Files
MOOSE_DOCS/Documentation/Ops.PlayerTask.html
T
2026-02-06 11:40:14 +00:00

31189 lines
1.0 MiB
Plaintext

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-97385487-1"></script>
<script>window.dataLayer = window.dataLayer || [];function gtag(){dataLayer.push(arguments);}gtag('js', new Date());gtag('config', 'UA-97385487-1');</script>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.0.13/css/all.css" integrity="sha384-DNOHZ68U8hZfKXOrtjWvjxusGo9WQnrNx2sqG0tfsghAvtVlRW3tvkXWZh58N9jp" crossorigin="anonymous">
<link rel="stylesheet" href="https://www.w3schools.com/lib/w3-theme-indigo.css">
<link rel="stylesheet" href="../Highlight/styles/github.css">
<script src="../Highlight/highlight.pack.js"></script>
<script>hljs.initHighlightingOnLoad();</script>
<link rel="stylesheet" href="w3.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<style>
.picturebox {
height:100px;
}
</style>
</head>
<body onload="myLoadFunction()" >
<div id="myHeader" class="w3-container sticky w3-border-white w3-bottombar" style="background-image:url('../Images/MOOSE.JPG');">
<h1>
<i class="fa fa-bars w3-text-white fa-2x" onclick="w3_open()"></i>
</h1>
</div>
<div id="main">
<nav class="w3-sidenav w3-theme-l5 w3-animate-left" style="display:none">
<a href="javascript:void(0)"
onclick="w3_close()"
class="w3-closenav w3-large">Close &times;</a>
<div class="w3-row">
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Combat_Air_Patrol.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A_Cap.html">AI.AI_A2A_Cap</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of Combat Air Patrol (CAP) for airplanes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Air_Dispatching.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A_Dispatcher.html">AI.AI_A2A_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Ground_Control_Intercept.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A_Gci.html">AI.AI_A2A_Gci</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of Ground Controlled Interception (GCI) for airplanes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_Patrolling.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A_Patrol.html">AI.AI_A2A_Patrol</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of air patrol of airplanes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_BAI.html">AI.AI_A2G_BAI</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of air to ground BAI engagement for airplanes and helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_CAS.html">AI.AI_A2G_CAS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of air to ground engagement for airplanes and helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Dispatching.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_SEAD.html">AI.AI_A2G_SEAD</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of air to ground SEAD engagement for airplanes and helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air.html">AI.AI_Air</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of AI air operations.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Dispatching.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Dispatcher.html">AI.AI_Air_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated AIR defense system with reconnaissance units, coordinating SEAD, BAI and CAP operations.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Engage.html">AI.AI_Air_Engage</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of air to ground engagement for airplanes and helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Patrol.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Patrol.html">AI.AI_Air_Patrol</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Squadron.html">AI.AI_Air_Squadron</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models squadrons for airplanes and helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Battlefield_Air_Interdiction.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_BAI.html">AI.AI_BAI</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Peform Battlefield Area Interdiction (BAI) within an engagement zone.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Balancing.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Balancer.html">AI.AI_Balancer</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Combat_Air_Patrol.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_CAP.html">AI.AI_CAP</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Perform Combat Air Patrolling (CAP) for airplanes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Close_Air_Support.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_CAS.html">AI.AI_CAS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Perform Close Air Support (CAS) near friendlies.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Cargo.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo.html">AI.AI_Cargo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatching_For_APC.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_APC.html">AI.AI_Cargo_APC</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of cargo using ground vehicles.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatching_For_Airplanes.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Airplane.html">AI.AI_Cargo_Airplane</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of cargo using airplanes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatcher.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Dispatcher.html">AI.AI_Cargo_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatching_For_APC.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Dispatcher_APC.html">AI.AI_Cargo_Dispatcher_APC</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo using APCs.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatching_For_Airplanes.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Dispatcher_Airplane.html">AI.AI_Cargo_Dispatcher_Airplane</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo using Planes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatching_For_Helicopters.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Dispatcher_Helicopter.html">AI.AI_Cargo_Dispatcher_Helicopter</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo using Helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatcher.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Dispatcher_Ship.html">AI.AI_Cargo_Dispatcher_Ship</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo using Ships.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatching_For_Helicopters.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Helicopter.html">AI.AI_Cargo_Helicopter</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of cargo using helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Cargo_Dispatcher.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Ship.html">AI.AI_Cargo_Ship</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Escorting.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Escort.html">AI.AI_Escort</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Taking the lead of AI escorting your flight or of other AI.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Escort_Dispatcher.html">AI.AI_Escort_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the automatic assignment of AI escorts to player flights.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Escort_Dispatcher_Request.html">AI.AI_Escort_Dispatcher_Request</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the assignment of AI escorts to player flights upon request using the radio menu.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Escorting.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Escort_Request.html">AI.AI_Escort_Request</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Taking the lead of AI escorting your flight or of other AI, upon request using the menu.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Large_Formations.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Formation.html">AI.AI_Formation</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Build large airborne formations of aircraft.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_Patrolling.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Patrol.html">AI.AI_Patrol</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Perform Air Patrolling for airplanes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on UNITs.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Assign.html">Actions.Act_Assign</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>(SP) (MP) (FSM) Accept or reject process for player (task) assignments.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Assist.html">Actions.Act_Assist</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Route.html">Actions.Act_Route</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Cargo.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.Cargo.html">Cargo.Cargo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of CARGO logistics, that can be transported from and to transportation carriers.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Cargo_Crates.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoCrate.html">Cargo.CargoCrate</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a STATIC object.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Cargo_Groups.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoGroup.html">Cargo.CargoGroup</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of grouped cargo logistics, which are based on a GROUP object.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Cargo_Slingload.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoSlingload.html">Cargo.CargoSlingload</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a STATIC object.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Cargo_Units.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoUnit.html">Cargo.CargoUnit</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a UNIT object.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/CORE_Astar.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Astar.html">Core.Astar</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - A* Pathfinding.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Base.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Base.html">Core.Base</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - The base class within the framework.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Radio.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Beacon.html">Core.Beacon</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - TACAN and other beacons.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Menu.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.ClientMenu.html">Core.ClientMenu</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Client Menu Management.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Define any or all conditions to be evaluated.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Database.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Database.html">Core.Database</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Manages several databases containing templates, mission objects, and mission information.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Event.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Event.html">Core.Event</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Models DCS event dispatching using a publish-subscribe model.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Finite_State_Machine.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Fsm.html">Core.Fsm</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Goal.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Goal.html">Core.Goal</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Models the process to achieve goal(s).</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE_Core.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.MarkerOps_Base.html">Core.MarkerOps_Base</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Tap into markers added to the F10 map by users.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Menu.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Menu.html">Core.Menu</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Manage hierarchical menu structures and commands for players within a mission.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Message.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Message.html">Core.Message</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Informs the players using messages during a simulation.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/CORE_Pathline.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Pathline.html">Core.Pathline</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Path from A to B.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Coordinate.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Point.html">Core.Point</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Report.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Report.html">Core.Report</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Provides a handy means to create messages and reports.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Schedule_Dispatcher.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.ScheduleDispatcher.html">Core.ScheduleDispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<ul>
<li><strong>Core</strong> - SCHEDULEDISPATCHER dispatches the different schedules.</li>
</ul>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Scheduler.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Scheduler.html">Core.Scheduler</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Prepares and handles the execution of functions over scheduled time (intervals).</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Sets.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Set.html">Core.Set</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Define collections of objects to perform bulk actions and logically group objects.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Settings.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Settings.html">Core.Settings</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Manages various settings for missions, providing a menu for players to tweak settings in running missions.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Spawn.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Spawn.html">Core.Spawn</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Spawn dynamically new groups of units in running missions.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Spawnstatic.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.SpawnStatic.html">Core.SpawnStatic</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Spawn statics.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Spot.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Spot.html">Core.Spot</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Management of spotting logistics, that can be activated and deactivated upon command.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.TextAndSound.html">Core.TextAndSound</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - A Moose GetText system.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Scheduler.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Timer.html">Core.Timer</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Timer scheduler.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Userflag.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.UserFlag.html">Core.UserFlag</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Manage user flags to interact with the mission editor trigger system and server side scripts.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/CORE_Vector.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Vector.html">Core.Vector</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>CORE</strong> - Vector algebra.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Velocity.html">Core.Velocity</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Models a velocity or speed, which can be expressed in various formats according the settings.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Zones.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Zone.html">Core.Zone</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Define zones within your mission of various forms, with various capabilities.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Zone_Detection.html">Core.Zone_Detection</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - The ZONE_DETECTION class, defined by a zone name, a detection object and a radius.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="DCS.html">DCS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>DCS API</strong> Prototypes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.AICSAR.html">Functional.AICSAR</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - AI CSAR system.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Air_Traffic_Control_Ground_Operations.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ATC_Ground.html">Functional.ATC_Ground</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Monitor airbase traffic and regulate speed while taxiing.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Artillery.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.AmmoTruck.html">Functional.AmmoTruck</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> -- Send a truck to supply artillery groups.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Artillery.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Artillery.html">Functional.Artillery</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Control artillery units.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Designation.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Autolase.html">Functional.Autolase</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Autolase targets in the field.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/CleanUp_Airbases.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.CleanUp.html">Functional.CleanUp</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/clientwatch.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ClientWatch.html">Functional.ClientWatch</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Manage and track client slots easily to add your own client-based menus and modules to.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Designation.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Designate.html">Functional.Designate</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Management of target <strong>Designation</strong>.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Detection.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Detection.html">Functional.Detection</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Models the detection of enemy units by FACs or RECCEs and group them according various methods.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.DetectionZones.html">Functional.DetectionZones</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Captures the class DETECTION_ZONES.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Escorting.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Escort.html">Functional.Escort</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Taking the lead of AI escorting your flight.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Large_Formations.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.FORMATION.html">Functional.FORMATION</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Build large airborne formations of aircraft.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Functional_FOX.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Fox.html">Functional.Fox</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Yet Another Missile Trainer.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Functional.Mantis.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Mantis.html">Functional.Mantis</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Missile_Trainer.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.MissileTrainer.html">Functional.MissileTrainer</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Train missile defence and deflection.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Movement.html">Functional.Movement</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Limit the movement of simulaneous moving ground vehicles.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Pseudo_ATC.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.PseudoATC.html">Functional.PseudoATC</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Basic ATC.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/RAT.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.RAT.html">Functional.RAT</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Create random air traffic in your missions.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Range.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Range.html">Functional.Range</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Range Practice.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Scoring.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Scoring.html">Functional.Scoring</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Administer the scoring of player achievements, file and log the scoring events for use at websites.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/SEAD.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Sead.html">Functional.Sead</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Make SAM sites evasive and execute defensive behaviour when being fired upon.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Functional.Shorad.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Shorad.html">Functional.Shorad</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Short Range Air Defense System.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Functional.Stratego.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Stratego.html">Functional.Stratego</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Stratego.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Suppression.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Suppression.html">Functional.Suppression</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Suppress fire of ground units when they get hit.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Functional.Tiresias.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Tiresias.html">Functional.Tiresias</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Warehouse.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Warehouse.html">Functional.Warehouse</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Simulation of logistic operations.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Capture_Zones.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ZoneCaptureCoalition.html">Functional.ZoneCaptureCoalition</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Models the process to zone guarding and capturing.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ZoneGoal.html">Functional.ZoneGoal</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Base class that models processes to achieve goals involving a Zone.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ZoneGoalCargo.html">Functional.ZoneGoalCargo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Base class that models processes to achieve goals involving a Zone and Cargo.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ZoneGoalCoalition.html">Functional.ZoneGoalCoalition</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional (WIP)</strong> - Base class modeling processes to achieve goals involving coalition zones.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Navigation.Beacons.html">Navigation.Beacons</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>NAVIGATION</strong> - Beacons of the map/theatre.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Navigation.Point.html">Navigation.Point</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>NAVIGATION</strong> - Navigation Airspace Points, Fixes and Aids.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Navigation.Radios.html">Navigation.Radios</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>NAVIGATION</strong> - Airbase radios.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Navigation.Towns.html">Navigation.Towns</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>NAVIGATION</strong> - Towns of the map/theatre.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_FlightControl.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="OPS.FlightControl.html">OPS.FlightControl</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>OPS</strong> - Air Traffic Control for AI and human players.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_ATIS.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.ATIS.html">Ops.ATIS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_AWACS.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.AWACS.html">Ops.AWACS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - MOOSE AI AWACS Operations using text-to-speech.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Ops_Airboss.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Airboss.html">Ops.Airboss</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_AirWing.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Airwing.html">Ops.Airwing</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Airwing Warehouse.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_ArmyGroup.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.ArmyGroup.html">Ops.ArmyGroup</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Enhanced Ground Group.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Auftrag.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Auftrag.html">Ops.Auftrag</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Brigade_.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Brigade.html">Ops.Brigade</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Brigade Warehouse.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_CSAR.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.CSAR.html">Ops.CSAR</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Combat Search and Rescue.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_CTLD.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.CTLD.html">Ops.CTLD</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Combat Troops &amp; Logistics Department.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Chief.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Chief.html">Ops.Chief</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Chief of Staff.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Cohort.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Cohort.html">Ops.Cohort</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Cohort encompassed all characteristics of SQUADRONs, PLATOONs and FLOTILLAs.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Commander.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Commander.html">Ops.Commander</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Commander of Airwings, Brigades and Fleets.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Dispatching.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.EasyAG.html">Ops.EasyAG</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Create your A2G Defenses.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Combat_Air_Patrol.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.EasyGCICAP.html">Ops.EasyGCICAP</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Create your A2A Defenses.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Fleet.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Fleet.html">Ops.Fleet</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Fleet Warehouse.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_FlightGroup.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.FlightGroup.html">Ops.FlightGroup</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Enhanced Airborne Group.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Flotilla.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Flotilla.html">Ops.Flotilla</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Flotilla is a small naval group belonging to a fleet.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Intel.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Intel.html">Ops.Intel</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Office of Military Intelligence.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Legion.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Legion.html">Ops.Legion</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Legion Warehouse.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_NavyGroup.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.NavyGroup.html">Ops.NavyGroup</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Enhanced Naval Group.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Operation.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Operation.html">Ops.Operation</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Operation with multiple phases.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_OpsGroup.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.OpsGroup.html">Ops.OpsGroup</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Generic group enhancement.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_OpsTransport.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.OpsTransport.html">Ops.OpsTransport</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Transport assignment for OPS groups and storage.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_OpsZone.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.OpsZone.html">Ops.OpsZone</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Strategic Zone.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Platoon.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Platoon.html">Ops.Platoon</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Brigade Platoon.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Ops_PlayerRecce.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.PlayerRecce.html">Ops.PlayerRecce</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Allow a player in a helo like the Gazelle, KA-50 to recon and lase ground targets.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_PlayerTask.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.PlayerTask.html">Ops.PlayerTask</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - PlayerTask (mission) for Players.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Ops_RecoveryTanker.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.RecoveryTanker.html">Ops.RecoveryTanker</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Recovery tanker for carrier operations.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Ops_RescueHelo.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.RescueHelo.html">Ops.RescueHelo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Rescue helicopter for carrier operations.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Squadron.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Squadron.html">Ops.Squadron</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Airwing Squadron.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/OPS_Target.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Target.html">Ops.Target</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Target.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Shapes.CUBE.html">Shapes.CUBE</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<h3>Author: <strong>nielsvaes/coconutcockpit</strong></h3>
<hr/>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Shapes.LINE.html">Shapes.LINE</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<h3>Author: <strong>nielsvaes/coconutcockpit</strong></h3>
<hr/>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Shapes.OVAL.html">Shapes.OVAL</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<h3>Author: <strong>nielsvaes/coconutcockpit</strong></h3>
<hr/>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Shapes.POLYGON.html">Shapes.POLYGON</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<h3>Author: <strong>nielsvaes/coconutcockpit</strong></h3>
<hr/>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/CORE_Pathline.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Shapes.SHAPE_BASE.html">Shapes.SHAPE_BASE</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Shapes</strong> - Class that serves as the base shapes drawn in the Mission Editor</p>
<h3>Author: <strong>nielsvaes/coconutcockpit</strong></h3>
<hr/>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Shapes.TRIANGLE.html">Shapes.TRIANGLE</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>TRIANGLE class with properties and methods for handling triangles.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Radio.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Sound.Radio.html">Sound.Radio</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Sound</strong> - Radio transmissions.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Radio.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Sound.RadioQueue.html">Sound.RadioQueue</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Sound</strong> - Queues Radio Transmissions.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Radio.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Sound.RadioSpeech.html">Sound.RadioSpeech</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Makes the radio talk.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Sound_MSRS.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Sound.SRS.html">Sound.SRS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Sound</strong> - Simple Radio Standalone (SRS) Integration and Text-to-Speech.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Sound_SoundOutput.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Sound.SoundOutput.html">Sound.SoundOutput</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Sound</strong> - Sound output classes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Usersound.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Sound.UserSound.html">Sound.UserSound</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Sound</strong> - Manage user sound.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Task_Command_Center.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.CommandCenter.html">Tasking.CommandCenter</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - A command center governs multiple missions, and takes care of the reporting and communications.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Task_Detection_Manager.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.DetectionManager.html">Tasking.DetectionManager</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - This module contains the DETECTION_MANAGER class and derived classes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Task_Mission.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Mission.html">Tasking.Mission</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - A mission models a goal to be achieved through the execution and completion of tasks by human players.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task.html">Tasking.Task</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - A task object governs the main engine to administer human taskings.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.TaskInfo.html">Tasking.TaskInfo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Controls the information of a Task.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_A2A.html">Tasking.Task_A2A</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - The TASK_A2A models tasks for players in Air to Air engagements.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Task_A2A_Dispatcher.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_A2A_Dispatcher.html">Tasking.Task_A2A_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_A2G.html">Tasking.Task_A2G</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - The TASK_A2G models tasks for players in Air to Ground engagements.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Task_A2G_Dispatcher.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_A2G_Dispatcher.html">Tasking.Task_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_CARGO.html">Tasking.Task_CARGO</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Base class to model tasks for players to transport cargo.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_Capture_Dispatcher.html">Tasking.Task_Capture_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Creates and manages player TASK_ZONE_CAPTURE tasks.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_Capture_Zone.html">Tasking.Task_Capture_Zone</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - The TASK_Protect models tasks for players to protect or capture specific zones.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Task_Cargo_CSAR.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_Cargo_CSAR.html">Tasking.Task_Cargo_CSAR</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Orchestrates the task for players to execute CSAR for downed pilots.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Task_Cargo_Dispatcher.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_Cargo_Dispatcher.html">Tasking.Task_Cargo_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Creates and manages player TASK_CARGO tasks.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Task_Cargo_Transport.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_Cargo_Transport.html">Tasking.Task_Cargo_Transport</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Models tasks for players to transport cargo.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_Manager.html">Tasking.Task_Manager</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - This module contains the TASK_MANAGER class and derived classes.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Enums.html">Utilities.Enums</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utilities</strong> Enumerators.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.FiFo.html">Utilities.FiFo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p> <strong>UTILS</strong> - Classic FiFo Stack.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Utils_Profiler.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Profiler.html">Utilities.Profiler</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utils</strong> - Lua Profiler.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utilities</strong> - Socket.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Utils.html">Utilities.Utils</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utilities</strong> - Derived utilities taken from the MIST framework, added helpers from the MOOSE community.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Airbase.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Airbase.html">Wrapper.Airbase</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - AIRBASE is a wrapper class to handle the DCS Airbase objects.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Client.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Client.html">Wrapper.Client</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - CLIENT wraps DCS Unit objects acting as a <strong>Client</strong> or <strong>Player</strong> within a mission.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Controllable.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Controllable.html">Wrapper.Controllable</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Storage.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.DynamicCargo.html">Wrapper.DynamicCargo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - Dynamic Cargo create from the F8 menu.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Group.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Group.html">Wrapper.Group</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - GROUP wraps the DCS Class Group objects.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Identifiable.html">Wrapper.Identifiable</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE_Core.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Marker.html">Wrapper.Marker</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - Markers On the F10 map.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Utils_Profiler.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Net.html">Wrapper.Net</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - DCS net functions.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Object.html">Wrapper.Object</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - OBJECT wraps the DCS Object derived objects.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Positionable.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Positionable.html">Wrapper.Positionable</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - POSITIONABLE wraps DCS classes that are "positionable".</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Scenery.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Scenery.html">Wrapper.Scenery</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - SCENERY models scenery within the DCS simulator.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Static.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Static.html">Wrapper.Static</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - STATIC wraps the DCS StaticObject class.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Storage.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Storage.html">Wrapper.Storage</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - Warehouse storage of DCS airbases.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Unit.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Unit.html">Wrapper.Unit</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - UNIT is a wrapper class for the DCS Class Unit.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Weapon.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Weapon.html">Wrapper.Weapon</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Wrapper</strong> - Weapon functions.</p>
</p></div>
</div>
</div>
</div>
</nav>
<img src="..\Images\OPS_PlayerTask.jpg" alt="Banner Image"/>
<div id="content">
<div class="w3-container w3-theme-d5" id="module_title">
<h1>Module <strong>Ops.PlayerTask</strong></h1>
</div>
<div class="w3-container w3-white" id="module_description">
<p><strong>Ops</strong> - PlayerTask (mission) for Players.</p>
<h2>Main Features:</h2>
<ul>
<li>Simplifies defining and executing Player tasks</li>
<li>FSM events when a mission is added, done, successful or failed, replanned</li>
<li>Ready to use SRS and localization</li>
<li>Mission locations can be smoked, flared, illuminated and marked on the map</li>
</ul>
<hr/>
<h2>Example Missions:</h2>
<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/PlayerTask">GitHub</a>.</p>
<hr/>
<h3>Author: <strong>Applevangelist</strong></h3>
<h3>Special thanks to: Streakeagle</h3>
<hr/>
</div>
<div class="w3-container w3-theme-d2"><h2><strong>Global(s)</strong></h2></div>
<div class="w3-theme-d2 w3-margin-top ">
<table class="w3-table w3-left-align w3-theme-d2" onclick="myFunction('#Globals##PLAYERTASK')">
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>PLAYERTASK</strong></h2></p></td>
<td class="style="width:60%;">
</td>
</tr>
</table>
</div>
<div id= "#Globals##PLAYERTASK" class="w3-container w3-white w3-padding-small">
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(PLAYERTASK)">#PLAYERTASK</a>
<a id="PLAYERTASK" ><strong>PLAYERTASK</strong></a>
</div>
</div>
<div class="w3-theme-d2 w3-margin-top ">
<table class="w3-table w3-left-align w3-theme-d2" onclick="myFunction('#Globals##PLAYERTASKCONTROLLER')">
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>PLAYERTASKCONTROLLER</strong></h2></p></td>
<td class="style="width:60%;">
<p><em>It is our attitude at the beginning of a difficult task which, more than anything else, which will affect its successful outcome.</em> (William James)</p>
<hr/>
<h1>PLAYERTASKCONTROLLER</h1>
<ul>
<li>Simplifies defining, executing and controlling of Player tasks</li>
<li>FSM events when a mission is added, done, successful or failed, replanned</li>
<li>Ready to use SRS and localization</li>
<li>Mission locations can be smoked, flared and marked on the map</li>
</ul>
<h2>1 Overview</h2>
<p>PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players.</p>
</td>
</tr>
</table>
</div>
<div id= "#Globals##PLAYERTASKCONTROLLER" class="w3-container w3-white w3-padding-small">
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>
<a id="PLAYERTASKCONTROLLER" ><strong>PLAYERTASKCONTROLLER</strong></a>
<p><em>It is our attitude at the beginning of a difficult task which, more than anything else, which will affect its successful outcome.</em> (William James)</p>
<hr/>
<h1>PLAYERTASKCONTROLLER</h1>
<ul>
<li>Simplifies defining, executing and controlling of Player tasks</li>
<li>FSM events when a mission is added, done, successful or failed, replanned</li>
<li>Ready to use SRS and localization</li>
<li>Mission locations can be smoked, flared and marked on the map</li>
</ul>
<h2>1 Overview</h2>
<p>PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players.</p>
<p>It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller.
For the latter task type, also have a look at the <a href="Ops.AWACS.html##(AWACS)">Ops.AWACS#AWACS</a> class which allows for more complex scenarios.
One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location
can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares.</p>
<p>For the mission designer, tasks can be auto-created by means of detection with the integrated <a href="Ops.Intel.html##(INTEL)">Ops.Intel#INTEL</a> class setup, or be manually added to the task queue.</p>
<h2>2 Task Types</h2>
<p>Targets can be of types GROUP, SET_GROUP, UNIT, SET_UNIT, STATIC, SET_STATIC, SET_SCENERY, AIRBASE, ZONE or COORDINATE. The system will auto-create tasks for players from these targets.
