreateProcess(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
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def __recreateProcess(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerProcessInfo:
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"""Create a new process info using previous playlist"""
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self.__stopPossiblyRunningProcess(guild)
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@@ -130,8 +200,8 @@ class ProcessManager(Singleton, AbstractPlayersManager):
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queueToSend = Queue()
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process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
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queueToListen, guildID, textID, voiceID, authorID)
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processInfo = PlayerInfo(process, queueToSend, queueToListen,
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playlist, lock, context.channel)
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processInfo = PlayerProcessInfo(process, queueToSend, queueToListen,
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playlist, lock, context.channel)
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# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
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thread = Thread(target=self.__listenToCommands,
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@@ -191,10 +261,18 @@ class ProcessManager(Singleton, AbstractPlayersManager):
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# Set the status of this process as sleeping, only the playlist object remains
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self.__playersProcess[guildID].setStatus(ProcessStatus.SLEEPING)
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def __putCommandInQueue(self, queue: Queue, command: VCommands) -> None:
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try:
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queue.put(command)
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except Exception as e:
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print(f'[ERROR PUTTING COMMAND IN QUEUE] -> {e}')
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async def showNowPlaying(self, guildID: int, song: Song) -> None:
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commandExecutor = self.__playersCommandsExecutor[guildID]
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processInfo = self.__playersProcess[guildID]
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print('A')
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await commandExecutor.sendNowPlaying(processInfo, song)
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print('C')
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class VManager(BaseManager):
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