mirror of
https://github.com/FlightControl-Master/MOOSE_MISSIONS.git
synced 2026-08-27 15:37:03 +00:00
Next step of folder restructure
This commit is contained in:
+40
@@ -0,0 +1,40 @@
|
||||
---
|
||||
-- Name: DES-010 - Designation of AREAS - Threat Level Prioritization
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 24 Apr 2017
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- Demonstrates the designation of units, which are grouped in AREAs.
|
||||
--
|
||||
-- A Set of Recce are detecting a large group of units.
|
||||
-- This test is about the prioritization. First the SAMs should be designated, then the rest.
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
-- - Check if the SAMs are designated first.
|
||||
|
||||
|
||||
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
|
||||
|
||||
HQ = GROUP:FindByName( "HQ" )
|
||||
|
||||
CC = COMMANDCENTER:New( HQ, "HQ" )
|
||||
|
||||
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
|
||||
RecceDetection = DETECTION_AREAS:New( RecceSetGroup, 1000 )
|
||||
|
||||
-- Create a Attack Set, which contains the human player client slots and CA vehicles.
|
||||
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
|
||||
|
||||
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
|
||||
|
||||
-- This sets the threat level prioritization on
|
||||
RecceDesignation:SetThreatLevelPrioritization( true )
|
||||
|
||||
-- Set the possible laser codes.
|
||||
RecceDesignation:SetLaserCodes({1113,1131,1256})
|
||||
|
||||
-- Start the detection process in 5 seconds.
|
||||
RecceDesignation:__Detect( -5 )
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
---
|
||||
-- Name: DES-020 - Designation of AREAS - Status Menu Flash Activate
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 24 Apr 2017
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- Demonstrates the designation of units, which are grouped in AREAs.
|
||||
--
|
||||
-- A Set of Recce are detecting a large group of units.
|
||||
-- This test is about the prioritization. First the SAMs should be designated, then the rest.
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
-- - Check if the SAMs are designated first.
|
||||
|
||||
|
||||
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
|
||||
|
||||
HQ = GROUP:FindByName( "HQ" )
|
||||
|
||||
CC = COMMANDCENTER:New( HQ, "HQ" )
|
||||
|
||||
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
|
||||
RecceDetection = DETECTION_AREAS:New( RecceSetGroup, 1000 )
|
||||
|
||||
-- Create a Attack Set, which contains the human player client slots and CA vehicles.
|
||||
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
|
||||
|
||||
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
|
||||
|
||||
-- This sets the current status menu flashing on
|
||||
RecceDesignation:SetFlashStatusMenu( true )
|
||||
|
||||
-- Set the possible laser codes.
|
||||
RecceDesignation:SetLaserCodes({1113,1131,1256})
|
||||
|
||||
-- Start the detection process in 5 seconds.
|
||||
RecceDesignation:__Detect( -5 )
|
||||
|
||||
Reference in New Issue
Block a user