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https://github.com/FlightControl-Master/MOOSE_MISSIONS.git
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Updated Moose.lua
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---
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-- Name: SPA-024 - Ground Ops - Arrays
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-- Author: FlightControl
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-- Date Created: 19 Jul 2017
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--
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-- # Situation:
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--
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-- At Gudauta spawn multiple ground vehicles, in an array.
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--
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-- # Test cases:
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--
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-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
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-- 2. The vehicles should spawn according the array parameters.
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-- Tests Gudauta
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-- -------------
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Spawn_Vehicle = SPAWN
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:New( "Spawn Vehicles" )
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:InitLimit( 12, 60 )
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:InitArray( 90, 10, 10, 10 )
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-- Tests Kutaisi
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-- -------------
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-- Tests the CleanUp functionality.
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-- Limited spawning of groups, scheduled every 10 seconds, who are engaging into combat. Some helicopters may crash land on the ground.
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-- Observe when helicopters land but are not dead and are out of the danger zone, that they get removed after a while (+/- 180 seconds) and ReSpawn.
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Spawn_Helicopter_Scheduled_CleanUp = SPAWN:New( "Spawn Helicopter Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):InitCleanUp( 60 ):SpawnScheduled( 10, 0 )
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Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):SpawnScheduled( 10, 0 )
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----------------------------------------------------------------------
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--SPA-124 - Air Ops - Scheduled Spawns with OnSpawnGroup() Escort Task
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----------------------------------------------------------------------
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--//////////////////////////////////
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--////////////Tankers and awacs v1
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--//////////////////////////////////
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--////////// By Targs35 /////////////
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--//////////////// from 62nd Air Wing, Brisbane server..
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--///////////////////////////////////
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------- With thanks to the guys at MOOSE and in particular Pikes, Nolove, Delta99 and Wingthor
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-- Funky Frank is the man..
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-----////////////////////////////////
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--/////////// Spawn Tanker and Escorts ///
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do
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local PointVec1 = POINT_VEC3:New( -100, 20, 80 ) -- This is a Vec3 class - defines the position of the escorts relative to the escorted group
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local PointVec2 = POINT_VEC3:New( -100, 20, 150 ) -- This is a Vec3 class - defines the position of the escorts relative to the escorted group
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--Create Spawn Groups, use the OnSpawnGroup() function to spawn two escorts and task them
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local Tanker_Texaco = SPAWN
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:New("Tanker_Texaco_Droge")
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:InitLimit( 1, 2 ) -- group with one unit, spawn 1 *alive* units max
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:InitCleanUp( 240 )
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:OnSpawnGroup(function (tanker) -- tanker contains the GROUP object when the tanker spawns
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local Escort_Texaco_1 = SPAWN
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:New("Escort_Texaco_F14 001")
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:InitLimit( 1, 2 )
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:InitCleanUp( 240 )
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:OnSpawnGroup(function (spawndgroup) -- spawndgrp contains the GROUP object when the escort spawns
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local FollowDCSTask1 = spawndgroup:TaskFollow( tanker, PointVec1 ) -- create task
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spawndgroup:SetTask( FollowDCSTask1, 1 ) -- push task on the GROUP
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end
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)
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:SpawnScheduled( 60, 0.5 )
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local Escort_Texaco_2 = SPAWN
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:New("Escort_Texaco_F14 002")
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:InitLimit( 1, 2 )
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:InitCleanUp( 240 )
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:OnSpawnGroup(function (spawndgroup) -- spawndgrp contains the GROUP object when the escort spawns
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local FollowDCSTask2 = spawndgroup:TaskFollow( tanker, PointVec2 )
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spawndgroup:SetTask( FollowDCSTask2, 1 )
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end
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)
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:SpawnScheduled( 60, 0.5 )
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end
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)
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:SpawnScheduled( 60, 0.5 )
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end
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-- Name: SPA-131 - Air Ops - SpawnAtAirbase
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-- Author: FlightControl
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-- Date Created: 14 Sep 2017
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--
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Spawn_Plane = SPAWN:New( "Plane" )
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Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Cold )
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Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Hot )
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Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Runway )
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-- Name: SPA-131 - Air Ops - SpawnAtAirbase
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-- Author: FlightControl
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-- Date Created: 14 Sep 2017
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--
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Spawn_Plane = SPAWN:New( "Plane" )
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Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Cold )
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Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Hot )
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Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Runway )
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---
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-- Name: SPA-350 - Spawn at Vec3 position RandomzePosition
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-- Author: FlightControl
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-- Date Created: 14 Mar 2017
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--
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-- # Situation:
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--
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-- Ground troops, Airplanes, Helicopters and Ships are spawning from Vec3 points.
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-- The API InitRandomizePosition is tested here, ensure that groups are replaced within a 900 to 1000 zone band at random positions.
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--
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-- # Test cases:
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--
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-- 1. Observe the random positioning of the groups. There should be no scattering of units.
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--
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local Iterations = 10
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local Iteration = 1
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GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
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GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
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AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
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HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
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ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
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HeightLimit = 500
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SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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--- Spawns these groups slowly.
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SCHEDULER:New( nil,
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function( Interation, Iterations )
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do
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-- Spawn Ground
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local ZoneName = GroundZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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do
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-- Spawn Ground Randomize
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local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnRandomizeGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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do
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-- Spawn Airplanes
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local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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do
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-- Spawn Helicopters
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local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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do
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-- Spawn Ships
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local ZoneName = ShipZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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end, {}, 0, 15, 0.5
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)
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