Tasks are created as <a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a> objects, which leverage <a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a> for the management of the actual target. The system creates these task types
from the target objects: </p>
<ul>
<li>A2A - AUFTRAG.Type.INTERCEPT</li>
<li>A2S - AUFTRAG.Type.ANTISHIP</li>
<li>A2G - AUFTRAG.Type.CAS, AUFTRAG.Type.BAI, AUFTRAG.Type.SEAD, AUFTRAG.Type.BOMBING, AUFTRAG.Type.PRECISIONBOMBING, AUFTRAG.Type.BOMBRUNWAY</li>
<li>A2GS - A2S and A2G combined</li>
</ul>
<p>Task types are derived from <a href="Ops.Auftrag.html##(AUFTRAG)">Ops.Auftrag#AUFTRAG</a>: </p>
<ul>
<li>CAS - Close air support, created to attack ground units, where friendly ground units are around the location in a bespoke radius (default: 500m/1km diameter)</li>
<li>BAI - Battlefield air interdiction, same as above, but no friendlies around</li>
<li>SEAD - Same as CAS, but the enemy ground units field AAA, SAM or EWR units</li>
<li>Bombing - Against static targets</li>
<li>Precision Bombing - (if enabled) Laser-guided bombing, against <strong>static targets</strong> and <strong>high-value (non-SAM) ground targets (MBTs etc)</strong></li>
<li>Bomb Runway - Against Airbase runways (in effect, drop bombs over the runway)</li>
<li>ZONE and COORDINATE - Targets will be scanned for GROUND or STATIC enemy units and tasks created from these</li>
<li>Intercept - Any airborne targets, if the controller is of type "A2A"</li>
<li>Anti-Ship - Any ship targets, if the controller is of type "A2S"</li>
<li>CTLD - Combat transport and logistics deployment</li>
<li>CSAR - Combat search and rescue</li>
<li>RECON - Identify targets</li>
<li>CAPTUREZONE - Capture an Ops.OpsZone#OPSZONE</li>
<li>Any #string name can be passed as Auftrag type, but then you need to make sure to define a success condition, and possibly also add the task type to the standard scoring list: <code>PLAYERTASKCONTROLLER.Scores["yournamehere"]=100</code></li>
</ul>
<h2>3 Task repetition</h2>
<p>On failure, tasks will be replanned by default for a maximum of 5 times.</p>
<h2>3.1 Pre-configured success conditions</h2>
<p>Pre-configured success conditions for #PLAYERTASK tasks are available as follows:</p>
<p><code>mytask:AddStaticObjectSuccessCondition()</code> -- success if static object is at least 80% dead</p>
<p><code>mytask:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix,Coalition)</code> -- success if a squad of the given (partial) name and coalition captures the OpsZone</p>
<p><code>mytask:AddReconSuccessCondition(MinDistance)</code> -- success if object is in line-of-sight with the given min distance in NM</p>
<p><code>mytask:AddTimeLimitSuccessCondition(TimeLimit)</code> -- failure if the task is not completed within the time limit in seconds given</p>
<h2>3.2 Task chaining</h2>
<p>You can create chains of tasks, which will depend on success or failure of the previous task with the following commands:</p>
<p><code>mytask:AddNextTaskAfterSuccess(FollowUpTask)</code> and </p>
<p><code>mytask:AddNextTaskAfterFailure(FollowUpTask)</code></p>
<h2>4 SETTINGS, SRS and language options (localization)</h2>
<p>The system can optionally communicate to players via SRS. Also localization is available, both "en" and "de" has been build in already.
Player and global <a href="Core.Settings.html##(SETTINGS)">Core.Settings#SETTINGS</a> for coordinates will be observed.</p>
<h2>5 Setup</h2>
<p>A basic setup is very simple:</p>
<pre><code> -- Settings - we want players to have a settings menu, be on imperial measures, and get directions as BR
_SETTINGS:SetPlayerMenuOn()
_SETTINGS:SetImperial()
_SETTINGS:SetA2G_BR()
-- Set up the A2G task controller for the blue side named "82nd Airborne"
local taskmanager = PLAYERTASKCONTROLLER:New("82nd Airborne",coalition.side.BLUE,PLAYERTASKCONTROLLER.Type.A2G)
-- set locale to English
taskmanager:SetLocale("en")
-- Set up detection with grup names *containing* "Blue Recce", these will add targets to our controller via detection. Can be e.g. a drone.
taskmanager:SetupIntel("Blue Recce")
-- Add a single Recce group name "Blue Humvee"
taskmanager:AddAgent(GROUP:FindByName("Blue Humvee"))
-- Set the callsign for SRS and Menu name to be "Groundhog"
taskmanager:SetMenuName("Groundhog")
-- Add accept- and reject-zones for detection
-- Accept zones are handy to limit e.g. the engagement to a certain zone. The example is a round, mission editor created zone named "AcceptZone"
taskmanager:AddAcceptZone(ZONE:New("AcceptZone"))
-- Reject zones are handy to create borders. The example is a ZONE_POLYGON, created in the mission editor, late activated with waypoints,
-- named "AcceptZone#ZONE_POLYGON"
taskmanager:AddRejectZone(ZONE:FindByName("RejectZone"))
-- Set up using SRS for messaging
local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
local hereSRSPort = 5002
-- local hereSRSGoogle = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\yourkey.json"
taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7,hereSRSGoogle)
-- Controller will announce itself under these broadcast frequencies, handy to use cold-start frequencies here of your aircraft
taskmanager:SetSRSBroadcast({127.5,305},{radio.modulation.AM,radio.modulation.AM})
-- Example: Manually add an AIRBASE as a target
taskmanager:AddTarget(AIRBASE:FindByName(AIRBASE.Caucasus.Senaki_Kolkhi))
-- Example: Manually add a COORDINATE as a target
taskmanager:AddTarget(GROUP:FindByName("Scout Coordinate"):GetCoordinate())
-- Set a whitelist for tasks, e.g. skip SEAD tasks
taskmanager:SetTaskWhiteList({AUFTRAG.Type.CAS, AUFTRAG.Type.BAI, AUFTRAG.Type.BOMBING, AUFTRAG.Type.BOMBRUNWAY})
-- Set target radius
taskmanager:SetTargetRadius(1000)
</code></pre>
<h2>6 Localization</h2>
<p>Localization for English and German texts are build-in. Default setting is English. Change with <a href="##(PLAYERTASKCONTROLLER).SetLocale">PLAYERTASKCONTROLLER.SetLocale</a>()</p>
<h3>6.1 Adding Localization</h3>
<p>A list of fields to be defined follows below. <strong>Note</strong> that in some cases <code>string.format()</code> is used to format texts for screen and SRS.
Hence, the <code>%d</code>, <code>%s</code> and <code>%f</code> special characters need to appear in the exact same amount and order of appearance in the localized text or it will create errors.
To add a localization, the following texts need to be translated and set in your mission script <strong>before</strong> <a href="##(PLAYERTASKCONTROLLER).New">PLAYERTASKCONTROLLER.New</a>(): </p>
<pre><code> PLAYERTASKCONTROLLER.Messages = {
EN = {
TASKABORT = "Task aborted!",
NOACTIVETASK = "No active task!",
FREQUENCIES = "frequencies ",
FREQUENCY = "frequency %.3f",
BROADCAST = "%s, %s, switch to %s for task assignment!",
CASTTS = "close air support",
SEADTTS = "suppress air defense",
BOMBTTS = "bombing",
PRECBOMBTTS = "precision bombing",
BAITTS = "battle field air interdiction",
ANTISHIPTTS = "anti-ship",
INTERCEPTTS = "intercept",
BOMBRUNWAYTTS = "bomb runway",
HAVEACTIVETASK = "You already have one active task! Complete it first!",
PILOTJOINEDTASK = "%s, %s. You have been assigned %s task %03d",
TASKNAME = "%s Task ID %03d",
TASKNAMETTS = "%s Task ID %03d",
THREATHIGH = "high",
THREATMEDIUM = "medium",
THREATLOW = "low",
THREATTEXT = "%s\nThreat: %s\nTargets left: %d\nCoord: %s",
THREATTEXTTTS = "%s, %s. Target information for %s. Threat level %s. Targets left %d. Target location %s.",
MARKTASK = "%s, %s, copy, task %03d location marked on map!",
SMOKETASK = "%s, %s, copy, task %03d location smoked!",
FLARETASK = "%s, %s, copy, task %03d location illuminated!",
ABORTTASK = "All stations, %s, %s has aborted %s task %03d!",
UNKNOWN = "Unknown",
MENUTASKING = " Tasking ",
MENUACTIVE = "Active Task",
MENUINFO = "Info",
MENUMARK = "Mark on map",
MENUSMOKE = "Smoke",
MENUFLARE = "Flare",
MENUILLU = "Illuminate",
MENUABORT = "Abort",
MENUJOIN = "Join Task",
MENUTASKINFO = Task Info",
MENUTASKNO = "TaskNo",
MENUNOTASKS = "Currently no tasks available.",
TASKCANCELLED = "Task #%03d %s is cancelled!",
TASKCANCELLEDTTS = "%s, task %03d %s is cancelled!",
TASKSUCCESS = "Task #%03d %s completed successfully!",
TASKSUCCESSTTS = "%s, task %03d %s completed successfully!",
TASKFAILED = "Task #%03d %s was a failure!",
TASKFAILEDTTS = "%s, task %03d %s was a failure!",
TASKFAILEDREPLAN = "Task #%03d %s was a failure! Replanning!",
TASKFAILEDREPLANTTS = "%s, task %03d %s was a failure! Replanning!",
TASKADDED = "%s has a new task %s available!",
PILOTS = "\nPilot(s): ",
PILOTSTTS = ". Pilot(s): ",
YES = "Yes",
NO = "No",
NONE = "None",
POINTEROVERTARGET = "%s, %s, pointer in reach for task %03d, lasing!",
POINTERTARGETREPORT = "\nPointer in reach: %s\nLasing: %s",
RECCETARGETREPORT = "\nRecce %s in reach: %s\nLasing: %s",
POINTERTARGETLASINGTTS = ". Pointer in reach and lasing.",
TARGET = "Target",
FLASHON = "%s - Flashing directions is now ON!",
FLASHOFF = "%s - Flashing directions is now OFF!",
FLASHMENU = "Flash Directions Switch",
BRIEFING = "Briefing",
TARGETLOCATION ="Target location",
COORDINATE = "Coordinate",
INFANTRY = "Infantry",
TECHNICAL = "Technical",
ARTILLERY = "Artillery",
TANKS = "Tanks",
AIRDEFENSE = "Airdefense",
SAM = "SAM",
GROUP = "Group",
ELEVATION = "\nTarget Elevation: %s %s",
METER = "meter",
FEET = "feet",
INTERCEPTCOURSE = "Intercept course",
},
</code></pre>
<p>e.g.</p>
<pre><code> taskmanager.Messages = {
FR = {
TASKABORT = "Tâche abandonnée!",
NOACTIVETASK = "Aucune tâche active!",
FREQUENCIES = "fréquences ",
FREQUENCY = "fréquence %.3f",
BROADCAST = "%s, %s, passer au %s pour l'attribution des tâches!",
...
TASKADDED = "%s a créé une nouvelle tâche %s",
PILOTS = "\nPilote(s): ",
PILOTSTTS = ". Pilote(s): ",
},
</code></pre>
<p>and then <code>taskmanager:SetLocale("fr")</code> <strong>after</strong> <a href="##(PLAYERTASKCONTROLLER).New">PLAYERTASKCONTROLLER.New</a>() in your script.</p>
<p>If you just want to replace a <strong>single text block</strong> in the table, you can do this like so:</p>
<pre><code> mycontroller.Messages.EN.NOACTIVETASK = "Choose a task first!"
mycontroller.Messages.FR.YES = "Oui"
</code></pre>
<h2>7 Events</h2>
<p> The class comes with a number of FSM-based events that missions designers can use to shape their mission.
These are:</p>
<h3>7.1 TaskAdded.</h3>
<p>The event is triggered when a new task is added to the controller. Use <a href="##(PLAYERTASKCONTROLLER).OnAfterTaskAdded">PLAYERTASKCONTROLLER.OnAfterTaskAdded</a>() to link into this event:</p>
<pre><code> function taskmanager:OnAfterTaskAdded(From, Event, To, Task)
... your code here ...
end
</code></pre>
<h3>7.2 TaskDone.</h3>
<p>The event is triggered when a task has ended. Use <a href="##(PLAYERTASKCONTROLLER).OnAfterTaskDone">PLAYERTASKCONTROLLER.OnAfterTaskDone</a>() to link into this event:</p>
<pre><code> function taskmanager:OnAfterTaskDone(From, Event, To, Task)
... your code here ...
end
</code></pre>
<h3>7.3 TaskCancelled.</h3>
<p>The event is triggered when a task was cancelled manually. Use <a href="##(PLAYERTASKCONTROLLER).OnAfterTaskCancelled">PLAYERTASKCONTROLLER.OnAfterTaskCancelled</a>()` to link into this event:</p>
<pre><code> function taskmanager:OnAfterTaskCancelled(From, Event, To, Task, Silent)
... your code here ...
end
</code></pre>
<h3>7.4 TaskSuccess.</h3>
<p>The event is triggered when a task completed successfully. Use <a href="##(PLAYERTASKCONTROLLER).OnAfterTaskSuccess">PLAYERTASKCONTROLLER.OnAfterTaskSuccess</a>() to link into this event:</p>
<pre><code> function taskmanager:OnAfterTaskSuccess(From, Event, To, Task)
... your code here ...
end
</code></pre>
<h3>7.5 TaskFailed.</h3>
<p>The event is triggered when a task failed, no repeats. Use <a href="##(PLAYERTASKCONTROLLER).OnAfterTaskFailed">PLAYERTASKCONTROLLER.OnAfterTaskFailed</a>() to link into this event:</p>
<pre><code> function taskmanager:OnAfterTaskFailed(From, Event, To, Task)
... your code here ...
end
</code></pre>
<h3>7.6 TaskRepeatOnFailed.</h3>
<p>The event is triggered when a task failed and is re-planned for execution. Use <a href="##(PLAYERTASKCONTROLLER).OnAfterRepeatOnFailed">PLAYERTASKCONTROLLER.OnAfterRepeatOnFailed</a>() to link into this event:</p>
<pre><code> function taskmanager:OnAfterRepeatOnFailed(From, Event, To, Task)
... your code here ...
end
</code></pre>
<h2>8 Using F10 map markers to create new targets</h2>
<p>You can use F10 map markers to create new target points for player tasks. <br/>
Enable this option with e.g., setting the tag to be used to "TARGET":</p>
<pre><code> taskmanager:EnableMarkerOps("TARGET")
</code></pre>
<p>Set a marker on the map and add the following text to create targets from it: "TARGET". This is effectively the same as adding a COORDINATE object as target.
The marker can be deleted any time.</p>
<h2>9 Single Task Persistence for mission designer added tasks</h2>
<p>The class can persist the state of single tasks of type BOMBING, PRECISIONBOMBING, ARTY and SEAD, i.e. tasks which have a GROUND(!) GROUP, UNIT, STATIC or SCENERY as target.
This requires the task to have a unique(!) menu name set, a TARGET which already exists on the map at mission start(!), and a flag that this task is actually to be persisted.
Also, you need to desanitize the mission scripting environment, i.e. "lfs" and "io" must be available so we can write to disk.</p>
<pre><code> -- First, we need to enable on the PLAYERTASKCONTROLLER itself
taskmanager:EnableTaskPersistance([[C:\Users\myname\Saved Games\DCS\Missions\MyMisionFolder\]],"Mission Tasks.csv") -- Path and Filename
-- Then, we can design a task marking mission progress that we want to persist
local RussianRadios = SET_STATIC:New():FilterPrefixes("Comms Tower Russia"):FilterOnce()
local RadioTask = PLAYERTASK:New(AUFTRAG.Type.BOMBING,RussianRadios,true,5,"Bombing")
RadioTask:SetMenuName("Neutralize Comms Towers") -- UNIQUE menu name so we can find the task later!
RadioTask:AddFreetext("Find and neutralize the two communication towers near NB70 East of Fulda on Streufelsberg!")
RadioTask:AddFreetextTTS("Find and neutralize the two communication towers naer N;B;7;zero; East of Fulda on Streufelsberg!")
RadioTask:EnablePersistance() -- Enable persistence for this task
taskmanager:AddPlayerTaskToQueue(RadioTask,true,false)
</code></pre>
<h2>10 Discussion</h2>
<p>If you have questions or suggestions, please visit the <a href="https://discord.gg/AeYAkHP">MOOSE Discord</a> #ops-playertask channel. </p>
<pre><code>
</code></pre>
</div>
</div>
<div class="w3-theme-d2 w3-margin-top ">
<table class="w3-table w3-left-align w3-theme-d2" onclick="myFunction('#Globals##_PlayerTaskNr')">
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>_PlayerTaskNr</strong></h2></p></td>
<td class="style="width:60%;">
<p>Global PlayerTaskNr counter</p>
</td>
</tr>
</table>
</div>
<div id= "#Globals##_PlayerTaskNr" class="w3-container w3-white w3-padding-small">
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="_PlayerTaskNr" ><strong>_PlayerTaskNr</strong></a>
<p>Global PlayerTaskNr counter</p>
</div>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><strong>Type(s)</strong></h2></div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(PLAYERTASK)">Type <strong>PLAYERTASK</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(PLAYERTASK)">PLAYERTASK</a></strong>
, extends <strong><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></strong>
, extends <strong><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from PLAYERTASK</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AUUIDS">PLAYERTASK.AUUIDS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddClient">PLAYERTASK:AddClient(Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add a client to this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddConditionFailure">PLAYERTASK:AddConditionFailure(ConditionFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add failure condition.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddConditionSuccess">PLAYERTASK:AddConditionSuccess(ConditionFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add success condition.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddFreetext">PLAYERTASK:AddFreetext(Text)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Add a free text description to this task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddFreetextTTS">PLAYERTASK:AddFreetextTTS(TextTTS)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Add a free text description for TTS to this task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddNextTaskAfterFailure">PLAYERTASK:AddNextTaskAfterFailure(Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Add a task to be assigned to same clients when task was a failure.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddNextTaskAfterSuccess">PLAYERTASK:AddNextTaskAfterSuccess(Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Add a task to be assigned to same clients when task was a success.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddOpsZoneCaptureSuccessCondition">PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Adds task success condition for AUFTRAG.Type.CAPTUREZONE for OpsZone or OpsZone set target object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddReconSuccessCondition">PLAYERTASK:AddReconSuccessCondition(MinDistance)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Adds task success condition for AUFTRAG.Type.RECON when a client is at a certain LOS distance from the target.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddStaticObjectSuccessCondition">PLAYERTASK:AddStaticObjectSuccessCondition()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Adds task success condition for dead STATIC, SET_STATIC, SCENERY or SET_SCENERY target object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddTimeLimitFailureCondition">PLAYERTASK:AddTimeLimitFailureCondition(TimeLimit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Adds a time limit for the task to be completed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CanJoinTask">PLAYERTASK:CanJoinTask(Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Override this function in order to implement custom logic if a player can join a task or not.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CanSmoke">PLAYERTASK.CanSmoke</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ClassName">PLAYERTASK.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Name of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ClientAbort">PLAYERTASK:ClientAbort(Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Client has aborted task this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Clients">PLAYERTASK.Clients</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>FiFo of Wrapper.Client#CLIENT planes executing this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CountClients">PLAYERTASK:CountClients()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Count clients</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).EnablePersistance">PLAYERTASK:EnablePersistance()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set this task for persistance, if persistance is enabled on the PLAYERTASKCONTROLLER instance.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).FinalState">PLAYERTASK.FinalState</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).FlareColor">PLAYERTASK.FlareColor</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).FlareTarget">PLAYERTASK:FlareTarget(Color)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Flare Target</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Freetext">PLAYERTASK.Freetext</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).FreetextTTS">PLAYERTASK.FreetextTTS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetClientObjects">PLAYERTASK:GetClientObjects()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Get #CLIENT objects assigned as table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetClients">PLAYERTASK:GetClients()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Get client names assigned as table of #strings</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetCoalition">PLAYERTASK:GetCoalition()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Get the coalition side for this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetFreetext">PLAYERTASK:GetFreetext()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Get the free text description from this task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetFreetextTTS">PLAYERTASK:GetFreetextTTS()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Get the free text TTS description from this task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetSubType">PLAYERTASK:GetSubType()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Get task sub type description from this task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetTarget">PLAYERTASK:GetTarget()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Get the Ops.Target#TARGET object for this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).HasClients">PLAYERTASK:HasClients()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Check if PLAYERTASK has clients assigned to it.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).HasFreetext">PLAYERTASK:HasFreetext()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Query if a task has free text description.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).HasFreetextTTS">PLAYERTASK:HasFreetextTTS()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Query if a task has free text TTS description.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).HasPlayerName">PLAYERTASK:HasPlayerName(Name)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Check if a player name is assigned to this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).IlluminateTarget">PLAYERTASK:IlluminateTarget(Power, Height)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Illuminate Target Area</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).IsDone">PLAYERTASK:IsDone()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Check if task is done</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).IsNotDone">PLAYERTASK:IsNotDone()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Check if task is NOT done</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).MarkTargetOnF10Map">PLAYERTASK:MarkTargetOnF10Map(Text, Coalition, ReadOnly)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Create target mark on F10 map</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).New">PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Constructor</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).NewFromTarget">PLAYERTASK:NewFromTarget(Target, Repeat, Times, TTSType)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Constructor that automatically determines the task type based on the target.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).NextTaskFailure">PLAYERTASK.NextTaskFailure</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).NextTaskSuccess">PLAYERTASK.NextTaskSuccess</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterCancel">PLAYERTASK:OnAfterCancel(From, Event, To, Silent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "Cancel" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterClientAborted">PLAYERTASK:OnAfterClientAborted(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "ClientAborted" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterClientAdded">PLAYERTASK:OnAfterClientAdded(From, Event, To, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "ClientAdded" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterClientRemoved">PLAYERTASK:OnAfterClientRemoved(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "ClientRemoved" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterDone">PLAYERTASK:OnAfterDone(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "Done" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterExecuting">PLAYERTASK:OnAfterExecuting(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "Executing" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterFailed">PLAYERTASK:OnAfterFailed(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "Failed" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterPilotPlanned">PLAYERTASK:OnAfterPilotPlanned(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "Planned" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterPlanned">PLAYERTASK:OnAfterPlanned(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "Planned" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterRequested">PLAYERTASK:OnAfterRequested(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "Requested" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnAfterSuccess">PLAYERTASK:OnAfterSuccess(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "Success" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).PersistMe">PLAYERTASK.PersistMe</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).PlayerTaskNr">PLAYERTASK.PlayerTaskNr</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Globally unique) Number of the task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).PreviousCount">PLAYERTASK.PreviousCount</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).RemoveClient">PLAYERTASK:RemoveClient(Client, Name)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Remove a client from this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Repeat">PLAYERTASK.Repeat</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).RepeatNo">PLAYERTASK.RepeatNo</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetCanSmoke">PLAYERTASK:SetCanSmoke(OnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Set if a task can have a smoke marker.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetCoalition">PLAYERTASK:SetCoalition(Coalition)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set a coalition side for this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetMenuName">PLAYERTASK:SetMenuName(Text)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Add a short free text description for the menu entry of this task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetShowThreatDetails">PLAYERTASK:SetShowThreatDetails(OnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Set if a task can show threat details.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetSubType">PLAYERTASK:SetSubType(Type)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[USER] Set a task sub type description to this task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ShowThreatDetails">PLAYERTASK.ShowThreatDetails</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SmokeColor">PLAYERTASK.SmokeColor</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SmokeTarget">PLAYERTASK:SmokeTarget(Color)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Smoke Target</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TTSType">PLAYERTASK.TTSType</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Target">PLAYERTASK.Target</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The target for this Task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TargetMarker">PLAYERTASK.TargetMarker</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TaskController">PLAYERTASK.TaskController</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TaskSubType">PLAYERTASK.TaskSubType</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Type">PLAYERTASK.Type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The type of the task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TypeName">PLAYERTASK.TypeName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).UUIDS">PLAYERTASK.UUIDS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._CheckCaptureOpsZoneSuccess">PLAYERTASK:_CheckCaptureOpsZoneSuccess(OpsZone, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Check OpsZone capture success condition.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._EvalConditionsAny">PLAYERTASK:_EvalConditionsAny(Conditions)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Check if any of the given conditions is true.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._GetTaskTypeForTarget">PLAYERTASK:_GetTaskTypeForTarget(Target)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Determines AUFTRAG type based on the target characteristics.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._SetController">PLAYERTASK:_SetController(Controller)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Add a PLAYERTASKCONTROLLER for this task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).coalition">PLAYERTASK.coalition</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).conditionFailure">PLAYERTASK.conditionFailure</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).conditionSuccess">PLAYERTASK.conditionSuccess</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).lastsmoketime">PLAYERTASK.lastsmoketime</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).lid">PLAYERTASK.lid</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Class id string for output to DCS log file.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterCancel">PLAYERTASK:onafterCancel(From, Event, To, Silent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after cancel call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterClientAdded">PLAYERTASK:onafterClientAdded(From, Event, To, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after client added call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterDone">PLAYERTASK:onafterDone(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after done call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterExecuting">PLAYERTASK:onafterExecuting(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after executing call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterFailed">PLAYERTASK:onafterFailed(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after failed call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterPlanned">PLAYERTASK:onafterPlanned(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after planned call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterProgress">PLAYERTASK:onafterProgress(From, Event, To, TargetCount)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after progress call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterRequested">PLAYERTASK:onafterRequested(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after requested call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterStatus">PLAYERTASK:onafterStatus(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after status call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterStop">PLAYERTASK:onafterStop(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after status call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onafterSuccess">PLAYERTASK:onafterSuccess(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after success call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).repeats">PLAYERTASK.repeats</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).timestamp">PLAYERTASK.timestamp</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).verbose">PLAYERTASK.verbose</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Switch verbosity.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).version">PLAYERTASK.version</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>PLAYERTASK class version.</p>
</td>
</tr>
</table>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from FSM</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddEndState">PLAYERTASK:AddEndState(State)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds an End state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddProcess">PLAYERTASK:AddProcess(From, Event, Process, ReturnEvents)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the default <a href="##(FSM_PROCESS)">#FSM_PROCESS</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddScore">PLAYERTASK:AddScore(State, ScoreText, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds a score for the FSM to be achieved.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddScoreProcess">PLAYERTASK:AddScoreProcess(From, Event, State, ScoreText, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds a score for the FSM_PROCESS to be achieved.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).AddTransition">PLAYERTASK:AddTransition(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a new transition rule to the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CallScheduler">PLAYERTASK.CallScheduler</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Call scheduler.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ClassName">PLAYERTASK.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Name of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Events">PLAYERTASK.Events</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetCurrentState">PLAYERTASK:GetCurrentState()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get current state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetEndStates">PLAYERTASK:GetEndStates()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the End states.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetProcess">PLAYERTASK:GetProcess(From, Event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetProcesses">PLAYERTASK:GetProcesses()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a table of the SubFSM rules defined within the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetScores">PLAYERTASK:GetScores()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a table with the scores defined.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetStartState">PLAYERTASK:GetStartState()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the start state of the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetState">PLAYERTASK:GetState()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get current state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetSubs">PLAYERTASK:GetSubs()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a table with the Subs defined.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetTransitions">PLAYERTASK:GetTransitions()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a table of the transition rules defined within the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Is">PLAYERTASK:Is(State)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if FSM is in state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).LoadCallBacks">PLAYERTASK:LoadCallBacks(CallBackTable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Load call backs.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).New">PLAYERTASK:New()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creates a new FSM object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Scores">PLAYERTASK.Scores</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Scores.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetProcess">PLAYERTASK:SetProcess(From, Event, Fsm)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetStartState">PLAYERTASK:SetStartState(State)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Sets the start state of the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._EndStates">PLAYERTASK._EndStates</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._EventSchedules">PLAYERTASK._EventSchedules</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._Processes">PLAYERTASK._Processes</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._Scores">PLAYERTASK._Scores</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._StartState">PLAYERTASK._StartState</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._Transitions">PLAYERTASK._Transitions</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._add_to_map">PLAYERTASK:_add_to_map(Map, Event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add to map.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._call_handler">PLAYERTASK:_call_handler(step, trigger, params, EventName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Call handler.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._create_transition">PLAYERTASK:_create_transition(EventName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create transition.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._delayed_transition">PLAYERTASK:_delayed_transition(EventName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Delayed transition.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._eventmap">PLAYERTASK:_eventmap(Events, EventStructure)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Event map.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._gosub">PLAYERTASK:_gosub(ParentFrom, ParentEvent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Go sub.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._handler">PLAYERTASK:_handler(EventName, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Handler.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._isendstate">PLAYERTASK:_isendstate(Current)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Is end state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._submap">PLAYERTASK:_submap(subs, sub, name)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Sub maps.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).can">PLAYERTASK:can(e)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if can do an event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).cannot">PLAYERTASK:cannot(e)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if cannot do an event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).current">PLAYERTASK.current</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Current state name.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).endstates">PLAYERTASK.endstates</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).is">PLAYERTASK:is(State, state)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if FSM is in state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).options">PLAYERTASK.options</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Options.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).subs">PLAYERTASK.subs</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Subs.</p>
