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-- Name: AIB-005 - Patrol AI and Randomize Zones
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-- Author: FlightControl
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-- Date Created: 10 Jan 2016
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--
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-- # Situation:
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--
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-- For the red coalition, 2 client slots are foreseen.
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-- For those players that have not joined the mission, red AI is spawned.
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-- You'll notice a lot of AI is being spawned, as there are a lot of slots...
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-- If the SPAWN API :InitCleanUp( secs ) is NOT used, you'll notice that the planes block each other on the runway.
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-- After a short period of time, nothing will move anymore...
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-- The :InitCleanUp( seconds ) API of the SPAWN class ensure that any AI that is parked longer than the
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-- specified amount of seconds, is respawned back at the parking position.
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-- This frees up the other planes departing, and the airbase is in this way decluttered...
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--
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-- # Test cases:
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--
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-- 1. Observe the de-cluttering of planes at Krymsk.
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-- 2. Play with the InitCleanUp API of the SPAWN class, extende the amount of seconds to find the optimal setting.
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-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
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RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
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-- Define the SPAWN object for the red AI plane template.
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-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
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-- If a blocked plane exists, this red plane will be ReSpawned.
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RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
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-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
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RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
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-- Create the first polygon zone ...
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PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
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PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
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function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
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local Patrol = AI_PATROL_ZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
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Patrol:ManageFuel( 0.2, 60 )
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Patrol:SetControllable( AIGroup )
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Patrol:__Start( 5 )
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end
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