--- -- Name: AIB-001 - Spawned AI -- Author: FlightControl -- Date Created: 07 Dec 2016 -- -- # Situation: -- -- For the red coalition, 2 client slots are foreseen. -- We test the AI spawning frequency, validating the number of spawned AI, -- matching the amount of players that not have joined the mission. -- When players join, AI should fly to the nearest home base. -- -- # Test cases: -- -- 1. If no player is logging into the red slots, 2 red AI planes should be alive. -- 2. If a player joins one red slot, one red AI plane should return to the nearest home base. -- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base. -- Define the SET of CLIENTs from the red coalition. This SET is filled during startup. RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ) -- Define the SPAWN object for the red AI plane template. -- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off. -- If a blocked plane exists, this red plane will be ReSpawned. RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 ) -- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter. RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )