MOOSE demonstration missions [skip ci]

This commit is contained in:
Applevangelist
2021-06-16 06:45:15 +00:00
parent e73d1c1dcb
commit dd8047d0cc
445 changed files with 140 additions and 90 deletions

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@@ -1,7 +1,6 @@
-- Name: SPA-011 - Ground Ops - Simple Spawning
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,7 +1,6 @@
-- Name: SPA-012 - Ground Ops - Multiple Spawns
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,7 +1,6 @@
-- Name: SPA-013 - Ground Ops - Scheduled Spawns
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,10 +1,6 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@@ -1,7 +1,7 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@@ -1,7 +1,6 @@
-- Name: SPA-014 - Ground Ops - Scheduled Spawns Limited
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,10 +1,6 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@@ -1,7 +1,7 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@@ -1,7 +1,6 @@
-- Name: SPA-015 - Ground Ops - Randomize Route
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,7 +1,6 @@
-- Name: SPA-016 - Ground Ops - Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,7 +1,6 @@
-- Name: SPA-017 - Ground Ops - Set AI inactive while spawning
-- Author: FlightControl
-- Date Created: 24 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -12,7 +11,7 @@
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 10 groups spawned.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe that the AI is inactivated, and thus, the vehicles aren't moving.
-- 5. Observe that the position where the units are spawned, is randomized in the zones perimeters.

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@@ -2,7 +2,6 @@
-- Name: SPA-018 - Ground Ops - Randomize Templates
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -10,12 +9,7 @@
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 10 units spawned. Make sure that group count have less than 10 units or 10 groups.
-- 4. Observe that the route that the vehicles follow is randomized starting from point 1 till point 3.
-- 5. Observe that the position where the units are spawned, is randomized according the zones.
-- 6. Observe that the ground vehicles are spawned with randomized templates.
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- Tests Gudauta
@@ -28,7 +22,7 @@ TemplateTable = { "A", "B", "C" }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 )
:InitRandomizeZones( ZoneTable )
:InitRandomizeTemplate( TemplateTable )
--:InitRandomizeZones( ZoneTable )
:SpawnScheduled( 5, .5 )

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@@ -1,8 +1,7 @@
---
-- Name: SPA-019 - Ground Ops - Randomize Templates without Waypoints
-- Name: SPA-019 - Ground Ops - Randomize Templates with Waypoints
-- Author: FlightControl
-- Date Created: 24 Feb 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -12,7 +11,6 @@
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- 2. Observe that the ground vehicles are spread around the spawning area and are not stacked upon each other.
-- Note by ZERO (15/12/2020): the vehicles are spawned upon each other
-- Tests Gudauta

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@@ -2,7 +2,6 @@
-- Name: SPA-020 - Ground Ops - Randomize Templates in Random Zones without Waypoints
-- Author: FlightControl
-- Date Created: 24 Feb 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -2,7 +2,6 @@
-- Name: SPA-021 - Ground Ops - Scheduled Spawns Limited Keep Unit Names
-- Author: FlightControl
-- Date Created: 14 Mar 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -12,7 +11,7 @@
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned. (Number of units is 5 groups x 4 units in group = 20 that is a unit limits in :initLimit function in this implementation (:InitLimit( 20 , 10 )))
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe the unit names, they should have the name as defined within the ME.
@@ -22,7 +21,7 @@
Spawn_Vehicle_1 = SPAWN
:New( "Spawn Vehicle 1" )
:InitKeepUnitNames()
:InitLimit( 20 , 10 )
:InitLimit( 5, 10 )
:SpawnScheduled( 5, .5 )

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@@ -1,7 +1,6 @@
-- Name: SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
-- Author: FlightControl
-- Date Created: 18 Mar 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -12,7 +11,6 @@
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. When the vehicle spawned die, a new vehicle will be spawned

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@@ -2,7 +2,6 @@
-- Name: SPA-023 - Ground Ops - SpawnStart and SpawnStop
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -2,7 +2,6 @@
-- Name: SPA-024 - Ground Ops - Arrays
-- Author: FlightControl
-- Date Created: 19 Jul 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,7 +1,6 @@
-- Name: SPA-025 - Ground Ops - Spawn Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,7 +1,6 @@
-- Name: SPA-026 - Ground Ops - Spawn RandomizeTemplate Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -10,7 +9,6 @@
-- # Test cases:
--
-- 1. Observe that a random ground vehicle is spawned and his hidden.
-- 2. Observe that templates are hidden on MAP on Mission Editor
@@ -20,7 +18,9 @@
Templates = { "A", "B" }
Spawn_Vehicle_1 = SPAWN:New( "vehicle" )
Spawn_Vehicle_1 = SPAWN:New( "Vehicle" )
Spawn_Vehicle_1:InitRandomizeTemplate( Templates )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

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@@ -1,7 +1,6 @@
-- Name: SPA-027 - Ground Ops - Respawning After Destroy
-- Author: FlightControl
-- Date Created: 10 Dec 2017
-- Checked in 15 dez 2020 by ZERO
--
-- At Gudauta spawns ground vehicle, in a scheduled fashion.
-- There can only be a maximum of 2 grond vehicles alive.
@@ -10,7 +9,7 @@
--
-- Red is attacking the spawned blue vehicles.
-- Once blue is destroyed, a new blue needs to spawn.
-- Until all 10 blue vehicles (units) are spawned.
-- Until all 10 blue vehicles are spawned.
-- The position of blue is randomized in the zone.
-- Blue has ROE hold weapons.
--

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@@ -2,7 +2,6 @@
-- Name: SPA-120 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
-- Author: FlightControl
-- Date Created: 05 Feb 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,10 +1,6 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@@ -1,7 +1,7 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@@ -2,7 +2,6 @@
-- Name: SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
-- Author: FlightControl
-- Date Created: 05 Feb 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -2,7 +2,6 @@
-- Name: SPA-122 - Air Ops - OnLand test for Scheduled Spawns
-- Author: FlightControl
-- Date Created: 21 Mar 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -2,7 +2,6 @@
-- Name: SPA-123 - Air Ops - Repeat on Landing and InitCleanUp
-- Author: FlightControl
-- Date Created: 15 Sep 2018
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -14,12 +13,10 @@ do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50")
:InitLimit( 2, 0 )
Spawn_KA_50:InitLimit( 2, 10 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_KA_50:InitDelayOff()
Spawn_KA_50:InitCleanUp( 300 )
Spawn_KA_50:SpawnScheduled( 180, 0.2 )

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@@ -2,7 +2,6 @@
-- Name: SPA-140 - Spawn Client Slots
-- Author: FlightControl
-- Date Created: 30 Aug 2017
-- Checked in 15 dez 2020 by ZERO (doesn't work)
--
-- # Situation:
--