mirror of
https://github.com/FlightControl-Master/MOOSE_MISSIONS.git
synced 2026-08-19 13:03:04 +00:00
71 lines
3.0 KiB
Lua
71 lines
3.0 KiB
Lua
-------------------------------------------------------------------------
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-- PlayerTask 041 - Caucasus - Test Mission with static targets
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-------------------------------------------------------------------------
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-- Documentation
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--
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-- PLAYERTASK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.PlayerTask.html
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--
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-------------------------------------------------------------------------
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-- Join the game master slot initially, and then a plane slot after a few
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-- seconds, to allow event capturing to start. Tasking is made available
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-- over the F10 Menu.
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--
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-- Join one of bombing tasks.
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--
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-- Listen to AM 130 or 255 on SRS for messages. Change path below.
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-------------------------------------------------------------------------
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-- Date: October 2022
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-------------------------------------------------------------------------
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-- Settings
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_SETTINGS:SetPlayerMenuOn()
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_SETTINGS:SetImperial()
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_SETTINGS:SetA2G_BR()
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-- Set up A2G task controller for the blue side named "82nd Airborne"
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local taskmanager = PLAYERTASKCONTROLLER:New("82nd Airborne",coalition.side.BLUE,PLAYERTASKCONTROLLER.Type.A2G)
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-- Set the menu to be called Eagle Eye
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taskmanager:SetMenuName("Eagle Eye")
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-- Set up using SRS
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local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- location of the SRS installation folder, not the double \
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local hereSRSPort = 5002 -- SRS server listening to port 5002
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-- Set controller to use radio 130 and 255 AM, female voice, GB english, use "Microsoft Hazel" as voice pack (must be installed on your machine), volume 70%.
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taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7)
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-- Controller will announce itself after 60 seconds, on these two broadcast frequencies, when a new player joins
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taskmanager:SetSRSBroadcast({127.5,305},{radio.modulation.AM,radio.modulation.AM})
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-- Add a static as a target - here, a TV Tower
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local target = STATIC:FindByName("Radiotower")
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local newtask2 = PLAYERTASK:New(AUFTRAG.Type.BOMBING,target,true,3,"Bombing")
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-- Briefing
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newtask2:AddFreetext("Find and neutralize the TV tower!")
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-- Menu name of this task
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newtask2:SetMenuName("Neutralize TV Tower")
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-- add custom success function - if the tower is dead or lost 80% of its lifepoints, we're done.
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newtask2:AddConditionSuccess(
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function(static)
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if (not static) or static:GetLife() < 1 or static:GetLife() < 0.2* static:GetLife0() then
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return true
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else
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return false
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end
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end, target
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)
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taskmanager:AddPlayerTaskToQueue(newtask2)
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-- auto-add map markers when tasks are added
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function taskmanager:OnAfterTaskAdded(From,Event,To,Task)
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local task = Task -- Ops.PlayerTask#PLAYERTASK
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local coord = task.Target:GetCoordinate()
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local taskID = string.format("Task ID #%03d | Type: %s | Threat: %d",task.PlayerTaskNr,task.Type,task.Target:GetThreatLevelMax())
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local mark = MARKER:New(coord,taskID)
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mark:ReadWrite()
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mark:ToCoalition(taskmanager.Coalition)
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end
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