</td>
</tr>
</table>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from BASE</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ClassID">PLAYERTASK.ClassID</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The ID number of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ClassName">PLAYERTASK.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The name of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ClassNameAndID">PLAYERTASK.ClassNameAndID</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The name of the class concatenated with the ID number of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ClearState">PLAYERTASK:ClearState(Object, StateName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Clear the state of an object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventBirth">PLAYERTASK:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Birth Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventCrash">PLAYERTASK:CreateEventCrash(EventTime, Initiator, IniObjectCategory)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Crash Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventDead">PLAYERTASK:CreateEventDead(EventTime, Initiator, IniObjectCategory)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Dead Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventDynamicCargoLoaded">PLAYERTASK:CreateEventDynamicCargoLoaded(DynamicCargo)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventDynamicCargoRemoved">PLAYERTASK:CreateEventDynamicCargoRemoved(DynamicCargo)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventDynamicCargoUnloaded">PLAYERTASK:CreateEventDynamicCargoUnloaded(DynamicCargo)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventNewDynamicCargo">PLAYERTASK:CreateEventNewDynamicCargo(DynamicCargo)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventPlayerEnterAircraft">PLAYERTASK:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventRemoveUnit">PLAYERTASK:CreateEventRemoveUnit(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Remove Unit Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventTakeoff">PLAYERTASK:CreateEventTakeoff(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Takeoff Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).CreateEventUnitLost">PLAYERTASK:CreateEventUnitLost(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Crash Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).E">PLAYERTASK:E(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Log an exception which will be traced always.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).EventDispatcher">PLAYERTASK:EventDispatcher()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the event dispatcher</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).EventRemoveAll">PLAYERTASK:EventRemoveAll()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Remove all subscribed events</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).F">PLAYERTASK:F(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function call.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).F2">PLAYERTASK:F2(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function call level 2.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).F3">PLAYERTASK:F3(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function call level 3.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetClassID">PLAYERTASK:GetClassID()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the ClassID of the class instance.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetClassName">PLAYERTASK:GetClassName()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the ClassName of the class instance.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetClassNameAndID">PLAYERTASK:GetClassNameAndID()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the ClassName + ClassID of the class instance.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetEventPriority">PLAYERTASK:GetEventPriority()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetParent">PLAYERTASK:GetParent(Child, FromClass)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This is the worker method to retrieve the Parent class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetProperties">PLAYERTASK:GetProperties()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get all of the properties of an object in a table.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetProperty">PLAYERTASK:GetProperty(Key)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get one property of an object by the key.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).GetState">PLAYERTASK:GetState(Object, Key)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a Value given a Key from the Object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).HandleEvent">PLAYERTASK:HandleEvent(EventID, EventFunction)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Subscribe to a DCS Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).I">PLAYERTASK:I(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Log an information which will be traced always.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Inherit">PLAYERTASK:Inherit(Child, Parent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This is the worker method to inherit from a parent class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).IsInstanceOf">PLAYERTASK:IsInstanceOf(ClassName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This is the worker method to check if an object is an (sub)instance of a class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).IsTrace">PLAYERTASK:IsTrace()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Enquires if tracing is on (for the class).</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).New">PLAYERTASK:New()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>BASE constructor.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEvent">PLAYERTASK:OnEvent(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an Event for an object is triggered.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventBDA">PLAYERTASK:OnEventBDA(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>BDA.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventBaseCaptured">PLAYERTASK:OnEventBaseCaptured(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventBirth">PLAYERTASK:OnEventBirth(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any object is spawned into the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventCrash">PLAYERTASK:OnEventCrash(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventDead">PLAYERTASK:OnEventDead(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an object is dead.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventDetailedFailure">PLAYERTASK:OnEventDetailedFailure(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventDiscardChairAfterEjection">PLAYERTASK:OnEventDiscardChairAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Discard chair after ejection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventDynamicCargoLoaded">PLAYERTASK:OnEventDynamicCargoLoaded(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventDynamicCargoRemoved">PLAYERTASK:OnEventDynamicCargoRemoved(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a dynamic cargo crate is removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventDynamicCargoUnloaded">PLAYERTASK:OnEventDynamicCargoUnloaded(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventEjection">PLAYERTASK:OnEventEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a pilot ejects from an aircraft
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventEngineShutdown">PLAYERTASK:OnEventEngineShutdown(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any aircraft shuts down its engines.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventEngineStartup">PLAYERTASK:OnEventEngineStartup(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any aircraft starts its engines.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventHit">PLAYERTASK:OnEventHit(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs whenever an object is hit by a weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventHumanFailure">PLAYERTASK:OnEventHumanFailure(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any system fails on a human controlled aircraft.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventKill">PLAYERTASK:OnEventKill(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs on the death of a unit.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventLand">PLAYERTASK:OnEventLand(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft lands at an airbase, farp or ship
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventLandingAfterEjection">PLAYERTASK:OnEventLandingAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventLandingQualityMark">PLAYERTASK:OnEventLandingQualityMark(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Landing quality mark.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventMarkAdded">PLAYERTASK:OnEventMarkAdded(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a new mark was added.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventMarkChange">PLAYERTASK:OnEventMarkChange(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mark text was changed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventMarkRemoved">PLAYERTASK:OnEventMarkRemoved(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mark was removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventMissionEnd">PLAYERTASK:OnEventMissionEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission ends
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventMissionStart">PLAYERTASK:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes. </p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventNewDynamicCargo">PLAYERTASK:OnEventNewDynamicCargo(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventParatrooperLanding">PLAYERTASK:OnEventParatrooperLanding(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Weapon add.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventPilotDead">PLAYERTASK:OnEventPilotDead(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when the pilot of an aircraft is killed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventPlayerEnterAircraft">PLAYERTASK:OnEventPlayerEnterAircraft(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventPlayerEnterUnit">PLAYERTASK:OnEventPlayerEnterUnit(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any player assumes direct control of a unit.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventPlayerLeaveUnit">PLAYERTASK:OnEventPlayerLeaveUnit(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any player relieves control of a unit to the AI.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventRefueling">PLAYERTASK:OnEventRefueling(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventRefuelingStop">PLAYERTASK:OnEventRefuelingStop(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft is finished taking fuel.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventScore">PLAYERTASK:OnEventScore(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventShootingEnd">PLAYERTASK:OnEventShootingEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any unit stops firing its weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventShootingStart">PLAYERTASK:OnEventShootingStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventShot">PLAYERTASK:OnEventShot(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs whenever any unit in a mission fires a weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventTakeoff">PLAYERTASK:OnEventTakeoff(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventTriggerZone">PLAYERTASK:OnEventTriggerZone(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trigger zone.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).OnEventUnitLost">PLAYERTASK:OnEventUnitLost(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when the game thinks an object is destroyed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Properties">PLAYERTASK.Properties</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ScheduleOnce">PLAYERTASK:ScheduleOnce(Start, SchedulerFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Schedule a new time event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ScheduleRepeat">PLAYERTASK:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Schedule a new time event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).ScheduleStop">PLAYERTASK:ScheduleStop(SchedulerID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stops the Schedule.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).Scheduler">PLAYERTASK.Scheduler</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The scheduler object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetEventPriority">PLAYERTASK:SetEventPriority(EventPriority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetProperty">PLAYERTASK:SetProperty(Key, Value)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set one property of an object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).SetState">PLAYERTASK:SetState(Object, Key, Value)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set a state or property of the Object given a Key and a Value.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).T">PLAYERTASK:T(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function logic level 1.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).T2">PLAYERTASK:T2(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function logic level 2.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).T3">PLAYERTASK:T3(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function logic level 3.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TraceAll">PLAYERTASK:TraceAll(TraceAll)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace all methods in MOOSE</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TraceClass">PLAYERTASK:TraceClass(Class)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set tracing for a class</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TraceClassMethod">PLAYERTASK:TraceClassMethod(Class, Method)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set tracing for a specific method of class</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TraceLevel">PLAYERTASK:TraceLevel(Level)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace level</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TraceOff">PLAYERTASK:TraceOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace off.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TraceOn">PLAYERTASK:TraceOn()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace on.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).TraceOnOff">PLAYERTASK:TraceOnOff(TraceOnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace on or off
Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
When Moose is loaded statically, (as one file), tracing is switched off by default.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).UnHandleEvent">PLAYERTASK:UnHandleEvent(EventID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>UnSubscribe to a DCS event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._">PLAYERTASK._</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._F">PLAYERTASK:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function call.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._Serialize">PLAYERTASK:_Serialize(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Internal) Serialize arguments</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK)._T">PLAYERTASK:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function logic.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).__">PLAYERTASK.__</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK).onEvent">PLAYERTASK:onEvent(event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The main event handling function...</p>
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(PLAYERTASK.Condition)">Type <strong>PLAYERTASK.Condition</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(PLAYERTASK.Condition)">PLAYERTASK.Condition</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from PLAYERTASK.Condition</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK.Condition).arg">PLAYERTASK.Condition.arg</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Optional arguments passed to the condition callback function.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASK.Condition).func">PLAYERTASK.Condition.func</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Callback function to check for a condition. Should return a #boolean.</p>
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(PLAYERTASKCONTROLLER)">Type <strong>PLAYERTASKCONTROLLER</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(PLAYERTASKCONTROLLER)">PLAYERTASKCONTROLLER</a></strong>
, extends <strong><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></strong>
, extends <strong><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from PLAYERTASKCONTROLLER</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AccessKey">PLAYERTASKCONTROLLER.AccessKey</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ActiveClientSet">PLAYERTASKCONTROLLER.ActiveClientSet</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ActiveInfoMenu">PLAYERTASKCONTROLLER.ActiveInfoMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ActiveTaskMenuTemplate">PLAYERTASKCONTROLLER.ActiveTaskMenuTemplate</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ActiveTopMenu">PLAYERTASKCONTROLLER.ActiveTopMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddAcceptZone">PLAYERTASKCONTROLLER:AddAcceptZone(AcceptZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add an accept zone to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddAcceptZoneSet">PLAYERTASKCONTROLLER:AddAcceptZoneSet(AcceptZoneSet)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add an accept SET_ZONE to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddAgent">PLAYERTASKCONTROLLER:AddAgent(Recce)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add agent group to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddAgentSet">PLAYERTASKCONTROLLER:AddAgentSet(RecceSet)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add agent SET_GROUP to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddConflictZone">PLAYERTASKCONTROLLER:AddConflictZone(ConflictZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add a conflict zone to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddConflictZoneSet">PLAYERTASKCONTROLLER:AddConflictZoneSet(ConflictZoneSet)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add a conflict SET_ZONE to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddCorridorZone">PLAYERTASKCONTROLLER:AddCorridorZone(CorridorZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add an corridor zone to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddCorridorZoneSet">PLAYERTASKCONTROLLER:AddCorridorZoneSet(CorridorZoneSet)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add an corridor SET_ZONE to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddPlayerTaskToQueue">PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask, Silent, TaskFilter)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add a PLAYERTASK object to the list of (open) tasks</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddPrecisionBombingOpsGroup">PLAYERTASKCONTROLLER:AddPrecisionBombingOpsGroup(FlightGroup, LaserCode, HoldingPoint, Alt, Speed)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Convenience function - add done or ground allowing precision laser-guided bombing on statics and "high-value" ground units (MBT etc)</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddRejectZone">PLAYERTASKCONTROLLER:AddRejectZone(RejectZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add a reject zone to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddRejectZoneSet">PLAYERTASKCONTROLLER:AddRejectZoneSet(RejectZoneSet)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add a reject SET_ZONE to INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddTarget">PLAYERTASKCONTROLLER:AddTarget(Target)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Add a target object to the target queue</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AllowFlash">PLAYERTASKCONTROLLER.AllowFlash</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Flashing directions for players allowed</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).BCFrequency">PLAYERTASKCONTROLLER.BCFrequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).BCModulation">PLAYERTASKCONTROLLER.BCModulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).BlackList">PLAYERTASKCONTROLLER.BlackList</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CallsignCustomArgs">PLAYERTASKCONTROLLER.CallsignCustomArgs</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CallsignCustomFunc">PLAYERTASKCONTROLLER.CallsignCustomFunc</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CallsignTranslations">PLAYERTASKCONTROLLER.CallsignTranslations</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CanJoinTask">PLAYERTASKCONTROLLER:CanJoinTask(Task, Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Override this function in order to implement custom logic if a player can join a task or not.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CancelTask">PLAYERTASKCONTROLLER:CancelTask(Task, Silent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Manually cancel a specific task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClassName">PLAYERTASKCONTROLLER.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Name of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClearPersistedData">PLAYERTASKCONTROLLER:ClearPersistedData()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Clear persisted data on disk.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClientFilter">PLAYERTASKCONTROLLER.ClientFilter</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClientSet">PLAYERTASKCONTROLLER.ClientSet</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClusterRadius">PLAYERTASKCONTROLLER.ClusterRadius</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Coalition">PLAYERTASKCONTROLLER.Coalition</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CoalitionName">PLAYERTASKCONTROLLER.CoalitionName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Culture">PLAYERTASKCONTROLLER.Culture</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).DisableBuddyLasing">PLAYERTASKCONTROLLER:DisableBuddyLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Allow precision laser-guided bombing on statics and "high-value" ground units (MBT etc) with player units lasing.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).DisablePrecisionBombing">PLAYERTASKCONTROLLER:DisablePrecisionBombing(FlightGroup, LaserCode)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Disable precision laser-guided bombing on statics and "high-value" ground units (MBT etc)</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).DisableScoring">PLAYERTASKCONTROLLER:DisableScoring()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Remove the SCORING object from this taskcontroller</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).DisableTaskInfoMenu">PLAYERTASKCONTROLLER:DisableTaskInfoMenu()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Disable extra menu to show task detail information before joining</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).DisableTaskPersistance">PLAYERTASKCONTROLLER:DisableTaskPersistance()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Disable Task persistance (for specific gound target tasks)</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).EnableBuddyLasing">PLAYERTASKCONTROLLER:EnableBuddyLasing(Recce)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Allow precision laser-guided bombing on statics and "high-value" ground units (MBT etc) with player units lasing.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).EnableMarkerOps">PLAYERTASKCONTROLLER:EnableMarkerOps(Tag)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Allow addition of targets with user F10 map markers.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).EnablePrecisionBombing">PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup, LaserCode, HoldingPoint, Alt, Speed, MaxTravelDist)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Allow precision laser-guided bombing on statics and "high-value" ground units (MBT etc)</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).EnableScoring">PLAYERTASKCONTROLLER:EnableScoring(Scoring)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set or create a SCORING object for this taskcontroller</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).EnableTaskInfoMenu">PLAYERTASKCONTROLLER:EnableTaskInfoMenu()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Enable extra menu to show task detail information before joining</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).EnableTaskPersistance">PLAYERTASKCONTROLLER:EnableTaskPersistance(Path, Filename, KgsOfTNT)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Enable Task persistance (for specific gound target tasks)</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).FlashPlayer">PLAYERTASKCONTROLLER.FlashPlayer</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>List of player who switched Flashing Direction Info on</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Frequency">PLAYERTASKCONTROLLER.Frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Gender">PLAYERTASKCONTROLLER.Gender</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).InfoHasCoordinate">PLAYERTASKCONTROLLER.InfoHasCoordinate</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).InfoHasLLDDM">PLAYERTASKCONTROLLER.InfoHasLLDDM</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).InformationMenu">PLAYERTASKCONTROLLER.InformationMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Show Radio Info Menu</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Intel">PLAYERTASKCONTROLLER.Intel</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).IsClientSet">PLAYERTASKCONTROLLER.IsClientSet</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).JoinInfoMenu">PLAYERTASKCONTROLLER.JoinInfoMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).JoinMenu">PLAYERTASKCONTROLLER.JoinMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).JoinTaskMenuTemplate">PLAYERTASKCONTROLLER.JoinTaskMenuTemplate</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).JoinTopMenu">PLAYERTASKCONTROLLER.JoinTopMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Keepnumber">PLAYERTASKCONTROLLER.Keepnumber</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).LasingDrone">PLAYERTASKCONTROLLER.LasingDrone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).LasingDroneSet">PLAYERTASKCONTROLLER.LasingDroneSet</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).MarkerOps">PLAYERTASKCONTROLLER.MarkerOps</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).MarkerReadOnly">PLAYERTASKCONTROLLER.MarkerReadOnly</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).MenuName">PLAYERTASKCONTROLLER.MenuName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).MenuNoTask">PLAYERTASKCONTROLLER.MenuNoTask</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).MenuParent">PLAYERTASKCONTROLLER.MenuParent</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Messages">PLAYERTASKCONTROLLER.Messages</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Modulation">PLAYERTASKCONTROLLER.Modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Name">PLAYERTASKCONTROLLER.Name</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).New">PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create and run a new TASKCONTROLLER instance.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).NoScreenOutput">PLAYERTASKCONTROLLER.NoScreenOutput</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterPlayerAbortedTask">PLAYERTASKCONTROLLER:OnAfterPlayerAbortedTask(From, Event, To, Group, Client, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "PlayerAbortedTask" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterPlayerJoinedTask">PLAYERTASKCONTROLLER:OnAfterPlayerJoinedTask(From, Event, To, Group, Client, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "PlayerJoinedTask" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskAdded">PLAYERTASKCONTROLLER:OnAfterTaskAdded(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskAdded" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskCancelled">PLAYERTASKCONTROLLER:OnAfterTaskCancelled(From, Event, To, Task, Silent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskCancelled" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskDone">PLAYERTASKCONTROLLER:OnAfterTaskDone(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskDone" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskFailed">PLAYERTASKCONTROLLER:OnAfterTaskFailed(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskFailed" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskProgress">PLAYERTASKCONTROLLER:OnAfterTaskProgress(From, Event, To, Task, TargetCount)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskProgress" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskRepeatOnFailed">PLAYERTASKCONTROLLER:OnAfterTaskRepeatOnFailed(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskRepeatOnFailed" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskSuccess">PLAYERTASKCONTROLLER:OnAfterTaskSuccess(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskSuccess" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskTargetFlared">PLAYERTASKCONTROLLER:OnAfterTaskTargetFlared(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskTargetFlared" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskTargetIlluminated">PLAYERTASKCONTROLLER:OnAfterTaskTargetIlluminated(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskTargetIlluminated" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnAfterTaskTargetSmoked">PLAYERTASKCONTROLLER:OnAfterTaskTargetSmoked(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>On After "TaskTargetSmoked" event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PathToGoogleKey">PLAYERTASKCONTROLLER.PathToGoogleKey</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PathToSRS">PLAYERTASKCONTROLLER.PathToSRS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PlayerFlashMenu">PLAYERTASKCONTROLLER.PlayerFlashMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PlayerInfoMenu">PLAYERTASKCONTROLLER.PlayerInfoMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PlayerJoinMenu">PLAYERTASKCONTROLLER.PlayerJoinMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PlayerMenu">PLAYERTASKCONTROLLER.PlayerMenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PlayerMenuTag">PLAYERTASKCONTROLLER.PlayerMenuTag</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PlayerRecce">PLAYERTASKCONTROLLER.PlayerRecce</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Port">PLAYERTASKCONTROLLER.Port</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).PrecisionTasks">PLAYERTASKCONTROLLER.PrecisionTasks</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).RecceSet">PLAYERTASKCONTROLLER.RecceSet</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).RemoveAcceptZone">PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Remove an accept zone from INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).RemoveConflictZone">PLAYERTASKCONTROLLER:RemoveConflictZone(ConflictZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Remove a conflict zone from INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).RemoveCorridorZone">PLAYERTASKCONTROLLER:RemoveCorridorZone(CorridorZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Remove an corridor zone from INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).RemoveRejectZone">PLAYERTASKCONTROLLER:RemoveRejectZone(RejectZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Remove a reject zone from INTEL detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SRS">PLAYERTASKCONTROLLER.SRS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SRSQueue">PLAYERTASKCONTROLLER.SRSQueue</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SceneryExplosivesAmount">PLAYERTASKCONTROLLER.SceneryExplosivesAmount</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Kgs of TNT to explode scenery on task persistance loading</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Scores">PLAYERTASKCONTROLLER.Scores</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Scoring">PLAYERTASKCONTROLLER.Scoring</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SeadAttributes">PLAYERTASKCONTROLLER.SeadAttributes</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetAllowFlashDirection">PLAYERTASKCONTROLLER:SetAllowFlashDirection(OnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set flash directions option for player (player based info)</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetBriefingDuration">PLAYERTASKCONTROLLER:SetBriefingDuration(Seconds)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set how long the briefing is shown on screen.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetCallSignOptions">PLAYERTASKCONTROLLER:SetCallSignOptions(ShortCallsign, Keepnumber, CallsignTranslations, CallsignCustomFunc, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set callsign options for TTS output.