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Updated Moose.lua
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---
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-- Name: TAD-CGO-002 - Transport Test - Crate
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-- Author: FlightControl
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-- Date Created: 04 Apr 2018
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--
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-- # Situation:
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--
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-- This mission demonstrates the dynamic task dispatching for cargo Transport operations of a crate.
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--
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HQ = GROUP:FindByName( "HQ", "Bravo" )
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CommandCenter = COMMANDCENTER
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:New( HQ, "Lima" )
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Mission = MISSION
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:New( CommandCenter, "Operation SandStorm", "Tactical", "Transport Cargo", coalition.side.RED )
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TransportGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "Transport" ):FilterStart()
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TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
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TaskDispatcher:SetDefaultDeployZone( ZONE:New( "Hangar" ) )
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-- Here we define the "cargo set", which is a collection of cargo objects.
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-- The cargo set will be the input for the cargo transportation task.
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-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
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local CargoSet = SET_CARGO:New():FilterTypes( "Crates" ):FilterStart()
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-- Now we add cargo into the battle scene.
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local CrateStatic = STATIC:FindByName( "Crate" )
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-- CARGO_CRATE can be used to setup cargo as a crate or any other static cargo object.
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-- We name this group "Important things", and is of type "Crates".
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-- The cargoset "CargoSet" will embed all defined cargo of type Crates into its set.
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local CrateCargo = CARGO_CRATE:New( CrateStatic, "Crates", "Important things", 1000, 25 )
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local WorkplaceTask = TaskDispatcher:AddTransportTask( "Transport Crates", CargoSet, "Transport the Crates near the Hangar." )
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---
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-- Name: TAD-CGO-002 - Transport Test - Crate
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-- Author: FlightControl
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-- Date Created: 04 Apr 2018
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--
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-- # Situation:
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--
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-- This mission demonstrates the dynamic task dispatching for cargo Transport operations of a crate.
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--
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HQ = GROUP:FindByName( "HQ", "Bravo" )
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CommandCenter = COMMANDCENTER
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:New( HQ, "Lima" )
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Mission = MISSION
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:New( CommandCenter, "Operation SandStorm", "Tactical", "Transport Cargo", coalition.side.RED )
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TransportGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "Transport" ):FilterStart()
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TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
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TaskDispatcher:SetDefaultDeployZone( ZONE:New( "Hangar" ) )
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-- Here we define the "cargo set", which is a collection of cargo objects.
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-- The cargo set will be the input for the cargo transportation task.
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-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
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local CargoSet = SET_CARGO:New():FilterTypes( "Crates" ):FilterStart()
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-- Now we add cargo into the battle scene.
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local CrateStatic = STATIC:FindByName( "Crate" )
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-- CARGO_CRATE can be used to setup cargo as a crate or any other static cargo object.
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-- We name this group "Important things", and is of type "Crates".
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-- The cargoset "CargoSet" will embed all defined cargo of type Crates into its set.
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local CrateCargo = CARGO_CRATE:New( CrateStatic, "Crates", "Important things", 1000, 25 )
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local WorkplaceTask = TaskDispatcher:AddTransportTask( "Transport Crates", CargoSet, "Transport the Crates near the Hangar." )
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