--- -- Name: EVT-104 - UNIT OnEventCrash Example -- Author: FlightControl -- Date Created: 7 Feb 2017 -- -- # Situation: -- -- A human plane is fyling in the air. Crash it into the ground. -- Once you are crashed into the ground, at the place where you crashed, a smoke should start burning ... -- -- # Test cases: -- -- 1. Fly the plane into the ground. -- 2. When your plane crashes, observe a smoke starting to burn right were you crashed. -- 3. Check the contents of the fields of the S_EVENT_CRASH entry in the dcs.log file. -- Create a variable PlaneHuman that holds a reference to UNIT object (created by moose at the beginning of the mission) with the name "PlaneHuman". PlaneHuman = UNIT:FindByName( "PlaneHuman" ) -- Subscribe to the event Crash. The Crash event occurs when a plane crashes into the ground (or into something else). PlaneHuman:HandleEvent( EVENTS.Crash ) -- Because the PlaneHuman object is subscribed to the Crash event, the following method will be automatically -- called when the Crash event is happening FOR THE PlaneHuman UNIT only! --- @param self -- @param Core.Event#EVENTDATA EventData function PlaneHuman:OnEventCrash( EventData ) -- Okay, the PlaneHuman has crashed, now smoke at the x, z position. self:E( "Smoking at the position" ) EventData.IniUnit:SmokeOrange() end