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@@ -1032,8 +1032,9 @@ function RotorOps.assessUnitsInZone(var)
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ctld.spawnGroupAtTrigger("blue", 5, zone, 1000)
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else
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ctld.spawnGroupAtTrigger("red", 5, zone, 1000)
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RotorOps.gameMsg(RotorOps.gameMsgs.infantry_spawned, math.random(1, #RotorOps.gameMsgs.infantry_spawned))
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end
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RotorOps.gameMsg(RotorOps.gameMsgs.infantry_spawned, math.random(1, #RotorOps.gameMsgs.infantry_spawned))
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RotorOps.inf_spawns_avail = RotorOps.inf_spawns_avail - 1
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env.info("ROTOR OPS: Spawned infantry. "..RotorOps.inf_spawns_avail.." spawns remaining in "..zone)
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end
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