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Last step of bid folder restructure
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterOnce()
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SetUnit:Flush()
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SetUnit:I(SetUnit:Count())
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterOnce()
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SetUnit:Flush()
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SetUnit:I( { Count = SetUnit:Count() } )
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SCHEDULER:New( nil,
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function()
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterOnce()
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SetUnit:Flush()
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SetUnit:I( { Count = SetUnit:Count() } )
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end, {}, 60 )
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SCHEDULER:New( nil,
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function()
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterOnce()
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SetUnit:Flush()
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SetUnit:I( { Count = SetUnit:Count() } )
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end, {}, 0, 30 )
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GroupPlanes = GROUP:FindByName( "Planes #001" )
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GroupPlanes:HandleEvent( EVENTS.EngineShutdown )
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function GroupPlanes:OnEventEngineShutdown( EventData )
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EventData.IniUnit:Destroy()
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end
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-- The mission contains templates, which are late activated groups. Only the active units should be included.
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-- It should count 24 units in DCS.log.
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterActive():FilterOnce()
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SetUnit:Flush()
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SetUnit:I( { Count = SetUnit:Count() } )
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MESSAGE:NewType( "There are " .. SetUnit:Count() .. " units in the SetUnit.", MESSAGE.Type.Information ):ToAll()
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