Updated Moose.lua

This commit is contained in:
funkyfranky
2024-01-01 22:24:23 +00:00
parent 286d2ed571
commit f31942aef3
142 changed files with 6049 additions and 6049 deletions
@@ -1,38 +1,38 @@
---
-- Name: EVT-103 - UNIT OnEventLand Example
-- Author: FlightControl
-- Date Created: 7 Feb 2017
--
-- # Situation:
--
-- An AI plane is landing on an airfield.
-- When the plane landed, a new plane is spawned.
--
-- # Test cases:
--
-- 1. Observe the plane landing.
-- 2. When the AI plane lands, observe the new plane being spawned.
-- 3. Check the contents of the fields of the S_EVENT_LAND entry in the dcs.log file.
-- Create a variable PlaneAI that holds a reference to UNIT object (created by moose at the beginning of the mission) with the name "PlaneAI".
PlaneAI = UNIT:FindByName( "PlaneAI" )
-- Create a SPAWN object to spawn a new plane once the hold one lands.
SpawnPlane = SPAWN:New( "SpawnPlaneAI" )
-- Declare a new variable that will hold the new spawned SpawnPlaneAI
local NewPlane
-- Subscribe to the event Land. The Land event occurs when a plane lands at an airfield.
PlaneAI:HandleEvent( EVENTS.Land )
-- Because the PlaneAI object is subscribed to the Land event, the following method will be automatically
-- called when the land event is happening FOR THE PlaneAI UNIT only!
function PlaneAI:OnEventLand( EventData )
-- Okay, the PlaneAI has landed, now spawn the new plane ( a predator )
NewPlane = SpawnPlane:Spawn()
end
---
-- Name: EVT-103 - UNIT OnEventLand Example
-- Author: FlightControl
-- Date Created: 7 Feb 2017
--
-- # Situation:
--
-- An AI plane is landing on an airfield.
-- When the plane landed, a new plane is spawned.
--
-- # Test cases:
--
-- 1. Observe the plane landing.
-- 2. When the AI plane lands, observe the new plane being spawned.
-- 3. Check the contents of the fields of the S_EVENT_LAND entry in the dcs.log file.
-- Create a variable PlaneAI that holds a reference to UNIT object (created by moose at the beginning of the mission) with the name "PlaneAI".
PlaneAI = UNIT:FindByName( "PlaneAI" )
-- Create a SPAWN object to spawn a new plane once the hold one lands.
SpawnPlane = SPAWN:New( "SpawnPlaneAI" )
-- Declare a new variable that will hold the new spawned SpawnPlaneAI
local NewPlane
-- Subscribe to the event Land. The Land event occurs when a plane lands at an airfield.
PlaneAI:HandleEvent( EVENTS.Land )
-- Because the PlaneAI object is subscribed to the Land event, the following method will be automatically
-- called when the land event is happening FOR THE PlaneAI UNIT only!
function PlaneAI:OnEventLand( EventData )
-- Okay, the PlaneAI has landed, now spawn the new plane ( a predator )
NewPlane = SpawnPlane:Spawn()
end