--- -- Name: EVT-103 - UNIT OnEventLand Example -- Author: FlightControl -- Date Created: 7 Feb 2017 -- -- # Situation: -- -- An AI plane is landing on an airfield. -- When the plane landed, a new plane is spawned. -- -- # Test cases: -- -- 1. Observe the plane landing. -- 2. When the AI plane lands, observe the new plane being spawned. -- 3. Check the contents of the fields of the S_EVENT_LAND entry in the dcs.log file. -- Create a variable PlaneAI that holds a reference to UNIT object (created by moose at the beginning of the mission) with the name "PlaneAI". PlaneAI = UNIT:FindByName( "PlaneAI" ) -- Create a SPAWN object to spawn a new plane once the hold one lands. SpawnPlane = SPAWN:New( "SpawnPlaneAI" ) -- Declare a new variable that will hold the new spawned SpawnPlaneAI local NewPlane -- Subscribe to the event Land. The Land event occurs when a plane lands at an airfield. PlaneAI:HandleEvent( EVENTS.Land ) -- Because the PlaneAI object is subscribed to the Land event, the following method will be automatically -- called when the land event is happening FOR THE PlaneAI UNIT only! function PlaneAI:OnEventLand( EventData ) -- Okay, the PlaneAI has landed, now spawn the new plane ( a predator ) NewPlane = SpawnPlane:Spawn() end