New folder structure

This commit is contained in:
kaltokri
2024-01-01 19:37:48 +01:00
parent cf0709f365
commit e32b57d6b3
64 changed files with 1565 additions and 1565 deletions
@@ -1,26 +1,26 @@
--- ---
-- Name: CAP-100 - AI_A2A_CAP - Normal CAP -- Name: CAP-100 - AI_A2A_CAP - Normal CAP
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 30 May 2017 -- Date Created: 30 May 2017
-- --
-- # Situation: -- # Situation:
-- The Su-27 airplane will patrol in PatrolZone. -- The Su-27 airplane will patrol in PatrolZone.
-- It will not engage any enemy automatically. -- It will not engage any enemy automatically.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe the Su-27 patrolling. -- 1. Observe the Su-27 patrolling.
-- --
local CapPlane = GROUP:FindByName( "Plane" ) local CapPlane = GROUP:FindByName( "Plane" )
local PatrolZone = ZONE:New( "Patrol Zone" ) local PatrolZone = ZONE:New( "Patrol Zone" )
A2ACap = AI_A2A_CAP:New( CapPlane, PatrolZone, 500, 1000, 500, 600 ) A2ACap = AI_A2A_CAP:New( CapPlane, PatrolZone, 500, 1000, 500, 600 )
A2ACap:Patrol() A2ACap:Patrol()
local IntruderUnit = UNIT:FindByName( "Intruder" ) local IntruderUnit = UNIT:FindByName( "Intruder" )
A2ACap:__Engage( 120, { IntruderUnit } ) A2ACap:__Engage( 120, { IntruderUnit } )
@@ -1,74 +1,74 @@
--- ---
-- Name: BAI-001 - BAI in a Zone by Airplane Group -- Name: BAI-001 - BAI in a Zone by Airplane Group
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 09 May 2017 -- Date Created: 09 May 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 bombers at patrolling north of an engage zone for 10 minutes. -- A group of 4 bombers at patrolling north of an engage zone for 10 minutes.
-- After 10 minutes, the command center orders the bombers to engage the zone and execute a BAI strike. -- After 10 minutes, the command center orders the bombers to engage the zone and execute a BAI strike.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given.
-- 2. The bombers are not detecting any target during the patrol. -- 2. The bombers are not detecting any target during the patrol.
-- 3. When the bombers is commanded to engage, the group will fly to the engage zone. -- 3. When the bombers is commanded to engage, the group will fly to the engage zone.
-- 4. Detection is activated and detected targets within the engage zone are assigned for BAI. -- 4. Detection is activated and detected targets within the engage zone are assigned for BAI.
-- 5. Observe the bombers eliminating the targets. -- 5. Observe the bombers eliminating the targets.
-- 6. Observe the bombers defenses. -- 6. Observe the bombers defenses.
-- 7. When all targets within the engage zone are destroyed, the bombers BAI task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the bombers BAI task is set to Accomplished.
-- 8. The bombers will return to base. -- 8. The bombers will return to base.
-- Create a local variable (in this case called BAIEngagementZone) and -- Create a local variable (in this case called BAIEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
BAIEngagementZone = ZONE:New( "Engagement Zone" ) BAIEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called BAIPlane) and -- Create a local variable (in this case called BAIPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
BAIPlane = GROUP:FindByName( "Plane" ) BAIPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AIBAIZone) and -- Create and object (in this case called AIBAIZone) and
-- using the functions AI_BAI_ZONE assign the parameters that define this object -- using the functions AI_BAI_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone)
AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone ) AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function -- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function
AIBAIZone:SetControllable( BAIPlane ) AIBAIZone:SetControllable( BAIPlane )
-- Tell the group BAIPlane to start the mission in 1 second. -- Tell the group BAIPlane to start the mission in 1 second.
AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. (600 is 600 seconds)
AIBAIZone:__Engage( 600 ) AIBAIZone:__Engage( 600 )
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to the patrolzone and patrol. AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to the patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To ) function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the bombers back to base." ) BASE:E( "Test Mission: Sending the bombers back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AIBAIZone:__RTB( 1 ) AIBAIZone:__RTB( 1 )
end end
@@ -1,75 +1,75 @@
--- ---
-- Name: BAI-002 - BAI in a Zone by Airplane Group - Engage with Speed -- Name: BAI-002 - BAI in a Zone by Airplane Group - Engage with Speed
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 09 May 2017 -- Date Created: 09 May 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 bombers at patrolling north of an engage zone for 1 minute. -- A group of 4 bombers at patrolling north of an engage zone for 1 minute.
-- After 1 minute, the command center orders the bombers to engage the zone and execute a BAI. -- After 1 minute, the command center orders the bombers to engage the zone and execute a BAI.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given.
-- 2. The bombers are not detecting any target during the patrol. -- 2. The bombers are not detecting any target during the patrol.
-- 3. When the bombers is commanded to engage, the group will fly to the engage zone. -- 3. When the bombers is commanded to engage, the group will fly to the engage zone.
-- 3.1. The approach speed to the engage zone is set to 400 km/h. -- 3.1. The approach speed to the engage zone is set to 400 km/h.
-- 4. Detection is activated and detected targets within the engage zone are assigned for BAI. -- 4. Detection is activated and detected targets within the engage zone are assigned for BAI.
-- 5. Observe the bombers eliminating the targets. -- 5. Observe the bombers eliminating the targets.
-- 6. Observe the bombers defenses. -- 6. Observe the bombers defenses.
-- 7. When all targets within the engage zone are destroyed, the bombers BAI task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the bombers BAI task is set to Accomplished.
-- 8. The bombers will return to base. -- 8. The bombers will return to base.
-- Create a local variable (in this case called BAIEngagementZone) and -- Create a local variable (in this case called BAIEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
BAIEngagementZone = ZONE:New( "Engagement Zone" ) BAIEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called BAIPlane) and -- Create a local variable (in this case called BAIPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
BAIPlane = GROUP:FindByName( "Plane" ) BAIPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AIBAIZone) and -- Create and object (in this case called AIBAIZone) and
-- using the functions AI_BAI_ZONE assign the parameters that define this object -- using the functions AI_BAI_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone)
AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone ) AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function -- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function
AIBAIZone:SetControllable( BAIPlane ) AIBAIZone:SetControllable( BAIPlane )
-- Tell the group BAIPlane to start the mission in 1 second. -- Tell the group BAIPlane to start the mission in 1 second.
AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. (600 is 600 seconds)
AIBAIZone:__Engage( 60, 400 ) -- Engage after one minute with a speed of 400 km/h. AIBAIZone:__Engage( 60, 400 ) -- Engage after one minute with a speed of 400 km/h.
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To ) function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the bombers back to base." ) BASE:E( "Test Mission: Sending the bombers back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AIBAIZone:__RTB( 1 ) AIBAIZone:__RTB( 1 )
end end
@@ -1,81 +1,81 @@
--- ---
-- Name: BAI-004 - BAI in a Zone by Airplane Group - Test Abort -- Name: BAI-004 - BAI in a Zone by Airplane Group - Test Abort
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 09 May 2017 -- Date Created: 09 May 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 bombers at patrolling north of an engage zone for 1 minute. -- A group of 4 bombers at patrolling north of an engage zone for 1 minute.
-- After 10 minutes, the command center orders the bombers to engage the zone and execute a BAI. -- After 10 minutes, the command center orders the bombers to engage the zone and execute a BAI.
-- After 12 minutes, the mission is aborted. -- After 12 minutes, the mission is aborted.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given.
-- 2. The bombers are not detecting any target during the patrol. -- 2. The bombers are not detecting any target during the patrol.
-- 3. When the bombers is commanded to engage, the group will fly to the engage zone -- 3. When the bombers is commanded to engage, the group will fly to the engage zone
-- 3.1. The approach speed to the engage zone is set to 350 km/h. -- 3.1. The approach speed to the engage zone is set to 350 km/h.
-- 3.2. The altitude to the engage zone and BAI execution is set to 4000 meters. -- 3.2. The altitude to the engage zone and BAI execution is set to 4000 meters.
-- 4. Observe the mission being aborted. A message will be sent. -- 4. Observe the mission being aborted. A message will be sent.
-- 5. The bombers will go back patrolling. -- 5. The bombers will go back patrolling.
-- Create a local variable (in this case called BAIEngagementZone) and -- Create a local variable (in this case called BAIEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
BAIEngagementZone = ZONE:New( "Engagement Zone" ) BAIEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called BAIPlane) and -- Create a local variable (in this case called BAIPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
BAIPlane = GROUP:FindByName( "Plane" ) BAIPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AIBAIZone) and -- Create and object (in this case called AIBAIZone) and
-- using the functions AI_BAI_ZONE assign the parameters that define this object -- using the functions AI_BAI_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone)
AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone ) AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function -- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function
AIBAIZone:SetControllable( BAIPlane ) AIBAIZone:SetControllable( BAIPlane )
-- Tell the group BAIPlane to start the mission in 1 second. -- Tell the group BAIPlane to start the mission in 1 second.
AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. (600 is 600 seconds)
AIBAIZone:__Engage( 600, 350, 4000 ) -- Engage after 10 minutes with a speed of 350 km/h and an altitude of 4000 meters. AIBAIZone:__Engage( 600, 350, 4000 ) -- Engage after 10 minutes with a speed of 350 km/h and an altitude of 4000 meters.
-- After 12 minutes, tell the group BAIPlane to abort the engagement. -- After 12 minutes, tell the group BAIPlane to abort the engagement.
AIBAIZone:__Abort( 720 ) -- Abort the engagement. AIBAIZone:__Abort( 720 ) -- Abort the engagement.
