marker fixes and other things

FIXED: error occurring when oil well and gas platform are destroyed. Will investigate further and report the bug to ED.
FIXED: mist.getUnitsLOS to verify each unit being checked is alive
MODIFIED: validateColor to verify the passed table is 4 digits, if digit is missing it will default a value to 0.8
FIXED: typo in S_EVENT_MARK_ADDED event
MODIFIED: removeMark to check if the passed table has a markId value, if so then use that to remove the mark
FIXED: error check if getMarkId is nil
FIXED: draw using markScope value when drawing a maker panel
FIXED: passing markScope to the draw function
This commit is contained in:
mrSkortch
2024-02-23 18:56:36 -07:00
parent ab11c65512
commit e01bfd25d5
2 changed files with 156 additions and 102 deletions
+9534
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