Files
MOOSE_MISSIONS/WRAPPER - Weapon/Weapon - 040 - Track Shell/Weapon - 040 - Track Shell.lua
T
2023-02-05 22:18:41 +00:00

82 lines
2.6 KiB
Lua

---
-- WEAPON: Track Shell
--
-- An SPH M109 Paladin is doing target practice
-- and tasks to fire one life shell at the old
-- runway at Kobuleti.
--
-- We monitor the SHOT event and track the shell
-- until it impacts.
--
-- The impact point is marked with red smoke
-- and a mark on the F10 map is shown.
--
-- We also use a callback function "WeaponImpact",
-- which is called when the shell has impacted
-- and check if the shell fell into a zone "X".
---
-- Some message on screen.
local text="Starting Weapon Test mission"
MESSAGE:New(text, 120):ToLog():ToAll()
-- Create an event handler that monitors the SHOT event.
local handler=EVENTHANDLER:New()
handler:HandleEvent(EVENTS.Shot)
--- Function called when a tracked weapon impacts.
local function WeaponImpact(Weapon, Zone)
local weapon=Weapon --Wrapper.Weapon#WEAPON
local zone=Zone --Core.Zone#ZONE_RADIUS
-- Get impact coordinate of weapon.
local impactcoord=weapon:GetImpactCoordinate()
if impactcoord then
-- Check if impact was inside the target zone.
local inzone=zone:IsCoordinateInZone(impactcoord)
if inzone then
-- Display message to all and in log file.
MESSAGE:New(string.format("Weapon %s impacted inside Zone %s! Well, done team of %s", weapon:GetTypeName(), zone:GetName(), weapon.launcherName), 60):ToLog():ToAll()
else
-- Display message to all and in log file.
MESSAGE:New(string.format("Weapon %s impacted OUTSIDE Zone %s! Team of %s has to do some extra practice sessions", weapon:GetTypeName(), zone:GetName(), weapon.launcherName), 60):ToLog():ToAll()
end
end
end
--- Function called on shot event.
function handler:OnEventShot(EventData)
local eventdata=EventData --Core.Event#EVENTDATA
-- Nil check if we have a weapon in the eventdata table.
if eventdata and eventdata.weapon then
-- Debug info.
MESSAGE:New(string.format("Captured SHOT Event from unit=%s", eventdata.IniUnitName), 60):ToAll():ToLog()
-- Create a new WEAPON object from the DCS weapon object in the event data.
local weapon=WEAPON:New(eventdata.weapon)
-- Mark impact point on F10 map.
weapon:SetMarkImpact(true)
-- Smoke impact point.
weapon:SetSmokeImpact(true)
-- Set function that is called on weapon impact. We also pass the zone as parameter to show how additional parameters are handled.
weapon:SetFuncImpact(WeaponImpact, ZONE:FindByName("X"))
-- Strart tracking the weapon.
weapon:StartTrack()
end
end
-- Active group.
GROUP:FindByName("Paladin"):Activate()