-- Name: AIB-004 - Respawn Test when Destroyed.lua -- Author: FlightControl -- Date Created: 7 January 2017 -- -- # Situation: -- -- For the red coalition, 2 client slots are foreseen. -- For those players that have not joined the mission, red AI is spawned. -- The red AI should start patrolling an area. -- -- The blue side has SAMs nearby. -- Once the red AI takes off, the red AI is attacked by the blue SAMs. -- Red AI should be killed and once that happens, a Respawn of the group should happen! -- The Respawn happens through the InitCleanUp() API of SPAWN. -- -- # Test cases: -- -- 1. If no player is logging into the red slots, 2 red AI planes should be alive. -- 2. If a player joins one red slot, one red AI plane should return to the nearest home base. -- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base. -- 4. Monitor that once a red AI is destroyed, that it ReSpawns... -- Define the SET of CLIENTs from the red coalition. This SET is filled during startup. RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ) -- Define the SPAWN object for the red AI plane template. -- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off. -- If a blocked plane exists, this red plane will be ReSpawned. RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 ) -- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter. RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn ) function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup ) local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" ) local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup ) local Patrol = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 ) Patrol:ManageFuel( 0.2, 60 ) Patrol:SetControllable( AIGroup ) Patrol:__Start( 5 ) end