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetClusterRadius">PLAYERTASKCONTROLLER:SetClusterRadius(Radius)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set the cluster radius if you want to use target clusters rather than single group detection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetCorridorZoneFloorAndCeiling">PLAYERTASKCONTROLLER:SetCorridorZoneFloorAndCeiling(Floor, Ceiling)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to set corridor zone floor and ceiling in FEET.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetCorridorZoneFloorAndCeilingMeters">PLAYERTASKCONTROLLER:SetCorridorZoneFloorAndCeilingMeters(Floor, Ceiling)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to set corridor zone floor and ceiling in METERS.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetDisableIlluminateTask">PLAYERTASKCONTROLLER:SetDisableIlluminateTask()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Do not show menu entries to illuminate targets.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetDisableSmokeFlareTask">PLAYERTASKCONTROLLER:SetDisableSmokeFlareTask()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Do not show menu entries to smoke or flare targets</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetDisableUseTypeNames">PLAYERTASKCONTROLLER:SetDisableUseTypeNames()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Do not show target menu entries of type names for GROUND targets</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetEnableIlluminateTask">PLAYERTASKCONTROLLER:SetEnableIlluminateTask()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Show menu entries to illuminate targets.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetEnableSmokeFlareTask">PLAYERTASKCONTROLLER:SetEnableSmokeFlareTask()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Show menu entries to smoke or flare targets (on by default!)</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetEnableUseTypeNames">PLAYERTASKCONTROLLER:SetEnableUseTypeNames()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Show target menu entries of type names for GROUND targets (off by default!), e.g.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetInfoShowsCoordinate">PLAYERTASKCONTROLLER:SetInfoShowsCoordinate(OnOff, LLDDM)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Show info text on screen with a coordinate info in any case (OFF by default)</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetLocale">PLAYERTASKCONTROLLER:SetLocale(Locale)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set locale for localization.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetMarkerDeleteable">PLAYERTASKCONTROLLER:SetMarkerDeleteable()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Allow F10 markers to be deleted by pilots.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetMarkerReadOnly">PLAYERTASKCONTROLLER:SetMarkerReadOnly()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Forbid F10 markers to be deleted by pilots.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetMenuName">PLAYERTASKCONTROLLER:SetMenuName(Name)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set the top menu name to a custom string.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetMenuOptions">PLAYERTASKCONTROLLER:SetMenuOptions(InfoMenu, ItemLimit, HoldTime)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set menu build fine-tuning options</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetParentMenu">PLAYERTASKCONTROLLER:SetParentMenu(Menu)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set the top menu to be a sub-menu of another MENU entry.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetSEADAttributes">PLAYERTASKCONTROLLER:SetSEADAttributes(Attributes)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Change the list of attributes, which are considered on GROUP or SET_GROUP level of a target to create SEAD player tasks.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetSRS">PLAYERTASKCONTROLLER:SetSRS(Frequency, Modulation, PathToSRS, Gender, Culture, Port, Voice, Volume, PathToGoogleKey, AccessKey, Coordinate, Backend)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set SRS TTS details - see <a href="Sound.SRS.html">Sound.SRS</a> for details.<code>SetSRS()</code> will try to use as many attributes configured with <a href="Sound.SRS.html##(MSRS).LoadConfigFile">Sound.SRS#MSRS.LoadConfigFile</a>() as possible.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetSRSBroadcast">PLAYERTASKCONTROLLER:SetSRSBroadcast(Frequency, Modulation)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set SRS Broadcast - for the announcement to joining players which SRS frequency, modulation to use.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetShowRadioInfoMenu">PLAYERTASKCONTROLLER:SetShowRadioInfoMenu(OnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set to show a menu entry to retrieve the radio frequencies used.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetTargetRadius">PLAYERTASKCONTROLLER:SetTargetRadius(Radius)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set target radius.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetTaskBlackList">PLAYERTASKCONTROLLER:SetTaskBlackList(BlackList)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set up a (negative) blacklist of forbidden task types.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetTaskRepetition">PLAYERTASKCONTROLLER:SetTaskRepetition(OnOff, Repeats)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set repetition options for tasks.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetTaskWhiteList">PLAYERTASKCONTROLLER:SetTaskWhiteList(WhiteList)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set up a (positive) whitelist of allowed task types.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetTransmitOnlyWithPlayers">PLAYERTASKCONTROLLER:SetTransmitOnlyWithPlayers(Switch)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] For SRS - Switch to only transmit if there are players on the server.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER:SetupIntel(RecceName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set up INTEL detection</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ShortCallsign">PLAYERTASKCONTROLLER.ShortCallsign</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ShowMagnetic">PLAYERTASKCONTROLLER.ShowMagnetic</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Also show magnetic angles</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SuppressScreenOutput">PLAYERTASKCONTROLLER:SuppressScreenOutput(OnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Switch screen output.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SwitchDetectStatics">PLAYERTASKCONTROLLER:SwitchDetectStatics(OnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Set up detection of STATIC objects.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SwitchMagenticAngles">PLAYERTASKCONTROLLER:SwitchMagenticAngles(OnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Switch showing additional magnetic angles</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SwitchUseGroupNames">PLAYERTASKCONTROLLER:SwitchUseGroupNames(OnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[User] Switch usage of target names for menu entries on or off</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TargetQueue">PLAYERTASKCONTROLLER.TargetQueue</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TargetRadius">PLAYERTASKCONTROLLER.TargetRadius</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TaskInfoDuration">PLAYERTASKCONTROLLER.TaskInfoDuration</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>How long to show the briefing info on the screen</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TaskPersistance">PLAYERTASKCONTROLLER.TaskPersistance</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Table for persistance data</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TaskPersistanceFilename">PLAYERTASKCONTROLLER.TaskPersistanceFilename</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>File name for persisting tasks</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TaskPersistancePath">PLAYERTASKCONTROLLER.TaskPersistancePath</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>File path for persisting tasks</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TaskPersistanceSwitch">PLAYERTASKCONTROLLER.TaskPersistanceSwitch</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Switch for persisting tasks</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TaskQueue">PLAYERTASKCONTROLLER.TaskQueue</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TasksPerPlayer">PLAYERTASKCONTROLLER.TasksPerPlayer</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TasksPersistable">PLAYERTASKCONTROLLER.TasksPersistable</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>List of persistable tasks</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TransmitOnlyWithPlayers">PLAYERTASKCONTROLLER.TransmitOnlyWithPlayers</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Type">PLAYERTASKCONTROLLER.Type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).UseBlackList">PLAYERTASKCONTROLLER.UseBlackList</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).UseGroupNames">PLAYERTASKCONTROLLER.UseGroupNames</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).UseSRS">PLAYERTASKCONTROLLER.UseSRS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).UseTypeNames">PLAYERTASKCONTROLLER.UseTypeNames</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).UseWhiteList">PLAYERTASKCONTROLLER.UseWhiteList</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Voice">PLAYERTASKCONTROLLER.Voice</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Volume">PLAYERTASKCONTROLLER.Volume</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).WhiteList">PLAYERTASKCONTROLLER.WhiteList</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._AbortTask">PLAYERTASKCONTROLLER:_AbortTask(Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Abort Task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._ActiveTaskInfo">PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Show active task info</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._AddPersistenceData">PLAYERTASKCONTROLLER:_AddPersistenceData(Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._AddTask">PLAYERTASKCONTROLLER:_AddTask(Target)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Add a task to the task queue</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CalcGroupFuturePosition">PLAYERTASKCONTROLLER:_CalcGroupFuturePosition(group, seconds)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Calculate group future position after given seconds.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CheckPlayerHasTask">PLAYERTASKCONTROLLER:_CheckPlayerHasTask(PlayerName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Check task queue for a specific player name</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CheckPrecisionTasks">PLAYERTASKCONTROLLER:_CheckPrecisionTasks()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Check precision task queue</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CheckTargetQueue">PLAYERTASKCONTROLLER:_CheckTargetQueue()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Check target queue</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CheckTaskQueue">PLAYERTASKCONTROLLER:_CheckTaskQueue()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Check task queue</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CheckTaskTypeAllowed">PLAYERTASKCONTROLLER:_CheckTaskTypeAllowed(Type)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Check for allowed task type, if there is a (positive) whitelist</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CheckTaskTypeDisallowed">PLAYERTASKCONTROLLER:_CheckTaskTypeDisallowed(Type)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Check for allowed task type, if there is a (negative) blacklist</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CreateActiveTaskMenuTemplate">PLAYERTASKCONTROLLER:_CreateActiveTaskMenuTemplate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] _CreateActiveTaskMenuTemplate</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._CreateJoinMenuTemplate">PLAYERTASKCONTROLLER:_CreateJoinMenuTemplate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] _CreateJoinMenuTemplate</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._EventHandler">PLAYERTASKCONTROLLER:_EventHandler(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Event handling</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._FindLasingDroneForTaskID">PLAYERTASKCONTROLLER:_FindLasingDroneForTaskID(ID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Find matching drone for precision bombing task, if any is assigned.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._FlareTask">PLAYERTASKCONTROLLER:_FlareTask(Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Flare task location</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._FlashInfo">PLAYERTASKCONTROLLER:_FlashInfo()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Flashing directional info for a client</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._GetAvailableTaskTypes">PLAYERTASKCONTROLLER:_GetAvailableTaskTypes()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Get task types for the menu</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._GetPlayerName">PLAYERTASKCONTROLLER:_GetPlayerName(Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Get player name</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._GetTasksPerType">PLAYERTASKCONTROLLER:_GetTasksPerType()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Get task per type for the menu</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._GetTextForSpeech">PLAYERTASKCONTROLLER:_GetTextForSpeech(text)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Get text for text-to-speech.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._IlluminateTask">PLAYERTASKCONTROLLER:_IlluminateTask(Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Illuminate task location</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._InitLocalization">PLAYERTASKCONTROLLER:_InitLocalization()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Init localization</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._IsAttributeSead">PLAYERTASKCONTROLLER:_IsAttributeSead(Attribute)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Function the check against SeadAttributes</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._JoinTask">PLAYERTASKCONTROLLER:_JoinTask(Task, Force, Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Join a player to a task</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._LoadTasksPersisted">PLAYERTASKCONTROLLER:_LoadTasksPersisted()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._MarkTask">PLAYERTASKCONTROLLER:_MarkTask(Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Mark task on F10 map</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._RemoveMenuEntriesForTask">PLAYERTASKCONTROLLER:_RemoveMenuEntriesForTask(Task, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] _RemoveMenuEntriesForTask</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._SaveTasksPersisted">PLAYERTASKCONTROLLER:_SaveTasksPersisted()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._SendMessageToClients">PLAYERTASKCONTROLLER:_SendMessageToClients(Text, Seconds)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Send message to SET_CLIENT of players</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._ShowRadioInfo">PLAYERTASKCONTROLLER:_ShowRadioInfo(Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._SmokeTask">PLAYERTASKCONTROLLER:_SmokeTask(Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Smoke task location</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._SwitchFlashing">PLAYERTASKCONTROLLER:_SwitchFlashing(Group, Client)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] Switch flashing info for a client</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._SwitchMenuForClient">PLAYERTASKCONTROLLER:_SwitchMenuForClient(Client, MenuType, Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] _SwitchMenuForClient</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._UpdateJoinMenuTemplate">PLAYERTASKCONTROLLER:_UpdateJoinMenuTemplate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._UpdateTargetsAlive">PLAYERTASKCONTROLLER:_UpdateTargetsAlive(Task, TargetsLeft)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).activehasinfomenu">PLAYERTASKCONTROLLER.activehasinfomenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).autolase">PLAYERTASKCONTROLLER.autolase</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).buddylasing">PLAYERTASKCONTROLLER.buddylasing</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).customcallsigns">PLAYERTASKCONTROLLER.customcallsigns</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).gettext">PLAYERTASKCONTROLLER.gettext</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).holdmenutime">PLAYERTASKCONTROLLER.holdmenutime</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).illumenu">PLAYERTASKCONTROLLER.illumenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).lasttaskcount">PLAYERTASKCONTROLLER.lasttaskcount</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).lid">PLAYERTASKCONTROLLER.lid</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Class id string for output to DCS log file.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).locale">PLAYERTASKCONTROLLER.locale</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).menuitemlimit">PLAYERTASKCONTROLLER.menuitemlimit</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).noflaresmokemenu">PLAYERTASKCONTROLLER.noflaresmokemenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterStart">PLAYERTASKCONTROLLER:onafterStart(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after start call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterStatus">PLAYERTASKCONTROLLER:onafterStatus(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after Status call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterStop">PLAYERTASKCONTROLLER:onafterStop(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after Stop call</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterTaskAdded">PLAYERTASKCONTROLLER:onafterTaskAdded(From, Event, To, Task, Silent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after task added</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterTaskCancelled">PLAYERTASKCONTROLLER:onafterTaskCancelled(From, Event, To, Task, Silent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after task cancelled</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterTaskDone">PLAYERTASKCONTROLLER:onafterTaskDone(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after task done</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterTaskFailed">PLAYERTASKCONTROLLER:onafterTaskFailed(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after task failed</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterTaskRepeatOnFailed">PLAYERTASKCONTROLLER:onafterTaskRepeatOnFailed(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after task failed, repeat planned</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onafterTaskSuccess">PLAYERTASKCONTROLLER:onafterTaskSuccess(From, Event, To, Task)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Internal] On after task success</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).precisionbombing">PLAYERTASKCONTROLLER.precisionbombing</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).repeatonfailed">PLAYERTASKCONTROLLER.repeatonfailed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).repeattimes">PLAYERTASKCONTROLLER.repeattimes</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).taskinfomenu">PLAYERTASKCONTROLLER.taskinfomenu</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).usecluster">PLAYERTASKCONTROLLER.usecluster</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).verbose">PLAYERTASKCONTROLLER.verbose</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Switch verbosity.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).version">PLAYERTASKCONTROLLER.version</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>PLAYERTASK class version.</p>
</td>
</tr>
</table>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from FSM</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddEndState">PLAYERTASKCONTROLLER:AddEndState(State)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds an End state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddProcess">PLAYERTASKCONTROLLER:AddProcess(From, Event, Process, ReturnEvents)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the default <a href="##(FSM_PROCESS)">#FSM_PROCESS</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddScore">PLAYERTASKCONTROLLER:AddScore(State, ScoreText, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds a score for the FSM to be achieved.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddScoreProcess">PLAYERTASKCONTROLLER:AddScoreProcess(From, Event, State, ScoreText, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds a score for the FSM_PROCESS to be achieved.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).AddTransition">PLAYERTASKCONTROLLER:AddTransition(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a new transition rule to the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CallScheduler">PLAYERTASKCONTROLLER.CallScheduler</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Call scheduler.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClassName">PLAYERTASKCONTROLLER.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Name of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Events">PLAYERTASKCONTROLLER.Events</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetCurrentState">PLAYERTASKCONTROLLER:GetCurrentState()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get current state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetEndStates">PLAYERTASKCONTROLLER:GetEndStates()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the End states.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetProcess">PLAYERTASKCONTROLLER:GetProcess(From, Event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetProcesses">PLAYERTASKCONTROLLER:GetProcesses()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a table of the SubFSM rules defined within the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetScores">PLAYERTASKCONTROLLER:GetScores()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a table with the scores defined.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetStartState">PLAYERTASKCONTROLLER:GetStartState()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the start state of the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetState">PLAYERTASKCONTROLLER:GetState()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get current state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetSubs">PLAYERTASKCONTROLLER:GetSubs()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a table with the Subs defined.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetTransitions">PLAYERTASKCONTROLLER:GetTransitions()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a table of the transition rules defined within the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Is">PLAYERTASKCONTROLLER:Is(State)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if FSM is in state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).LoadCallBacks">PLAYERTASKCONTROLLER:LoadCallBacks(CallBackTable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Load call backs.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).New">PLAYERTASKCONTROLLER:New()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creates a new FSM object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Scores">PLAYERTASKCONTROLLER.Scores</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Scores.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetProcess">PLAYERTASKCONTROLLER:SetProcess(From, Event, Fsm)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetStartState">PLAYERTASKCONTROLLER:SetStartState(State)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Sets the start state of the FSM.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._EndStates">PLAYERTASKCONTROLLER._EndStates</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._EventSchedules">PLAYERTASKCONTROLLER._EventSchedules</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._Processes">PLAYERTASKCONTROLLER._Processes</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._Scores">PLAYERTASKCONTROLLER._Scores</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._StartState">PLAYERTASKCONTROLLER._StartState</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._Transitions">PLAYERTASKCONTROLLER._Transitions</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._add_to_map">PLAYERTASKCONTROLLER:_add_to_map(Map, Event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add to map.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._call_handler">PLAYERTASKCONTROLLER:_call_handler(step, trigger, params, EventName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Call handler.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._create_transition">PLAYERTASKCONTROLLER:_create_transition(EventName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create transition.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._delayed_transition">PLAYERTASKCONTROLLER:_delayed_transition(EventName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Delayed transition.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._eventmap">PLAYERTASKCONTROLLER:_eventmap(Events, EventStructure)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Event map.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._gosub">PLAYERTASKCONTROLLER:_gosub(ParentFrom, ParentEvent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Go sub.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._handler">PLAYERTASKCONTROLLER:_handler(EventName, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Handler.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._isendstate">PLAYERTASKCONTROLLER:_isendstate(Current)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Is end state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._submap">PLAYERTASKCONTROLLER:_submap(subs, sub, name)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Sub maps.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).can">PLAYERTASKCONTROLLER:can(e)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if can do an event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).cannot">PLAYERTASKCONTROLLER:cannot(e)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if cannot do an event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).current">PLAYERTASKCONTROLLER.current</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Current state name.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).endstates">PLAYERTASKCONTROLLER.endstates</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).is">PLAYERTASKCONTROLLER:is(State, state)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if FSM is in state.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).options">PLAYERTASKCONTROLLER.options</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Options.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).subs">PLAYERTASKCONTROLLER.subs</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Subs.</p>
</td>
</tr>
</table>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from BASE</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClassID">PLAYERTASKCONTROLLER.ClassID</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The ID number of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClassName">PLAYERTASKCONTROLLER.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The name of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClassNameAndID">PLAYERTASKCONTROLLER.ClassNameAndID</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The name of the class concatenated with the ID number of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ClearState">PLAYERTASKCONTROLLER:ClearState(Object, StateName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Clear the state of an object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventBirth">PLAYERTASKCONTROLLER:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Birth Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventCrash">PLAYERTASKCONTROLLER:CreateEventCrash(EventTime, Initiator, IniObjectCategory)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Crash Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventDead">PLAYERTASKCONTROLLER:CreateEventDead(EventTime, Initiator, IniObjectCategory)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Dead Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventDynamicCargoLoaded">PLAYERTASKCONTROLLER:CreateEventDynamicCargoLoaded(DynamicCargo)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventDynamicCargoRemoved">PLAYERTASKCONTROLLER:CreateEventDynamicCargoRemoved(DynamicCargo)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventDynamicCargoUnloaded">PLAYERTASKCONTROLLER:CreateEventDynamicCargoUnloaded(DynamicCargo)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventNewDynamicCargo">PLAYERTASKCONTROLLER:CreateEventNewDynamicCargo(DynamicCargo)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventPlayerEnterAircraft">PLAYERTASKCONTROLLER:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventRemoveUnit">PLAYERTASKCONTROLLER:CreateEventRemoveUnit(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Remove Unit Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventTakeoff">PLAYERTASKCONTROLLER:CreateEventTakeoff(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Takeoff Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).CreateEventUnitLost">PLAYERTASKCONTROLLER:CreateEventUnitLost(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Crash Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).E">PLAYERTASKCONTROLLER:E(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Log an exception which will be traced always.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).EventDispatcher">PLAYERTASKCONTROLLER:EventDispatcher()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the event dispatcher</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).EventRemoveAll">PLAYERTASKCONTROLLER:EventRemoveAll()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Remove all subscribed events</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).F">PLAYERTASKCONTROLLER:F(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function call.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).F2">PLAYERTASKCONTROLLER:F2(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function call level 2.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).F3">PLAYERTASKCONTROLLER:F3(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function call level 3.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetClassID">PLAYERTASKCONTROLLER:GetClassID()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the ClassID of the class instance.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetClassName">PLAYERTASKCONTROLLER:GetClassName()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the ClassName of the class instance.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetClassNameAndID">PLAYERTASKCONTROLLER:GetClassNameAndID()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the ClassName + ClassID of the class instance.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetEventPriority">PLAYERTASKCONTROLLER:GetEventPriority()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetParent">PLAYERTASKCONTROLLER:GetParent(Child, FromClass)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This is the worker method to retrieve the Parent class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetProperties">PLAYERTASKCONTROLLER:GetProperties()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get all of the properties of an object in a table.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetProperty">PLAYERTASKCONTROLLER:GetProperty(Key)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get one property of an object by the key.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).GetState">PLAYERTASKCONTROLLER:GetState(Object, Key)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a Value given a Key from the Object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).HandleEvent">PLAYERTASKCONTROLLER:HandleEvent(EventID, EventFunction)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Subscribe to a DCS Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).I">PLAYERTASKCONTROLLER:I(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Log an information which will be traced always.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Inherit">PLAYERTASKCONTROLLER:Inherit(Child, Parent)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This is the worker method to inherit from a parent class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).IsInstanceOf">PLAYERTASKCONTROLLER:IsInstanceOf(ClassName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This is the worker method to check if an object is an (sub)instance of a class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).IsTrace">PLAYERTASKCONTROLLER:IsTrace()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Enquires if tracing is on (for the class).</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).New">PLAYERTASKCONTROLLER:New()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>BASE constructor.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEvent">PLAYERTASKCONTROLLER:OnEvent(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an Event for an object is triggered.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventBDA">PLAYERTASKCONTROLLER:OnEventBDA(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>BDA.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventBaseCaptured">PLAYERTASKCONTROLLER:OnEventBaseCaptured(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventBirth">PLAYERTASKCONTROLLER:OnEventBirth(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any object is spawned into the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventCrash">PLAYERTASKCONTROLLER:OnEventCrash(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventDead">PLAYERTASKCONTROLLER:OnEventDead(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an object is dead.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventDetailedFailure">PLAYERTASKCONTROLLER:OnEventDetailedFailure(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventDiscardChairAfterEjection">PLAYERTASKCONTROLLER:OnEventDiscardChairAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Discard chair after ejection.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventDynamicCargoLoaded">PLAYERTASKCONTROLLER:OnEventDynamicCargoLoaded(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventDynamicCargoRemoved">PLAYERTASKCONTROLLER:OnEventDynamicCargoRemoved(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a dynamic cargo crate is removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventDynamicCargoUnloaded">PLAYERTASKCONTROLLER:OnEventDynamicCargoUnloaded(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventEjection">PLAYERTASKCONTROLLER:OnEventEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a pilot ejects from an aircraft