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
function AIBAIZone:OnAfterAbort(Controllable,From,Event,To) function AIBAIZone:OnAfterAbort(Controllable,From,Event,To)
BASE:E( "MISSION ABORT! Back to patrol zone." ) BASE:E( "MISSION ABORT! Back to patrol zone." )
MESSAGE:New("Mission ABORTED! Back to the Patrol Zone!",30,"ALERT!"):ToAll() MESSAGE:New("Mission ABORTED! Back to the Patrol Zone!",30,"ALERT!"):ToAll()
end end
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To ) function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the bombers back to base." ) BASE:E( "Test Mission: Sending the bombers back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AIBAIZone:__RTB( 1 ) AIBAIZone:__RTB( 1 )
end end
@@ -1,78 +1,78 @@
--- ---
-- Name: BAI-005 - BAI in a Zone by Airplane Group - Engage with WeaponExpend -- Name: BAI-005 - BAI in a Zone by Airplane Group - Engage with WeaponExpend
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 09 May 2017 -- Date Created: 09 May 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 bombers at patrolling north of an engage zone for 1 minute. -- A group of 4 bombers at patrolling north of an engage zone for 1 minute.
-- After 1 minute, the command center orders the bombers to engage the zone and execute a BAI. -- After 1 minute, the command center orders the bombers to engage the zone and execute a BAI.
-- The planes should expend 4 weapons per run. -- The planes should expend 4 weapons per run.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given.
-- 2. The bombers are not detecting any target during the patrol. -- 2. The bombers are not detecting any target during the patrol.
-- 3. When the bombers is commanded to engage, the group will fly to the engage zone -- 3. When the bombers is commanded to engage, the group will fly to the engage zone
-- 3.1. The approach speed to the engage zone is set to 400 km/h. -- 3.1. The approach speed to the engage zone is set to 400 km/h.
-- 3.2. The altitude to the engage zone and BAI execution is set to 500 meters. -- 3.2. The altitude to the engage zone and BAI execution is set to 500 meters.
-- 3.3. The planes should expend 4 weapons per run. -- 3.3. The planes should expend 4 weapons per run.
-- 4. Detection is activated and detected targets within the engage zone are assigned for BAI. -- 4. Detection is activated and detected targets within the engage zone are assigned for BAI.
-- 5. Observe the bombers eliminating the targets. -- 5. Observe the bombers eliminating the targets.
-- 6. Observe the bombers defenses. -- 6. Observe the bombers defenses.
-- 7. When all targets within the engage zone are destroyed, the bombers BAI task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the bombers BAI task is set to Accomplished.
-- 8. The bombers will return to base. -- 8. The bombers will return to base.
-- Create a local variable (in this case called BAIEngagementZone) and -- Create a local variable (in this case called BAIEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
BAIEngagementZone = ZONE:New( "Engagement Zone" ) BAIEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called BAIPlane) and -- Create a local variable (in this case called BAIPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
BAIPlane = GROUP:FindByName( "Plane" ) BAIPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AIBAIZone) and -- Create and object (in this case called AIBAIZone) and
-- using the functions AI_BAI_ZONE assign the parameters that define this object -- using the functions AI_BAI_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone)
AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone ) AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function -- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function
AIBAIZone:SetControllable( BAIPlane ) AIBAIZone:SetControllable( BAIPlane )
-- Tell the group BAIPlane to start the mission in 1 second. -- Tell the group BAIPlane to start the mission in 1 second.
AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 1 minute, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. (600 is 600 seconds) -- After 1 minute, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. (600 is 600 seconds)
AIBAIZone:__Engage( 60, 600, 8000, AI.Task.WeaponExpend.FOUR ) -- Engage with a speed of 600 km/h and an altitude of 8000 meters, weapn expend 4. AIBAIZone:__Engage( 60, 600, 8000, AI.Task.WeaponExpend.FOUR ) -- Engage with a speed of 600 km/h and an altitude of 8000 meters, weapn expend 4.
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To ) function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the bombers back to base." ) BASE:E( "Test Mission: Sending the bombers back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AIBAIZone:__RTB( 1 ) AIBAIZone:__RTB( 1 )
end end
@@ -1,76 +1,76 @@
--- ---
-- Name: BAI-100 - BAI of a Bridge -- Name: BAI-100 - BAI of a Bridge
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 09 May 2017 -- Date Created: 09 May 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 2 bombers are patrolling north of an engage zone. -- A group of 2 bombers are patrolling north of an engage zone.
-- The command center orders the bombers to engage the zone and execute a BAI strike on a bridge. -- The command center orders the bombers to engage the zone and execute a BAI strike on a bridge.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the bombers is patrolling in the patrol zone, until the engage command is given.
-- 2. The bombers are not detecting any target during the patrol. -- 2. The bombers are not detecting any target during the patrol.
-- 3. When the bombers is commanded to engage, the group will fly to the engage zone. -- 3. When the bombers is commanded to engage, the group will fly to the engage zone.
-- 4. Detection is activated and detected targets within the engage zone are assigned for BAI. -- 4. Detection is activated and detected targets within the engage zone are assigned for BAI.
-- 5. Observe the bombers eliminating the bridge. -- 5. Observe the bombers eliminating the bridge.
-- 6. Observe the bombers defenses. -- 6. Observe the bombers defenses.
-- 7. When the bridge within the engage zone is destroyed, the bombers BAI task is set to Accomplished. -- 7. When the bridge within the engage zone is destroyed, the bombers BAI task is set to Accomplished.
-- 8. The bombers will return to base. -- 8. The bombers will return to base.
-- Create a local variable (in this case called BAIEngagementZone) and -- Create a local variable (in this case called BAIEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
BAIEngagementZone = ZONE:New( "Engagement Zone" ) BAIEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called BAIPlane) and -- Create a local variable (in this case called BAIPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
BAIPlane = GROUP:FindByName( "Plane" ) BAIPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AIBAIZone) and -- Create and object (in this case called AIBAIZone) and
-- using the functions AI_BAI_ZONE assign the parameters that define this object -- using the functions AI_BAI_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, BAIEngagementZone)
AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone ) AIBAIZone = AI_BAI_ZONE:New( PatrolZone, 500, 1000, 500, 600, BAIEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function -- Tell the program to use the object (in this case called BAIPlane) as the group to use in the BAI function
AIBAIZone:SetControllable( BAIPlane ) AIBAIZone:SetControllable( BAIPlane )
-- Tell the BAI not to search for potential targets in the BAIEngagementZone, but rather use the center of the BAIEngagementZone as the bombing location. -- Tell the BAI not to search for potential targets in the BAIEngagementZone, but rather use the center of the BAIEngagementZone as the bombing location.
AIBAIZone:SearchOff() AIBAIZone:SearchOff()
-- Tell the group BAIPlane to start the mission in 1 second. -- Tell the group BAIPlane to start the mission in 1 second.
AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AIBAIZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone. -- After 10 minutes, tell the group BAIPlane to engage the targets located in the engagement zone called BAIEngagement Zone.
AIBAIZone:__Engage( 10 ) AIBAIZone:__Engage( 10 )
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() ~= 0 then if Targets:IsAlive() and Targets:GetSize() ~= 0 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The bridge is destroyed." ) BASE:E( "Test Mission: The bridge is destroyed." )
AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to the patrolzone and patrol. AIBAIZone:__Accomplish( 1 ) -- Now they should fly back to the patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To ) function AIBAIZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the bombers back to base." ) BASE:E( "Test Mission: Sending the bombers back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AIBAIZone:__RTB( 1 ) AIBAIZone:__RTB( 1 )
end end
@@ -1,23 +1,23 @@
--- ---
-- Name: CAP-001 - Combat Air Patrol -- Name: CAP-001 - Combat Air Patrol
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 16 January 2017 -- Date Created: 16 January 2017
-- --
-- # Situation: -- # Situation:
-- The Su-27 airplane will patrol in PatrolZone. -- The Su-27 airplane will patrol in PatrolZone.
-- It will not engage any enemy automatically. -- It will not engage any enemy automatically.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe the Su-27 patrolling. -- 1. Observe the Su-27 patrolling.
-- --
local CapPlane = GROUP:FindByName( "Plane" ) local CapPlane = GROUP:FindByName( "Plane" )
local PatrolZone = ZONE:New( "Patrol Zone" ) local PatrolZone = ZONE:New( "Patrol Zone" )
AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 ) AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
AICapZone:SetControllable( CapPlane ) AICapZone:SetControllable( CapPlane )
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
@@ -1,27 +1,27 @@
--- ---
-- Name: CAP-010 - CAP and Engage within Range -- Name: CAP-010 - CAP and Engage within Range
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 16 January 2017 -- Date Created: 16 January 2017
-- --
-- # Situation: -- # Situation:
-- --
-- The Su-27 airplane will patrol in PatrolZone. -- The Su-27 airplane will patrol in PatrolZone.
-- It will engage when it detects the airplane and when the A-10C is within the engage range. -- It will engage when it detects the airplane and when the A-10C is within the engage range.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe the Su-27 patrolling. -- 1. Observe the Su-27 patrolling.
-- 2. Observe that, when the A-10C is within the engage range, it will engage. -- 2. Observe that, when the A-10C is within the engage range, it will engage.
-- 3. After engage, observe that the Su-27 returns to the PatrolZone. -- 3. After engage, observe that the Su-27 returns to the PatrolZone.
-- 4. If you want, you can wait until the Su-27 is out of fuel and will land. -- 4. If you want, you can wait until the Su-27 is out of fuel and will land.
CapPlane = GROUP:FindByName( "Plane" ) CapPlane = GROUP:FindByName( "Plane" )
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 ) AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
AICapZone:SetControllable( CapPlane ) AICapZone:SetControllable( CapPlane )
AICapZone:SetEngageRange( 20000 ) -- Set the Engage Range to 20.000 meters. The AI won't engage when the enemy is beyond 20.000 meters. AICapZone:SetEngageRange( 20000 ) -- Set the Engage Range to 20.000 meters. The AI won't engage when the enemy is beyond 20.000 meters.
