mirror of
https://github.com/FlightControl-Master/MOOSE_MISSIONS.git
synced 2025-08-15 10:37:46 +00:00
Clean
This commit is contained in:
@@ -0,0 +1,107 @@
|
||||
---
|
||||
-- Name: EVT-105 - UNIT OnEventPlayerEnterUnit Example
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 15 Dec 2017
|
||||
--
|
||||
-- 2 planes and 2 tanks are located on and near the airport.
|
||||
-- The test is about checking if S_EVENT_PLAYER_ENTER_UNIT is correctly working in DCS single player and multi player.
|
||||
-- The test requires you to jump into the 2 planes and into the 2 tanks using CA.
|
||||
-- Please execute the following scenarios in Single and Multi-Player:
|
||||
--
|
||||
-- 1. Test in Single Player:
|
||||
--
|
||||
-- First we need to get the mission running... To do this, do the following actions:
|
||||
-- - At mission startup, once you get the slots, press the ESC key... The slot selection window will disappear.
|
||||
-- - Then press the ESC key again, and in the window, select the menu option "Select Slot".
|
||||
--
|
||||
-- Next, we select the 2 planes...
|
||||
-- - Select Plane 1 slot. Go to external view. Once you are in the SU-25T, an orange smoke and a message should appear.
|
||||
-- - Select Plane 2 slot. Go to external view. Once you are in the SU-25T, a red smoke and a message should appear.
|
||||
--
|
||||
-- Next, we select the 2 tanks... Select the MAP view using F10, and:
|
||||
-- - Select the Tank 1 unit using the arrow. And then press RALT-J which should jump you into Tank 1. Go to external view. Once you are in the Tank, a blue smoke and a message should appear.
|
||||
-- - Select the Tank 2 unit using the arrow. And then press RALT-J which should jump you into Tank 2. Go to external view. Once you are in the Tank, a green smoke and a message should appear.
|
||||
--
|
||||
--
|
||||
-- 2. Test in Multi Player:
|
||||
--
|
||||
-- Run the mission on a server, and connect to the mission with a client...
|
||||
--
|
||||
-- On the client machine, we select the 2 planes...
|
||||
-- - Select Plane 1 slot. Go to external view. Once you are in the SU-25T, an orange smoke and a message should appear.
|
||||
-- - Select Plane 2 slot. Go to external view. Once you are in the SU-25T, a red smoke and a message should appear.
|
||||
--
|
||||
-- On the client machine, we select the 2 tanks... Select the MAP view using F10, and:
|
||||
-- - Select the Tank 1 unit using the arrow. And then press RALT-J which should jump you into Tank 1. Go to external view. Once you are in the Tank, a blue smoke and a message should appear.
|
||||
-- - Select the Tank 2 unit using the arrow. And then press RALT-J which should jump you into Tank 2. Go to external view. Once you are in the Tank, a green smoke and a message should appear.
|
||||
--
|
||||
--
|
||||
-- If all of this is working correctly, then the fix is correctly patched!
|
||||
|
||||
|
||||
|
||||
-- Create a variable PlaneHuman that holds a reference to UNIT object (created by moose at the beginning of the mission) with the name "Plane x".
|
||||
Plane1 = CLIENT:FindByName( "Plane 1" )
|
||||
Plane2 = CLIENT:FindByName( "Plane 2" )
|
||||
|
||||
-- Subscribe to the event. The event occurs when a player enters a slot.
|
||||
Plane1:HandleEvent( EVENTS.PlayerEnterUnit )
|
||||
Plane2:HandleEvent( EVENTS.PlayerEnterUnit )
|
||||
|
||||
-- Because the Plane object is subscribed to the PlayerEnterUnit event, the following method will be automatically
|
||||
-- called when the event is happening!
|
||||
|
||||
--- @param self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function Plane1:OnEventPlayerEnterUnit( EventData )
|
||||
|
||||
-- Okay, the Human has entered the unit, now smoke at the x, z position.
|
||||
EventData.IniUnit:SmokeOrange()
|
||||
MESSAGE:NewType( "A human has entered Plane 1", MESSAGE.Type.Information ):ToAll()
|
||||
end
|
||||
|
||||
|
||||
--- @param self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function Plane2:OnEventPlayerEnterUnit( EventData )
|
||||
|
||||
-- Okay, the Human has entered the unit, now smoke at the x, z position.
|
||||
EventData.IniUnit:SmokeRed()
|
||||
MESSAGE:NewType( "A human has entered Plane 2", MESSAGE.Type.Information ):ToAll()
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Now for the ground units
|
||||
Tank1 = UNIT:FindByName( "Tank 1" )
|
||||
Tank2 = UNIT:FindByName( "Tank 2" )
|
||||
|
||||
-- Subscribe to the event. The event occurs when a player enters a slot.
|
||||
Tank1:HandleEvent( EVENTS.PlayerEnterUnit )
|
||||
Tank2:HandleEvent( EVENTS.PlayerEnterUnit )
|
||||
|
||||
|
||||
-- Because the Tank object is subscribed to the PlayerEnterUnit event, the following method will be automatically
|
||||
-- called when the event is happening!
|
||||
|
||||
--- @param self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function Tank1:OnEventPlayerEnterUnit( EventData )
|
||||
|
||||
-- Okay, the Human has entered the unit, now smoke at the x, z position.
|
||||
EventData.IniUnit:SmokeBlue()
|
||||
MESSAGE:NewType( "A human has entered Tank 1", MESSAGE.Type.Information ):ToAll()
|
||||
end
|
||||
|
||||
|
||||
--- @param self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function Tank2:OnEventPlayerEnterUnit( EventData )
|
||||
|
||||
-- Okay, the Human has entered the unit, now smoke at the x, z position.
|
||||
EventData.IniUnit:SmokeGreen()
|
||||
MESSAGE:NewType( "A human has entered Tank 2", MESSAGE.Type.Information ):ToAll()
|
||||
end
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,10 @@
|
||||
$dir = split-path -parent $MyInvocation.MyCommand.Definition
|
||||
cd $dir
|
||||
$file = Split-Path $dir -leaf
|
||||
|
||||
$dir
|
||||
$file
|
||||
|
||||
cd "_unpacked"
|
||||
. 7z a -r -y -tzip "..\$file.miz" *
|
||||
cd ..
|
||||
@@ -0,0 +1,7 @@
|
||||
$dir = split-path -parent $MyInvocation.MyCommand.Definition
|
||||
cd $dir
|
||||
$file = Split-Path $dir -leaf
|
||||
Remove-Item .\_unpacked -Force -Recurse
|
||||
md "_unpacked"
|
||||
cd "_unpacked"
|
||||
. 7z x -r -y "..\$file.miz" *
|
||||
Reference in New Issue
Block a user