New folder structure

This commit is contained in:
kaltokri
2024-01-01 19:37:48 +01:00
parent cf0709f365
commit e32b57d6b3
64 changed files with 1565 additions and 1565 deletions
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---- Mission 'Demo' CAS -- more like a hack together :)
-- Details: Provides for 1 flight of on call close air support aircraft that will attack detected targets detected within search zones.
-- Will patrol on station until out of fuel and then another will take it's place. Flight will attempt to attack detected targets
-- for 20 minutes after engaging. Then will RTB and be replaced by another patrol.
-- Engage zone will be dynamically located to detected targets.
--
-- Makes use of the Moose DETECTION_AREAS and AI_CAS_ZONE functionality.
--
-- Functionality is executed as a scheduled task that runs at 30 seconds and every 60 seconds after.
--
-- *****************************
-- BLUE CAS SECTION
-- ||||||||||||||||||||||||||||
-- vvvvvvvvvvvvvvvvvvvvvvvvvvvv
BlueCASGroupStatusTable = {}
BlueCASGroupTable = {}
MaxBlueCAS = math.random(4,8)
--**********************
--Setup Blue Detection (Stykers in this case) can have 1 to many + predators whatever
--- Just ensure group name in editor start with "Blue Recon"
--*********************
ReconSetGroup = SET_GROUP:New():FilterPrefixes( "Blue Recon" ):FilterStart()
ReconDetection = DETECTION_AREAS:New( ReconSetGroup, 3000 ):FilterCategories( Unit.Category.GROUND_UNIT ) -- Group all detections within 3000 meters to one line in report
-- Define Search zones (Editor Trigger Zone (Radius))
BlueSearch1 = ZONE:New( "Blue Search 1" )
BlueSearch2 = ZONE:New( "Blue Search 2" )
-- make them the active search zones and start detecting
ReconDetection:SetAcceptZones( {BlueSearch2, BlueSearch1} )
ReconDetection:Start() -- start detecting
-- Now setup for spawning CAS Groups -- (which are destroyed on landing)
BlueCASGroup = SPAWN:New("Blue CAS Group")
BlueCASGroup:InitGrouping(2)
BlueCASGroup:OnSpawnGroup(
function(groupname)
local SpawnedCASGroup = GROUP:FindByName(groupname.GroupName)
local tempgroupname = groupname.GroupName
--setup event handler
SpawnedCASGroup:HandleEvent( EVENTS.Land )
--- @param self
-- @param Core.Event#EVENTDATA EventData
function SpawnedCASGroup:OnEventLand(EventData)
--EventData.IniGroup:MessageToAll("Landed",15,"Land Event")
--local CASGroup = BlueCASGroup:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Sochi_Adler ), SPAWN.Takeoff.Cold, 2000 )
--local CASGroupName = CASGroup:GetName()
for x=1, MaxBlueCAS do
if BlueCASGroupTable[x] == EventData.IniGroupName then
BlueCASGroupTable[x] = "Group Name"
BlueCASGroupStatusTable[x] = "Avail"
--CASEngageFlag[EventData.IniGroupName] = ""
--CASEngagedTimer[EventData.IniGroupName] = 0
break
end
end
CASGroups[EventData.IniGroup] = nil
EventData.IniGroup:Destroy()
end
end
)
-- Do some setup to track state with CAS Flights and spawning
-- instantiate avail flag at mission start
for x=1, MaxBlueCAS do
BlueCASGroupTable[x] = "Group Name"
BlueCASGroupStatusTable[x] = "Avail"
end
-- Instantiate Group Pointers for BlueCASManager
CASGroup1 = nil
-- Blue CAS Manager Function
-- Detects and triggers state changes in CASAir1 FSM
-- Basically check state every 60 seconds and take an action
function BlueCASManager()
local detection = false
-- Determine if flight avail or already assigned
if ActiveCASGroupName == "" then
CASGroup1 = SpawnNewCASGroup()
end
--MessageToAll("CASGroup 1 = " .. CASGroup1:GetName(), 15)
-- Display detection report if detected targets
if ReconDetection.DetectedItemCount > 0 then
detection = true
bluedetectiontimer = timer.getTime() + 300 -- send RTB after 5 minutes of 0 contacts
DetectionReport = ReconDetection:DetectedReportDetailed()
MessageToAll(DetectionReport, 15)
else
detection = false
end
-- Drive through CAS Groups
for Group, Fsm in pairs(CASGroups) do
local mystate = Fsm:GetState()
local CASAir1 = Fsm
local tempgroup = GROUP:FindByName( Group )
local tempgroupname = tempgroup:GetName()
local tempcoalition = tempgroup:GetCoalition()
--MessageToAll( "GroupName = " .. tempgroupname .. " " .. mystate, 15)
-- if patrolling engage if detected targets
if mystate == "Patrolling" then
if engaged == false then
if ReconDetection.DetectedItemCount > 0 then
Fsm:__Engage( 2, 350, 2500)
-- start engage Timer so we can stop after 20 minutes
CASEngagedTimer[tempgroupname] = timer.getTime() + 1500
CASEngageFlag[tempgroupname] = true
engaged = true
end
end
end
-- if engaging then check timers to see when to stop
if mystate == "Engaging" then
if timer.getTime() > CASEngagedTimer[tempgroupname] then
Fsm:__RTB(2)
engaged = false
CASEngagedTimer[tempgroupname] = 0
CASEngageFlag[tempgroupname] = false
else
--MessageToAll( "Detection Timer: " .. bluedetectiontimer .. " " .. timer.getTime(), 15)
-- if no targets keep looking for 5 minutes and rtb
if ReconDetection.DetectedItemCount == 0 then
if timer.getTime() > bluedetectiontimer then
Fsm:__RTB(2)
engaged = false
bluedetectiontimer = 0
CASEngagedTimer[tempgroupname] = 0
CASEngageFlag[tempgroupname] = false
end
end
end -- end timer.getTime()
end
-- here we launch a replacement as soon as flight hits returning state.
