Updated Moose.lua

This commit is contained in:
funkyfranky
2024-01-01 22:48:35 +00:00
parent d0ce19b779
commit 966a374f98
150 changed files with 6601 additions and 6601 deletions
@@ -1,50 +1,50 @@
---
-- Name: TAD-CGO-004 - Transport Test - Infantry and Slingload
-- Author: FlightControl
-- Date Created: 05 Apr 2018
--
-- # Situation:
--
-- This mission demonstrates the dynamic task dispatching for cargo Transport operations of a crate and infantry.
-- Slingload the concrete and board the infantry.
--
HQ = GROUP:FindByName( "HQ", "Bravo" )
CommandCenter = COMMANDCENTER
:New( HQ, "Lima" )
Mission = MISSION
:New( CommandCenter, "Operation SandStorm", "Tactical", "Transport Cargo", coalition.side.RED )
TransportGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "Transport" ):FilterStart()
TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
TaskDispatcher:SetDefaultDeployZone( ZONE:New( "Workplace" ) )
-- Now we add cargo into the battle scene.
local CrateStatic = STATIC:FindByName( "Tetrapod" )
-- CARGO_SLINGLOAD can be used to setup cargo as a crate or any other static cargo object.
-- We name this group "Important Concrete", and is of type "Workmaterials".
-- The cargoset "CargoSet" will embed all defined cargo of type Crates into its set.
local CrateCargo = CARGO_SLINGLOAD:New( CrateStatic, "Workmaterials", "Concrete", 1000, 25 )
-- Here we define the "cargo set", which is a collection of cargo objects.
-- The cargo set will be the input for the cargo transportation task.
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
local CargoSet = SET_CARGO:New():FilterTypes( "Workmaterials" ):FilterStart()
-- Now we add cargo into the battle scene.
local WorkerGroup = GROUP:FindByName( "Workers" )
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
-- We name this group "Workers", and is of type "Workmaterials".
-- The cargoset "CargoSet" will embed all defined cargo of type Workmaterials (prefix) into its set.
local WorkerCargoGroup = CARGO_GROUP:New( WorkerGroup, "Workmaterials", "Workers", 500 )
local WorkplaceTask = TaskDispatcher:AddTransportTask( "Transport Team", CargoSet, "Transport the workers and the equipment near the Workplace." )
---
-- Name: TAD-CGO-004 - Transport Test - Infantry and Slingload
-- Author: FlightControl
-- Date Created: 05 Apr 2018
--
-- # Situation:
--
-- This mission demonstrates the dynamic task dispatching for cargo Transport operations of a crate and infantry.
-- Slingload the concrete and board the infantry.
--
HQ = GROUP:FindByName( "HQ", "Bravo" )
CommandCenter = COMMANDCENTER
:New( HQ, "Lima" )
Mission = MISSION
:New( CommandCenter, "Operation SandStorm", "Tactical", "Transport Cargo", coalition.side.RED )
TransportGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "Transport" ):FilterStart()
TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
TaskDispatcher:SetDefaultDeployZone( ZONE:New( "Workplace" ) )
-- Now we add cargo into the battle scene.
local CrateStatic = STATIC:FindByName( "Tetrapod" )
-- CARGO_SLINGLOAD can be used to setup cargo as a crate or any other static cargo object.
-- We name this group "Important Concrete", and is of type "Workmaterials".
-- The cargoset "CargoSet" will embed all defined cargo of type Crates into its set.
local CrateCargo = CARGO_SLINGLOAD:New( CrateStatic, "Workmaterials", "Concrete", 1000, 25 )
-- Here we define the "cargo set", which is a collection of cargo objects.
-- The cargo set will be the input for the cargo transportation task.
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
local CargoSet = SET_CARGO:New():FilterTypes( "Workmaterials" ):FilterStart()
-- Now we add cargo into the battle scene.
local WorkerGroup = GROUP:FindByName( "Workers" )
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
-- We name this group "Workers", and is of type "Workmaterials".
-- The cargoset "CargoSet" will embed all defined cargo of type Workmaterials (prefix) into its set.
local WorkerCargoGroup = CARGO_GROUP:New( WorkerGroup, "Workmaterials", "Workers", 500 )
local WorkplaceTask = TaskDispatcher:AddTransportTask( "Transport Team", CargoSet, "Transport the workers and the equipment near the Workplace." )