Updated Moose.lua

This commit is contained in:
funkyfranky
2022-10-11 19:30:16 +00:00
parent 192d4710a2
commit 9f91de26ca
982 changed files with 22665 additions and 22625 deletions

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@@ -1,43 +1,43 @@
-- Name: AIB-002 - Patrol AI.lua
-- Author: FlightControl
-- Date Created: 7 December 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area until fuel is empty and return to the home base.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
local PatrolZones = {}
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
PatrolZones[AIGroup] = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 )
PatrolZones[AIGroup]:ManageFuel( 0.2, 60 )
PatrolZones[AIGroup]:SetControllable( AIGroup )
PatrolZones[AIGroup]:__Start( 5 )
end
-- Name: AIB-002 - Patrol AI.lua
-- Author: FlightControl
-- Date Created: 7 December 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area until fuel is empty and return to the home base.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
local PatrolZones = {}
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
PatrolZones[AIGroup] = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 )
PatrolZones[AIGroup]:ManageFuel( 0.2, 60 )
PatrolZones[AIGroup]:SetControllable( AIGroup )
PatrolZones[AIGroup]:__Start( 5 )
end

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@@ -1,24 +1,24 @@
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
RU_AirbasesSet:Flush()
RU_AI_Balancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet )
US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" )
US_PlanesSpawn = SPAWN:New( "AI US" ):InitCleanUp( 20 )
US_AI_Balancer = AI_BALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
--RU_AI_Balancer:ReturnToHomeAirbase( 10000 )
--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Blue" )
--local PatrolZoneBlue = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
--local PatrolZoneB = AI_PATROL_ZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
--US_AI_Balancer:SetPatrolZone( PatrolZoneB )
--
--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Red" )
--local PatrolZoneRed = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
--local PatrolZoneR = AI_PATROL_ZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
--RU_AI_Balancer:SetPatrolZone( PatrolZoneR )
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
RU_AirbasesSet:Flush()
RU_AI_Balancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet )
US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" )
US_PlanesSpawn = SPAWN:New( "AI US" ):InitCleanUp( 20 )
US_AI_Balancer = AI_BALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
--RU_AI_Balancer:ReturnToHomeAirbase( 10000 )
--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Blue" )
--local PatrolZoneBlue = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
--local PatrolZoneB = AI_PATROL_ZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
--US_AI_Balancer:SetPatrolZone( PatrolZoneB )
--
--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Red" )
--local PatrolZoneRed = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
--local PatrolZoneR = AI_PATROL_ZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
--RU_AI_Balancer:SetPatrolZone( PatrolZoneR )

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@@ -1,47 +1,47 @@
-- Name: AIB-004 - Respawn Test when Destroyed.lua
-- Author: FlightControl
-- Date Created: 7 January 2017
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area.
--
-- The blue side has SAMs nearby.
-- Once the red AI takes off, the red AI is attacked by the blue SAMs.
-- Red AI should be killed and once that happens, a Respawn of the group should happen!
-- The Respawn happens through the InitCleanUp() API of SPAWN.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Monitor that once a red AI is destroyed, that it ReSpawns...
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:__Start( 5 )
end
-- Name: AIB-004 - Respawn Test when Destroyed.lua
-- Author: FlightControl
-- Date Created: 7 January 2017
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area.
--
-- The blue side has SAMs nearby.
-- Once the red AI takes off, the red AI is attacked by the blue SAMs.
-- Red AI should be killed and once that happens, a Respawn of the group should happen!
-- The Respawn happens through the InitCleanUp() API of SPAWN.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Monitor that once a red AI is destroyed, that it ReSpawns...
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:__Start( 5 )
end

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@@ -1,51 +1,51 @@
-- Name: AIB-005 - Patrol AI and Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area until fuel is empty and return to the home base.
-- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor.
-- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
-- 6. Ensure that you see the AI patrol in one of the two zones ...
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
-- Create the first polygon zone ...
PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
-- Create the second polygon zone ...
PatrolZoneGroup2 = GROUP:FindByName( "PatrolZone2" )
PatrolZone2 = ZONE_POLYGON:New( "PatrolZone2", PatrolZoneGroup2 )
-- Now, create an array of these zones ...
PatrolZoneArray = { PatrolZone1, PatrolZone2 }
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZoneArray[math.random( 1, 2 )], 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:Start()
end
-- Name: AIB-005 - Patrol AI and Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area until fuel is empty and return to the home base.
-- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor.
-- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
-- 6. Ensure that you see the AI patrol in one of the two zones ...
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
-- Create the first polygon zone ...
PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
-- Create the second polygon zone ...
PatrolZoneGroup2 = GROUP:FindByName( "PatrolZone2" )
PatrolZone2 = ZONE_POLYGON:New( "PatrolZone2", PatrolZoneGroup2 )
-- Now, create an array of these zones ...
PatrolZoneArray = { PatrolZone1, PatrolZone2 }
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZoneArray[math.random( 1, 2 )], 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:Start()
end

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@@ -1,43 +1,43 @@
-- Name: AIB-005 - Patrol AI and Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- You'll notice a lot of AI is being spawned, as there are a lot of slots...
-- If the SPAWN API :InitCleanUp( secs ) is NOT used, you'll notice that the planes block each other on the runway.
-- After a short period of time, nothing will move anymore...
-- The :InitCleanUp( seconds ) API of the SPAWN class ensure that any AI that is parked longer than the
-- specified amount of seconds, is respawned back at the parking position.
-- This frees up the other planes departing, and the airbase is in this way decluttered...
--
-- # Test cases:
--
-- 1. Observe the de-cluttering of planes at Krymsk.
-- 2. Play with the InitCleanUp API of the SPAWN class, extende the amount of seconds to find the optimal setting.
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
-- Create the first polygon zone ...
PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:__Start( 5 )
end
-- Name: AIB-005 - Patrol AI and Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- You'll notice a lot of AI is being spawned, as there are a lot of slots...
-- If the SPAWN API :InitCleanUp( secs ) is NOT used, you'll notice that the planes block each other on the runway.
-- After a short period of time, nothing will move anymore...
-- The :InitCleanUp( seconds ) API of the SPAWN class ensure that any AI that is parked longer than the
-- specified amount of seconds, is respawned back at the parking position.
-- This frees up the other planes departing, and the airbase is in this way decluttered...
--
-- # Test cases:
--
-- 1. Observe the de-cluttering of planes at Krymsk.
-- 2. Play with the InitCleanUp API of the SPAWN class, extende the amount of seconds to find the optimal setting.
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
-- Create the first polygon zone ...
PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:__Start( 5 )
end