mirror of
https://github.com/FlightControl-Master/MOOSE_MISSIONS.git
synced 2025-08-15 10:37:46 +00:00
Updated Moose.lua
This commit is contained in:
@@ -1,16 +1,16 @@
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BlueAirbaseSet = SET_AIRBASE:New():FilterCoalitions("blue"):FilterStart()
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RedAirbaseSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
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RedAirbaseHelipadSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterCategories("helipad"):FilterStart()
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BlueAirbaseShipSet = SET_AIRBASE:New():FilterCoalitions("blue"):FilterCategories("ship"):FilterStart()
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BlueAirbaseSet:Flush()
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RedAirbaseSet:Flush()
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RedAirbaseHelipadSet:Flush()
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BlueAirbaseSet = SET_AIRBASE:New():FilterCoalitions("blue"):FilterStart()
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RedAirbaseSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
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RedAirbaseHelipadSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterCategories("helipad"):FilterStart()
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BlueAirbaseShipSet = SET_AIRBASE:New():FilterCoalitions("blue"):FilterCategories("ship"):FilterStart()
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BlueAirbaseSet:Flush()
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RedAirbaseSet:Flush()
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RedAirbaseHelipadSet:Flush()
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BlueAirbaseShipSet:Flush()
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@@ -1,34 +1,34 @@
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---
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-- Name: SET-102 - Test SET_GROUP object against ZONE
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-- Author: FlightControl
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-- Date Created: 31 Mar 2017
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--
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-- # Situation:
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--
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-- A ZONE has been defined, and the SET_GROUP object is checked against the zone.
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--
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-- # Test cases:
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--
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-- 1. Observe the zone perimeter, and place the SET_GROUP object in or out of the zone.
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-- 2. Observe the results of the functions.
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SetGroupObject = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("Group Object"):FilterStart()
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Zone = ZONE:New( "Zone" )
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SetGroupObject:ForEachGroupCompletelyInZone( Zone,
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function( GroupObject )
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GroupObject:E( { GroupObject:GetName(), "I am completely in Zone" } )
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end )
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SetGroupObject:ForEachGroupPartlyInZone( Zone,
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function( GroupObject )
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GroupObject:E( { GroupObject:GetName(), "I am partially in Zone" } )
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end )
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SetGroupObject:ForEachGroupNotInZone( Zone,
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function( GroupObject )
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GroupObject:E( { GroupObject:GetName(), "I am not in Zone" } )
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end )
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---
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-- Name: SET-102 - Test SET_GROUP object against ZONE
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-- Author: FlightControl
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-- Date Created: 31 Mar 2017
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--
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-- # Situation:
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--
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-- A ZONE has been defined, and the SET_GROUP object is checked against the zone.
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--
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-- # Test cases:
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--
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-- 1. Observe the zone perimeter, and place the SET_GROUP object in or out of the zone.
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-- 2. Observe the results of the functions.
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SetGroupObject = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("Group Object"):FilterStart()
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Zone = ZONE:New( "Zone" )
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SetGroupObject:ForEachGroupCompletelyInZone( Zone,
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function( GroupObject )
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GroupObject:E( { GroupObject:GetName(), "I am completely in Zone" } )
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end )
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SetGroupObject:ForEachGroupPartlyInZone( Zone,
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function( GroupObject )
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GroupObject:E( { GroupObject:GetName(), "I am partially in Zone" } )
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end )
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SetGroupObject:ForEachGroupNotInZone( Zone,
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function( GroupObject )
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GroupObject:E( { GroupObject:GetName(), "I am not in Zone" } )
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end )
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@@ -1,17 +1,17 @@
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---
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-- Name: SET-103 - Test SET_GROUP players added and deleted
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-- Author: FlightControl
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-- Date Created: 31 Mar 2017
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--
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-- # Situation:
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--
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-- Multiple groups of ground vehicles have been defined.
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-- There are collected in a SET_GROUP.
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-- A human player is jumping into the seat on one of these vehicles of the SET_GROUP.
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--
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-- # Test cases:
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--
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-- 1. Observe the player added and deleted from the SET_GROUP depending on the behaviour.
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SetGroupObject = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("Group Object"):FilterStart()
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---
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-- Name: SET-103 - Test SET_GROUP players added and deleted
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-- Author: FlightControl
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-- Date Created: 31 Mar 2017
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--
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-- # Situation:
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--
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-- Multiple groups of ground vehicles have been defined.
