Updated Moose.lua

This commit is contained in:
funkyfranky
2024-01-01 22:48:35 +00:00
parent d0ce19b779
commit 966a374f98
150 changed files with 6601 additions and 6601 deletions
@@ -1,60 +1,60 @@
--- No Object Scheduling because of garbage collect and Object nillification.
--
-- ===
--
-- Author: FlightControl
-- Date Created: 12 Dec 2016
--
-- # Situation
-- Uses the Tracing functions from BASE within the DCS.log file. Check the DCS.log file for the results.
-- Create a new SCHEDULER object.
-- Check the DCS.log.
--
-- A Test object is created.
-- It is nillified directly after the Schedule has been planned.
-- There should be no schedule fired.
-- The Test object should be garbage collected!
--
-- THIS IS A VERY IMPORTANT TEST!
--
-- # Test cases:
--
-- 1. No schedule should be fired! The destructors of the Test object should be shown.
-- 2. Commend the nillification of the Test object in the source, and test again.
-- The schedule should now be fired and Hello World should be logged through the Test object.
--
-- # Status: STARTED - 12 Dec 2016
local TEST_BASE = {
ClassName = "TEST_BASE",
}
function TEST_BASE:New( Message )
self = BASE:Inherit( self, BASE:New() )
self.TestScheduler = SCHEDULER:New( self,
function( Object, Message )
Object:E( Message )
end, { Message }, 1
)
return self
end
do
local Test1 = TEST_BASE:New( "Hello World Test 1" )
Test1 = nil
BASE:E( Test1 )
end
local Test2 = TEST_BASE:New( "Hello World Test 2" )
BASE:E( Test2 )
local Test3 = TEST_BASE:New( "Hello World Test 3" )
Test3 = nil
BASE:E( Test3 )
collectgarbage()
BASE:E( "Collect Garbage executed." )
BASE:E( "You should only see a Hello Worlld message for Test 2!" )
--- No Object Scheduling because of garbage collect and Object nillification.
--
-- ===
--
-- Author: FlightControl
-- Date Created: 12 Dec 2016
--
-- # Situation
-- Uses the Tracing functions from BASE within the DCS.log file. Check the DCS.log file for the results.
-- Create a new SCHEDULER object.
-- Check the DCS.log.
--
-- A Test object is created.
-- It is nillified directly after the Schedule has been planned.
-- There should be no schedule fired.
-- The Test object should be garbage collected!
--
-- THIS IS A VERY IMPORTANT TEST!
--
-- # Test cases:
--
-- 1. No schedule should be fired! The destructors of the Test object should be shown.
-- 2. Commend the nillification of the Test object in the source, and test again.
-- The schedule should now be fired and Hello World should be logged through the Test object.
--
-- # Status: STARTED - 12 Dec 2016
local TEST_BASE = {
ClassName = "TEST_BASE",
}
function TEST_BASE:New( Message )
self = BASE:Inherit( self, BASE:New() )
self.TestScheduler = SCHEDULER:New( self,
function( Object, Message )
Object:E( Message )
end, { Message }, 1
)
return self
end
do
local Test1 = TEST_BASE:New( "Hello World Test 1" )
Test1 = nil
BASE:E( Test1 )
end
local Test2 = TEST_BASE:New( "Hello World Test 2" )
BASE:E( Test2 )
local Test3 = TEST_BASE:New( "Hello World Test 3" )
Test3 = nil
BASE:E( Test3 )
collectgarbage()
BASE:E( "Collect Garbage executed." )
BASE:E( "You should only see a Hello Worlld message for Test 2!" )
BASE:E( "Check if Test 1 and Test 3 are garbage collected!" )