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventEngineShutdown">PLAYERTASKCONTROLLER:OnEventEngineShutdown(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any aircraft shuts down its engines.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventEngineStartup">PLAYERTASKCONTROLLER:OnEventEngineStartup(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any aircraft starts its engines.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventHit">PLAYERTASKCONTROLLER:OnEventHit(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs whenever an object is hit by a weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventHumanFailure">PLAYERTASKCONTROLLER:OnEventHumanFailure(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any system fails on a human controlled aircraft.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventKill">PLAYERTASKCONTROLLER:OnEventKill(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs on the death of a unit.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventLand">PLAYERTASKCONTROLLER:OnEventLand(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft lands at an airbase, farp or ship
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventLandingAfterEjection">PLAYERTASKCONTROLLER:OnEventLandingAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventLandingQualityMark">PLAYERTASKCONTROLLER:OnEventLandingQualityMark(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Landing quality mark.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventMarkAdded">PLAYERTASKCONTROLLER:OnEventMarkAdded(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a new mark was added.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventMarkChange">PLAYERTASKCONTROLLER:OnEventMarkChange(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mark text was changed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventMarkRemoved">PLAYERTASKCONTROLLER:OnEventMarkRemoved(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mark was removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventMissionEnd">PLAYERTASKCONTROLLER:OnEventMissionEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission ends
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventMissionStart">PLAYERTASKCONTROLLER:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes. </p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventNewDynamicCargo">PLAYERTASKCONTROLLER:OnEventNewDynamicCargo(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventParatrooperLanding">PLAYERTASKCONTROLLER:OnEventParatrooperLanding(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Weapon add.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventPilotDead">PLAYERTASKCONTROLLER:OnEventPilotDead(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when the pilot of an aircraft is killed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventPlayerEnterAircraft">PLAYERTASKCONTROLLER:OnEventPlayerEnterAircraft(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventPlayerEnterUnit">PLAYERTASKCONTROLLER:OnEventPlayerEnterUnit(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any player assumes direct control of a unit.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventPlayerLeaveUnit">PLAYERTASKCONTROLLER:OnEventPlayerLeaveUnit(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any player relieves control of a unit to the AI.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventRefueling">PLAYERTASKCONTROLLER:OnEventRefueling(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventRefuelingStop">PLAYERTASKCONTROLLER:OnEventRefuelingStop(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft is finished taking fuel.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventScore">PLAYERTASKCONTROLLER:OnEventScore(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventShootingEnd">PLAYERTASKCONTROLLER:OnEventShootingEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any unit stops firing its weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventShootingStart">PLAYERTASKCONTROLLER:OnEventShootingStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventShot">PLAYERTASKCONTROLLER:OnEventShot(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs whenever any unit in a mission fires a weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventTakeoff">PLAYERTASKCONTROLLER:OnEventTakeoff(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventTriggerZone">PLAYERTASKCONTROLLER:OnEventTriggerZone(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trigger zone.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).OnEventUnitLost">PLAYERTASKCONTROLLER:OnEventUnitLost(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when the game thinks an object is destroyed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Properties">PLAYERTASKCONTROLLER.Properties</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ScheduleOnce">PLAYERTASKCONTROLLER:ScheduleOnce(Start, SchedulerFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Schedule a new time event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ScheduleRepeat">PLAYERTASKCONTROLLER:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Schedule a new time event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).ScheduleStop">PLAYERTASKCONTROLLER:ScheduleStop(SchedulerID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stops the Schedule.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).Scheduler">PLAYERTASKCONTROLLER.Scheduler</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The scheduler object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetEventPriority">PLAYERTASKCONTROLLER:SetEventPriority(EventPriority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetProperty">PLAYERTASKCONTROLLER:SetProperty(Key, Value)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set one property of an object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).SetState">PLAYERTASKCONTROLLER:SetState(Object, Key, Value)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set a state or property of the Object given a Key and a Value.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).T">PLAYERTASKCONTROLLER:T(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function logic level 1.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).T2">PLAYERTASKCONTROLLER:T2(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function logic level 2.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).T3">PLAYERTASKCONTROLLER:T3(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function logic level 3.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TraceAll">PLAYERTASKCONTROLLER:TraceAll(TraceAll)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace all methods in MOOSE</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TraceClass">PLAYERTASKCONTROLLER:TraceClass(Class)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set tracing for a class</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TraceClassMethod">PLAYERTASKCONTROLLER:TraceClassMethod(Class, Method)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set tracing for a specific method of class</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TraceLevel">PLAYERTASKCONTROLLER:TraceLevel(Level)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace level</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TraceOff">PLAYERTASKCONTROLLER:TraceOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace off.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TraceOn">PLAYERTASKCONTROLLER:TraceOn()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace on.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).TraceOnOff">PLAYERTASKCONTROLLER:TraceOnOff(TraceOnOff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace on or off
Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
When Moose is loaded statically, (as one file), tracing is switched off by default.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).UnHandleEvent">PLAYERTASKCONTROLLER:UnHandleEvent(EventID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>UnSubscribe to a DCS event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._">PLAYERTASKCONTROLLER._</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._F">PLAYERTASKCONTROLLER:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function call.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._Serialize">PLAYERTASKCONTROLLER:_Serialize(Arguments)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Internal) Serialize arguments</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER)._T">PLAYERTASKCONTROLLER:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trace a function logic.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).__">PLAYERTASKCONTROLLER.__</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PLAYERTASKCONTROLLER).onEvent">PLAYERTASKCONTROLLER:onEvent(event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The main event handling function...</p>
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(PersistenceData)">Type <strong>PersistenceData</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(PersistenceData)">PersistenceData</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from PersistenceData</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PersistenceData).ID">PersistenceData.ID</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PersistenceData).InitialTargets">PersistenceData.InitialTargets</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PersistenceData).Name">PersistenceData.Name</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PersistenceData).Targetsleft">PersistenceData.Targetsleft</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PersistenceData).Task">PersistenceData.Task</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PersistenceData).Type">PersistenceData.Type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(PersistenceData).updated">PersistenceData.updated</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(SeadAttributes)">Type <strong>SeadAttributes</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(SeadAttributes)">SeadAttributes</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from SeadAttributes</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SeadAttributes).AAA">SeadAttributes.AAA</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>GROUP.Attribute.GROUND_AAA</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SeadAttributes).EWR">SeadAttributes.EWR</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>GROUP.Attribute.GROUND_EWR </p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SeadAttributes).SAM">SeadAttributes.SAM</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>GROUP.Attribute.GROUND_SAM </p>
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(Type)">Type <strong>Type</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(Type)">Type</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from Type</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(Type).A2A">Type.A2A</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Air-to-Air Controller</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(Type).A2G">Type.A2G</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Air-to-Ground Controller</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(Type).A2GS">Type.A2GS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Air-to-Ground-and-Ship Controller</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(Type).A2S">Type.A2S</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Air-to-Ship Controller</p>
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(Ops.PlayerTask)" >Type <strong>Ops.PlayerTask</strong></a></h2></div>
<div class="w3-container w3-white w3-padding-16" id="module_current_type">
<div class="w3-white" id="record_type">
</div>
</div>
<div onclick="myFunction('#Types##PLAYERTASK')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(PLAYERTASK)">Type <strong>PLAYERTASK</strong></a></h2></div>
<div id= "#Types##PLAYERTASK" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>PLAYERTASK class.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).CanSmoke" ><strong>PLAYERTASK.CanSmoke</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).ClassName" ><strong>PLAYERTASK.ClassName</strong></a>
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASK).Clients" ><strong>PLAYERTASK.Clients</strong></a>
<p>FiFo of Wrapper.Client#CLIENT planes executing this task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).FinalState" ><strong>PLAYERTASK.FinalState</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).FlareColor" ><strong>PLAYERTASK.FlareColor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).Freetext" ><strong>PLAYERTASK.Freetext</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).FreetextTTS" ><strong>PLAYERTASK.FreetextTTS</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).NextTaskFailure" ><strong>PLAYERTASK.NextTaskFailure</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).NextTaskSuccess" ><strong>PLAYERTASK.NextTaskSuccess</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).PersistMe" ><strong>PLAYERTASK.PersistMe</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).PlayerTaskNr" ><strong>PLAYERTASK.PlayerTaskNr</strong></a>
<p>(Globally unique) Number of the task.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).PreviousCount" ><strong>PLAYERTASK.PreviousCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).Repeat" ><strong>PLAYERTASK.Repeat</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).RepeatNo" ><strong>PLAYERTASK.RepeatNo</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).ShowThreatDetails" ><strong>PLAYERTASK.ShowThreatDetails</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).SmokeColor" ><strong>PLAYERTASK.SmokeColor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a>
<a id="#(PLAYERTASK).Target" ><strong>PLAYERTASK.Target</strong></a>
<p>The target for this Task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Marker.html##(MARKER)">Wrapper.Marker#MARKER</a>
<a id="#(PLAYERTASK).TargetMarker" ><strong>PLAYERTASK.TargetMarker</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.PlayerTask.html##(PLAYERTASKCONTROLLER)">Ops.PlayerTask#PLAYERTASKCONTROLLER</a>
<a id="#(PLAYERTASK).TaskController" ><strong>PLAYERTASK.TaskController</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).TaskSubType" ><strong>PLAYERTASK.TaskSubType</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.Auftrag.html##(AUFTRAG.Type)">Ops.Auftrag#AUFTRAG.Type</a>
<a id="#(PLAYERTASK).Type" ><strong>PLAYERTASK.Type</strong></a>
<p>The type of the task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).TypeName" ><strong>PLAYERTASK.TypeName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).coalition" ><strong>PLAYERTASK.coalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).conditionFailure" ><strong>PLAYERTASK.conditionFailure</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).conditionSuccess" ><strong>PLAYERTASK.conditionSuccess</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).lastsmoketime" ><strong>PLAYERTASK.lastsmoketime</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).lid" ><strong>PLAYERTASK.lid</strong></a>
<p>Class id string for output to DCS log file.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).repeats" ><strong>PLAYERTASK.repeats</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).timestamp" ><strong>PLAYERTASK.timestamp</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).verbose" ><strong>PLAYERTASK.verbose</strong></a>
<p>Switch verbosity.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).version" ><strong>PLAYERTASK.version</strong></a>
<p>PLAYERTASK class version.</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddClient" ><strong>PLAYERTASK:AddClient(Client)</strong></a></h2>
</div>
<p>[User] Add a client to this task</p>
<div id= "#Functions##AddClient" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddConditionFailure" ><strong>PLAYERTASK:AddConditionFailure(ConditionFunction, ...)</strong></a></h2>
</div>
<p>[User] Add failure condition.</p>
<div id= "#Functions##AddConditionFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>ConditionFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If this function returns <code>true</code>, the task is cancelled.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Condition function arguments if any.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddConditionSuccess" ><strong>PLAYERTASK:AddConditionSuccess(ConditionFunction, ...)</strong></a></h2>
</div>
<p>[User] Add success condition.</p>
<div id= "#Functions##AddConditionSuccess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>ConditionFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If this function returns <code>true</code>, the mission is cancelled.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Condition function arguments if any.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddFreetext" ><strong>PLAYERTASK:AddFreetext(Text)</strong></a></h2>
</div>
<p>[USER] Add a free text description to this task.</p>
<div id= "#Functions##AddFreetext" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Text</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddFreetextTTS" ><strong>PLAYERTASK:AddFreetextTTS(TextTTS)</strong></a></h2>
</div>
<p>[USER] Add a free text description for TTS to this task.</p>
<div id= "#Functions##AddFreetextTTS" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>TextTTS</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddNextTaskAfterFailure" ><strong>PLAYERTASK:AddNextTaskAfterFailure(Task)</strong></a></h2>
</div>
<p>[USER] Add a task to be assigned to same clients when task was a failure.</p>
<div id= "#Functions##AddNextTaskAfterFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddNextTaskAfterSuccess" ><strong>PLAYERTASK:AddNextTaskAfterSuccess(Task)</strong></a></h2>
</div>
<p>[USER] Add a task to be assigned to same clients when task was a success.</p>
<div id= "#Functions##AddNextTaskAfterSuccess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddOpsZoneCaptureSuccessCondition" ><strong>PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone)</strong></a></h2>
</div>
<p>[USER] Adds task success condition for AUFTRAG.Type.CAPTUREZONE for OpsZone or OpsZone set target object.</p>
<ul>
<li>At least one of the task clients and one capture group need to be inside the zone in order for the capture to be successful.</li>
</ul>
<div id= "#Functions##AddOpsZoneCaptureSuccessCondition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(SET_BASE)">#SET_BASE</a>
<strong><strong>CaptureSquadGroupNamePrefix</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The prefix of the group name that needs to capture the zone.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The coalition that needs to capture the zone.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>CheckClientInZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, a CLIENT assigned to this task also needs to be in the zone for the task to be successful.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- We can use either STATIC, SET_STATIC, SCENERY or SET_SCENERY as target objects.
local opsZone = OPSZONE:New(zone, coalition.side.RED)
...
-- We can use either OPSZONE or SET_OPSZONE.
local mytask = PLAYERTASK:NewFromTarget(opsZone, true, 50, "Capture the zone")
mytask:SetMenuName("Capture the ops zone")
mytask:AddFreetext("Transport capture squad to the ops zone.")
-- We set CaptureSquadGroupNamePrefix the group name prefix as set in the ME or the spawn of the group that need to be present at the OpsZone like a capture squad,
-- and set the capturing Coalition in order to trigger a successful task.
mytask:AddOpsZoneCaptureSuccessCondition("capture-squad", coalition.side.BLUE, false)
playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddReconSuccessCondition" ><strong>PLAYERTASK:AddReconSuccessCondition(MinDistance)</strong></a></h2>
</div>
<p>[USER] Adds task success condition for AUFTRAG.Type.RECON when a client is at a certain LOS distance from the target.</p>
<div id= "#Functions##AddReconSuccessCondition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>MinDistance</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Minimum distance in meters from client to target in LOS for success condition. (Default 5 NM)</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- target can be any object that has a `GetCoordinate()` function like STATIC, GROUP, ZONE...
local mytask = PLAYERTASK:New(AUFTRAG.Type.RECON, ZONE:New("WF Zone"), true, 50, "Deep Earth")
mytask:SetMenuName("Recon weapon factory")
mytask:AddFreetext("Locate and investigate underground weapons factory near Kovdor.")
-- We set the MinDistance (optional) in meters for the client to be in LOS from the target in order to trigger a successful task.
mytask:AddReconSuccessCondition(10000) -- 10 km (default is 5 NM if not set)
playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddStaticObjectSuccessCondition" ><strong>PLAYERTASK:AddStaticObjectSuccessCondition()</strong></a></h2>
</div>
<p>[USER] Adds task success condition for dead STATIC, SET_STATIC, SCENERY or SET_SCENERY target object.</p>
<div id= "#Functions##AddStaticObjectSuccessCondition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- We can use either STATIC, SET_STATIC, SCENERY or SET_SCENERY as target objects.
local mytask = PLAYERTASK:NewFromTarget(static, true, 50, "Destroy the target")
mytask:SetMenuName("Destroy Power Plant")
mytask:AddFreetext("Locate and destroy the power plant near Olenya.")
mytask:AddStaticObjectSuccessCondition()
playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddTimeLimitFailureCondition" ><strong>PLAYERTASK:AddTimeLimitFailureCondition(TimeLimit)</strong></a></h2>
</div>
<p>[USER] Adds a time limit for the task to be completed.</p>
<div id= "#Functions##AddTimeLimitFailureCondition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>TimeLimit</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Time limit in seconds for the task to be completed. (Default 0 = no time limit)</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>local mytask = PLAYERTASK:New(AUFTRAG.Type.RECON, ZONE:New("WF Zone"), true, 50, "Deep Earth")
mytask:SetMenuName("Recon weapon factory")
mytask:AddFreetext("Locate and investigate underground weapons factory near Kovdor.")
mytask:AddReconSuccessCondition(10000) -- 10 km
-- We set the TimeLimit to 10 minutes (600 seconds) from the moment the task is started, once the time has passed and the task is not yet successful it will trigger a failure.
mytask:AddTimeLimitFailureCondition(600)
playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CanJoinTask" ><strong>PLAYERTASK:CanJoinTask(Group, Client)</strong></a></h2>
</div>
<p>[User] Override this function in order to implement custom logic if a player can join a task or not.</p>
<div id= "#Functions##CanJoinTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>Outcome True if player can join the task, false if not</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).ClientAbort" ><strong>PLAYERTASK:ClientAbort(Client)</strong></a></h2>
</div>
<p>[User] Client has aborted task this task</p>
<div id= "#Functions##ClientAbort" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional)</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CountClients" ><strong>PLAYERTASK:CountClients()</strong></a></h2>
</div>
<p>[User] Count clients</p>
<div id= "#Functions##CountClients" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>clientcount</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).EnablePersistance" ><strong>PLAYERTASK:EnablePersistance()</strong></a></h2>
</div>
<p>[User] Set this task for persistance, if persistance is enabled on the PLAYERTASKCONTROLLER instance.</p>
<div id= "#Functions##EnablePersistance" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).FlareTarget" ><strong>PLAYERTASK:FlareTarget(Color)</strong></a></h2>
</div>
<p>[User] Flare Target</p>
<div id= "#Functions##FlareTarget" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Color</strong></strong>
</p>
</div>
<div class="w3-half">
<p> defaults to FLARECOLOR.Red</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetClientObjects" ><strong>PLAYERTASK:GetClientObjects()</strong></a></h2>
</div>
<p>[User] Get #CLIENT objects assigned as table</p>
<div id= "#Functions##GetClientObjects" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>clients</p>
</div>
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>clientcount</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetClients" ><strong>PLAYERTASK:GetClients()</strong></a></h2>
</div>
<p>[User] Get client names assigned as table of #strings</p>
<div id= "#Functions##GetClients" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>clients</p>
</div>
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>clientcount</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetCoalition" ><strong>PLAYERTASK:GetCoalition()</strong></a></h2>
</div>
<p>[User] Get the coalition side for this task</p>
<div id= "#Functions##GetCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Coalition Coaltion side, e.g. coalition.side.BLUE, or nil if not set</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetFreetext" ><strong>PLAYERTASK:GetFreetext()</strong></a></h2>
</div>
<p>[USER] Get the free text description from this task.</p>
<div id= "#Functions##GetFreetext" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Text</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetFreetextTTS" ><strong>PLAYERTASK:GetFreetextTTS()</strong></a></h2>
</div>
<p>[USER] Get the free text TTS description from this task.</p>
<div id= "#Functions##GetFreetextTTS" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Text</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetSubType" ><strong>PLAYERTASK:GetSubType()</strong></a></h2>
</div>
<p>[USER] Get task sub type description from this task.</p>
<div id= "#Functions##GetSubType" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Type or nil</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetTarget" ><strong>PLAYERTASK:GetTarget()</strong></a></h2>
</div>
<p>[User] Get the Ops.Target#TARGET object for this task</p>
<div id= "#Functions##GetTarget" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a>:</p>
</div>
<div class="w3-half">
<p>Target</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).HasClients" ><strong>PLAYERTASK:HasClients()</strong></a></h2>
</div>
<p>[User] Check if PLAYERTASK has clients assigned to it.</p>
<div id= "#Functions##HasClients" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>hasclients</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).HasFreetext" ><strong>PLAYERTASK:HasFreetext()</strong></a></h2>
</div>
<p>[USER] Query if a task has free text description.</p>
<div id= "#Functions##HasFreetext" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).HasFreetextTTS" ><strong>PLAYERTASK:HasFreetextTTS()</strong></a></h2>
</div>
<p>[USER] Query if a task has free text TTS description.</p>
<div id= "#Functions##HasFreetextTTS" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).HasPlayerName" ><strong>PLAYERTASK:HasPlayerName(Name)</strong></a></h2>
</div>
<p>[User] Check if a player name is assigned to this task</p>
<div id= "#Functions##HasPlayerName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Name</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>HasName</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).IlluminateTarget" ><strong>PLAYERTASK:IlluminateTarget(Power, Height)</strong></a></h2>
</div>
<p>[User] Illuminate Target Area</p>
<div id= "#Functions##IlluminateTarget" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Power</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Power of illumination bomb in Candela. Default 1000 cd.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Height</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Height above target used to release the bomb, default 150m.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).IsDone" ><strong>PLAYERTASK:IsDone()</strong></a></h2>
</div>
<p>[User] Check if task is done</p>
<div id= "#Functions##IsDone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>done</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).IsNotDone" ><strong>PLAYERTASK:IsNotDone()</strong></a></h2>
</div>
<p>[User] Check if task is NOT done</p>
<div id= "#Functions##IsNotDone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>done</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).MarkTargetOnF10Map" ><strong>PLAYERTASK:MarkTargetOnF10Map(Text, Coalition, ReadOnly)</strong></a></h2>
</div>
<p>[User] Create target mark on F10 map</p>
<div id= "#Functions##MarkTargetOnF10Map" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Text</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Text to show on the marker</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Coalition this marker is for. Default = All.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>ReadOnly</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Make target marker read-only. Default = false.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).New" ><strong>PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)</strong></a></h2>
</div>
<p>Constructor</p>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.Auftrag.html##(AUFTRAG.Type)">Ops.Auftrag#AUFTRAG.Type</a>
<strong><strong>Type</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Type of this task</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a>
<strong><strong>Target</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Target for this task</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Repeat</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Repeat this task if true (default = false)</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Times</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Repeat on failure this many times if Repeat is true (default = 1)</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>TTSType</strong></strong>
</p>
</div>
<div class="w3-half">
<p>TTS friendly task type name</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).NewFromTarget" ><strong>PLAYERTASK:NewFromTarget(Target, Repeat, Times, TTSType)</strong></a></h2>
</div>
<p>Constructor that automatically determines the task type based on the target.</p>
<div id= "#Functions##NewFromTarget" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a>
<strong><strong>Target</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Target for this task</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Repeat</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Repeat this task if true (default = false)</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Times</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Repeat on failure this many times if Repeat is true (default = 1)</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>TTSType</strong></strong>
</p>
</div>
<div class="w3-half">
<p>TTS friendly task type name</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterCancel" ><strong>PLAYERTASK:OnAfterCancel(From, Event, To, Silent)</strong></a></h2>
</div>
<p>On After "Cancel" event.</p>
<p>Task has been cancelled.</p>
<div id= "#Functions##OnAfterCancel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Silent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, suppress message output on cancel.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterClientAborted" ><strong>PLAYERTASK:OnAfterClientAborted(From, Event, To)</strong></a></h2>
</div>
<p>On After "ClientAborted" event.</p>
<p>A client has aborted the task.</p>
<div id= "#Functions##OnAfterClientAborted" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterClientAdded" ><strong>PLAYERTASK:OnAfterClientAdded(From, Event, To, Client)</strong></a></h2>
</div>
<p>On After "ClientAdded" event.</p>
<p>Client has been added to the task.</p>
<div id= "#Functions##OnAfterClientAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterClientRemoved" ><strong>PLAYERTASK:OnAfterClientRemoved(From, Event, To)</strong></a></h2>
</div>
<p>On After "ClientRemoved" event.</p>
<p>Client has been removed from the task.</p>
<div id= "#Functions##OnAfterClientRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterDone" ><strong>PLAYERTASK:OnAfterDone(From, Event, To)</strong></a></h2>
</div>
<p>On After "Done" event.</p>
<p>Task is done.</p>
<div id= "#Functions##OnAfterDone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterExecuting" ><strong>PLAYERTASK:OnAfterExecuting(From, Event, To)</strong></a></h2>
</div>
<p>On After "Executing" event.</p>
<p>Task is executed by the 1st client.</p>
<div id= "#Functions##OnAfterExecuting" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterFailed" ><strong>PLAYERTASK:OnAfterFailed(From, Event, To)</strong></a></h2>
</div>
<p>On After "Failed" event.</p>
<p>Task has been a failure.</p>
<div id= "#Functions##OnAfterFailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterPilotPlanned" ><strong>PLAYERTASK:OnAfterPilotPlanned(From, Event, To)</strong></a></h2>
</div>
<p>On After "Planned" event.</p>
<p>Task has been planned.</p>
<div id= "#Functions##OnAfterPilotPlanned" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterPlanned" ><strong>PLAYERTASK:OnAfterPlanned(From, Event, To)</strong></a></h2>
</div>
<p>On After "Planned" event.</p>
<p>Task has been planned.</p>
<div id= "#Functions##OnAfterPlanned" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterRequested" ><strong>PLAYERTASK:OnAfterRequested(From, Event, To)</strong></a></h2>
</div>
<p>On After "Requested" event.</p>
<p>Task has been Requested.</p>
<div id= "#Functions##OnAfterRequested" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnAfterSuccess" ><strong>PLAYERTASK:OnAfterSuccess(From, Event, To)</strong></a></h2>
</div>
<p>On After "Success" event.</p>
<p>Task has been a success.</p>
<div id= "#Functions##OnAfterSuccess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).RemoveClient" ><strong>PLAYERTASK:RemoveClient(Client, Name)</strong></a></h2>
</div>
<p>[User] Remove a client from this task</p>
<div id= "#Functions##RemoveClient" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Name</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name of the client</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetCanSmoke" ><strong>PLAYERTASK:SetCanSmoke(OnOff)</strong></a></h2>
</div>
<p>[USER] Set if a task can have a smoke marker.</p>
<div id= "#Functions##SetCanSmoke" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true (default) it can be smoke, false if not.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetCoalition" ><strong>PLAYERTASK:SetCoalition(Coalition)</strong></a></h2>
</div>
<p>[User] Set a coalition side for this task</p>
<div id= "#Functions##SetCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Coaltion side to add, e.g. coalition.side.BLUE</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetMenuName" ><strong>PLAYERTASK:SetMenuName(Text)</strong></a></h2>
</div>
<p>[USER] Add a short free text description for the menu entry of this task.</p>
<div id= "#Functions##SetMenuName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Text</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetShowThreatDetails" ><strong>PLAYERTASK:SetShowThreatDetails(OnOff)</strong></a></h2>
</div>
<p>[USER] Set if a task can show threat details.</p>
<div id= "#Functions##SetShowThreatDetails" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true (default) it can be shown, false if not.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetSubType" ><strong>PLAYERTASK:SetSubType(Type)</strong></a></h2>
</div>
<p>[USER] Set a task sub type description to this task.</p>
<div id= "#Functions##SetSubType" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Type</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SmokeTarget" ><strong>PLAYERTASK:SmokeTarget(Color)</strong></a></h2>