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
@@ -1,23 +1,23 @@
-- Name: CAP-001 - Combat Air Patrol -- Name: CAP-001 - Combat Air Patrol
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 16 January 2017 -- Date Created: 16 January 2017
-- --
-- # Situation: -- # Situation:
-- --
-- # Test cases: -- # Test cases:
-- --
local CapPlane = GROUP:FindByName( "Plane" ) local CapPlane = GROUP:FindByName( "Plane" )
local PatrolZone = ZONE:New( "Patrol Zone" ) local PatrolZone = ZONE:New( "Patrol Zone" )
local AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 ) local AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
local EngageZoneGroup = GROUP:FindByName( "Engage Zone" ) local EngageZoneGroup = GROUP:FindByName( "Engage Zone" )
local CapEngageZone = ZONE_POLYGON:New( "Engage Zone", EngageZoneGroup ) local CapEngageZone = ZONE_POLYGON:New( "Engage Zone", EngageZoneGroup )
AICapZone:SetControllable( CapPlane ) AICapZone:SetControllable( CapPlane )
AICapZone:SetEngageZone( CapEngageZone ) -- Set the Engage Zone. The AI will only engage when the bogeys are within the CapEngageZone. AICapZone:SetEngageZone( CapEngageZone ) -- Set the Engage Zone. The AI will only engage when the bogeys are within the CapEngageZone.
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
@@ -1,32 +1,32 @@
--- ---
-- Name: CAP-011 - CAP and Engage within Zone -- Name: CAP-011 - CAP and Engage within Zone
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 16 January 2017 -- Date Created: 16 January 2017
-- --
-- # Situation: -- # Situation:
-- --
-- The Su-27 airplane will patrol in PatrolZone. -- The Su-27 airplane will patrol in PatrolZone.
-- It will engage when it detects the airplane and when the A-10C is within the CapEngageZone. -- It will engage when it detects the airplane and when the A-10C is within the CapEngageZone.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe the Su-27 patrolling. -- 1. Observe the Su-27 patrolling.
-- 2. Observe that, when the A-10C is within the engage zone, it will engage. -- 2. Observe that, when the A-10C is within the engage zone, it will engage.
-- 3. After engage, observe that the Su-27 returns to the PatrolZone. -- 3. After engage, observe that the Su-27 returns to the PatrolZone.
-- 4. If you want, you can wait until the Su-27 is out of fuel and will land. -- 4. If you want, you can wait until the Su-27 is out of fuel and will land.
CapPlane = GROUP:FindByName( "Plane" ) CapPlane = GROUP:FindByName( "Plane" )
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 ) AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
EngageZoneGroup = GROUP:FindByName( "Engage Zone" ) EngageZoneGroup = GROUP:FindByName( "Engage Zone" )
CapEngageZone = ZONE_POLYGON:New( "Engage Zone", EngageZoneGroup ) CapEngageZone = ZONE_POLYGON:New( "Engage Zone", EngageZoneGroup )
AICapZone:SetControllable( CapPlane ) AICapZone:SetControllable( CapPlane )
AICapZone:SetEngageZone( CapEngageZone ) -- Set the Engage Zone. The AI will only engage when the bogeys are within the CapEngageZone. AICapZone:SetEngageZone( CapEngageZone ) -- Set the Engage Zone. The AI will only engage when the bogeys are within the CapEngageZone.
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
@@ -1,43 +1,43 @@
--- ---
-- Name: CAP-012 - CAP - Test Abort -- Name: CAP-012 - CAP - Test Abort
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 14 Mar 2017 -- Date Created: 14 Mar 2017
-- --
-- # Situation: -- # Situation:
-- --
-- The Su-27 airplane will patrol in PatrolZone. -- The Su-27 airplane will patrol in PatrolZone.
-- It will engage when it detects the airplane and when the A-10C is within the CapEngageZone. -- It will engage when it detects the airplane and when the A-10C is within the CapEngageZone.
-- It will abort the engagement after 1 minute and return to the patrol zone. -- It will abort the engagement after 1 minute and return to the patrol zone.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe the Su-27 patrolling. -- 1. Observe the Su-27 patrolling.
-- 2. Observe that, when the A-10C is within the engage zone, it will engage. -- 2. Observe that, when the A-10C is within the engage zone, it will engage.
-- 3. After engage, observe that the Su-27 returns to the PatrolZone. -- 3. After engage, observe that the Su-27 returns to the PatrolZone.
-- 4. When it engages, it will abort the engagement after 1 minute. -- 4. When it engages, it will abort the engagement after 1 minute.
CapPlane = GROUP:FindByName( "Plane" ) CapPlane = GROUP:FindByName( "Plane" )
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 ) AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
EngageZoneGroup = GROUP:FindByName( "Engage Zone" ) EngageZoneGroup = GROUP:FindByName( "Engage Zone" )
CapEngageZone = ZONE_POLYGON:New( "Engage Zone", EngageZoneGroup ) CapEngageZone = ZONE_POLYGON:New( "Engage Zone", EngageZoneGroup )
AICapZone:SetControllable( CapPlane ) AICapZone:SetControllable( CapPlane )
AICapZone:SetEngageZone( CapEngageZone ) -- Set the Engage Zone. The AI will only engage when the bogeys are within the CapEngageZone. AICapZone:SetEngageZone( CapEngageZone ) -- Set the Engage Zone. The AI will only engage when the bogeys are within the CapEngageZone.
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
function AICapZone:OnAfterEngage(Controllable,From,Event,To) function AICapZone:OnAfterEngage(Controllable,From,Event,To)
AICapZone:__Abort( 60 ) AICapZone:__Abort( 60 )
end end
function AICapZone:OnAfterAbort(Controllable,From,Event,To) function AICapZone:OnAfterAbort(Controllable,From,Event,To)
BASE:E("MISSION ABORTED! Returning to Patrol Zone!") BASE:E("MISSION ABORTED! Returning to Patrol Zone!")
MESSAGE:New("MISSION ABORTED! Returning to Patrol Zone!",30,"ALERT!") MESSAGE:New("MISSION ABORTED! Returning to Patrol Zone!",30,"ALERT!")
end end
@@ -1,27 +1,27 @@
--- ---
-- Name: CAP-020 - Combat Air Patrol RTB Test -- Name: CAP-020 - Combat Air Patrol RTB Test
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 14 February 2017 -- Date Created: 14 February 2017
-- --
-- # Situation: -- # Situation:
-- The Su-27 airplane will patrol in PatrolZone. -- The Su-27 airplane will patrol in PatrolZone.
-- It will return to base when out of fuel. -- It will return to base when out of fuel.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe the Su-27 patrolling. -- 1. Observe the Su-27 patrolling.
-- 2. It should return to base when out of fuel. -- 2. It should return to base when out of fuel.
-- --
CapSpawn = SPAWN:New( "Plane" ):InitLimit(1,2):InitRepeatOnLanding() CapSpawn = SPAWN:New( "Plane" ):InitLimit(1,2):InitRepeatOnLanding()
CapGroup = CapSpawn:Spawn() CapGroup = CapSpawn:Spawn()
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 ) AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
AICapZone:SetControllable( CapGroup ) AICapZone:SetControllable( CapGroup )
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
@@ -1,74 +1,74 @@
--- ---
-- Name: CAS-001 - CAS in a Zone by Airplane Group -- Name: CAS-001 - CAS in a Zone by Airplane Group
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 13 January 2017 -- Date Created: 13 January 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 Su-25T at patrolling north of an engage zone for 10 minutes. -- A group of 4 Su-25T at patrolling north of an engage zone for 10 minutes.
-- After 10 minutes, the command center orders the Su-25T to engage the zone and execute a CAS. -- After 10 minutes, the command center orders the Su-25T to engage the zone and execute a CAS.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given.
-- 2. The Su-25T are not detecting any target during the patrol. -- 2. The Su-25T are not detecting any target during the patrol.
-- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone. -- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone.
-- 4. Detection is activated and detected targets within the engage zone are assigned for CAS. -- 4. Detection is activated and detected targets within the engage zone are assigned for CAS.
-- 5. Observe the Su-25T eliminating the targets. -- 5. Observe the Su-25T eliminating the targets.
-- 6. Observe the Su-25T defenses. -- 6. Observe the Su-25T defenses.
-- 7. When all targets within the engage zone are destroyed, the Su-25T CAS task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the Su-25T CAS task is set to Accomplished.
-- 8. The Su-25T will return to base. -- 8. The Su-25T will return to base.
--test --test
-- Create a local variable (in this case called CASEngagementZone) and -- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
CASEngagementZone = ZONE:New( "Engagement Zone" ) CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called CASPlane) and -- Create a local variable (in this case called CASPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
CASPlane = GROUP:FindByName( "Plane" ) CASPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AICasZone) and -- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object -- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone ) AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function -- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZone:SetControllable( CASPlane ) AICasZone:SetControllable( CASPlane )
-- Tell the group CASPlane to start the mission in 1 second. -- Tell the group CASPlane to start the mission in 1 second.
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
AICasZone:__Engage( 600 ) AICasZone:__Engage( 600 )
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AICasZone:__Accomplish( 1 ) -- Now they should fly back to the patrolzone and patrol. AICasZone:__Accomplish( 1 ) -- Now they should fly back to the patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Su-25T back to base." ) BASE:E( "Test Mission: Sending the Su-25T back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AICasZone:__RTB( 1 ) AICasZone:__RTB( 1 )
end end
@@ -1,75 +1,75 @@
--- ---
-- Name: CAS-002 - CAS in a Zone by Airplane Group - Engage with Speed -- Name: CAS-002 - CAS in a Zone by Airplane Group - Engage with Speed
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 06 February 2017 -- Date Created: 06 February 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 Su-25T at patrolling north of an engage zone for 1 minute. -- A group of 4 Su-25T at patrolling north of an engage zone for 1 minute.