-- possible via adding additional transition called 'Stage' to AI_CAS_ZONE FSM (defined in spawn manager below)
if mystate == "Returning" then
Fsm:__Stage(30)
end
-- if crashed then mark in status table dead and set ActiveCASGroupName to nil, which will spawn a new flight
-- cleanup all other flags for active flight
if mystate == "Crashed" then
ActiveCASGroupName = ""
for x=1, MaxBlueCAS do
local mytempgroup = BlueCASGroupTable[tempgroupname]
if mytempgroup == tempgroupname then
BlueCASGroupStatusTable[x] = "Dead"
break
end
end
-- Cleanup current flags
engaged = false
detectiontimer = 0
detection = false
CASEngagedTimer[tempgroupname] = 0
CASEngageFlag[tempgroupname] = false
CASGroups[tempgroupname] = nil
end
if mystate == "Stopped" then
CASEngageFlag[tempgroupname] = false
CASEngagedTimer[tempgroupname] = 0
engaged = false
CASGroups[tempgroupname] = nil
end
-- continuing flags management
if mystate == "Staged" then
ActiveCASGroupName = ""
Fsm:Stop()
end
end
end
-- Setup for SpawnNewCASGroup Function
CASAirPointer = "CASAir1"
BlueCASGroupCounter = 0
ActiveCASGroupName = ""
CASGroups = {}
CASEngagedTimer = {}
CASEngageFlag = {}
engaged = false
BlueCASPatrolZone = ZONE:New( "Blue CAS Patrol Zone" )
BlueCASEngageZone = ZONE:New( "Blue CAS Engage Zone" )
-- Function SPAWN New CAS
-- Check that there are avail flights to use and if so Spawn one.
-- Assign spawned aircraft AI_CAS_ZONE
-- Set some flags for maintaining logic
function SpawnNewCASGroup()
MessageToAll("Assigning CAS", 15)
-- get AI_CAS_ZONE Ready for some planes
local CASAir1 = AI_CAS_ZONE:New( BlueCASPatrolZone, 5000, 5500, 250, 270, BlueCASEngageZone )
-- look for 'avail' flight
for x=1, MaxBlueCAS do
local CASFlightStatus = BlueCASGroupStatusTable[x]
if CASFlightStatus == "Avail" then
MessageToAll("CAS Status = AVAIL", 15)
--Spawn a CAS Flight
CASGroup = BlueCASGroup:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Kobuleti ), SPAWN.Takeoff.Runway, 2000 )
local CASGroupName = CASGroup:GetName()
BlueCASGroupStatusTable[x] = "Inflight"
ActiveCASGroupName = "Inflight"
CASAir1:SetControllable( CASGroup )
CASAir1:__Start(30)
CASGroups[CASGroupName] = CASAir1
CASEngagedTimer[CASGroupName] = 0
CASEngageFlag[CASGroupName] = false
BlueCASGroupTable[x] = CASGroupName
break
else
-- Will flip back to avail if CAS flight lands
BlueCASGroupStatusTable[x] = "Dead"
end
end
CASAir1:AddTransition( "Returning", "Stage", "Staged" )
--- OnLeave Transition Handler for State Staged.
-- @function [parent=#AI_PATROL_ZONE] OnLeaveStaged
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnEnter Transition Handler for State Staged.
-- @function [parent=#AI_PATROL_ZONE] OnEnterStaged
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- OnBefore Transition Handler for Event Stage.
-- @function [parent=#AI_PATROL_ZONE] OnBeforeStage
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Stage.
-- @function [parent=#AI_PATROL_ZONE] OnAfterStage
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Stage.
-- @function [parent=#AI_PATROL_ZONE] Stage
-- @param #AI_PATROL_ZONE self
--- Asynchronous Event Trigger for Event Stage.
-- @function [parent=#AI_PATROL_ZONE] __Stage
-- @param #AI_PATROL_ZONE self
-- @param #number Delay The delay in seconds.
CASAir1:AddTransition("Stopped", "Stage", "Staged")
CASAir1:AddTransition("Staged", "Route", "Patrolling")
CASAir1:AddTransition("Staged", "Stop", "Stopped")
return CASGroup
end
-- Triggered when detection happens
-- Also smokes red detected targets
function ReconDetection:OnAfterDetected( From, Event, To, DetectedUnits )
for DetectedUnitID, DetectedUnit in pairs( DetectedUnits ) do
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
local detectedunitvec2 = DetectedUnit:GetVec2()
-- --Move Engagement Zone to Contact from Red Recon
BlueCASEngageZone:SetVec2(detectedunitvec2)
DetectedUnit:SmokeRed()
end
end
-- **************************************
-- End of Blue CAS
-- *************************************
SchedulerObject, SchedulerID = SCHEDULER:New( nil, BlueCASManager, {}, 30, 60 )
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