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MOOSE demonstration missions [skip ci]
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---
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-- BRIGADE: Arty Mission
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--
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-- The brigade is stationed at Senaki. It consists of multiple platoons
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-- of different unit types and capabilities.
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--
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-- The brigade gets an assignment to shell a nearby zone.
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-- Intel has even provided us the coordinates of an enemy group in the zone.
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-- This will be the target.
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--
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-- The mission is repeated ten times if the group has not been completely destroyed.
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--
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-- NOTE that specifying the weapon range of the platoon units is important.
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-- Unfortunately, that information cannot be retrieved via scripting.
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-- The groups will automatically move in range before the fire at point task is executed.
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--
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-- As an additional feature, some arty groups are spawned beforehand on a "do nothing" mission.
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-- Each platoon automatically has the capability to do this mission type. It does not need to be added.
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-- These assets will be preferred when the best assets for the ARTY mission are selected.
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-- For the ARTY mission, the do NOTHING mission is paused. After the ARTY mission is done,
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-- the assets will resume the NOTHING mission.
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---
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-- The zone to patrol.
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local zoneCapture=ZONE:New("Capture Me"):DrawZone()
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-- Set spawn zone of Senaki warehouse.
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local zoneSenakiSpawn=ZONE:New("Warehouse Senaki Spawn Zone"):DrawZone()
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-- Zone where arty assets should "relax" until they get an assignment.
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local zoneArtyAlpha=ZONE:New("Arty Alpha"):DrawZone()
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-- Paladin platoon
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local platoonARTY=PLATOON:New("M109 Paladin Template", 4, "M109 Paladin")
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platoonARTY:AddMissionCapability({AUFTRAG.Type.ARTY}, 90)
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platoonARTY:AddWeaponRange(UTILS.KiloMetersToNM(0.5), UTILS.KiloMetersToNM(20))
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-- MLRS platoon.
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local platoonMLRS=PLATOON:New("MLRS M270 Template", 4, "MLRS M270")
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platoonMLRS:AddMissionCapability({AUFTRAG.Type.ARTY}, 80)
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platoonMLRS:AddWeaponRange(UTILS.KiloMetersToNM(10), UTILS.KiloMetersToNM(32))
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-- Leopard Tank platoon.
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local platoonTANK=PLATOON:New("Leopard-2A6M Template", 6, "Leopard-2A6M")
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platoonTANK:AddMissionCapability({AUFTRAG.Type.PATROLZONE, AUFTRAG.Type.GROUNDATTACK}, 90)
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platoonTANK:AddMissionCapability({AUFTRAG.Type.ARTY}, 30)
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platoonTANK:AddWeaponRange(0.1, 1.8)
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-- Create a Brigade
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local brigade=BRIGADE:New("Warehouse Senaki", "Brigade Senaki")
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-- Set spawn zone.
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brigade:SetSpawnZone(zoneSenakiSpawn)
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-- Add platoons.
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brigade:AddPlatoon(platoonARTY)
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brigade:AddPlatoon(platoonMLRS)
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brigade:AddPlatoon(platoonTANK)
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-- Start brigade.
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brigade:Start()
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---
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-- Missions
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---
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-- Mission to do nothing. Assets will be spawned and got to a random point inside the given zone.
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local missionNothing=AUFTRAG:NewNOTHING(zoneArtyAlpha)
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missionNothing:SetRequiredAssets(5)
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missionNothing:SetFormation(ENUMS.Formation.Vehicle.OffRoad)
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missionNothing:SetRequiredAttribute(GROUP.Attribute.GROUND_ARTILLERY)
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-- We could also require a certain property (DCS attribute), e.g. only rocket launchers. See https://wiki.hoggitworld.com/view/DCS_enum_attributes
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--missionNothing:SetRequiredProperty({"MLRS"})
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-- ARTY mission to fire 12 shots at the coordinates of a red group. Radius is 200 meters.
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-- NOTE that MLRS have only 12 rockets. They will be out-of-ammo and return after the first engagement.
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local missionArty=AUFTRAG:NewARTY(GROUP:FindByName("Ru Smerch-1"), 12, 200)
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missionArty:SetFormation(ENUMS.Formation.Vehicle.OffRoad)
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-- Set number of required assets. At least one and up to six if available.
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-- The five assets on the do NOTHING mission should be selected and one additional asset is spawned.
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missionArty:SetRequiredAssets(1, 6)
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-- Start time is 5 min after staring the script. This allows the assets of the "nothing" missions to be spawned.
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missionArty:SetTime(5*60)
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-- Set time interval before mission result is evaluated. Default is 8 min for arty missions but we shorten it to 2 min here.
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missionArty:SetEvaluationTime(2*60)
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-- Mission will be repeated up to 10 times if it fails.
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missionArty:SetRepeatOnFailure(10)
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-- Add mission to brigade.
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brigade:AddMission(missionNothing)
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brigade:AddMission(missionArty)
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--- Function called each time a group from the brigade is send on a mission.
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function brigade:OnAfterArmyOnMission(From, Event, To, Armygroup, Mission)
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local armygroup=Armygroup --Ops.ArmyGroup#ARMYGROUP
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local mission=Mission --Ops.Auftrag#AUFTRAG
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-- Info text.
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local text=string.format("Armygroup %s on Mission %s [%s]", armygroup:GetName(), mission:GetName(), mission:GetType())
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MESSAGE:New(text, 60):ToAll()
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env.info(text)
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end
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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cd "_unpacked"
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. 7z a -r -y -tzip "..\$file.miz" *
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cd ..
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@@ -0,0 +1,7 @@
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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Remove-Item .\_unpacked -Force -Recurse
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md "_unpacked"
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cd "_unpacked"
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. 7z x -r -y "..\$file.miz" *
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