-- After 1 minute, the command center orders the Su-25T to engage the zone and execute a CAS. -- After 1 minute, the command center orders the Su-25T to engage the zone and execute a CAS.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given.
-- 2. The Su-25T are not detecting any target during the patrol. -- 2. The Su-25T are not detecting any target during the patrol.
-- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone. -- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone.
-- 3.1. The approach speed to the engage zone is set to 400 km/h. -- 3.1. The approach speed to the engage zone is set to 400 km/h.
-- 4. Detection is activated and detected targets within the engage zone are assigned for CAS. -- 4. Detection is activated and detected targets within the engage zone are assigned for CAS.
-- 5. Observe the Su-25T eliminating the targets. -- 5. Observe the Su-25T eliminating the targets.
-- 6. Observe the Su-25T defenses. -- 6. Observe the Su-25T defenses.
-- 7. When all targets within the engage zone are destroyed, the Su-25T CAS task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the Su-25T CAS task is set to Accomplished.
-- 8. The Su-25T will return to base. -- 8. The Su-25T will return to base.
-- Create a local variable (in this case called CASEngagementZone) and -- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
CASEngagementZone = ZONE:New( "Engagement Zone" ) CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called CASPlane) and -- Create a local variable (in this case called CASPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
CASPlane = GROUP:FindByName( "Plane" ) CASPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AICasZone) and -- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object -- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone ) AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function -- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZone:SetControllable( CASPlane ) AICasZone:SetControllable( CASPlane )
-- Tell the group CASPlane to start the mission in 1 second. -- Tell the group CASPlane to start the mission in 1 second.
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
AICasZone:__Engage( 60, 400 ) -- Engage after one minute with a speed of 400 km/h. AICasZone:__Engage( 60, 400 ) -- Engage after one minute with a speed of 400 km/h.
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Su-25T back to base." ) BASE:E( "Test Mission: Sending the Su-25T back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AICasZone:__RTB( 1 ) AICasZone:__RTB( 1 )
end end
@@ -1,76 +1,76 @@
--- ---
-- Name: CAS-003 - CAS in a Zone by Airplane Group - Engage with Speed and Altitude -- Name: CAS-003 - CAS in a Zone by Airplane Group - Engage with Speed and Altitude
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 6 February 2017 -- Date Created: 6 February 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 Su-25T at patrolling north of an engage zone for 1 minute. -- A group of 4 Su-25T at patrolling north of an engage zone for 1 minute.
-- After 1 minute, the command center orders the Su-25T to engage the zone and execute a CAS. -- After 1 minute, the command center orders the Su-25T to engage the zone and execute a CAS.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given.
-- 2. The Su-25T are not detecting any target during the patrol. -- 2. The Su-25T are not detecting any target during the patrol.
-- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone -- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone
-- 3.1. The approach speed to the engage zone is set to 400 km/h. -- 3.1. The approach speed to the engage zone is set to 400 km/h.
-- 3.2. The altitude to the engage zone and CAS execution is set to 500 meters. -- 3.2. The altitude to the engage zone and CAS execution is set to 500 meters.
-- 4. Detection is activated and detected targets within the engage zone are assigned for CAS. -- 4. Detection is activated and detected targets within the engage zone are assigned for CAS.
-- 5. Observe the Su-25T eliminating the targets. -- 5. Observe the Su-25T eliminating the targets.
-- 6. Observe the Su-25T defenses. -- 6. Observe the Su-25T defenses.
-- 7. When all targets within the engage zone are destroyed, the Su-25T CAS task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the Su-25T CAS task is set to Accomplished.
-- 8. The Su-25T will return to base. -- 8. The Su-25T will return to base.
-- Create a local variable (in this case called CASEngagementZone) and -- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
CASEngagementZone = ZONE:New( "Engagement Zone" ) CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called CASPlane) and -- Create a local variable (in this case called CASPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
CASPlane = GROUP:FindByName( "Plane" ) CASPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AICasZone) and -- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object -- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone ) AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function -- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZone:SetControllable( CASPlane ) AICasZone:SetControllable( CASPlane )
-- Tell the group CASPlane to start the mission in 1 second. -- Tell the group CASPlane to start the mission in 1 second.
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
AICasZone:__Engage( 600, 350, 4000 ) -- Engage after 10 minutes with a speed of 350 km/h and an altitude of 4000 meters. AICasZone:__Engage( 600, 350, 4000 ) -- Engage after 10 minutes with a speed of 350 km/h and an altitude of 4000 meters.
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Su-25T back to base." ) BASE:E( "Test Mission: Sending the Su-25T back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AICasZone:__RTB( 1 ) AICasZone:__RTB( 1 )
end end
@@ -1,81 +1,81 @@
--- ---
-- Name: CAS-004 - CAS in a Zone by Airplane Group - Test Abort -- Name: CAS-004 - CAS in a Zone by Airplane Group - Test Abort
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 14 Mar 2017 -- Date Created: 14 Mar 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 Su-25T at patrolling north of an engage zone for 1 minute. -- A group of 4 Su-25T at patrolling north of an engage zone for 1 minute.
-- After 10 minutes, the command center orders the Su-25T to engage the zone and execute a CAS. -- After 10 minutes, the command center orders the Su-25T to engage the zone and execute a CAS.
-- After 12 minutes, the mission is aborted. -- After 12 minutes, the mission is aborted.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given.
-- 2. The Su-25T are not detecting any target during the patrol. -- 2. The Su-25T are not detecting any target during the patrol.
-- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone -- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone
-- 3.1. The approach speed to the engage zone is set to 350 km/h. -- 3.1. The approach speed to the engage zone is set to 350 km/h.
-- 3.2. The altitude to the engage zone and CAS execution is set to 4000 meters. -- 3.2. The altitude to the engage zone and CAS execution is set to 4000 meters.
-- 4. Observe the mission being aborted. A message will be sent. -- 4. Observe the mission being aborted. A message will be sent.
-- 5. The Su-25T will go back patrolling. -- 5. The Su-25T will go back patrolling.
-- Create a local variable (in this case called CASEngagementZone) and -- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
CASEngagementZone = ZONE:New( "Engagement Zone" ) CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called CASPlane) and -- Create a local variable (in this case called CASPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
CASPlane = GROUP:FindByName( "Plane" ) CASPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AICasZone) and -- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object -- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone ) AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function -- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZone:SetControllable( CASPlane ) AICasZone:SetControllable( CASPlane )
-- Tell the group CASPlane to start the mission in 1 second. -- Tell the group CASPlane to start the mission in 1 second.
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
AICasZone:__Engage( 600, 350, 4000 ) -- Engage after 10 minutes with a speed of 350 km/h and an altitude of 4000 meters. AICasZone:__Engage( 600, 350, 4000 ) -- Engage after 10 minutes with a speed of 350 km/h and an altitude of 4000 meters.
-- After 12 minutes, tell the group CASPlane to abort the engagement. -- After 12 minutes, tell the group CASPlane to abort the engagement.
AICasZone:__Abort( 720 ) -- Abort the engagement. AICasZone:__Abort( 720 ) -- Abort the engagement.
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
function AICasZone:OnAfterAbort(Controllable,From,Event,To) function AICasZone:OnAfterAbort(Controllable,From,Event,To)
BASE:E( "MISSION ABORT! Back to patrol zone." ) BASE:E( "MISSION ABORT! Back to patrol zone." )
MESSAGE:New("Mission ABORTED! Back to the Patrol Zone!",30,"ALERT!"):ToAll() MESSAGE:New("Mission ABORTED! Back to the Patrol Zone!",30,"ALERT!"):ToAll()
end end
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Su-25T back to base." ) BASE:E( "Test Mission: Sending the Su-25T back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AICasZone:__RTB( 1 ) AICasZone:__RTB( 1 )
end end
@@ -1,78 +1,78 @@
--- ---
-- Name: CAS-005 - CAS in a Zone by Airplane Group - Engage with WeaponExpend -- Name: CAS-005 - CAS in a Zone by Airplane Group - Engage with WeaponExpend
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 18 Mar 2017 -- Date Created: 18 Mar 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 Su-25T at patrolling north of an engage zone for 1 minute. -- A group of 4 Su-25T at patrolling north of an engage zone for 1 minute.
-- After 1 minute, the command center orders the Su-25T to engage the zone and execute a CAS. -- After 1 minute, the command center orders the Su-25T to engage the zone and execute a CAS.
-- The planes should expend 4 weapons per run. -- The planes should expend 4 weapons per run.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the Su-25T is patrolling in the patrol zone, until the engage command is given.
-- 2. The Su-25T are not detecting any target during the patrol. -- 2. The Su-25T are not detecting any target during the patrol.
-- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone -- 3. When the Su-25T is commanded to engage, the group will fly to the engage zone
-- 3.1. The approach speed to the engage zone is set to 400 km/h. -- 3.1. The approach speed to the engage zone is set to 400 km/h.
-- 3.2. The altitude to the engage zone and CAS execution is set to 500 meters. -- 3.2. The altitude to the engage zone and CAS execution is set to 500 meters.
-- 3.3. The planes should expend 4 weapons per run. -- 3.3. The planes should expend 4 weapons per run.
-- 4. Detection is activated and detected targets within the engage zone are assigned for CAS. -- 4. Detection is activated and detected targets within the engage zone are assigned for CAS.
-- 5. Observe the Su-25T eliminating the targets. -- 5. Observe the Su-25T eliminating the targets.
-- 6. Observe the Su-25T defenses. -- 6. Observe the Su-25T defenses.
-- 7. When all targets within the engage zone are destroyed, the Su-25T CAS task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the Su-25T CAS task is set to Accomplished.
