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marker fixes and other things
FIXED: error occurring when oil well and gas platform are destroyed. Will investigate further and report the bug to ED. FIXED: mist.getUnitsLOS to verify each unit being checked is alive MODIFIED: validateColor to verify the passed table is 4 digits, if digit is missing it will default a value to 0.8 FIXED: typo in S_EVENT_MARK_ADDED event MODIFIED: removeMark to check if the passed table has a markId value, if so then use that to remove the mark FIXED: error check if getMarkId is nil FIXED: draw using markScope value when drawing a maker panel FIXED: passing markScope to the draw function
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