Files
MOOSE_MISSIONS/OPS - Recovery Tanker/RecoveryTanker - 020 - Custom/_unpacked/Config/View/Server.lua
T
2021-05-21 13:19:55 +00:00

190 lines
6.2 KiB
Lua

-- View scripts
-- Copyright (C) 2004, Eagle Dynamics.
DisableCombatViews = false -- F5 & Ctrl-F5
ExternalObjectsLockDistance = 10000.0
ShowTargetInfo = false
CameraTerrainRestriction = true
hAngleRearDefault = 180
vAngleRearDefault = -8.0
vAngleRearMin = -90 -- -8.0
vAngleRearMax = 90.0
dbg_shell = "weapons.shells.PKT_7_62_T" -- 23mm shell
--dbg_shell = "weapons.shells.2A42_30_AP"
--dbg_shell = "weapons.nurs.WGr21"
--dbg_shell = "weapons.shells.2A64_152" -- 152mm shell
dbg_shell_v0 = -1 -- Muzzle speed m/s (-1 - speed from shall database)
dbg_shell_fire_rate = 120
--reformatted per-unit data to be mod system friendly
--this file is no longer should be edited for adding new flyable aircraft , DCS automatically check core database (i.e. where you define your aircraft in aircraft table just define ViewSettings and SnapViews tables)
function default_fighter_player(t)
local res = {
CameraViewAngleLimits = {20.000000,140.000000},
CameraAngleRestriction = {false ,90.000000,0.500000},
EyePoint = {0.05 ,0.000000 ,0.000000},
limits_6DOF = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000},
Allow360rotation = false,
CameraAngleLimits = {200,-80.000000,110.000000},
ShoulderSize = 0.2, -- move body when azimuth value more then 90 degrees
}
if t then
for i,o in pairs(t) do
res[i] = o
end
end
return res
end
function fulcrum()
return {
Cockpit = {
default_fighter_player({CockpitLocalPoint = {4.71,1.28,0.000000}})
},
Chase = {
LocalPoint = {1.220000,3.750000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-15.080000,6.350000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
end
ViewSettings = {}
ViewSettings["A-10A"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
EyePoint = {0.000000,0.000000,0.000000},
limits_6DOF = {x = {-0.050000,0.600000},
y = {-0.300000,0.100000},
z = {-0.250000,0.250000},
roll = 90.000000}}),
}, -- Cockpit
Chase = {
LocalPoint = {0.600000,3.682000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-27.000000,12.000000,0.000000},
AnglesDefault = {0.000000,-12.000000},
}, -- Arcade
}
ViewSettings["A-10C"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
EyePoint = {0.000000,0.000000,0.000000},
limits_6DOF = {x = {-0.050000,0.600000},
y = {-0.300000,0.100000},
z = {-0.250000,0.250000},
roll = 90.000000}}),
}, -- Cockpit
Chase = {
LocalPoint = {0.600000,3.682000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-27.000000,12.000000,0.000000},
AnglesDefault = {0.000000,-12.000000},
}, -- Arcade
}
ViewSettings["F-15C"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {6.210000,1.204000,0.000000}})-- player slot 1
}, -- Cockpit
Chase = {
LocalPoint = {2.510000,3.604000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-13.790000,6.204000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Ka-50"] = {
Cockpit = {
[1] = {-- player slot 1
CockpitLocalPoint = {3.188000,0.390000,0.000000},
CameraViewAngleLimits = {20.000000,120.000000},
CameraAngleRestriction = {false,60.000000,0.400000},
CameraAngleLimits = {140.000000,-65.000000,90.000000},
EyePoint = {0.090000,0.000000,0.000000},
limits_6DOF = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000},
},
}, -- Cockpit
Chase = {
LocalPoint = {-0.512000,2.790000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-16.812000,5.390000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["MiG-29A"] = fulcrum()
ViewSettings["MiG-29G"] = fulcrum()
ViewSettings["MiG-29S"] = fulcrum()
ViewSettings["Su-25"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {3.352000,0.506000,0.000000}}),-- player slot 1
}, -- Cockpit
Chase = {
LocalPoint = {-0.348000,2.906000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-16.648001,5.506000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-25T"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {3.406000,0.466000,0.000000}}),-- player slot 1
}, -- Cockpit
Chase = {
LocalPoint = {-0.294000,2.866000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-16.594000,5.466000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-25TM"] = {
Cockpit = {
[1] = {-- player slot 1
CockpitLocalPoint = {4.000000,1.000000,0.000000},
CameraViewAngleLimits = {20.000000,140.000000},
CameraAngleRestriction = {true,90.000000,0.400000},
CameraAngleLimits = {160.000000,-70.000000,90.000000},
EyePoint = {0.000000,0.000000,0.000000},
limits_6DOF = {x = {-0.200000,0.200000},y ={-0.200000,0.200000},z = {-0.200000,0.200000},roll = 60.000000},
},
}, -- Cockpit
Chase = {
LocalPoint = {4.000000,2.000000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {4.000000,2.000000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-27"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {7.959000,1.419000,0.000000}})-- player slot 1
}, -- Cockpit
Chase = {
LocalPoint = {4.259000,3.819000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-12.041000,6.419000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-33"] = ViewSettings["Su-27"]