</div>
<p>[User] Smoke Target</p>
<div id= "#Functions##SmokeTarget" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Color</strong></strong>
</p>
</div>
<div class="w3-half">
<p> defaults to SMOKECOLOR.Red</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._CheckCaptureOpsZoneSuccess" ><strong>PLAYERTASK:_CheckCaptureOpsZoneSuccess(OpsZone, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone)</strong></a></h2>
</div>
<p>[Internal] Check OpsZone capture success condition.</p>
<div id= "#Functions##_CheckCaptureOpsZoneSuccess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.OpsZone.html##(OPSZONE)">Ops.OpsZone#OPSZONE</a>
<strong><strong>OpsZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The OpsZone target object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>CaptureSquadGroupNamePrefix</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The prefix of the group name that needs to capture the zone.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The coalition that needs to capture the zone.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>CheckClientInZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Check if any of the clients are in zone.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._EvalConditionsAny" ><strong>PLAYERTASK:_EvalConditionsAny(Conditions)</strong></a></h2>
</div>
<p>[Internal] Check if any of the given conditions is true.</p>
<div id= "#Functions##_EvalConditionsAny" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Conditions</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Table of conditions.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, at least one condition is true.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._GetTaskTypeForTarget" ><strong>PLAYERTASK:_GetTaskTypeForTarget(Target)</strong></a></h2>
</div>
<p>[Internal] Determines AUFTRAG type based on the target characteristics.</p>
<div id= "#Functions##_GetTaskTypeForTarget" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a>
<strong><strong>Target</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Target for this task</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>AUFTRAG.Type </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._SetController" ><strong>PLAYERTASK:_SetController(Controller)</strong></a></h2>
</div>
<p>[Internal] Add a PLAYERTASKCONTROLLER for this task</p>
<div id= "#Functions##_SetController" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASKCONTROLLER)">Ops.PlayerTask#PLAYERTASKCONTROLLER</a>
<strong><strong>Controller</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterCancel" ><strong>PLAYERTASK:onafterCancel(From, Event, To, Silent)</strong></a></h2>
</div>
<p>[Internal] On after cancel call</p>
<div id= "#Functions##onafterCancel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Silent</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterClientAdded" ><strong>PLAYERTASK:onafterClientAdded(From, Event, To, Client)</strong></a></h2>
</div>
<p>[Internal] On after client added call</p>
<div id= "#Functions##onafterClientAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterDone" ><strong>PLAYERTASK:onafterDone(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after done call</p>
<div id= "#Functions##onafterDone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterExecuting" ><strong>PLAYERTASK:onafterExecuting(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after executing call</p>
<div id= "#Functions##onafterExecuting" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterFailed" ><strong>PLAYERTASK:onafterFailed(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after failed call</p>
<div id= "#Functions##onafterFailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterPlanned" ><strong>PLAYERTASK:onafterPlanned(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after planned call</p>
<div id= "#Functions##onafterPlanned" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterProgress" ><strong>PLAYERTASK:onafterProgress(From, Event, To, TargetCount)</strong></a></h2>
</div>
<p>[Internal] On after progress call</p>
<div id= "#Functions##onafterProgress" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>TargetCount</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterRequested" ><strong>PLAYERTASK:onafterRequested(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after requested call</p>
<div id= "#Functions##onafterRequested" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterStatus" ><strong>PLAYERTASK:onafterStatus(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after status call</p>
<div id= "#Functions##onafterStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterStop" ><strong>PLAYERTASK:onafterStop(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after status call</p>
<div id= "#Functions##onafterStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onafterSuccess" ><strong>PLAYERTASK:onafterSuccess(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after success call</p>
<div id= "#Functions##onafterSuccess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASK</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASK)">#PLAYERTASK</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).CanSmoke" ><strong>PLAYERTASK.CanSmoke</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).ClassName" ><strong>PLAYERTASK.ClassName</strong></a>
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASK).Clients" ><strong>PLAYERTASK.Clients</strong></a>
<p>FiFo of Wrapper.Client#CLIENT planes executing this task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).FinalState" ><strong>PLAYERTASK.FinalState</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).FlareColor" ><strong>PLAYERTASK.FlareColor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).Freetext" ><strong>PLAYERTASK.Freetext</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).FreetextTTS" ><strong>PLAYERTASK.FreetextTTS</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).NextTaskFailure" ><strong>PLAYERTASK.NextTaskFailure</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).NextTaskSuccess" ><strong>PLAYERTASK.NextTaskSuccess</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).PersistMe" ><strong>PLAYERTASK.PersistMe</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).PlayerTaskNr" ><strong>PLAYERTASK.PlayerTaskNr</strong></a>
<p>(Globally unique) Number of the task.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).PreviousCount" ><strong>PLAYERTASK.PreviousCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).Repeat" ><strong>PLAYERTASK.Repeat</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).RepeatNo" ><strong>PLAYERTASK.RepeatNo</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).ShowThreatDetails" ><strong>PLAYERTASK.ShowThreatDetails</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).SmokeColor" ><strong>PLAYERTASK.SmokeColor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a>
<a id="#(PLAYERTASK).Target" ><strong>PLAYERTASK.Target</strong></a>
<p>The target for this Task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Marker.html##(MARKER)">Wrapper.Marker#MARKER</a>
<a id="#(PLAYERTASK).TargetMarker" ><strong>PLAYERTASK.TargetMarker</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.PlayerTask.html##(PLAYERTASKCONTROLLER)">Ops.PlayerTask#PLAYERTASKCONTROLLER</a>
<a id="#(PLAYERTASK).TaskController" ><strong>PLAYERTASK.TaskController</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).TaskSubType" ><strong>PLAYERTASK.TaskSubType</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.Auftrag.html##(AUFTRAG.Type)">Ops.Auftrag#AUFTRAG.Type</a>
<a id="#(PLAYERTASK).Type" ><strong>PLAYERTASK.Type</strong></a>
<p>The type of the task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).TypeName" ><strong>PLAYERTASK.TypeName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).coalition" ><strong>PLAYERTASK.coalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).conditionFailure" ><strong>PLAYERTASK.conditionFailure</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).conditionSuccess" ><strong>PLAYERTASK.conditionSuccess</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).lastsmoketime" ><strong>PLAYERTASK.lastsmoketime</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).lid" ><strong>PLAYERTASK.lid</strong></a>
<p>Class id string for output to DCS log file.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).repeats" ><strong>PLAYERTASK.repeats</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).timestamp" ><strong>PLAYERTASK.timestamp</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).verbose" ><strong>PLAYERTASK.verbose</strong></a>
<p>Switch verbosity.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).version" ><strong>PLAYERTASK.version</strong></a>
<p>PLAYERTASK class version.</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddEndState" ><strong>PLAYERTASK:AddEndState(State)</strong></a></h2>
</div>
<p>Adds an End state.</p>
<div id= "#Functions##AddEndState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The FSM state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddProcess" ><strong>PLAYERTASK:AddProcess(From, Event, Process, ReturnEvents)</strong></a></h2>
</div>
<p>Set the default <a href="##(FSM_PROCESS)">#FSM_PROCESS</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
<div id= "#Functions##AddProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Can contain a string indicating the From state or a table of strings containing multiple From states.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Event name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Fsm.html##(FSM_PROCESS)">Core.Fsm#FSM_PROCESS</a>
<strong><strong>Process</strong></strong>
</p>
</div>
<div class="w3-half">
<p>An sub-process FSM.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>ReturnEvents</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Fsm.html##(FSM_PROCESS)">Core.Fsm#FSM_PROCESS</a>:</p>
</div>
<div class="w3-half">
<p>The SubFSM.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddScore" ><strong>PLAYERTASK:AddScore(State, ScoreText, Score)</strong></a></h2>
</div>
<p>Adds a score for the FSM to be achieved.</p>
<div id= "#Functions##AddScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ScoreText</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is a text describing the score that is given according the status.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is a number providing the score of the status.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(FSM)">#FSM</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddScoreProcess" ><strong>PLAYERTASK:AddScoreProcess(From, Event, State, ScoreText, Score)</strong></a></h2>
</div>
<p>Adds a score for the FSM_PROCESS to be achieved.</p>
<div id= "#Functions##AddScoreProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the From State of the main process.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the Event of the main process.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ScoreText</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is a text describing the score that is given according the status.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is a number providing the score of the status.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(FSM)">#FSM</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).AddTransition" ><strong>PLAYERTASK:AddTransition(From, Event, To)</strong></a></h2>
</div>
<p>Add a new transition rule to the FSM.</p>
<p>A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.</p>
<div id= "#Functions##AddTransition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Can contain a string indicating the From state or a table of strings containing multiple From states.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Event name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetCurrentState" ><strong>PLAYERTASK:GetCurrentState()</strong></a></h2>
</div>
<p>Get current state.</p>
<div id= "#Functions##GetCurrentState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Current FSM state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetEndStates" ><strong>PLAYERTASK:GetEndStates()</strong></a></h2>
</div>
<p>Returns the End states.</p>
<div id= "#Functions##GetEndStates" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>End states.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetProcess" ><strong>PLAYERTASK:GetProcess(From, Event)</strong></a></h2>
</div>
<div id= "#Functions##GetProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetProcesses" ><strong>PLAYERTASK:GetProcesses()</strong></a></h2>
</div>
<p>Returns a table of the SubFSM rules defined within the FSM.</p>
<div id= "#Functions##GetProcesses" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Sub processes.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetScores" ><strong>PLAYERTASK:GetScores()</strong></a></h2>
</div>
<p>Returns a table with the scores defined.</p>
<div id= "#Functions##GetScores" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Scores.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetStartState" ><strong>PLAYERTASK:GetStartState()</strong></a></h2>
</div>
<p>Returns the start state of the FSM.</p>
<div id= "#Functions##GetStartState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>A string containing the start state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetState" ><strong>PLAYERTASK:GetState()</strong></a></h2>
</div>
<p>Get current state.</p>
<div id= "#Functions##GetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Current FSM state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetSubs" ><strong>PLAYERTASK:GetSubs()</strong></a></h2>
</div>
<p>Returns a table with the Subs defined.</p>
<div id= "#Functions##GetSubs" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Sub processes.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetTransitions" ><strong>PLAYERTASK:GetTransitions()</strong></a></h2>
</div>
<p>Returns a table of the transition rules defined within the FSM.</p>
<div id= "#Functions##GetTransitions" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Transitions.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).Is" ><strong>PLAYERTASK:Is(State)</strong></a></h2>
</div>
<p>Check if FSM is in state.</p>
<div id= "#Functions##Is" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>State name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM is in this state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).LoadCallBacks" ><strong>PLAYERTASK:LoadCallBacks(CallBackTable)</strong></a></h2>
</div>
<p>Load call backs.</p>
<div id= "#Functions##LoadCallBacks" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>CallBackTable</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Table of call backs.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).New" ><strong>PLAYERTASK:New()</strong></a></h2>
</div>
<p>Creates a new FSM object.</p>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(FSM)">#FSM</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetProcess" ><strong>PLAYERTASK:SetProcess(From, Event, Fsm)</strong></a></h2>
</div>
<div id= "#Functions##SetProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Fsm</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetStartState" ><strong>PLAYERTASK:SetStartState(State)</strong></a></h2>
</div>
<p>Sets the start state of the FSM.</p>
<div id= "#Functions##SetStartState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A string defining the start state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._add_to_map" ><strong>PLAYERTASK:_add_to_map(Map, Event)</strong></a></h2>
</div>
<p>Add to map.</p>
<div id= "#Functions##_add_to_map" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Map</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Map.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event table.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._call_handler" ><strong>PLAYERTASK:_call_handler(step, trigger, params, EventName)</strong></a></h2>
</div>
<p>Call handler.</p>
<div id= "#Functions##_call_handler" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>step</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Step "onafter", "onbefore", "onenter", "onleave".</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>trigger</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Trigger.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>params</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Parameters.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>EventName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>Value.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._create_transition" ><strong>PLAYERTASK:_create_transition(EventName)</strong></a></h2>
</div>
<p>Create transition.</p>
<div id= "#Functions##_create_transition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>EventName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#function:</p>
</div>
<div class="w3-half">
<p>Function.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._delayed_transition" ><strong>PLAYERTASK:_delayed_transition(EventName)</strong></a></h2>
</div>
<p>Delayed transition.</p>
<div id= "#Functions##_delayed_transition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>EventName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#function:</p>
</div>
<div class="w3-half">
<p>Function.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._eventmap" ><strong>PLAYERTASK:_eventmap(Events, EventStructure)</strong></a></h2>
</div>
<p>Event map.</p>
<div id= "#Functions##_eventmap" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Events</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Events.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>EventStructure</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._gosub" ><strong>PLAYERTASK:_gosub(ParentFrom, ParentEvent)</strong></a></h2>
</div>
<p>Go sub.</p>
<div id= "#Functions##_gosub" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ParentFrom</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Parent from state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ParentEvent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Parent event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Subs.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._handler" ><strong>PLAYERTASK:_handler(EventName, ...)</strong></a></h2>
</div>
<p>Handler.</p>
<div id= "#Functions##_handler" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>EventName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Arguments.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._isendstate" ><strong>PLAYERTASK:_isendstate(Current)</strong></a></h2>
</div>
<p>Is end state.</p>
<div id= "#Functions##_isendstate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Current</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Current state name.</p>
</div>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>FSM parent.</p>
</div>
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._submap" ><strong>PLAYERTASK:_submap(subs, sub, name)</strong></a></h2>
</div>
<p>Sub maps.</p>
<div id= "#Functions##_submap" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>subs</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Subs.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>sub</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Sub.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>name</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).can" ><strong>PLAYERTASK:can(e)</strong></a></h2>
</div>
<p>Check if can do an event.</p>
<div id= "#Functions##can" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>e</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM can do the event.</p>
</div>
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).cannot" ><strong>PLAYERTASK:cannot(e)</strong></a></h2>
</div>
<p>Check if cannot do an event.</p>
<div id= "#Functions##cannot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>e</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM cannot do the event.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).is" ><strong>PLAYERTASK:is(State, state)</strong></a></h2>
</div>
<p>Check if FSM is in state.</p>
<div id= "#Functions##is" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>State name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>state</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM is in this state. </p>
</div>
</div>
</div>
</div>
</div>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).CanSmoke" ><strong>PLAYERTASK.CanSmoke</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).ClassName" ><strong>PLAYERTASK.ClassName</strong></a>
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASK).Clients" ><strong>PLAYERTASK.Clients</strong></a>
<p>FiFo of Wrapper.Client#CLIENT planes executing this task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).FinalState" ><strong>PLAYERTASK.FinalState</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).FlareColor" ><strong>PLAYERTASK.FlareColor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).Freetext" ><strong>PLAYERTASK.Freetext</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).FreetextTTS" ><strong>PLAYERTASK.FreetextTTS</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).NextTaskFailure" ><strong>PLAYERTASK.NextTaskFailure</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).NextTaskSuccess" ><strong>PLAYERTASK.NextTaskSuccess</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).PersistMe" ><strong>PLAYERTASK.PersistMe</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).PlayerTaskNr" ><strong>PLAYERTASK.PlayerTaskNr</strong></a>
<p>(Globally unique) Number of the task.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).PreviousCount" ><strong>PLAYERTASK.PreviousCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).Repeat" ><strong>PLAYERTASK.Repeat</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).RepeatNo" ><strong>PLAYERTASK.RepeatNo</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).ShowThreatDetails" ><strong>PLAYERTASK.ShowThreatDetails</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).SmokeColor" ><strong>PLAYERTASK.SmokeColor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a>
<a id="#(PLAYERTASK).Target" ><strong>PLAYERTASK.Target</strong></a>
<p>The target for this Task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Marker.html##(MARKER)">Wrapper.Marker#MARKER</a>
<a id="#(PLAYERTASK).TargetMarker" ><strong>PLAYERTASK.TargetMarker</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.PlayerTask.html##(PLAYERTASKCONTROLLER)">Ops.PlayerTask#PLAYERTASKCONTROLLER</a>
<a id="#(PLAYERTASK).TaskController" ><strong>PLAYERTASK.TaskController</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).TaskSubType" ><strong>PLAYERTASK.TaskSubType</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.Auftrag.html##(AUFTRAG.Type)">Ops.Auftrag#AUFTRAG.Type</a>
<a id="#(PLAYERTASK).Type" ><strong>PLAYERTASK.Type</strong></a>
<p>The type of the task</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).TypeName" ><strong>PLAYERTASK.TypeName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).coalition" ><strong>PLAYERTASK.coalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).conditionFailure" ><strong>PLAYERTASK.conditionFailure</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK).conditionSuccess" ><strong>PLAYERTASK.conditionSuccess</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).lastsmoketime" ><strong>PLAYERTASK.lastsmoketime</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).lid" ><strong>PLAYERTASK.lid</strong></a>
<p>Class id string for output to DCS log file.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).repeats" ><strong>PLAYERTASK.repeats</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASK).timestamp" ><strong>PLAYERTASK.timestamp</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASK).verbose" ><strong>PLAYERTASK.verbose</strong></a>
<p>Switch verbosity.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASK).version" ><strong>PLAYERTASK.version</strong></a>
<p>PLAYERTASK class version.</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).ClearState" ><strong>PLAYERTASK:ClearState(Object, StateName)</strong></a></h2>
</div>
<p>Clear the state of an object.</p>
<div id= "#Functions##ClearState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Object</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The object that holds the Value set by the Key.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>StateName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is should be cleared.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventBirth" ><strong>PLAYERTASK:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)</strong></a></h2>
</div>
<p>Creation of a Birth Event.</p>
<div id= "#Functions##CreateEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>IniUnitName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating unit name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>place</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>subplace</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventCrash" ><strong>PLAYERTASK:CreateEventCrash(EventTime, Initiator, IniObjectCategory)</strong></a></h2>
</div>
<p>Creation of a Crash Event.</p>
<div id= "#Functions##CreateEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>IniObjectCategory</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventDead" ><strong>PLAYERTASK:CreateEventDead(EventTime, Initiator, IniObjectCategory)</strong></a></h2>
</div>
<p>Creation of a Dead Event.</p>
<div id= "#Functions##CreateEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>IniObjectCategory</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventDynamicCargoLoaded" ><strong>PLAYERTASK:CreateEventDynamicCargoLoaded(DynamicCargo)</strong></a></h2>
</div>
<p>Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.</p>
<div id= "#Functions##CreateEventDynamicCargoLoaded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.DynamicCargo.html##(DYNAMICCARGO)">Wrapper.DynamicCargo#DYNAMICCARGO</a>
<strong><strong>DynamicCargo</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the dynamic cargo object</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventDynamicCargoRemoved" ><strong>PLAYERTASK:CreateEventDynamicCargoRemoved(DynamicCargo)</strong></a></h2>
</div>
<p>Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.</p>
<div id= "#Functions##CreateEventDynamicCargoRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.DynamicCargo.html##(DYNAMICCARGO)">Wrapper.DynamicCargo#DYNAMICCARGO</a>
<strong><strong>DynamicCargo</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the dynamic cargo object</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventDynamicCargoUnloaded" ><strong>PLAYERTASK:CreateEventDynamicCargoUnloaded(DynamicCargo)</strong></a></h2>
</div>
<p>Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.</p>
<div id= "#Functions##CreateEventDynamicCargoUnloaded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.DynamicCargo.html##(DYNAMICCARGO)">Wrapper.DynamicCargo#DYNAMICCARGO</a>
<strong><strong>DynamicCargo</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the dynamic cargo object</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventNewDynamicCargo" ><strong>PLAYERTASK:CreateEventNewDynamicCargo(DynamicCargo)</strong></a></h2>
</div>
<p>Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.</p>
<div id= "#Functions##CreateEventNewDynamicCargo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.DynamicCargo.html##(DYNAMICCARGO)">Wrapper.DynamicCargo#DYNAMICCARGO</a>
<strong><strong>DynamicCargo</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the dynamic cargo object</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventPlayerEnterAircraft" ><strong>PLAYERTASK:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
</div>
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
<strong><strong>PlayerUnit</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The aircraft unit the player entered.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventRemoveUnit" ><strong>PLAYERTASK:CreateEventRemoveUnit(EventTime, Initiator)</strong></a></h2>
</div>
<p>Creation of a Remove Unit Event.</p>
<div id= "#Functions##CreateEventRemoveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventTakeoff" ><strong>PLAYERTASK:CreateEventTakeoff(EventTime, Initiator)</strong></a></h2>
</div>
<p>Creation of a Takeoff Event.</p>
<div id= "#Functions##CreateEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).CreateEventUnitLost" ><strong>PLAYERTASK:CreateEventUnitLost(EventTime, Initiator)</strong></a></h2>
</div>
<p>Creation of a Crash Event.</p>
<div id= "#Functions##CreateEventUnitLost" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).E" ><strong>PLAYERTASK:E(Arguments)</strong></a></h2>
</div>
<p>Log an exception which will be traced always.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##E" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).EventDispatcher" ><strong>PLAYERTASK:EventDispatcher()</strong></a></h2>
</div>
<p>Returns the event dispatcher</p>
<div id= "#Functions##EventDispatcher" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).EventRemoveAll" ><strong>PLAYERTASK:EventRemoveAll()</strong></a></h2>
</div>
<p>Remove all subscribed events</p>
<div id= "#Functions##EventRemoveAll" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).F" ><strong>PLAYERTASK:F(Arguments)</strong></a></h2>
</div>
<p>Trace a function call.</p>
<p>Must be at the beginning of the function logic.</p>
<div id= "#Functions##F" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).F2" ><strong>PLAYERTASK:F2(Arguments)</strong></a></h2>
</div>
<p>Trace a function call level 2.</p>
<p>Must be at the beginning of the function logic.</p>
<div id= "#Functions##F2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).F3" ><strong>PLAYERTASK:F3(Arguments)</strong></a></h2>
</div>
<p>Trace a function call level 3.</p>
<p>Must be at the beginning of the function logic.</p>
<div id= "#Functions##F3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetClassID" ><strong>PLAYERTASK:GetClassID()</strong></a></h2>
</div>
<p>Get the ClassID of the class instance.</p>
<div id= "#Functions##GetClassID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ClassID of the class instance.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetClassName" ><strong>PLAYERTASK:GetClassName()</strong></a></h2>
</div>
<p>Get the ClassName of the class instance.</p>
<div id= "#Functions##GetClassName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ClassName of the class instance.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetClassNameAndID" ><strong>PLAYERTASK:GetClassNameAndID()</strong></a></h2>
</div>
<p>Get the ClassName + ClassID of the class instance.</p>
<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ClassName + ClassID of the class instance.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetEventPriority" ><strong>PLAYERTASK:GetEventPriority()</strong></a></h2>
</div>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetParent" ><strong>PLAYERTASK:GetParent(Child, FromClass)</strong></a></h2>
</div>
<p>This is the worker method to retrieve the Parent class.</p>
<p>Note that the Parent class must be passed to call the parent class method.</p>
<pre><code>self:GetParent(self):ParentMethod()
</code></pre>
<div id= "#Functions##GetParent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(BASE)">#BASE</a>
<strong><strong>Child</strong></strong>
</p>
</div>
<div class="w3-half">
<p>This is the Child class from which the Parent class needs to be retrieved.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(BASE)">#BASE</a>
<strong><strong>FromClass</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) The class from which to get the parent.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetProperties" ><strong>PLAYERTASK:GetProperties()</strong></a></h2>
</div>
<p>Get all of the properties of an object in a table.</p>
<div id= "#Functions##GetProperties" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>of values, indexed by keys.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetProperty" ><strong>PLAYERTASK:GetProperty(Key)</strong></a></h2>
</div>
<p>Get one property of an object by the key.</p>
<div id= "#Functions##GetProperty" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found. </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).GetState" ><strong>PLAYERTASK:GetState(Object, Key)</strong></a></h2>
</div>
<p>Get a Value given a Key from the Object.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##GetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Object</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The object that holds the Value set by the Key.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).HandleEvent" ><strong>PLAYERTASK:HandleEvent(EventID, EventFunction)</strong></a></h2>
</div>
<p>Subscribe to a DCS Event.</p>
<div id= "#Functions##HandleEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTS)">Core.Event#EVENTS</a>
<strong><strong>EventID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event ID.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>EventFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) The function to be called when the event occurs for the unit.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).I" ><strong>PLAYERTASK:I(Arguments)</strong></a></h2>
</div>
<p>Log an information which will be traced always.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##I" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).Inherit" ><strong>PLAYERTASK:Inherit(Child, Parent)</strong></a></h2>
</div>
<p>This is the worker method to inherit from a parent class.</p>
<div id= "#Functions##Inherit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Child</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the Child class that inherits.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(BASE)">#BASE</a>
<strong><strong>Parent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the Parent class that the Child inherits from.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
<p>Child</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).IsInstanceOf" ><strong>PLAYERTASK:IsInstanceOf(ClassName)</strong></a></h2>
</div>
<p>This is the worker method to check if an object is an (sub)instance of a class.</p>
<h3>Examples:</h3>
<ul>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true</p></li>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true</p></li>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true</p></li>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true</p></li>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false</p></li>
</ul>
<div id= "#Functions##IsInstanceOf" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>ClassName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the name of the class or the class itself to run the check against</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).IsTrace" ><strong>PLAYERTASK:IsTrace()</strong></a></h2>
</div>
<p>Enquires if tracing is on (for the class).</p>
<div id= "#Functions##IsTrace" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).New" ><strong>PLAYERTASK:New()</strong></a></h2>
</div>
<p>BASE constructor.</p>
<p>This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.</p>
<pre><code>function EVENT:New()
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
</code></pre>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEvent" ><strong>PLAYERTASK:OnEvent(EventData)</strong></a></h2>
</div>
<p>Occurs when an Event for an object is triggered.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that triggered the event. </p>