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-- There are collected in a SET_GROUP.
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-- A human player is jumping into the seat on one of these vehicles of the SET_GROUP.
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--
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-- # Test cases:
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--
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-- 1. Observe the player added and deleted from the SET_GROUP depending on the behaviour.
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SetGroupObject = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("Group Object"):FilterStart()
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@@ -1,3 +1,3 @@
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SetClient = SET_CLIENT:New():FilterCoalitions("blue"):FilterCategories("plane"):FilterCountries("USA"):FilterStart()
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SetClient = SET_CLIENT:New():FilterCoalitions("blue"):FilterCategories("plane"):FilterCountries("USA"):FilterStart()
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@@ -1,8 +1,8 @@
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-- The mission contains templates, which are late activated groups. Only the active groups should be included.
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-- It should count 3 groups in DCS.log.
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SetGroup = SET_GROUP:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterActive():FilterOnce()
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SetGroup:Flush()
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SetGroup:I( { Count = SetGroup:Count() } )
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MESSAGE:NewType( "There are " .. SetGroup:Count() .. " groups in the SetGroup.", MESSAGE.Type.Information ):ToAll()
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-- The mission contains templates, which are late activated groups. Only the active groups should be included.
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-- It should count 3 groups in DCS.log.
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SetGroup = SET_GROUP:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterActive():FilterOnce()
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SetGroup:Flush()
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SetGroup:I( { Count = SetGroup:Count() } )
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MESSAGE:NewType( "There are " .. SetGroup:Count() .. " groups in the SetGroup.", MESSAGE.Type.Information ):ToAll()
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@@ -1,8 +1,8 @@
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-- The mission contains templates, which are late activated groups. All groups should be included.
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-- It should count 7 groups in DCS.log.
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SetGroup = SET_GROUP:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterOnce()
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SetGroup:Flush()
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SetGroup:I( { Count = SetGroup:Count() } )
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MESSAGE:NewType( "There are " .. SetGroup:Count() .. " groups in the SetGroup.", MESSAGE.Type.Information ):ToAll()
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-- The mission contains templates, which are late activated groups. All groups should be included.
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-- It should count 7 groups in DCS.log.
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SetGroup = SET_GROUP:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterOnce()
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SetGroup:Flush()
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SetGroup:I( { Count = SetGroup:Count() } )
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MESSAGE:NewType( "There are " .. SetGroup:Count() .. " groups in the SetGroup.", MESSAGE.Type.Information ):ToAll()
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@@ -1,16 +1,16 @@
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SCHEDULER:New( nil,
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function()
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterOnce()
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SetUnit:Flush()
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SetUnit:I( { Count = SetUnit:Count() } )
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end, {}, 0, 30 )
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GroupPlanes = GROUP:FindByName( "Planes #001" )
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GroupPlanes:HandleEvent( EVENTS.EngineShutdown )
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function GroupPlanes:OnEventEngineShutdown( EventData )
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EventData.IniUnit:Destroy()
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SCHEDULER:New( nil,
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function()
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterOnce()
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SetUnit:Flush()
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SetUnit:I( { Count = SetUnit:Count() } )
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end, {}, 0, 30 )
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GroupPlanes = GROUP:FindByName( "Planes #001" )
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GroupPlanes:HandleEvent( EVENTS.EngineShutdown )
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function GroupPlanes:OnEventEngineShutdown( EventData )
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EventData.IniUnit:Destroy()
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end
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-- The mission contains templates, which are late activated groups. Only the active units should be included.
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-- It should count 24 units in DCS.log.
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterActive():FilterOnce()
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SetUnit:Flush()
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SetUnit:I( { Count = SetUnit:Count() } )
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MESSAGE:NewType( "There are " .. SetUnit:Count() .. " units in the SetUnit.", MESSAGE.Type.Information ):ToAll()
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-- The mission contains templates, which are late activated groups. Only the active units should be included.
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-- It should count 24 units in DCS.log.
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SetUnit = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterActive():FilterOnce()
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SetUnit:Flush()
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SetUnit:I( { Count = SetUnit:Count() } )
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MESSAGE:NewType( "There are " .. SetUnit:Count() .. " units in the SetUnit.", MESSAGE.Type.Information ):ToAll()
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