-- Name: AIB-005 - Patrol AI and Randomize Zones -- Author: FlightControl -- Date Created: 10 Jan 2016 -- -- # Situation: -- -- For the red coalition, 2 client slots are foreseen. -- For those players that have not joined the mission, red AI is spawned. -- The red AI should start patrolling an area until fuel is empty and return to the home base. -- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor. -- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones. -- -- # Test cases: -- -- 1. If no player is logging into the red slots, 2 red AI planes should be alive. -- 2. If a player joins one red slot, one red AI plane should return to the nearest home base. -- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base. -- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa. -- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa. -- 6. Ensure that you see the AI patrol in one of the two zones ... -- Define the SET of CLIENTs from the red coalition. This SET is filled during startup. RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ) -- Define the SPAWN object for the red AI plane template. -- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off. -- If a blocked plane exists, this red plane will be ReSpawned. RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 ) -- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter. RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn ) -- Create the first polygon zone ... PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" ) PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 ) -- Create the second polygon zone ... PatrolZoneGroup2 = GROUP:FindByName( "PatrolZone2" ) PatrolZone2 = ZONE_POLYGON:New( "PatrolZone2", PatrolZoneGroup2 ) -- Now, create an array of these zones ... PatrolZoneArray = { PatrolZone1, PatrolZone2 } function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup ) local Patrol = AI_PATROL_ZONE:New( PatrolZoneArray[math.random( 1, 2 )], 3000, 6000, 400, 600 ) Patrol:ManageFuel( 0.2, 60 ) Patrol:SetControllable( AIGroup ) Patrol:Start() end