--- -- Name: TAD-120 - A2G Task Dispatching DETECTION_UNITS -- Author: FlightControl -- Date Created: 13 Mar 2017 -- -- # Situation: -- -- This mission demonstrates the dynamic task dispatching for Air to Ground operations. -- FACA's and FAC's are patrolling around the battle field, while detecting targets. -- The detection method used is the DETECTION_UNITS method, which groups detected targets per detected unit. -- -- # Test cases: -- -- 1. Observe the FAC(A)'s detecting targets and grouping them. -- 2. Check that the HQ provides menus to engage on a task set by the FACs. -- local HQ = GROUP:FindByName( "HQ", "Bravo HQ" ) local CommandCenter = COMMANDCENTER:New( HQ, "Lima" ) local Scoring = SCORING:New( "Detect Demo" ) local Mission = MISSION :New( CommandCenter, "Overlord", "High", "Attack Detect Mission Briefing", coalition.side.RED ) :AddScoring( Scoring ) local FACSet = SET_GROUP:New():FilterPrefixes( "FAC" ):FilterCoalitions("red"):FilterStart() local FACAreas = DETECTION_UNITS:New( FACSet ) local AttackGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "Attack" ):FilterStart() TaskDispatcher = TASK_A2G_DISPATCHER:New( Mission, AttackGroups, FACAreas ) -- Now this is REALLY neat. I set the goal of the mission to be the destruction of Target #004. -- This is just an example, but many more examples can follow... -- Every time a Task becomes Successful, it will trigger the Complete event in the Mission. -- The mission designer NEED TO OVERRIDE the OnBeforeComplete to prevent the mission from getting into completion -- too early! function Mission:OnBeforeComplete( From, Event, To ) local Group004 = GROUP:FindByName( "Target #004" ) if Group004:IsAlive() == false then Mission:GetCommandCenter():MessageToCoalition( "Mission Complete!" ) return true end return false end