--- -- Name: EVT-103 - OnEventLand LandingChallengeComplex -- Author: CraigOwen -- Date Created: 12 February 2017 -- -- # Situation: -- -- Approaching the airfield the client gets a message and can try to land inside the landing zones. -- Here we want all clients to participate in the challenge, not only one. -- When the plane landed in one of the zones, a vehicle flares and a message ist printed out to the client. -- -- # Test cases: -- -- 1. Land one of the planes. -- 2. While landing the plane, observe your message and the signal (flare). -- 3. Check the contents of the fields of the S_EVENT_LAND entry in the dcs.log file. -- In this advanced challenge we want to make sure all the following. -- 1. The challenge takes place at a certain airfield. -- 2. All clients can repeat the challange at any time, try after try. -- 3. All clients approaching the airport get a message indicating the challenge. -- 4. There is no useraction needet to participate in this, providing full focus on the task. -- So lets go then... in five steps -- 1. Create a unit to signalize (flare) whenever a client landed correctly -- 2. Create Zones -- 3. Create a set of clients -- 4. Handle the EVENT.Land for all clients in the set using the signal unit -- 5. Create a scheduler checking for clients in zones -- 1. Create a unit which signalizes if the client landed good. signal = UNIT:FindByName("LandingZoneChallenge - Signal") -- 2. Create Zones -- Init Zone - This is the global Zone for the LandingChallenge InitZone = ZONE:New("LandingChallange - InitZone") --Ingress Zone - This Zone tries to asure the client approaches the runway from the right side IngressZoneTemplate = GROUP:FindByName( "LandingZoneChallenge - IngressZone" ) IngressZone = ZONE_POLYGON:New( "IngressZone", IngressZoneTemplate ) -- Ropes - theese zones will simulate the ropes on a carrier. zonegroup1 = GROUP:FindByName("LandingZoneChallenge - Rope 1" ) zonegroup2 = GROUP:FindByName("LandingZoneChallenge - Rope 2" ) zonegroup3 = GROUP:FindByName("LandingZoneChallenge - Rope 3" ) LandZoneRope1 = ZONE_POLYGON:New( "Rope1", zonegroup1) LandZoneRope2 = ZONE_POLYGON:New( "Rope2", zonegroup2) LandZoneRope3 = ZONE_POLYGON:New( "Rope3", zonegroup3) -- 3. Create a set of clients -- In this example we do not want to handle the event for one specific client, but rather for all red plane clients. -- To achieve this, we start with filtering the clients and saving those into the "BlueClients" variable RedClients = SET_CLIENT:New():FilterCoalitions("red"):FilterStart() -- 4. We want to let every client subscribe to the event EVENT.Land. This event occurs when a plane lands. Be aware that this could be any airfield at this point. -- To do so, we run the ForEachClient method on our set of clients and call a function taking the client as parameter RedClients:ForEachClient( --- This function will be called for every single client in the set -- @param MooseClient#CLIENT ClientInSet function( ClientInSet ) -- Inside here we want to do two things. -- 1. Write down the local function doing all the magic. -- 2. Call this function for each ClientInSet -- 1. The magic local function ResetClientForZone( MooseClient ) --At first we set this client to a state, in wich she/he is not participating in this event MooseClient:SetState( MooseClient, "ZoneStep", "0" ) --Now we subscribe to the event just like we did in the first example. MooseClient:HandleEvent(EVENTS.Land) --- Finally we set up the so called handler FOR the event. This is a function wich will determine what happens, whenever a client lands. -- Note here, that the function has the MooseClient in front. So this function will literaly get a part of the client itself. -- Therefore we can refere to "self" inside the function whenever meaning the MooseClient -- The param EventData is a parameter given to all event handlers and providing several data about this particular event. -- @param Core.Event#EVENTDATA EventData function MooseClient:OnEventLand( EventData ) -- Ok now the client "MooseClient" definetly has landed. And beeing here means being the client. MooseClient <-> self -- So now i want to know 2 things, to verify that i have done everything right. -- 1. I want to know if my(self) landed in the challengeZone, so landing in other places will not react to this challenge -- 2. Furthermore i want to know if my(self) came from the right side. -- In all other cases nothing shell happen, so we reset the client state here and return doin nothing else. if not self:IsInZone(InitZone) or self:GetState( self, "ZoneStep" ) ~= "2" then self:SetState( self, "ZoneStep", "0" ) return end -- Here we check wich rope was picked and set the signal and message according to it. if self:IsInZone(LandZoneRope1) then MESSAGE:New("Great job! You picked the first rope.", 15, "Landing challenge" ):ToClient( self ) signal:FlareGreen() elseif self:IsInZone(LandZoneRope2) then MESSAGE:New("Good job! You picked the second rope.", 15, "Landing challenge" ):ToClient( self ) signal:FlareYellow() elseif self:IsInZone(LandZoneRope3) then MESSAGE:New("Close! You picked the last rope.", 15, "Landing challenge" ):ToClient( self ) signal:FlareRed() else MESSAGE:New("Too bad, no rope picked! Thrust your engines and try again.", 15, "Landing challenge" ):ToClient( self ) end -- Finally we set the client back to step 1, allowing a new message for landing self:SetState( self, "ZoneStep", "1" ) end end -- 2. As we're now all set, we can finally call our function for every ClientInSet ClientInSet:Alive( ResetClientForZone ) end ) -- 5. Finally we use a scheduler checking wether clients are inside or outside these zones. LandingChallangeActionsScheduler, LandingChallangeActionsSchedulerID = SCHEDULER:New( nil, function () -- Flying by the airport there will be a message showing that the landing challange is currently in place. -- This will make the ClientState shift from 0 -> 1 RedClients:ForEachClientInZone( InitZone, function( MooseClient ) BASE:E( { Client = MooseClient, State = MooseClient:GetState( MooseClient, "ZoneStep" ) } ) if MooseClient:IsAlive() and MooseClient:GetState( MooseClient, "ZoneStep" ) == "0" then MooseClient:SetState( MooseClient, "ZoneStep", "1" ) MESSAGE:New("Welcome to the Landing challenge. If you want to participate, get yourself a landing clearance by ATC and navigate to the landing corridor.", 20, "Landing challenge" ):ToClient( MooseClient ) end end ) -- The client is approaching the runway from the correct side? -- If yes, then shift state from 1 to 2 RedClients:ForEachClientInZone( IngressZone, function( MooseClient ) BASE:E( { Client = MooseClient, State = MooseClient:GetState( MooseClient, "ZoneStep" ) } ) if MooseClient:IsAlive() and MooseClient:GetState( MooseClient, "ZoneStep" ) == "1" then MooseClient:SetState( MooseClient, "ZoneStep", "2" ) MESSAGE:New("Ok, now its your turn. Land your airframe and try to get one of the ropes. Good luck!", 15, "Landing challenge" ):ToClient( MooseClient ) end end ) end, {}, 5, 5 ) MESSAGE:New("Try to land on the runway in between the red trucks located at the right side.", 15, "Landing challenge"):ToAll()