-- 8. The Su-25T will return to base. -- 8. The Su-25T will return to base.
-- Create a local variable (in this case called CASEngagementZone) and -- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
CASEngagementZone = ZONE:New( "Engagement Zone" ) CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called CASPlane) and -- Create a local variable (in this case called CASPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
CASPlane = GROUP:FindByName( "Plane" ) CASPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AICasZone) and -- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object -- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone ) AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function -- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZone:SetControllable( CASPlane ) AICasZone:SetControllable( CASPlane )
-- Tell the group CASPlane to start the mission in 1 second. -- Tell the group CASPlane to start the mission in 1 second.
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 1 minute, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds) -- After 1 minute, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
AICasZone:__Engage( 60, 600, 8000, AI.Task.WeaponExpend.FOUR ) -- Engage with a speed of 600 km/h and an altitude of 8000 meters, weapn expend 4. AICasZone:__Engage( 60, 600, 8000, AI.Task.WeaponExpend.FOUR ) -- Engage with a speed of 600 km/h and an altitude of 8000 meters, weapn expend 4.
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Su-25T back to base." ) BASE:E( "Test Mission: Sending the Su-25T back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AICasZone:__RTB( 1 ) AICasZone:__RTB( 1 )
end end
@@ -1,76 +1,76 @@
--- ---
-- Name: CAS-010 - CAS in a Zone by Helicopter -- Name: CAS-010 - CAS in a Zone by Helicopter
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 6 February 2017 -- Date Created: 6 February 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 1 Ka-50 patrolling north of an engage zone for 1 minute. -- A group of 1 Ka-50 patrolling north of an engage zone for 1 minute.
-- After 1 minute, the command center orders the Ka-50 to engage the zone and execute a CAS. -- After 1 minute, the command center orders the Ka-50 to engage the zone and execute a CAS.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the Ka-50 is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the Ka-50 is patrolling in the patrol zone, until the engage command is given.
-- 2. The Ka-50 are not detecting any target during the patrol. -- 2. The Ka-50 are not detecting any target during the patrol.
-- 3. When the Ka-50 is commanded to engage, the group will fly to the engage zone. -- 3. When the Ka-50 is commanded to engage, the group will fly to the engage zone.
-- 3.1. Engage Speed is set to 100 km/h. -- 3.1. Engage Speed is set to 100 km/h.
-- 3.2. Engage Altitude is set to 150 meters. -- 3.2. Engage Altitude is set to 150 meters.
-- 4. Detection is activated and detected targets within the engage zone are assigned for CAS. -- 4. Detection is activated and detected targets within the engage zone are assigned for CAS.
-- 5. Observe the Ka-50 eliminating the targets. -- 5. Observe the Ka-50 eliminating the targets.
-- 6. Observe the Ka-50 defenses. -- 6. Observe the Ka-50 defenses.
-- 7. When all targets within the engage zone are destroyed, the Ka-50 CAS task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the Ka-50 CAS task is set to Accomplished.
-- 8. The Ka-50 will return to base. -- 8. The Ka-50 will return to base.
-- Create a local variable (in this case called CASEngagementZone) and -- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
CASEngagementZone = ZONE:New( "Engagement Zone" ) CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called CASPlane) and -- Create a local variable (in this case called CASPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
CASPlane = GROUP:FindByName( "Helicopter" ) CASPlane = GROUP:FindByName( "Helicopter" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AICasZone) and -- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object -- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone ) AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function -- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZone:SetControllable( CASPlane ) AICasZone:SetControllable( CASPlane )
-- Tell the group CASPlane to start the mission in 1 second. -- Tell the group CASPlane to start the mission in 1 second.
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
AICasZone:__Engage( 60, 100, 150 ) AICasZone:__Engage( 60, 100, 150 )
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Su-25T back to base." ) BASE:E( "Test Mission: Sending the Su-25T back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AICasZone:__RTB( 1 ) AICasZone:__RTB( 1 )
end end
@@ -1,75 +1,75 @@
--- ---
-- Name: CAS-011 - CAS in a Zone by Helicopter Group -- Name: CAS-011 - CAS in a Zone by Helicopter Group
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 6 February 2017 -- Date Created: 6 February 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 Ka-50 patrolling north of an engage zone for 1 minute. -- A group of 4 Ka-50 patrolling north of an engage zone for 1 minute.
-- After 1 minute, the command center orders the Ka-50 to engage the zone and execute a CAS. -- After 1 minute, the command center orders the Ka-50 to engage the zone and execute a CAS.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the Ka-50 is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the Ka-50 is patrolling in the patrol zone, until the engage command is given.
-- 2. The Ka-50 are not detecting any target during the patrol. -- 2. The Ka-50 are not detecting any target during the patrol.
-- 3. When the Ka-50 is commanded to engage, the group will fly to the engage zone. -- 3. When the Ka-50 is commanded to engage, the group will fly to the engage zone.
-- 3.1. Engage Speed is set to 100 km/h. -- 3.1. Engage Speed is set to 100 km/h.
-- 3.2. Engage Altitude is set to 150 meters. -- 3.2. Engage Altitude is set to 150 meters.
-- 4. Detection is activated and detected targets within the engage zone are assigned for CAS. -- 4. Detection is activated and detected targets within the engage zone are assigned for CAS.
-- 5. Observe the Ka-50 eliminating the targets. -- 5. Observe the Ka-50 eliminating the targets.
-- 6. Observe the Ka-50 defenses. -- 6. Observe the Ka-50 defenses.
-- 7. When all targets within the engage zone are destroyed, the Ka-50 CAS task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the Ka-50 CAS task is set to Accomplished.
-- 8. The Ka-50 will return to base. -- 8. The Ka-50 will return to base.
-- Create a local variable (in this case called CASEngagementZone) and -- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
CASEngagementZone = ZONE:New( "Engagement Zone" ) CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called CASPlane) and -- Create a local variable (in this case called CASPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable -- using the GROUP function find the aircraft group called "Plane" and assign to this variable
CASPlane = GROUP:FindByName( "Helicopter" ) CASPlane = GROUP:FindByName( "Helicopter" )
-- Create a local Variable (in this cased called PatrolZone and -- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable -- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
PatrolZone = ZONE:New( "Patrol Zone" ) PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AICasZone) and -- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object -- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone ) AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function -- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZone:SetControllable( CASPlane ) AICasZone:SetControllable( CASPlane )
-- Tell the group CASPlane to start the mission in 1 second. -- Tell the group CASPlane to start the mission in 1 second.
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds) -- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
AICasZone:__Engage( 60, 100, 150 ) AICasZone:__Engage( 60, 100, 150 )
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone. -- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Su-25T back to base." ) BASE:E( "Test Mission: Sending the Su-25T back to base." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AICasZone:__RTB( 1 ) AICasZone:__RTB( 1 )
end end
@@ -1,91 +1,91 @@
--- ---
-- Name: CAS-111 - Multiple CAS in 1 Radius Zone by Helicopter and AirPlane Groups -- Name: CAS-111 - Multiple CAS in 1 Radius Zone by Helicopter and AirPlane Groups
-- Author: FlightControl -- Author: FlightControl
-- Date Created: 6 February 2017 -- Date Created: 6 February 2017
-- --
-- # Situation: -- # Situation:
-- --
-- A group of 4 Ka-50 and 5 Su-25T are patrolling north in two engage zone for 5 minutes. -- A group of 4 Ka-50 and 5 Su-25T are patrolling north in two engage zone for 5 minutes.
-- After 5 minutes, the command center orders the groups to engage the zone and execute a CAS. -- After 5 minutes, the command center orders the groups to engage the zone and execute a CAS.
-- --
-- # Test cases: -- # Test cases:
-- --
-- 1. Observe that the groups is patrolling in the patrol zone, until the engage command is given. -- 1. Observe that the groups is patrolling in the patrol zone, until the engage command is given.
-- 2. The groups are not detecting any target during the patrol. -- 2. The groups are not detecting any target during the patrol.
-- 3. When the groups is commanded to engage, the group will fly to the engage zone. -- 3. When the groups is commanded to engage, the group will fly to the engage zone.
-- 3.1. Engage Speed for the Su-25T is set to 350 km/h. -- 3.1. Engage Speed for the Su-25T is set to 350 km/h.
-- 3.2. Engage Altitude for the Su-25T is set to 1500 meters. -- 3.2. Engage Altitude for the Su-25T is set to 1500 meters.
-- 3.3. Engage Speed for the Ka-50 is set to 100 km/h. -- 3.3. Engage Speed for the Ka-50 is set to 100 km/h.
-- 3.4. Engage Altitude for the Ka-50 is set to 150 meters. -- 3.4. Engage Altitude for the Ka-50 is set to 150 meters.
-- 4. Detection is activated and detected targets within the engage zone are assigned for CAS. -- 4. Detection is activated and detected targets within the engage zone are assigned for CAS.
-- 5. Observe the groups eliminating the targets. -- 5. Observe the groups eliminating the targets.
-- 6. Observe the groups defenses. -- 6. Observe the groups defenses.
-- 7. When all targets within the engage zone are destroyed, the groups CAS task is set to Accomplished. -- 7. When all targets within the engage zone are destroyed, the groups CAS task is set to Accomplished.
-- 8. The groups will return to base. -- 8. The groups will return to base.
-- Create a local variable (in this case called CASEngagementZone) and -- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone" -- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable -- currently on the map and assign it to this variable
CASEngagementZone = ZONE:New( "Engagement Zone" ) CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variables (in this case called CASPlane and CASHelicopters) and -- Create a local variables (in this case called CASPlane and CASHelicopters) and
-- using the GROUP function find the aircraft group called "Plane" and "Helicopter" and assign to these variables -- using the GROUP function find the aircraft group called "Plane" and "Helicopter" and assign to these variables
CASPlane = GROUP:FindByName( "Plane" ) CASPlane = GROUP:FindByName( "Plane" )
CASHelicopter = GROUP:FindByName( "Helicopter" ) CASHelicopter = GROUP:FindByName( "Helicopter" )
-- Create two patrol zones, one for the Planes and one for the Helicopters. -- Create two patrol zones, one for the Planes and one for the Helicopters.
