mirror of
https://github.com/FlightControl-Master/MOOSE_MISSIONS.git
synced 2026-08-23 12:09:37 +00:00
65 lines
2.8 KiB
Lua
65 lines
2.8 KiB
Lua
-------------------------------------------------------------------------
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-- PlayerTask 042 - Caucasus - Test Mission with scenery (map object) targets
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-------------------------------------------------------------------------
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-- Documentation
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--
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-- PLAYERTASK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.PlayerTask.html
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--
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-------------------------------------------------------------------------
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-- Join the game master slot initially, and then a plane slot after a few
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-- seconds, to allow event capturing to start. Tasking is made available
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-- over the F10 Menu.
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--
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-- Join the bombing task "Bomb Bridge". Bridges are near Poti on the map.
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--
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-- Listen to AM 130 or 255 on SRS for messages. Change path below.
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-------------------------------------------------------------------------
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-- Date: October 2022
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-------------------------------------------------------------------------
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-- Settings
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_SETTINGS:SetPlayerMenuOn()
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_SETTINGS:SetImperial()
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_SETTINGS:SetA2G_BR()
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-- Set up A2G task controller for the blue side named "82nd Airborne"
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local taskmanager = PLAYERTASKCONTROLLER:New("82nd Airborne",coalition.side.BLUE,PLAYERTASKCONTROLLER.Type.A2G)
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-- Set the menu to be called Eagle Eye
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taskmanager:SetMenuName("Eagle Eye")
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-- Set up using SRS
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local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- location of the SRS installation folder, not the double \
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local hereSRSPort = 5002 -- SRS server listening to port 5002
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-- Set controller to use radio 130 and 255 AM, female voice, GB english, use "Microsoft Hazel" as voice pack (must be installed on your machine), volume 70%.
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taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7)
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-- Controller will announce itself after 60 seconds, on these two broadcast frequencies, when a new player joins
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taskmanager:SetSRSBroadcast({127.5,305},{radio.modulation.AM,radio.modulation.AM})
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-- create set of zones with the eight bridge component references
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local bridges = SET_ZONE:New():FilterPrefixes("Quai"):FilterOnce()
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-- build a SET_SCENERY containing the bridges' SCENERY objects
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local scenset = SET_SCENERY:New(bridges)
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-- create a task
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local scenerytask = PLAYERTASK:New(AUFTRAG.Type.BOMBING,scenset,true,2,"Bombing")
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-- Menu name of this task
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scenerytask:SetMenuName("Bomb bridge")
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-- Briefing
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scenerytask:AddFreetext("Find and destroy the bridges over the River Quai!")
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taskmanager:AddPlayerTaskToQueue(scenerytask)
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-- Blow up one bridge component
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local scenery = SCENERY:FindByZoneName("Quai-2")
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function DestroyBridgeComponent()
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scenery:GetCoordinate():Explosion(500,2)
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end
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local BridgeTimer=TIMER:New(DestroyBridgeComponent)
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BridgeTimer:Start(60)
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