Updated Moose.lua

This commit is contained in:
funkyfranky
2024-01-01 22:48:35 +00:00
parent d0ce19b779
commit 966a374f98
150 changed files with 6601 additions and 6601 deletions
@@ -1,25 +1,25 @@
-- Name: SPA-027 - Ground Ops - Respawning After Destroy
-- Author: FlightControl
-- Date Created: 10 Dec 2017
--
-- At Gudauta spawns ground vehicle, in a scheduled fashion.
-- There can only be a maximum of 2 grond vehicles alive.
-- When a ground vehicle is destroyed, a new one needs to be spawned at a different location in the zone.
-- Until that one is also destroyed.
--
-- Red is attacking the spawned blue vehicles.
-- Once blue is destroyed, a new blue needs to spawn.
-- Until all 10 blue vehicles are spawned.
-- The position of blue is randomized in the zone.
-- Blue has ROE hold weapons.
--
BlueVehicleSpawn = SPAWN
:New( "Tank" )
:InitLimit( 2, 10 )
:InitRandomizePosition( true, 200, 50 )
:SpawnScheduled( 5, .5 )
-- Name: SPA-027 - Ground Ops - Respawning After Destroy
-- Author: FlightControl
-- Date Created: 10 Dec 2017
--
-- At Gudauta spawns ground vehicle, in a scheduled fashion.
-- There can only be a maximum of 2 grond vehicles alive.
-- When a ground vehicle is destroyed, a new one needs to be spawned at a different location in the zone.
-- Until that one is also destroyed.
--
-- Red is attacking the spawned blue vehicles.
-- Once blue is destroyed, a new blue needs to spawn.
-- Until all 10 blue vehicles are spawned.
-- The position of blue is randomized in the zone.
-- Blue has ROE hold weapons.
--
BlueVehicleSpawn = SPAWN
:New( "Tank" )
:InitLimit( 2, 10 )
:InitRandomizePosition( true, 200, 50 )
:SpawnScheduled( 5, .5 )