PatrolZonePlanes = ZONE:New( "Patrol Zone Planes" ) PatrolZonePlanes = ZONE:New( "Patrol Zone Planes" )
PatrolZoneHelicopters = ZONE:New( "Patrol Zone Helicopters" ) PatrolZoneHelicopters = ZONE:New( "Patrol Zone Helicopters" )
-- Create and object (in this case called AICasZone) and -- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object -- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone) -- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
AICasZonePlanes = AI_CAS_ZONE:New( PatrolZonePlanes, 400, 500, 500, 2500, CASEngagementZone ) AICasZonePlanes = AI_CAS_ZONE:New( PatrolZonePlanes, 400, 500, 500, 2500, CASEngagementZone )
AICasZoneHelicopters = AI_CAS_ZONE:New( PatrolZoneHelicopters, 100, 250, 300, 1000, CASEngagementZone ) AICasZoneHelicopters = AI_CAS_ZONE:New( PatrolZoneHelicopters, 100, 250, 300, 1000, CASEngagementZone )
-- Create an object (in this case called Targets) and -- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object -- using the GROUP function find the group labeled "Targets" and assign it to this object
Targets = GROUP:FindByName("Targets") Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function -- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZonePlanes:SetControllable( CASPlane ) AICasZonePlanes:SetControllable( CASPlane )
AICasZoneHelicopters:SetControllable( CASHelicopter ) AICasZoneHelicopters:SetControllable( CASHelicopter )
-- Tell the group CASPlane to start the mission in 1 second. -- Tell the group CASPlane to start the mission in 1 second.
AICasZonePlanes:__Start( 1 ) -- They should startup, and start patrolling in the PatrolZone. AICasZonePlanes:__Start( 1 ) -- They should startup, and start patrolling in the PatrolZone.
AICasZoneHelicopters:__Start( 1 ) -- They should startup, and start patrolling in the PatrolZone. AICasZoneHelicopters:__Start( 1 ) -- They should startup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group CASPlanes and CASHelicopters to engage the targets located in the engagement zone called CASEngagement Zone. -- After 10 minutes, tell the group CASPlanes and CASHelicopters to engage the targets located in the engagement zone called CASEngagement Zone.
AICasZonePlanes:__Engage( 300, 350, 1500 ) -- Engage with a speed of 350 km/h and 1500 meter altitude. AICasZonePlanes:__Engage( 300, 350, 1500 ) -- Engage with a speed of 350 km/h and 1500 meter altitude.
AICasZoneHelicopters:__Engage( 300, 100, 150 ) -- Engage with a speed of 100 km/h and 150 meter altitude. AICasZoneHelicopters:__Engage( 300, 100, 150 ) -- Engage with a speed of 100 km/h and 150 meter altitude.
-- Check every 60 seconds whether the Targets have been eliminated. -- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Planes and Helicopters will go back to the Patrol Zone. -- When the trigger completed has been fired, the Planes and Helicopters will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil, Check, CheckScheduleID = SCHEDULER:New(nil,
function() function()
if Targets:IsAlive() and Targets:GetSize() > 5 then if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.") BASE:E( "Test Mission: " .. Targets:GetSize() .. " targets left to be destroyed.")
else else
BASE:E( "Test Mission: The required targets are destroyed." ) BASE:E( "Test Mission: The required targets are destroyed." )
Check:Stop( CheckScheduleID ) Check:Stop( CheckScheduleID )
AICasZonePlanes:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AICasZonePlanes:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
AICasZoneHelicopters:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol. AICasZoneHelicopters:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
end end
end, {}, 20, 60, 0.2 ) end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZonePlanes:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZonePlanes:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Su-25T back to base." ) BASE:E( "Test Mission: Sending the Su-25T back to base." )
AICasZonePlanes:__RTB( 1 ) AICasZonePlanes:__RTB( 1 )
end end
-- When the targets in the zone are destroyed, (see scheduled function), the helicpters will return home ... -- When the targets in the zone are destroyed, (see scheduled function), the helicpters will return home ...
function AICasZoneHelicopters:OnAfterAccomplish( Controllable, From, Event, To ) function AICasZoneHelicopters:OnAfterAccomplish( Controllable, From, Event, To )
BASE:E( "Test Mission: Sending the Ka-50 back to base." ) BASE:E( "Test Mission: Sending the Ka-50 back to base." )
AICasZoneHelicopters:__RTB( 1 ) AICasZoneHelicopters:__RTB( 1 )
end end
@@ -1,298 +1,298 @@
---- Mission 'Demo' CAS -- more like a hack together :) ---- Mission 'Demo' CAS -- more like a hack together :)
-- Details: Provides for 1 flight of on call close air support aircraft that will attack detected targets detected within search zones. -- Details: Provides for 1 flight of on call close air support aircraft that will attack detected targets detected within search zones.
-- Will patrol on station until out of fuel and then another will take it's place. Flight will attempt to attack detected targets -- Will patrol on station until out of fuel and then another will take it's place. Flight will attempt to attack detected targets
-- for 20 minutes after engaging. Then will RTB and be replaced by another patrol. -- for 20 minutes after engaging. Then will RTB and be replaced by another patrol.
-- Engage zone will be dynamically located to detected targets. -- Engage zone will be dynamically located to detected targets.
-- --
-- Makes use of the Moose DETECTION_AREAS and AI_CAS_ZONE functionality. -- Makes use of the Moose DETECTION_AREAS and AI_CAS_ZONE functionality.
-- --
-- Functionality is executed as a scheduled task that runs at 30 seconds and every 60 seconds after. -- Functionality is executed as a scheduled task that runs at 30 seconds and every 60 seconds after.
-- --
-- ***************************** -- *****************************
-- BLUE CAS SECTION -- BLUE CAS SECTION
-- |||||||||||||||||||||||||||| -- ||||||||||||||||||||||||||||
-- vvvvvvvvvvvvvvvvvvvvvvvvvvvv -- vvvvvvvvvvvvvvvvvvvvvvvvvvvv
BlueCASGroupStatusTable = {} BlueCASGroupStatusTable = {}
BlueCASGroupTable = {} BlueCASGroupTable = {}
MaxBlueCAS = math.random(4,8) MaxBlueCAS = math.random(4,8)
--********************** --**********************
--Setup Blue Detection (Stykers in this case) can have 1 to many + predators whatever --Setup Blue Detection (Stykers in this case) can have 1 to many + predators whatever
--- Just ensure group name in editor start with "Blue Recon" --- Just ensure group name in editor start with "Blue Recon"
--********************* --*********************
ReconSetGroup = SET_GROUP:New():FilterPrefixes( "Blue Recon" ):FilterStart() ReconSetGroup = SET_GROUP:New():FilterPrefixes( "Blue Recon" ):FilterStart()
ReconDetection = DETECTION_AREAS:New( ReconSetGroup, 3000 ):FilterCategories( Unit.Category.GROUND_UNIT ) -- Group all detections within 3000 meters to one line in report ReconDetection = DETECTION_AREAS:New( ReconSetGroup, 3000 ):FilterCategories( Unit.Category.GROUND_UNIT ) -- Group all detections within 3000 meters to one line in report
-- Define Search zones (Editor Trigger Zone (Radius)) -- Define Search zones (Editor Trigger Zone (Radius))
BlueSearch1 = ZONE:New( "Blue Search 1" ) BlueSearch1 = ZONE:New( "Blue Search 1" )
BlueSearch2 = ZONE:New( "Blue Search 2" ) BlueSearch2 = ZONE:New( "Blue Search 2" )
-- make them the active search zones and start detecting -- make them the active search zones and start detecting
ReconDetection:SetAcceptZones( {BlueSearch2, BlueSearch1} ) ReconDetection:SetAcceptZones( {BlueSearch2, BlueSearch1} )
ReconDetection:Start() -- start detecting ReconDetection:Start() -- start detecting
-- Now setup for spawning CAS Groups -- (which are destroyed on landing) -- Now setup for spawning CAS Groups -- (which are destroyed on landing)
BlueCASGroup = SPAWN:New("Blue CAS Group") BlueCASGroup = SPAWN:New("Blue CAS Group")
BlueCASGroup:InitGrouping(2) BlueCASGroup:InitGrouping(2)
BlueCASGroup:OnSpawnGroup( BlueCASGroup:OnSpawnGroup(
function(groupname) function(groupname)
local SpawnedCASGroup = GROUP:FindByName(groupname.GroupName) local SpawnedCASGroup = GROUP:FindByName(groupname.GroupName)
local tempgroupname = groupname.GroupName local tempgroupname = groupname.GroupName
--setup event handler --setup event handler
SpawnedCASGroup:HandleEvent( EVENTS.Land ) SpawnedCASGroup:HandleEvent( EVENTS.Land )
