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https://github.com/FlightControl-Master/MOOSE_MISSIONS.git
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Updated Moose.lua
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@@ -1,47 +1,47 @@
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---
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-- Name: SPA-130 - Uncontrolled Spawning
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-- Author: FlightControl
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-- Date Created: 04 Feb 2017
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--
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-- # Situation:
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--
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-- A plane will be spawned Uncontrolled and later one will be spawned Controlled.
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-- Only the Controlled plane will move, the other will remain idle at the parking spot.
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--
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-- # Test cases:
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--
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-- 1. Observe the spawning of the UnControlled Plane.
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-- 2. Observe the spawning of the Controlled Plane.
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-- Create the SPAWN object looking for the group (template) "Plane".
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SpawnPlane = SPAWN:New( "Plane" )
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-- Set the spawn mode to UnControlled.
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SpawnPlane:InitUnControlled( true )
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-- Spawn the UnControlled Group
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UnControlledPlane = SpawnPlane:Spawn()
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-- Set the spawn mode back to Controlled.
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SpawnPlane:InitUnControlled( false )
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ControlledPlane = SpawnPlane:Spawn()
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-- Now, let's create a menu option at a player slot plane...
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-- We can only create the menu option if the player has joined the slot ...
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PlayerPlane = CLIENT:FindByName( "PlayerPlane", "Select Menu item to activate UnControlled plane" )
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PlayerPlane:Alive(
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function( Client, SpawnPlane )
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--- @param Functional.Spawn#SPAWN SpawnPlane
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local function ActivatePlane( SpawnPlane )
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SpawnPlane:InitUnControlled( false )
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SpawnPlane:ReSpawn( 1 )
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end
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local Menu = MENU_CLIENT_COMMAND:New( Client, "Select to activate UnControlled plane", nil, ActivatePlane, SpawnPlane )
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end
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, SpawnPlane
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---
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-- Name: SPA-130 - Uncontrolled Spawning
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-- Author: FlightControl
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-- Date Created: 04 Feb 2017
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--
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-- # Situation:
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--
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-- A plane will be spawned Uncontrolled and later one will be spawned Controlled.
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-- Only the Controlled plane will move, the other will remain idle at the parking spot.
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--
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-- # Test cases:
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--
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-- 1. Observe the spawning of the UnControlled Plane.
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-- 2. Observe the spawning of the Controlled Plane.
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-- Create the SPAWN object looking for the group (template) "Plane".
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SpawnPlane = SPAWN:New( "Plane" )
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-- Set the spawn mode to UnControlled.
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SpawnPlane:InitUnControlled( true )
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-- Spawn the UnControlled Group
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UnControlledPlane = SpawnPlane:Spawn()
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-- Set the spawn mode back to Controlled.
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SpawnPlane:InitUnControlled( false )
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ControlledPlane = SpawnPlane:Spawn()
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-- Now, let's create a menu option at a player slot plane...
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-- We can only create the menu option if the player has joined the slot ...
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PlayerPlane = CLIENT:FindByName( "PlayerPlane", "Select Menu item to activate UnControlled plane" )
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PlayerPlane:Alive(
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function( Client, SpawnPlane )
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--- @param Functional.Spawn#SPAWN SpawnPlane
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local function ActivatePlane( SpawnPlane )
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SpawnPlane:InitUnControlled( false )
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SpawnPlane:ReSpawn( 1 )
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end
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local Menu = MENU_CLIENT_COMMAND:New( Client, "Select to activate UnControlled plane", nil, ActivatePlane, SpawnPlane )
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end
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, SpawnPlane
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)
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