--- @param self --- @param self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function SpawnedCASGroup:OnEventLand(EventData) function SpawnedCASGroup:OnEventLand(EventData)
--EventData.IniGroup:MessageToAll("Landed",15,"Land Event") --EventData.IniGroup:MessageToAll("Landed",15,"Land Event")
--local CASGroup = BlueCASGroup:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Sochi_Adler ), SPAWN.Takeoff.Cold, 2000 ) --local CASGroup = BlueCASGroup:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Sochi_Adler ), SPAWN.Takeoff.Cold, 2000 )
--local CASGroupName = CASGroup:GetName() --local CASGroupName = CASGroup:GetName()
for x=1, MaxBlueCAS do for x=1, MaxBlueCAS do
if BlueCASGroupTable[x] == EventData.IniGroupName then if BlueCASGroupTable[x] == EventData.IniGroupName then
BlueCASGroupTable[x] = "Group Name" BlueCASGroupTable[x] = "Group Name"
BlueCASGroupStatusTable[x] = "Avail" BlueCASGroupStatusTable[x] = "Avail"
--CASEngageFlag[EventData.IniGroupName] = "" --CASEngageFlag[EventData.IniGroupName] = ""
--CASEngagedTimer[EventData.IniGroupName] = 0 --CASEngagedTimer[EventData.IniGroupName] = 0
break break
end end
end end
CASGroups[EventData.IniGroup] = nil CASGroups[EventData.IniGroup] = nil
EventData.IniGroup:Destroy() EventData.IniGroup:Destroy()
end end
end end
) )
-- Do some setup to track state with CAS Flights and spawning -- Do some setup to track state with CAS Flights and spawning
-- instantiate avail flag at mission start -- instantiate avail flag at mission start
for x=1, MaxBlueCAS do for x=1, MaxBlueCAS do
BlueCASGroupTable[x] = "Group Name" BlueCASGroupTable[x] = "Group Name"
BlueCASGroupStatusTable[x] = "Avail" BlueCASGroupStatusTable[x] = "Avail"
end end
-- Instantiate Group Pointers for BlueCASManager -- Instantiate Group Pointers for BlueCASManager
CASGroup1 = nil CASGroup1 = nil
-- Blue CAS Manager Function -- Blue CAS Manager Function
-- Detects and triggers state changes in CASAir1 FSM -- Detects and triggers state changes in CASAir1 FSM
-- Basically check state every 60 seconds and take an action -- Basically check state every 60 seconds and take an action
function BlueCASManager() function BlueCASManager()
local detection = false local detection = false
-- Determine if flight avail or already assigned -- Determine if flight avail or already assigned
if ActiveCASGroupName == "" then if ActiveCASGroupName == "" then
CASGroup1 = SpawnNewCASGroup() CASGroup1 = SpawnNewCASGroup()
end end
--MessageToAll("CASGroup 1 = " .. CASGroup1:GetName(), 15) --MessageToAll("CASGroup 1 = " .. CASGroup1:GetName(), 15)
-- Display detection report if detected targets -- Display detection report if detected targets
if ReconDetection.DetectedItemCount > 0 then if ReconDetection.DetectedItemCount > 0 then
detection = true detection = true
bluedetectiontimer = timer.getTime() + 300 -- send RTB after 5 minutes of 0 contacts bluedetectiontimer = timer.getTime() + 300 -- send RTB after 5 minutes of 0 contacts
DetectionReport = ReconDetection:DetectedReportDetailed() DetectionReport = ReconDetection:DetectedReportDetailed()
MessageToAll(DetectionReport, 15) MessageToAll(DetectionReport, 15)
else else
detection = false detection = false
end end
-- Drive through CAS Groups -- Drive through CAS Groups
for Group, Fsm in pairs(CASGroups) do for Group, Fsm in pairs(CASGroups) do
local mystate = Fsm:GetState() local mystate = Fsm:GetState()
local CASAir1 = Fsm local CASAir1 = Fsm
local tempgroup = GROUP:FindByName( Group ) local tempgroup = GROUP:FindByName( Group )
local tempgroupname = tempgroup:GetName() local tempgroupname = tempgroup:GetName()
local tempcoalition = tempgroup:GetCoalition() local tempcoalition = tempgroup:GetCoalition()
--MessageToAll( "GroupName = " .. tempgroupname .. " " .. mystate, 15) --MessageToAll( "GroupName = " .. tempgroupname .. " " .. mystate, 15)
-- if patrolling engage if detected targets -- if patrolling engage if detected targets
if mystate == "Patrolling" then if mystate == "Patrolling" then
if engaged == false then if engaged == false then
if ReconDetection.DetectedItemCount > 0 then if ReconDetection.DetectedItemCount > 0 then
Fsm:__Engage( 2, 350, 2500) Fsm:__Engage( 2, 350, 2500)
-- start engage Timer so we can stop after 20 minutes -- start engage Timer so we can stop after 20 minutes
CASEngagedTimer[tempgroupname] = timer.getTime() + 1500 CASEngagedTimer[tempgroupname] = timer.getTime() + 1500
CASEngageFlag[tempgroupname] = true CASEngageFlag[tempgroupname] = true
engaged = true engaged = true
end end
end end
end end
-- if engaging then check timers to see when to stop -- if engaging then check timers to see when to stop
if mystate == "Engaging" then if mystate == "Engaging" then
if timer.getTime() > CASEngagedTimer[tempgroupname] then if timer.getTime() > CASEngagedTimer[tempgroupname] then
Fsm:__RTB(2) Fsm:__RTB(2)
engaged = false engaged = false
CASEngagedTimer[tempgroupname] = 0 CASEngagedTimer[tempgroupname] = 0
CASEngageFlag[tempgroupname] = false CASEngageFlag[tempgroupname] = false
else else
--MessageToAll( "Detection Timer: " .. bluedetectiontimer .. " " .. timer.getTime(), 15) --MessageToAll( "Detection Timer: " .. bluedetectiontimer .. " " .. timer.getTime(), 15)
-- if no targets keep looking for 5 minutes and rtb -- if no targets keep looking for 5 minutes and rtb
if ReconDetection.DetectedItemCount == 0 then if ReconDetection.DetectedItemCount == 0 then
if timer.getTime() > bluedetectiontimer then if timer.getTime() > bluedetectiontimer then
Fsm:__RTB(2) Fsm:__RTB(2)
engaged = false engaged = false
bluedetectiontimer = 0 bluedetectiontimer = 0
CASEngagedTimer[tempgroupname] = 0 CASEngagedTimer[tempgroupname] = 0
CASEngageFlag[tempgroupname] = false CASEngageFlag[tempgroupname] = false
end end
end end
end -- end timer.getTime() end -- end timer.getTime()
end end
-- here we launch a replacement as soon as flight hits returning state. -- here we launch a replacement as soon as flight hits returning state.
-- possible via adding additional transition called 'Stage' to AI_CAS_ZONE FSM (defined in spawn manager below) -- possible via adding additional transition called 'Stage' to AI_CAS_ZONE FSM (defined in spawn manager below)
if mystate == "Returning" then if mystate == "Returning" then
Fsm:__Stage(30) Fsm:__Stage(30)
end end
-- if crashed then mark in status table dead and set ActiveCASGroupName to nil, which will spawn a new flight -- if crashed then mark in status table dead and set ActiveCASGroupName to nil, which will spawn a new flight
-- cleanup all other flags for active flight -- cleanup all other flags for active flight
if mystate == "Crashed" then if mystate == "Crashed" then
ActiveCASGroupName = "" ActiveCASGroupName = ""
for x=1, MaxBlueCAS do for x=1, MaxBlueCAS do
local mytempgroup = BlueCASGroupTable[tempgroupname] local mytempgroup = BlueCASGroupTable[tempgroupname]
if mytempgroup == tempgroupname then if mytempgroup == tempgroupname then
BlueCASGroupStatusTable[x] = "Dead" BlueCASGroupStatusTable[x] = "Dead"
break break
end end
end end
-- Cleanup current flags -- Cleanup current flags
engaged = false engaged = false
detectiontimer = 0 detectiontimer = 0
detection = false detection = false
CASEngagedTimer[tempgroupname] = 0 CASEngagedTimer[tempgroupname] = 0
CASEngageFlag[tempgroupname] = false CASEngageFlag[tempgroupname] = false
CASGroups[tempgroupname] = nil CASGroups[tempgroupname] = nil
end end
if mystate == "Stopped" then if mystate == "Stopped" then
CASEngageFlag[tempgroupname] = false CASEngageFlag[tempgroupname] = false
CASEngagedTimer[tempgroupname] = 0 CASEngagedTimer[tempgroupname] = 0
engaged = false engaged = false
CASGroups[tempgroupname] = nil CASGroups[tempgroupname] = nil
end end
-- continuing flags management -- continuing flags management
if mystate == "Staged" then if mystate == "Staged" then
ActiveCASGroupName = "" ActiveCASGroupName = ""
Fsm:Stop() Fsm:Stop()
end end
end end
end end
-- Setup for SpawnNewCASGroup Function -- Setup for SpawnNewCASGroup Function
CASAirPointer = "CASAir1" CASAirPointer = "CASAir1"
BlueCASGroupCounter = 0 BlueCASGroupCounter = 0
ActiveCASGroupName = "" ActiveCASGroupName = ""
CASGroups = {} CASGroups = {}
CASEngagedTimer = {} CASEngagedTimer = {}
CASEngageFlag = {} CASEngageFlag = {}
engaged = false engaged = false
BlueCASPatrolZone = ZONE:New( "Blue CAS Patrol Zone" ) BlueCASPatrolZone = ZONE:New( "Blue CAS Patrol Zone" )
BlueCASEngageZone = ZONE:New( "Blue CAS Engage Zone" ) BlueCASEngageZone = ZONE:New( "Blue CAS Engage Zone" )
-- Function SPAWN New CAS -- Function SPAWN New CAS
-- Check that there are avail flights to use and if so Spawn one. -- Check that there are avail flights to use and if so Spawn one.
-- Assign spawned aircraft AI_CAS_ZONE -- Assign spawned aircraft AI_CAS_ZONE
-- Set some flags for maintaining logic -- Set some flags for maintaining logic
function SpawnNewCASGroup() function SpawnNewCASGroup()
MessageToAll("Assigning CAS", 15) MessageToAll("Assigning CAS", 15)
-- get AI_CAS_ZONE Ready for some planes -- get AI_CAS_ZONE Ready for some planes
local CASAir1 = AI_CAS_ZONE:New( BlueCASPatrolZone, 5000, 5500, 250, 270, BlueCASEngageZone ) local CASAir1 = AI_CAS_ZONE:New( BlueCASPatrolZone, 5000, 5500, 250, 270, BlueCASEngageZone )
-- look for 'avail' flight -- look for 'avail' flight
for x=1, MaxBlueCAS do for x=1, MaxBlueCAS do
local CASFlightStatus = BlueCASGroupStatusTable[x] local CASFlightStatus = BlueCASGroupStatusTable[x]
if CASFlightStatus == "Avail" then if CASFlightStatus == "Avail" then
MessageToAll("CAS Status = AVAIL", 15) MessageToAll("CAS Status = AVAIL", 15)
--Spawn a CAS Flight --Spawn a CAS Flight
CASGroup = BlueCASGroup:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Kobuleti ), SPAWN.Takeoff.Runway, 2000 ) CASGroup = BlueCASGroup:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Kobuleti ), SPAWN.Takeoff.Runway, 2000 )
local CASGroupName = CASGroup:GetName() local CASGroupName = CASGroup:GetName()
BlueCASGroupStatusTable[x] = "Inflight" BlueCASGroupStatusTable[x] = "Inflight"
ActiveCASGroupName = "Inflight" ActiveCASGroupName = "Inflight"
CASAir1:SetControllable( CASGroup ) CASAir1:SetControllable( CASGroup )
CASAir1:__Start(30) CASAir1:__Start(30)
CASGroups[CASGroupName] = CASAir1 CASGroups[CASGroupName] = CASAir1
CASEngagedTimer[CASGroupName] = 0 CASEngagedTimer[CASGroupName] = 0
CASEngageFlag[CASGroupName] = false CASEngageFlag[CASGroupName] = false
BlueCASGroupTable[x] = CASGroupName BlueCASGroupTable[x] = CASGroupName
break break
else else
-- Will flip back to avail if CAS flight lands -- Will flip back to avail if CAS flight lands
BlueCASGroupStatusTable[x] = "Dead" BlueCASGroupStatusTable[x] = "Dead"
end end
end end
CASAir1:AddTransition( "Returning", "Stage", "Staged" ) CASAir1:AddTransition( "Returning", "Stage", "Staged" )
--- OnLeave Transition Handler for State Staged. --- OnLeave Transition Handler for State Staged.
-- @function [parent=#AI_PATROL_ZONE] OnLeaveStaged -- @function [parent=#AI_PATROL_ZONE] OnLeaveStaged
-- @param #AI_PATROL_ZONE self -- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition. -- @return #boolean Return false to cancel Transition.
--- OnEnter Transition Handler for State Staged. --- OnEnter Transition Handler for State Staged.
-- @function [parent=#AI_PATROL_ZONE] OnEnterStaged -- @function [parent=#AI_PATROL_ZONE] OnEnterStaged
-- @param #AI_PATROL_ZONE self -- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
--- OnBefore Transition Handler for Event Stage. --- OnBefore Transition Handler for Event Stage.
-- @function [parent=#AI_PATROL_ZONE] OnBeforeStage -- @function [parent=#AI_PATROL_ZONE] OnBeforeStage
-- @param #AI_PATROL_ZONE self -- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition. -- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Stage. --- OnAfter Transition Handler for Event Stage.
-- @function [parent=#AI_PATROL_ZONE] OnAfterStage -- @function [parent=#AI_PATROL_ZONE] OnAfterStage
-- @param #AI_PATROL_ZONE self -- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
--- Synchronous Event Trigger for Event Stage. --- Synchronous Event Trigger for Event Stage.
-- @function [parent=#AI_PATROL_ZONE] Stage -- @function [parent=#AI_PATROL_ZONE] Stage
-- @param #AI_PATROL_ZONE self -- @param #AI_PATROL_ZONE self
--- Asynchronous Event Trigger for Event Stage. --- Asynchronous Event Trigger for Event Stage.
-- @function [parent=#AI_PATROL_ZONE] __Stage -- @function [parent=#AI_PATROL_ZONE] __Stage
-- @param #AI_PATROL_ZONE self -- @param #AI_PATROL_ZONE self
-- @param #number Delay The delay in seconds. -- @param #number Delay The delay in seconds.
CASAir1:AddTransition("Stopped", "Stage", "Staged") CASAir1:AddTransition("Stopped", "Stage", "Staged")
CASAir1:AddTransition("Staged", "Route", "Patrolling") CASAir1:AddTransition("Staged", "Route", "Patrolling")
CASAir1:AddTransition("Staged", "Stop", "Stopped") CASAir1:AddTransition("Staged", "Stop", "Stopped")
return CASGroup return CASGroup
end end
-- Triggered when detection happens -- Triggered when detection happens
-- Also smokes red detected targets -- Also smokes red detected targets
function ReconDetection:OnAfterDetected( From, Event, To, DetectedUnits ) function ReconDetection:OnAfterDetected( From, Event, To, DetectedUnits )
for DetectedUnitID, DetectedUnit in pairs( DetectedUnits ) do for DetectedUnitID, DetectedUnit in pairs( DetectedUnits ) do
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
local detectedunitvec2 = DetectedUnit:GetVec2() local detectedunitvec2 = DetectedUnit:GetVec2()
-- --Move Engagement Zone to Contact from Red Recon -- --Move Engagement Zone to Contact from Red Recon
BlueCASEngageZone:SetVec2(detectedunitvec2) BlueCASEngageZone:SetVec2(detectedunitvec2)
DetectedUnit:SmokeRed() DetectedUnit:SmokeRed()
end end
end end
-- ************************************** -- **************************************
-- End of Blue CAS -- End of Blue CAS
-- ************************************* -- *************************************
SchedulerObject, SchedulerID = SCHEDULER:New( nil, BlueCASManager, {}, 30, 60 ) SchedulerObject, SchedulerID = SCHEDULER:New( nil, BlueCASManager, {}, 30, 60 )
@@ -1,57 +1,57 @@
------------------------------------------------------------------------- -------------------------------------------------------------------------
-- AmmoTruck 100 - NTTR - Basic -- AmmoTruck 100 - NTTR - Basic
------------------------------------------------------------------------- -------------------------------------------------------------------------
-- Documentation -- Documentation
-- --
-- AMMOTRUCK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.AmmoTruck.html -- AMMOTRUCK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.AmmoTruck.html
-- --
------------------------------------------------------------------------- -------------------------------------------------------------------------
-- Join the game master slot. The howitzers are firing at the red -- Join the game master slot. The howitzers are firing at the red
-- bunkers. When close to out of ammunition, trucks will drive towards -- bunkers. When close to out of ammunition, trucks will drive towards
-- the artillery pieces and reload them. -- the artillery pieces and reload them.
------------------------------------------------------------------------- -------------------------------------------------------------------------
-- Date: November 2022 -- Date: November 2022
------------------------------------------------------------------------- -------------------------------------------------------------------------
BASE:TraceOn() BASE:TraceOn()
BASE:TraceClass("AMMOTRUCK") BASE:TraceClass("AMMOTRUCK")
local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Truck"):FilterStart() local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Truck"):FilterStart()
local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart() local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")) local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone"))
ammotruck.waitingtime = 60*15 ammotruck.waitingtime = 60*15
ammotruck.unloadtime = 60*10 ammotruck.unloadtime = 60*10
ammotruck.monitor = -30 ammotruck.monitor = -30
ammotruck.ammothreshold = 5 ammotruck.ammothreshold = 5
ammotruck.usearmygroup = true ammotruck.usearmygroup = true
--Truck has been sent off: --Truck has been sent off:
function ammotruck:OnAfterRouteTruck(From, Event, To, Truckdata, Aridata) function ammotruck:OnAfterRouteTruck(From, Event, To, Truckdata, Aridata)
local m = MESSAGE:New("Truck "..Truckdata.name.." on the way!",15,"AmmoTruck"):ToBlue() local m = MESSAGE:New("Truck "..Truckdata.name.." on the way!",15,"AmmoTruck"):ToBlue()
end end
--Truck has arrived: --Truck has arrived:
function ammotruck:OnAfterTruckArrived(From, Event, To, Truckdata) function ammotruck:OnAfterTruckArrived(From, Event, To, Truckdata)
local m = MESSAGE:New("Truck "..Truckdata.name.." arrived!",15,"AmmoTruck"):ToBlue() local m = MESSAGE:New("Truck "..Truckdata.name.." arrived!",15,"AmmoTruck"):ToBlue()
end end
--Truck is returning home: --Truck is returning home:
function ammotruck:OnAfterTruckReturning(From, Event, To, Truckdata) function ammotruck:OnAfterTruckReturning(From, Event, To, Truckdata)
local m = MESSAGE:New("Truck "..Truckdata.name.." returning!",15,"AmmoTruck"):ToBlue() local m = MESSAGE:New("Truck "..Truckdata.name.." returning!",15,"AmmoTruck"):ToBlue()
end end
--Truck is arrived at home: --Truck is arrived at home:
function ammotruck:OnAfterTruckHome(From, Event, To, Truckdata) function ammotruck:OnAfterTruckHome(From, Event, To, Truckdata)
local m = MESSAGE:New("Truck "..Truckdata.name.." arrived home!",15,"AmmoTruck"):ToBlue() local m = MESSAGE:New("Truck "..Truckdata.name.." arrived home!",15,"AmmoTruck"):ToBlue()
end end
local trucks = SPAWN:New("Truck") local trucks = SPAWN:New("Truck")
:InitLimit(5,0) :InitLimit(5,0)
:InitRandomizePosition(true,100,10) :InitRandomizePosition(true,100,10)
:SpawnScheduled(15,0) :SpawnScheduled(15,0)