<div id= "#Functions##OnEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventBDA" ><strong>PLAYERTASK:OnEventBDA(EventData)</strong></a></h2>
</div>
<p>BDA.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventBaseCaptured" ><strong>PLAYERTASK:OnEventBaseCaptured(EventData)</strong></a></h2>
</div>
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that captured the base
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventBirth" ><strong>PLAYERTASK:OnEventBirth(EventData)</strong></a></h2>
</div>
<p>Occurs when any object is spawned into the mission.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was spawned </p>
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventCrash" ><strong>PLAYERTASK:OnEventCrash(EventData)</strong></a></h2>
</div>
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that has crashed </p>
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventDead" ><strong>PLAYERTASK:OnEventDead(EventData)</strong></a></h2>
</div>
<p>Occurs when an object is dead.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is dead. </p>
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventDetailedFailure" ><strong>PLAYERTASK:OnEventDetailedFailure(EventData)</strong></a></h2>
</div>
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
<p>Will update this page when new information become available.</p>
<ul>
<li>initiator: The unit that had the failure.</li>
</ul>
<div id= "#Functions##OnEventDetailedFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventDiscardChairAfterEjection" ><strong>PLAYERTASK:OnEventDiscardChairAfterEjection(EventData)</strong></a></h2>
</div>
<p>Discard chair after ejection.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventDynamicCargoLoaded" ><strong>PLAYERTASK:OnEventDynamicCargoLoaded(EventData)</strong></a></h2>
</div>
<p>Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.</p>
<p><strong>* NOTE *</strong> this is a workarounf for DCS not creating these events as of Aug 2024.</p>
<div id= "#Functions##OnEventDynamicCargoLoaded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventDynamicCargoRemoved" ><strong>PLAYERTASK:OnEventDynamicCargoRemoved(EventData)</strong></a></h2>
</div>
<p>Occurs when a dynamic cargo crate is removed.</p>
<p><strong>* NOTE *</strong> this is a workarounf for DCS not creating these events as of Aug 2024.</p>
<div id= "#Functions##OnEventDynamicCargoRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventDynamicCargoUnloaded" ><strong>PLAYERTASK:OnEventDynamicCargoUnloaded(EventData)</strong></a></h2>
</div>
<p>Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.</p>
<p><strong>* NOTE *</strong> this is a workarounf for DCS not creating these events as of Aug 2024.</p>
<div id= "#Functions##OnEventDynamicCargoUnloaded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventEjection" ><strong>PLAYERTASK:OnEventEjection(EventData)</strong></a></h2>
</div>
<p>Occurs when a pilot ejects from an aircraft
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<p>initiator : The unit that has ejected </p>
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventEngineShutdown" ><strong>PLAYERTASK:OnEventEngineShutdown(EventData)</strong></a></h2>
</div>
<p>Occurs when any aircraft shuts down its engines.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is stopping its engines. </p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventEngineStartup" ><strong>PLAYERTASK:OnEventEngineStartup(EventData)</strong></a></h2>
</div>
<p>Occurs when any aircraft starts its engines.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is starting its engines. </p>
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventHit" ><strong>PLAYERTASK:OnEventHit(EventData)</strong></a></h2>
</div>
<p>Occurs whenever an object is hit by a weapon.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit object the fired the weapon
weapon: Weapon object that hit the target
target: The Object that was hit. </p>
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventHumanFailure" ><strong>PLAYERTASK:OnEventHumanFailure(EventData)</strong></a></h2>
</div>
<p>Occurs when any system fails on a human controlled aircraft.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that had the failure </p>
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventKill" ><strong>PLAYERTASK:OnEventKill(EventData)</strong></a></h2>
</div>
<p>Occurs on the death of a unit.</p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that killed the target</li>
<li>target: Target Object</li>
<li>weapon: Weapon Object</li>
</ul>
<div id= "#Functions##OnEventKill" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventLand" ><strong>PLAYERTASK:OnEventLand(EventData)</strong></a></h2>
</div>
<p>Occurs when an aircraft lands at an airbase, farp or ship
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<p>initiator : The unit that has landed
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships </p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventLandingAfterEjection" ><strong>PLAYERTASK:OnEventLandingAfterEjection(EventData)</strong></a></h2>
</div>
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
<li>place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.</li>
<li>subplace: is always 0 for unknown reasons.</li>
</ul>
<div id= "#Functions##OnEventLandingAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventLandingQualityMark" ><strong>PLAYERTASK:OnEventLandingQualityMark(EventData)</strong></a></h2>
</div>
<p>Landing quality mark.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventMarkAdded" ><strong>PLAYERTASK:OnEventMarkAdded(EventData)</strong></a></h2>
</div>
<p>Occurs when a new mark was added.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventMarkChange" ><strong>PLAYERTASK:OnEventMarkChange(EventData)</strong></a></h2>
</div>
<p>Occurs when a mark text was changed.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventMarkRemoved" ><strong>PLAYERTASK:OnEventMarkRemoved(EventData)</strong></a></h2>
</div>
<p>Occurs when a mark was removed.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventMissionEnd" ><strong>PLAYERTASK:OnEventMissionEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission ends
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventMissionStart" ><strong>PLAYERTASK:OnEventMissionStart(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission starts
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes. </p>
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventNewDynamicCargo" ><strong>PLAYERTASK:OnEventNewDynamicCargo(EventData)</strong></a></h2>
</div>
<p>Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.</p>
<p><strong>* NOTE *</strong> this is a workarounf for DCS not creating these events as of Aug 2024.</p>
<div id= "#Functions##OnEventNewDynamicCargo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventParatrooperLanding" ><strong>PLAYERTASK:OnEventParatrooperLanding(EventData)</strong></a></h2>
</div>
<p>Weapon add.</p>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventPilotDead" ><strong>PLAYERTASK:OnEventPilotDead(EventData)</strong></a></h2>
</div>
<p>Occurs when the pilot of an aircraft is killed.</p>
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that the pilot has died in. </p>
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventPlayerEnterAircraft" ><strong>PLAYERTASK:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
</div>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
<strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventPlayerEnterUnit" ><strong>PLAYERTASK:OnEventPlayerEnterUnit(EventData)</strong></a></h2>
</div>
<p>Occurs when any player assumes direct control of a unit.</p>
<p>Note - not Mulitplayer safe. Use PlayerEnterAircraft.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventPlayerLeaveUnit" ><strong>PLAYERTASK:OnEventPlayerLeaveUnit(EventData)</strong></a></h2>
</div>
<p>Occurs when any player relieves control of a unit to the AI.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that the player left. </p>
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventRefueling" ><strong>PLAYERTASK:OnEventRefueling(EventData)</strong></a></h2>
</div>
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is receiving fuel. </p>
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventRefuelingStop" ><strong>PLAYERTASK:OnEventRefuelingStop(EventData)</strong></a></h2>
</div>
<p>Occurs when an aircraft is finished taking fuel.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was receiving fuel. </p>
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventScore" ><strong>PLAYERTASK:OnEventScore(EventData)</strong></a></h2>
</div>
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventShootingEnd" ><strong>PLAYERTASK:OnEventShootingEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when any unit stops firing its weapon.</p>
<p>Event will always correspond with a shooting start event.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was doing the shooting. </p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventShootingStart" ><strong>PLAYERTASK:OnEventShootingStart(EventData)</strong></a></h2>
</div>
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted.</p>
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventShot" ><strong>PLAYERTASK:OnEventShot(EventData)</strong></a></h2>
</div>
<p>Occurs whenever any unit in a mission fires a weapon.</p>
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventTakeoff" ><strong>PLAYERTASK:OnEventTakeoff(EventData)</strong></a></h2>
</div>
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventTriggerZone" ><strong>PLAYERTASK:OnEventTriggerZone(EventData)</strong></a></h2>
</div>
<p>Trigger zone.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).OnEventUnitLost" ><strong>PLAYERTASK:OnEventUnitLost(EventData)</strong></a></h2>
</div>
<p>Occurs when the game thinks an object is destroyed.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that is was destroyed.</li>
</ul>
<div id= "#Functions##OnEventUnitLost" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).ScheduleOnce" ><strong>PLAYERTASK:ScheduleOnce(Start, SchedulerFunction, ...)</strong></a></h2>
</div>
<p>Schedule a new time event.</p>
<p>Note that the schedule will only take place if the scheduler is <em>started</em>. Even for a single schedule event, the scheduler needs to be started also.</p>
<div id= "#Functions##ScheduleOnce" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Start</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>SchedulerFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The Schedule ID of the planned schedule.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).ScheduleRepeat" ><strong>PLAYERTASK:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)</strong></a></h2>
</div>
<p>Schedule a new time event.</p>
<p>Note that the schedule will only take place if the scheduler is <em>started</em>. Even for a single schedule event, the scheduler needs to be started also.</p>
<div id= "#Functions##ScheduleRepeat" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Start</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Repeat</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies the interval in seconds when the scheduler will call the event function.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>RandomizeFactor</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies a randomization factor between 0 and 1 to randomize the Repeat.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Stop</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies the amount of seconds when the scheduler will be stopped.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>SchedulerFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The Schedule ID of the planned schedule.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).ScheduleStop" ><strong>PLAYERTASK:ScheduleStop(SchedulerID)</strong></a></h2>
</div>
<p>Stops the Schedule.</p>
<div id= "#Functions##ScheduleStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>SchedulerID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetEventPriority" ><strong>PLAYERTASK:SetEventPriority(EventPriority)</strong></a></h2>
</div>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>EventPriority</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetProperty" ><strong>PLAYERTASK:SetProperty(Key, Value)</strong></a></h2>
</div>
<p>Set one property of an object.</p>
<div id= "#Functions##SetProperty" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Value</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The value that is stored. Note that the value can be a #string, but it can also be any other type!</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).SetState" ><strong>PLAYERTASK:SetState(Object, Key, Value)</strong></a></h2>
</div>
<p>Set a state or property of the Object given a Key and a Value.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##SetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Object</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The object that will hold the Value set by the Key.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Value</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The value to is stored in the object.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>The Value set. </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).T" ><strong>PLAYERTASK:T(Arguments)</strong></a></h2>
</div>
<p>Trace a function logic level 1.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##T" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).T2" ><strong>PLAYERTASK:T2(Arguments)</strong></a></h2>
</div>
<p>Trace a function logic level 2.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##T2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).T3" ><strong>PLAYERTASK:T3(Arguments)</strong></a></h2>
</div>
<p>Trace a function logic level 3.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##T3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).TraceAll" ><strong>PLAYERTASK:TraceAll(TraceAll)</strong></a></h2>
</div>
<p>Trace all methods in MOOSE</p>
<div id= "#Functions##TraceAll" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>TraceAll</strong></strong>
</p>
</div>
<div class="w3-half">
<p>true = trace all methods in MOOSE.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).TraceClass" ><strong>PLAYERTASK:TraceClass(Class)</strong></a></h2>
</div>
<p>Set tracing for a class</p>
<div id= "#Functions##TraceClass" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Class</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Class name.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).TraceClassMethod" ><strong>PLAYERTASK:TraceClassMethod(Class, Method)</strong></a></h2>
</div>
<p>Set tracing for a specific method of class</p>
<div id= "#Functions##TraceClassMethod" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Class</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Class name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Method</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Method.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).TraceLevel" ><strong>PLAYERTASK:TraceLevel(Level)</strong></a></h2>
</div>
<p>Set trace level</p>
<div id= "#Functions##TraceLevel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Level</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).TraceOff" ><strong>PLAYERTASK:TraceOff()</strong></a></h2>
</div>
<p>Set trace off.</p>
<div id= "#Functions##TraceOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing Off
BASE:TraceOff()</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).TraceOn" ><strong>PLAYERTASK:TraceOn()</strong></a></h2>
</div>
<p>Set trace on.</p>
<div id= "#Functions##TraceOn" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing On
BASE:TraceOn()</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).TraceOnOff" ><strong>PLAYERTASK:TraceOnOff(TraceOnOff)</strong></a></h2>
</div>
<p>Set trace on or off
Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
When Moose is loaded statically, (as one file), tracing is switched off by default.</p>
<p>So tracing must be switched on manually in your mission if you are using Moose statically.
When moose is loading dynamically (for moose class development), tracing is switched on by default.</p>
<div id= "#Functions##TraceOnOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>TraceOnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Switch the tracing on or off.</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )
</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).UnHandleEvent" ><strong>PLAYERTASK:UnHandleEvent(EventID)</strong></a></h2>
</div>
<p>UnSubscribe to a DCS event.</p>
<div id= "#Functions##UnHandleEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTS)">Core.Event#EVENTS</a>
<strong><strong>EventID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event ID.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._F" ><strong>PLAYERTASK:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</strong></a></h2>
</div>
<p>Trace a function call.</p>
<p>This function is private.</p>
<div id= "#Functions##_F" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>DebugInfoCurrentParam</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>DebugInfoFromParam</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._Serialize" ><strong>PLAYERTASK:_Serialize(Arguments)</strong></a></h2>
</div>
<p>(Internal) Serialize arguments</p>
<div id= "#Functions##_Serialize" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Text</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK)._T" ><strong>PLAYERTASK:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</strong></a></h2>
</div>
<p>Trace a function logic.</p>
<div id= "#Functions##_T" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>DebugInfoCurrentParam</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>DebugInfoFromParam</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASK).onEvent" ><strong>PLAYERTASK:onEvent(event)</strong></a></h2>
</div>
<p>The main event handling function...</p>
<p>This function captures all events generated for the class.</p>
<div id= "#Functions##onEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Event)">DCS#Event</a>
<strong><strong>event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div onclick="myFunction('#Types##PLAYERTASK.Condition')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(PLAYERTASK.Condition)">Type <strong>PLAYERTASK.Condition</strong></a></h2></div>
<div id= "#Types##PLAYERTASK.Condition" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>Generic task condition.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASK.Condition).arg" ><strong>PLAYERTASK.Condition.arg</strong></a>
<p>Optional arguments passed to the condition callback function.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#function
<a id="#(PLAYERTASK.Condition).func" ><strong>PLAYERTASK.Condition.func</strong></a>
<p>Callback function to check for a condition. Should return a #boolean.</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##PLAYERTASKCONTROLLER')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(PLAYERTASKCONTROLLER)">Type <strong>PLAYERTASKCONTROLLER</strong></a></h2></div>
<div id= "#Types##PLAYERTASKCONTROLLER" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>PLAYERTASKCONTROLLER class.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).AccessKey" ><strong>PLAYERTASKCONTROLLER.AccessKey</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveClientSet" ><strong>PLAYERTASKCONTROLLER.ActiveClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveInfoMenu" ><strong>PLAYERTASKCONTROLLER.ActiveInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENUMANAGER)">Core.ClientMenu#CLIENTMENUMANAGER</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveTaskMenuTemplate" ><strong>PLAYERTASKCONTROLLER.ActiveTaskMenuTemplate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveTopMenu" ><strong>PLAYERTASKCONTROLLER.ActiveTopMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).AllowFlash" ><strong>PLAYERTASKCONTROLLER.AllowFlash</strong></a>
<p>Flashing directions for players allowed</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).BCFrequency" ><strong>PLAYERTASKCONTROLLER.BCFrequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).BCModulation" ><strong>PLAYERTASKCONTROLLER.BCModulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).BlackList" ><strong>PLAYERTASKCONTROLLER.BlackList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).CallsignCustomFunc" ><strong>PLAYERTASKCONTROLLER.CallsignCustomFunc</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).CallsignTranslations" ><strong>PLAYERTASKCONTROLLER.CallsignTranslations</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).ClassName" ><strong>PLAYERTASKCONTROLLER.ClassName</strong></a>
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).ClientFilter" ><strong>PLAYERTASKCONTROLLER.ClientFilter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a>
<a id="#(PLAYERTASKCONTROLLER).ClientSet" ><strong>PLAYERTASKCONTROLLER.ClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).ClusterRadius" ><strong>PLAYERTASKCONTROLLER.ClusterRadius</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).Coalition" ><strong>PLAYERTASKCONTROLLER.Coalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).CoalitionName" ><strong>PLAYERTASKCONTROLLER.CoalitionName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).FlashPlayer" ><strong>PLAYERTASKCONTROLLER.FlashPlayer</strong></a>
<p>List of player who switched Flashing Direction Info on</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InfoHasCoordinate" ><strong>PLAYERTASKCONTROLLER.InfoHasCoordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InfoHasLLDDM" ><strong>PLAYERTASKCONTROLLER.InfoHasLLDDM</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InformationMenu" ><strong>PLAYERTASKCONTROLLER.InformationMenu</strong></a>
<p>Show Radio Info Menu</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).Intel" ><strong>PLAYERTASKCONTROLLER.Intel</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).IsClientSet" ><strong>PLAYERTASKCONTROLLER.IsClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinInfoMenu" ><strong>PLAYERTASKCONTROLLER.JoinInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinMenu" ><strong>PLAYERTASKCONTROLLER.JoinMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENUMANAGER)">Core.ClientMenu#CLIENTMENUMANAGER</a>
<a id="#(PLAYERTASKCONTROLLER).JoinTaskMenuTemplate" ><strong>PLAYERTASKCONTROLLER.JoinTaskMenuTemplate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinTopMenu" ><strong>PLAYERTASKCONTROLLER.JoinTopMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).Keepnumber" ><strong>PLAYERTASKCONTROLLER.Keepnumber</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.FlightGroup.html##(FLIGHTGROUP)">Ops.FlightGroup#FLIGHTGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDrone" ><strong>PLAYERTASKCONTROLLER.LasingDrone</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.MarkerOps_Base.html##(MARKEROPS_BASE)">Core.MarkerOps_Base#MARKEROPS_BASE</a>
<a id="#(PLAYERTASKCONTROLLER).MarkerOps" ><strong>PLAYERTASKCONTROLLER.MarkerOps</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).MarkerReadOnly" ><strong>PLAYERTASKCONTROLLER.MarkerReadOnly</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).MenuName" ><strong>PLAYERTASKCONTROLLER.MenuName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).MenuNoTask" ><strong>PLAYERTASKCONTROLLER.MenuNoTask</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Menu.html##(MENU_MISSION)">Core.Menu#MENU_MISSION</a>
<a id="#(PLAYERTASKCONTROLLER).MenuParent" ><strong>PLAYERTASKCONTROLLER.MenuParent</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).Messages" ><strong>PLAYERTASKCONTROLLER.Messages</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).Name" ><strong>PLAYERTASKCONTROLLER.Name</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).NoScreenOutput" ><strong>PLAYERTASKCONTROLLER.NoScreenOutput</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).PathToGoogleKey" ><strong>PLAYERTASKCONTROLLER.PathToGoogleKey</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerFlashMenu" ><strong>PLAYERTASKCONTROLLER.PlayerFlashMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerInfoMenu" ><strong>PLAYERTASKCONTROLLER.PlayerInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerJoinMenu" ><strong>PLAYERTASKCONTROLLER.PlayerJoinMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerMenu" ><strong>PLAYERTASKCONTROLLER.PlayerMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerMenuTag" ><strong>PLAYERTASKCONTROLLER.PlayerMenuTag</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.PlayerRecce.html##(PLAYERRECCE)">Ops.PlayerRecce#PLAYERRECCE</a>
<a id="#(PLAYERTASKCONTROLLER).PlayerRecce" ><strong>PLAYERTASKCONTROLLER.PlayerRecce</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).PrecisionTasks" ><strong>PLAYERTASKCONTROLLER.PrecisionTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).RecceSet" ><strong>PLAYERTASKCONTROLLER.RecceSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SRS" ><strong>PLAYERTASKCONTROLLER.SRS</strong></a>
<p> set up SRS </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SRSQueue" ><strong>PLAYERTASKCONTROLLER.SRSQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).SceneryExplosivesAmount" ><strong>PLAYERTASKCONTROLLER.SceneryExplosivesAmount</strong></a>
<p>Kgs of TNT to explode scenery on task persistance loading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(Scores)">#Scores</a>
<a id="#(PLAYERTASKCONTROLLER).Scores" ><strong>PLAYERTASKCONTROLLER.Scores</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Functional.Scoring.html##(SCORING)">Functional.Scoring#SCORING</a>
<a id="#(PLAYERTASKCONTROLLER).Scoring" ><strong>PLAYERTASKCONTROLLER.Scoring</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SeadAttributes" ><strong>PLAYERTASKCONTROLLER.SeadAttributes</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).ShortCallsign" ><strong>PLAYERTASKCONTROLLER.ShortCallsign</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).ShowMagnetic" ><strong>PLAYERTASKCONTROLLER.ShowMagnetic</strong></a>
<p>Also show magnetic angles</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TargetQueue" ><strong>PLAYERTASKCONTROLLER.TargetQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).TargetRadius" ><strong>PLAYERTASKCONTROLLER.TargetRadius</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).TaskInfoDuration" ><strong>PLAYERTASKCONTROLLER.TaskInfoDuration</strong></a>
<p>How long to show the briefing info on the screen</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).TaskPersistance" ><strong>PLAYERTASKCONTROLLER.TaskPersistance</strong></a>
<p>Table for persistance data</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).TaskPersistanceFilename" ><strong>PLAYERTASKCONTROLLER.TaskPersistanceFilename</strong></a>
<p>File name for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).TaskPersistancePath" ><strong>PLAYERTASKCONTROLLER.TaskPersistancePath</strong></a>
<p>File path for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).TaskPersistanceSwitch" ><strong>PLAYERTASKCONTROLLER.TaskPersistanceSwitch</strong></a>
<p>Switch for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TaskQueue" ><strong>PLAYERTASKCONTROLLER.TaskQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TasksPerPlayer" ><strong>PLAYERTASKCONTROLLER.TasksPerPlayer</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).TasksPersistable" ><strong>PLAYERTASKCONTROLLER.TasksPersistable</strong></a>
<p>List of persistable tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).TransmitOnlyWithPlayers" ><strong>PLAYERTASKCONTROLLER.TransmitOnlyWithPlayers</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).Type" ><strong>PLAYERTASKCONTROLLER.Type</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseBlackList" ><strong>PLAYERTASKCONTROLLER.UseBlackList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseGroupNames" ><strong>PLAYERTASKCONTROLLER.UseGroupNames</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseSRS" ><strong>PLAYERTASKCONTROLLER.UseSRS</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseTypeNames" ><strong>PLAYERTASKCONTROLLER.UseTypeNames</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseWhiteList" ><strong>PLAYERTASKCONTROLLER.UseWhiteList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).WhiteList" ><strong>PLAYERTASKCONTROLLER.WhiteList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).activehasinfomenu" ><strong>PLAYERTASKCONTROLLER.activehasinfomenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).buddylasing" ><strong>PLAYERTASKCONTROLLER.buddylasing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).customcallsigns" ><strong>PLAYERTASKCONTROLLER.customcallsigns</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.TextAndSound.html##(TEXTANDSOUND)">Core.TextAndSound#TEXTANDSOUND</a>
<a id="#(PLAYERTASKCONTROLLER).gettext" ><strong>PLAYERTASKCONTROLLER.gettext</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).holdmenutime" ><strong>PLAYERTASKCONTROLLER.holdmenutime</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).illumenu" ><strong>PLAYERTASKCONTROLLER.illumenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).lid" ><strong>PLAYERTASKCONTROLLER.lid</strong></a>
<p>Class id string for output to DCS log file.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).locale" ><strong>PLAYERTASKCONTROLLER.locale</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).menuitemlimit" ><strong>PLAYERTASKCONTROLLER.menuitemlimit</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).noflaresmokemenu" ><strong>PLAYERTASKCONTROLLER.noflaresmokemenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).precisionbombing" ><strong>PLAYERTASKCONTROLLER.precisionbombing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).repeatonfailed" ><strong>PLAYERTASKCONTROLLER.repeatonfailed</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).taskinfomenu" ><strong>PLAYERTASKCONTROLLER.taskinfomenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).usecluster" ><strong>PLAYERTASKCONTROLLER.usecluster</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).verbose" ><strong>PLAYERTASKCONTROLLER.verbose</strong></a>
<p>Switch verbosity.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).version" ><strong>PLAYERTASKCONTROLLER.version</strong></a>
<p>PLAYERTASK class version.</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddAcceptZone" ><strong>PLAYERTASKCONTROLLER:AddAcceptZone(AcceptZone)</strong></a></h2>
</div>
<p>[User] Add an accept zone to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddAcceptZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>AcceptZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Add a zone to the accept zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddAcceptZoneSet" ><strong>PLAYERTASKCONTROLLER:AddAcceptZoneSet(AcceptZoneSet)</strong></a></h2>
</div>
<p>[User] Add an accept SET_ZONE to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddAcceptZoneSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Set.html##(SET_ZONE)">Core.Set#SET_ZONE</a>
<strong><strong>AcceptZoneSet</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Add a SET_ZONE to the accept zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddAgent" ><strong>PLAYERTASKCONTROLLER:AddAgent(Recce)</strong></a></h2>
</div>
<p>[User] Add agent group to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddAgent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Recce</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Group of agents. Can also be an <a href="Ops.OpsGroup.html##(OPSGROUP)">Ops.OpsGroup#OPSGROUP</a> object.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddAgentSet" ><strong>PLAYERTASKCONTROLLER:AddAgentSet(RecceSet)</strong></a></h2>
</div>
<p>[User] Add agent SET_GROUP to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddAgentSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a>
<strong><strong>RecceSet</strong></strong>
</p>
</div>
<div class="w3-half">
<p>SET_GROUP of agents.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddConflictZone" ><strong>PLAYERTASKCONTROLLER:AddConflictZone(ConflictZone)</strong></a></h2>
</div>
<p>[User] Add a conflict zone to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddConflictZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>ConflictZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Add a zone to the conflict zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddConflictZoneSet" ><strong>PLAYERTASKCONTROLLER:AddConflictZoneSet(ConflictZoneSet)</strong></a></h2>
</div>
<p>[User] Add a conflict SET_ZONE to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddConflictZoneSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Set.html##(SET_ZONE)">Core.Set#SET_ZONE</a>
<strong><strong>ConflictZoneSet</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Add a zone to the conflict zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddCorridorZone" ><strong>PLAYERTASKCONTROLLER:AddCorridorZone(CorridorZone)</strong></a></h2>
</div>
<p>[User] Add an corridor zone to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddCorridorZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>CorridorZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Add a zone to the corridor zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddCorridorZoneSet" ><strong>PLAYERTASKCONTROLLER:AddCorridorZoneSet(CorridorZoneSet)</strong></a></h2>
</div>
<p>[User] Add an corridor SET_ZONE to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddCorridorZoneSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Set.html##(SET_ZONE)">Core.Set#SET_ZONE</a>
<strong><strong>CorridorZoneSet</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Add a SET_ZONE to the corridor zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddPlayerTaskToQueue" ><strong>PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask, Silent, TaskFilter)</strong></a></h2>
</div>
<p>[User] Add a PLAYERTASK object to the list of (open) tasks</p>
<div id= "#Functions##AddPlayerTaskToQueue" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>PlayerTask</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Silent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, make no "has new task" announcement</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>TaskFilter</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, apply the white/black-list task filters here, also</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:
local newtask = PLAYERTASK:New(AUFTRAG.Type.CTLD,ZONE:Find("Unloading"),false,0,"Combat Transport")
newtask.Time0 = timer.getAbsTime() -- inject a timestamp for T0
newtask:AddFreetext("Transport crates to the drop zone and build a vehicle in the next 10 minutes!")
-- add a condition for failure - fail after 10 minutes
newtask:AddConditionFailure(
function()
local Time = timer.getAbsTime()
if Time - newtask.Time0 &gt; 600 then
return true
end
return false
end
)
taskmanager:AddPlayerTaskToQueue(PlayerTask) </code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddPrecisionBombingOpsGroup" ><strong>PLAYERTASKCONTROLLER:AddPrecisionBombingOpsGroup(FlightGroup, LaserCode, HoldingPoint, Alt, Speed)</strong></a></h2>
</div>
<p>[User] Convenience function - add done or ground allowing precision laser-guided bombing on statics and "high-value" ground units (MBT etc)</p>
<div id= "#Functions##AddPrecisionBombingOpsGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.FlightGroup.html##(FLIGHTGROUP)">Ops.FlightGroup#FLIGHTGROUP</a>
<strong><strong>FlightGroup</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The FlightGroup (e.g. drone) to be used for lasing (one unit in one group only).
Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> might not find an LOS spot or get lost on the way. Cannot island-hop.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>LaserCode</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The lasercode to be used. Defaults to 1688.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<strong><strong>HoldingPoint</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Point where the drone should initially circle. If not set, defaults to BullsEye of the coalition.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Alt</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Altitude in feet. Only applies if using a FLIGHTGROUP object! Defaults to 10000.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Speed</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Speed in knots. Only applies if using a FLIGHTGROUP object! Defaults to 120.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddRejectZone" ><strong>PLAYERTASKCONTROLLER:AddRejectZone(RejectZone)</strong></a></h2>
</div>
<p>[User] Add a reject zone to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddRejectZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>RejectZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Add a zone to the reject zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddRejectZoneSet" ><strong>PLAYERTASKCONTROLLER:AddRejectZoneSet(RejectZoneSet)</strong></a></h2>
</div>
<p>[User] Add a reject SET_ZONE to INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##AddRejectZoneSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Set.html##(SET_ZONE)">Core.Set#SET_ZONE</a>
<strong><strong>RejectZoneSet</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Add a zone to the reject zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddTarget" ><strong>PLAYERTASKCONTROLLER:AddTarget(Target)</strong></a></h2>
</div>
<p>[User] Add a target object to the target queue</p>
<div id= "#Functions##AddTarget" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Positionable.html##(POSITIONABLE)">Wrapper.Positionable#POSITIONABLE</a>
<strong><strong>Target</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The target GROUP, SET_GROUP, UNIT, SET_UNIT, STATIC, SET_STATIC, AIRBASE, ZONE or COORDINATE.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CanJoinTask" ><strong>PLAYERTASKCONTROLLER:CanJoinTask(Task, Group, Client)</strong></a></h2>
</div>
<p>[User] Override this function in order to implement custom logic if a player can join a task or not.</p>
<div id= "#Functions##CanJoinTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>Outcome True if player can join the task, false if not</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CancelTask" ><strong>PLAYERTASKCONTROLLER:CancelTask(Task, Silent)</strong></a></h2>
</div>
<p>[User] Manually cancel a specific task</p>
<div id= "#Functions##CancelTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The task to be cancelled.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Silent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true suppress message output.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).ClearPersistedData" ><strong>PLAYERTASKCONTROLLER:ClearPersistedData()</strong></a></h2>
</div>
<p>[User] Clear persisted data on disk.</p>
<div id= "#Functions##ClearPersistedData" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).DisableBuddyLasing" ><strong>PLAYERTASKCONTROLLER:DisableBuddyLasing()</strong></a></h2>
</div>
<p>[User] Allow precision laser-guided bombing on statics and "high-value" ground units (MBT etc) with player units lasing.</p>
<div id= "#Functions##DisableBuddyLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).DisablePrecisionBombing" ><strong>PLAYERTASKCONTROLLER:DisablePrecisionBombing(FlightGroup, LaserCode)</strong></a></h2>
</div>
<p>[User] Disable precision laser-guided bombing on statics and "high-value" ground units (MBT etc)</p>
<div id= "#Functions##DisablePrecisionBombing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>FlightGroup</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>LaserCode</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).DisableScoring" ><strong>PLAYERTASKCONTROLLER:DisableScoring()</strong></a></h2>
</div>
<p>[User] Remove the SCORING object from this taskcontroller</p>
<div id= "#Functions##DisableScoring" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).DisableTaskInfoMenu" ><strong>PLAYERTASKCONTROLLER:DisableTaskInfoMenu()</strong></a></h2>
</div>
<p>[User] Disable extra menu to show task detail information before joining</p>
<div id= "#Functions##DisableTaskInfoMenu" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).DisableTaskPersistance" ><strong>PLAYERTASKCONTROLLER:DisableTaskPersistance()</strong></a></h2>
</div>
<p>[User] Disable Task persistance (for specific gound target tasks)</p>
<div id= "#Functions##DisableTaskPersistance" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).EnableBuddyLasing" ><strong>PLAYERTASKCONTROLLER:EnableBuddyLasing(Recce)</strong></a></h2>
</div>
<p>[User] Allow precision laser-guided bombing on statics and "high-value" ground units (MBT etc) with player units lasing.</p>
<div id= "#Functions##EnableBuddyLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerRecce.html##(PLAYERRECCE)">Ops.PlayerRecce#PLAYERRECCE</a>
<strong><strong>Recce</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) The PLAYERRECCE object governing the lasing players.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).EnableMarkerOps" ><strong>PLAYERTASKCONTROLLER:EnableMarkerOps(Tag)</strong></a></h2>
</div>
<p>[User] Allow addition of targets with user F10 map markers.</p>
<div id= "#Functions##EnableMarkerOps" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Tag</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) The tagname to use to identify commands, defaults to "TASK"</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>Enable the function like so:
mycontroller:EnableMarkerOps("TASK")
Then as a player in a client slot, you can add a map marker on the F10 map. Next edit the text
in the marker to make it identifiable, e.g
TASK Name=Tanks Sochi, Text=Destroy tank group located near Sochi!
Where **TASK** is the tag that tells the controller this mark is a target location (must).
**Name=** ended by a comma **,** tells the controller the supposed menu entry name (optional). No extra spaces! End with a comma!
**Text=** tells the controller the supposed free text task description (optional, only taken if **Name=** is present first). No extra spaces!</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).EnablePrecisionBombing" ><strong>PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup, LaserCode, HoldingPoint, Alt, Speed, MaxTravelDist)</strong></a></h2>
</div>
<p>[User] Allow precision laser-guided bombing on statics and "high-value" ground units (MBT etc)</p>
<div id= "#Functions##EnablePrecisionBombing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.FlightGroup.html##(FLIGHTGROUP)">Ops.FlightGroup#FLIGHTGROUP</a>
<strong><strong>FlightGroup</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The FlightGroup (e.g. drone) to be used for lasing (one unit in one group only).
Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> might not find an LOS spot or get lost on the way. Cannot island-hop.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>LaserCode</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The lasercode to be used. Defaults to 1688.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<strong><strong>HoldingPoint</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Point where the drone should initially circle. If not set, defaults to BullsEye of the coalition.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Alt</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Altitude in feet. Only applies if using a FLIGHTGROUP object! Defaults to 10000.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Speed</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Speed in knots. Only applies if using a FLIGHTGROUP object! Defaults to 120.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>MaxTravelDist</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Max distance to travel to traget. Only applies if using a FLIGHTGROUP object! Defaults to 100 NM.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Set up precision bombing, FlightGroup as lasing unit
local FlightGroup = FLIGHTGROUP:New("LasingUnit")
FlightGroup:Activate()
taskmanager:EnablePrecisionBombing(FlightGroup,1688)
-- Alternatively, set up precision bombing, ArmyGroup as lasing unit
local ArmyGroup = ARMYGROUP:New("LasingUnit")
ArmyGroup:SetDefaultROE(ENUMS.ROE.WeaponHold)
ArmyGroup:SetDefaultInvisible(true)
ArmyGroup:Activate()
taskmanager:EnablePrecisionBombing(ArmyGroup,1688)
</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).EnableScoring" ><strong>PLAYERTASKCONTROLLER:EnableScoring(Scoring)</strong></a></h2>
</div>
<p>[User] Set or create a SCORING object for this taskcontroller</p>
<div id= "#Functions##EnableScoring" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Functional.Scoring.html##(SCORING)">Functional.Scoring#SCORING</a>
<strong><strong>Scoring</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) the Scoring object</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).EnableTaskInfoMenu" ><strong>PLAYERTASKCONTROLLER:EnableTaskInfoMenu()</strong></a></h2>
</div>
<p>[User] Enable extra menu to show task detail information before joining</p>
<div id= "#Functions##EnableTaskInfoMenu" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).EnableTaskPersistance" ><strong>PLAYERTASKCONTROLLER:EnableTaskPersistance(Path, Filename, KgsOfTNT)</strong></a></h2>
</div>
<p>[User] Enable Task persistance (for specific gound target tasks)</p>
<div id= "#Functions##EnableTaskPersistance" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Path</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Path where to save the task data</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Filename</strong></strong>
</p>
</div>
<div class="w3-half">
<p>File name under which to save the task data</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>KgsOfTNT</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Explosives kgs used to remove scenery for persistence, defaults to 300</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).New" ><strong>PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)</strong></a></h2>
</div>
<p>Create and run a new TASKCONTROLLER instance.</p>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Name</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name of this controller</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p>of this controller, e.g. coalition.side.BLUE</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Type</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Type of the tasks controlled, defaults to PLAYERTASKCONTROLLER.Type.A2G</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ClientFilter</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Additional prefix filter for the SET_CLIENT. Can be handed as <a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a> also.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterPlayerAbortedTask" ><strong>PLAYERTASKCONTROLLER:OnAfterPlayerAbortedTask(From, Event, To, Group, Client, Task)</strong></a></h2>
</div>
<p>On After "PlayerAbortedTask" event.</p>
<p>Player aborted a task.</p>
<div id= "#Functions##OnAfterPlayerAbortedTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The player group object</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The player client object</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterPlayerJoinedTask" ><strong>PLAYERTASKCONTROLLER:OnAfterPlayerJoinedTask(From, Event, To, Group, Client, Task)</strong></a></h2>
</div>
<p>On After "PlayerJoinedTask" event.</p>
<p>Player joined a task.</p>
<div id= "#Functions##OnAfterPlayerJoinedTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The player group object</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The player client object</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskAdded" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskAdded(From, Event, To, Task)</strong></a></h2>
</div>
<p>On After "TaskAdded" event.</p>
<p>Task has been added.</p>
<div id= "#Functions##OnAfterTaskAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskCancelled" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskCancelled(From, Event, To, Task, Silent)</strong></a></h2>
</div>
<p>On After "TaskCancelled" event.</p>
<p>Task has been cancelled.</p>
<div id= "#Functions##OnAfterTaskCancelled" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Silent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true suppress message output.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskDone" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskDone(From, Event, To, Task)</strong></a></h2>
</div>
<p>On After "TaskDone" event.</p>
<p>Task is done.</p>
<div id= "#Functions##OnAfterTaskDone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskFailed" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskFailed(From, Event, To, Task)</strong></a></h2>
</div>
<p>On After "TaskFailed" event.</p>
<p>Task has failed.</p>
<div id= "#Functions##OnAfterTaskFailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskProgress" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskProgress(From, Event, To, Task, TargetCount)</strong></a></h2>
</div>
<p>On After "TaskProgress" event.</p>
<p>Task target count has been reduced.</p>
<div id= "#Functions##OnAfterTaskProgress" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The current Task.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>TargetCount</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Targets left over</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskRepeatOnFailed" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskRepeatOnFailed(From, Event, To, Task)</strong></a></h2>
</div>
<p>On After "TaskRepeatOnFailed" event.</p>
<p>Task has failed and will be repeated.</p>
<div id= "#Functions##OnAfterTaskRepeatOnFailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskSuccess" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskSuccess(From, Event, To, Task)</strong></a></h2>
</div>
<p>On After "TaskSuccess" event.</p>
<p>Task has been a success.</p>
<div id= "#Functions##OnAfterTaskSuccess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskTargetFlared" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskTargetFlared(From, Event, To, Task)</strong></a></h2>
</div>
<p>On After "TaskTargetFlared" event.</p>
<p>Task flared.</p>
<div id= "#Functions##OnAfterTaskTargetFlared" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskTargetIlluminated" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskTargetIlluminated(From, Event, To, Task)</strong></a></h2>
</div>
<p>On After "TaskTargetIlluminated" event.</p>
<p>Task illuminated.</p>
<div id= "#Functions##OnAfterTaskTargetIlluminated" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnAfterTaskTargetSmoked" ><strong>PLAYERTASKCONTROLLER:OnAfterTaskTargetSmoked(From, Event, To, Task)</strong></a></h2>
</div>
<p>On After "TaskTargetSmoked" event.</p>
<p>Task smoked.</p>
<div id= "#Functions##OnAfterTaskTargetSmoked" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>From state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).RemoveAcceptZone" ><strong>PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone)</strong></a></h2>
</div>
<p>[User] Remove an accept zone from INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##RemoveAcceptZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>AcceptZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Remove this zone from the accept zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).RemoveConflictZone" ><strong>PLAYERTASKCONTROLLER:RemoveConflictZone(ConflictZone)</strong></a></h2>
</div>
<p>[User] Remove a conflict zone from INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##RemoveConflictZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>ConflictZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Remove this zone from the conflict zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).RemoveCorridorZone" ><strong>PLAYERTASKCONTROLLER:RemoveCorridorZone(CorridorZone)</strong></a></h2>
</div>
<p>[User] Remove an corridor zone from INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##RemoveCorridorZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>CorridorZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Remove this zone from the corridor zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).RemoveRejectZone" ><strong>PLAYERTASKCONTROLLER:RemoveRejectZone(RejectZone)</strong></a></h2>
</div>
<p>[User] Remove a reject zone from INTEL detection.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##RemoveRejectZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>RejectZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Remove this zone from the reject zone set.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetAllowFlashDirection" ><strong>PLAYERTASKCONTROLLER:SetAllowFlashDirection(OnOff)</strong></a></h2>
</div>
<p>[User] Set flash directions option for player (player based info)</p>
<div id= "#Functions##SetAllowFlashDirection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetBriefingDuration" ><strong>PLAYERTASKCONTROLLER:SetBriefingDuration(Seconds)</strong></a></h2>
</div>
<p>[User] Set how long the briefing is shown on screen.</p>
<div id= "#Functions##SetBriefingDuration" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Seconds</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Duration in seconds. Defaults to 30 seconds.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetCallSignOptions" ><strong>PLAYERTASKCONTROLLER:SetCallSignOptions(ShortCallsign, Keepnumber, CallsignTranslations, CallsignCustomFunc, ...)</strong></a></h2>
</div>
<p>[User] Set callsign options for TTS output.</p>
<p>See <a href="Wrapper.Group.html##(GROUP).GetCustomCallSign">Wrapper.Group#GROUP.GetCustomCallSign</a>() on how to set customized callsigns.</p>
<div id= "#Functions##SetCallSignOptions" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>ShortCallsign</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, only call out the major flight number</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Keepnumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, keep the <strong>customized callsign</strong> in the #GROUP name for players as-is, no amendments or numbers.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>CallsignTranslations</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized
callsigns from playername or group name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(func)">#func</a>
<strong><strong>CallsignCustomFunc</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) For player names only(!). If given, this function will return the callsign. Needs to take the groupname and the playername as first two arguments.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(arg)">#arg</a>
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Comma separated arguments to add to the custom function call after groupname and playername.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetClusterRadius" ><strong>PLAYERTASKCONTROLLER:SetClusterRadius(Radius)</strong></a></h2>
</div>
<p>[User] Set the cluster radius if you want to use target clusters rather than single group detection.</p>
<p>Note that for a controller type A2A target clustering is on by default. Also remember that the diameter of the resulting zone is double the radius.</p>
<div id= "#Functions##SetClusterRadius" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Radius</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Target cluster radius in kilometers. Default is 0.5km.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetCorridorZoneFloorAndCeiling" ><strong>PLAYERTASKCONTROLLER:SetCorridorZoneFloorAndCeiling(Floor, Ceiling)</strong></a></h2>
</div>
<p>Function to set corridor zone floor and ceiling in FEET.</p>
<div id= "#Functions##SetCorridorZoneFloorAndCeiling" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Floor</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Floor altitude ASL in feet.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Ceiling</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Ceiling altitude ASL in feet.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetCorridorZoneFloorAndCeilingMeters" ><strong>PLAYERTASKCONTROLLER:SetCorridorZoneFloorAndCeilingMeters(Floor, Ceiling)</strong></a></h2>
</div>
<p>Function to set corridor zone floor and ceiling in METERS.</p>
<div id= "#Functions##SetCorridorZoneFloorAndCeilingMeters" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Floor</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Floor altitude ASL in meters.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Ceiling</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Ceiling altitude ASL in meters.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetDisableIlluminateTask" ><strong>PLAYERTASKCONTROLLER:SetDisableIlluminateTask()</strong></a></h2>
</div>
<p>[User] Do not show menu entries to illuminate targets.</p>
<div id= "#Functions##SetDisableIlluminateTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetDisableSmokeFlareTask" ><strong>PLAYERTASKCONTROLLER:SetDisableSmokeFlareTask()</strong></a></h2>
</div>
<p>[User] Do not show menu entries to smoke or flare targets</p>
<div id= "#Functions##SetDisableSmokeFlareTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetDisableUseTypeNames" ><strong>PLAYERTASKCONTROLLER:SetDisableUseTypeNames()</strong></a></h2>
</div>
<p>[User] Do not show target menu entries of type names for GROUND targets</p>
<div id= "#Functions##SetDisableUseTypeNames" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetEnableIlluminateTask" ><strong>PLAYERTASKCONTROLLER:SetEnableIlluminateTask()</strong></a></h2>
</div>
<p>[User] Show menu entries to illuminate targets.</p>
<p>Needs smoke/flare enabled.</p>
<div id= "#Functions##SetEnableIlluminateTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetEnableSmokeFlareTask" ><strong>PLAYERTASKCONTROLLER:SetEnableSmokeFlareTask()</strong></a></h2>
</div>
<p>[User] Show menu entries to smoke or flare targets (on by default!)</p>
<div id= "#Functions##SetEnableSmokeFlareTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetEnableUseTypeNames" ><strong>PLAYERTASKCONTROLLER:SetEnableUseTypeNames()</strong></a></h2>
</div>
<p>[User] Show target menu entries of type names for GROUND targets (off by default!), e.g.</p>
<p>"Tank Group..."</p>
<div id= "#Functions##SetEnableUseTypeNames" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetInfoShowsCoordinate" ><strong>PLAYERTASKCONTROLLER:SetInfoShowsCoordinate(OnOff, LLDDM)</strong></a></h2>
</div>
<p>[User] Show info text on screen with a coordinate info in any case (OFF by default)</p>
<div id= "#Functions##SetInfoShowsCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Switch on = true or off = false</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>LLDDM</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Show LLDDM = true or LLDMS = false</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetLocale" ><strong>PLAYERTASKCONTROLLER:SetLocale(Locale)</strong></a></h2>
</div>
<p>[User] Set locale for localization.</p>
<p>Defaults to "en"</p>
<div id= "#Functions##SetLocale" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Locale</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The locale to use</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetMarkerDeleteable" ><strong>PLAYERTASKCONTROLLER:SetMarkerDeleteable()</strong></a></h2>
</div>
<p>[User] Allow F10 markers to be deleted by pilots.</p>
<p>Note: Marker will auto-delete when the undelying task is done.</p>
<div id= "#Functions##SetMarkerDeleteable" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetMarkerReadOnly" ><strong>PLAYERTASKCONTROLLER:SetMarkerReadOnly()</strong></a></h2>
</div>
<p>[User] Forbid F10 markers to be deleted by pilots.</p>
<p>Note: Marker will auto-delete when the undelying task is done.</p>
<div id= "#Functions##SetMarkerReadOnly" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetMenuName" ><strong>PLAYERTASKCONTROLLER:SetMenuName(Name)</strong></a></h2>
</div>
<p>[User] Set the top menu name to a custom string.</p>
<div id= "#Functions##SetMenuName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Name</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The name to use as the top menu designation.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetMenuOptions" ><strong>PLAYERTASKCONTROLLER:SetMenuOptions(InfoMenu, ItemLimit, HoldTime)</strong></a></h2>
</div>
<p>[User] Set menu build fine-tuning options</p>
<div id= "#Functions##SetMenuOptions" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>InfoMenu</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If <code>true</code> this option will allow to show the Task Info-Menu also when a player has an active task.
Since the menu isn't refreshed if a player holds an active task, the info in there might be stale.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>ItemLimit</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Number of items per task type to show, default 5. </p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>HoldTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Minimum number of seconds between menu refreshes (called every 30 secs) if a player has <strong>no active task</strong>.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetParentMenu" ><strong>PLAYERTASKCONTROLLER:SetParentMenu(Menu)</strong></a></h2>
</div>
<p>[User] Set the top menu to be a sub-menu of another MENU entry.</p>
<div id= "#Functions##SetParentMenu" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Menu.html##(MENU_MISSION)">Core.Menu#MENU_MISSION</a>
<strong><strong>Menu</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetSEADAttributes" ><strong>PLAYERTASKCONTROLLER:SetSEADAttributes(Attributes)</strong></a></h2>
</div>
<p>[User] Change the list of attributes, which are considered on GROUP or SET_GROUP level of a target to create SEAD player tasks.</p>
<div id= "#Functions##SetSEADAttributes" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Attributes</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Table of attribute types considered to lead to a SEAD type player task.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>Default attribute types are: GROUP.Attribute.GROUND_SAM, GROUP.Attribute.GROUND_AAA, and GROUP.Attribute.GROUND_EWR.
If you want to e.g. exclude AAA, so target groups with this attribute are assigned CAS or BAI tasks, and not SEAD, use this function as follows:
`mycontroller:SetSEADAttributes({GROUP.Attribute.GROUND_SAM, GROUP.Attribute.GROUND_EWR})`
</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetSRS" ><strong>PLAYERTASKCONTROLLER:SetSRS(Frequency, Modulation, PathToSRS, Gender, Culture, Port, Voice, Volume, PathToGoogleKey, AccessKey, Coordinate, Backend)</strong></a></h2>
</div>
<p>[User] Set SRS TTS details - see <a href="Sound.SRS.html">Sound.SRS</a> for details.<code>SetSRS()</code> will try to use as many attributes configured with <a href="Sound.SRS.html##(MSRS).LoadConfigFile">Sound.SRS#MSRS.LoadConfigFile</a>() as possible.</p>
<div id= "#Functions##SetSRS" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>PathToSRS</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Gender</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Defaults to "male"</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Culture</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Defaults to "en-US"</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Port</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Defaults to 5002</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Voice</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Use a specifc voice with the <a href="Sound.SRS.html##(SetVoice)">Sound.SRS#SetVoice</a> function, e.g, <code>:SetVoice("Microsoft Hedda Desktop")</code>.
Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Volume</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Volume - between 0.0 (silent) and 1.0 (loudest)</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>PathToGoogleKey</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>AccessKey</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<strong><strong>Coordinate</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Coordinate from which the controller radio is sending</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Backend</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) MSRS Backend to be used, can be MSRS.Backend.SRSEXE or MSRS.Backend.GRPC; if you use a config file for MSRS, hand in nil here.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetSRSBroadcast" ><strong>PLAYERTASKCONTROLLER:SetSRSBroadcast(Frequency, Modulation)</strong></a></h2>
</div>
<p>[User] Set SRS Broadcast - for the announcement to joining players which SRS frequency, modulation to use.</p>
<p>Use in case you want to set this differently to the standard SRS.</p>
<div id= "#Functions##SetSRSBroadcast" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetShowRadioInfoMenu" ><strong>PLAYERTASKCONTROLLER:SetShowRadioInfoMenu(OnOff)</strong></a></h2>
</div>
<p>[User] Set to show a menu entry to retrieve the radio frequencies used.</p>
<div id= "#Functions##SetShowRadioInfoMenu" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetTargetRadius" ><strong>PLAYERTASKCONTROLLER:SetTargetRadius(Radius)</strong></a></h2>
</div>
<p>[User] Set target radius.</p>
<p>Determines the zone radius to distinguish CAS from BAI tasks and to find enemies if the TARGET object is a COORDINATE.</p>
<div id= "#Functions##SetTargetRadius" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Radius</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Radius to use in meters. Defaults to 500 meters.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetTaskBlackList" ><strong>PLAYERTASKCONTROLLER:SetTaskBlackList(BlackList)</strong></a></h2>
</div>
<p>[User] Set up a (negative) blacklist of forbidden task types.</p>
<p>These types will <strong>not</strong> be generated.</p>
<div id= "#Functions##SetTaskBlackList" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>BlackList</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Table of task types that cannot be generated. Use to restrict available types.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>Currently, the following task types will be generated, if detection has been set up:
A2A - AUFTRAG.Type.INTERCEPT
A2S - AUFTRAG.Type.ANTISHIP
A2G - AUFTRAG.Type.CAS, AUFTRAG.Type.BAI, AUFTRAG.Type.SEAD, AUFTRAG.Type.BOMBING, AUFTRAG.Type.PRECISIONBOMBING, AUFTRAG.Type.BOMBRUNWAY
A2GS - A2G + A2S
If you don't want SEAD tasks generated, use as follows where "mycontroller" is your PLAYERTASKCONTROLLER object:
`mycontroller:SetTaskBlackList({AUFTRAG.Type.SEAD})`
</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetTaskRepetition" ><strong>PLAYERTASKCONTROLLER:SetTaskRepetition(OnOff, Repeats)</strong></a></h2>
</div>
<p>[User] Set repetition options for tasks.</p>
<div id= "#Functions##SetTaskRepetition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off (defaults to true)</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Repeats</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Number of repeats (defaults to 5)</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>`taskmanager:SetTaskRepetition(true, 5)`</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetTaskWhiteList" ><strong>PLAYERTASKCONTROLLER:SetTaskWhiteList(WhiteList)</strong></a></h2>
</div>
<p>[User] Set up a (positive) whitelist of allowed task types.</p>
<p>Only these types will be generated.</p>
<div id= "#Functions##SetTaskWhiteList" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>WhiteList</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Table of task types that can be generated. Use to restrict available types.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>Currently, the following task types will be generated, if detection has been set up:
A2A - AUFTRAG.Type.INTERCEPT
A2S - AUFTRAG.Type.ANTISHIP
A2G - AUFTRAG.Type.CAS, AUFTRAG.Type.BAI, AUFTRAG.Type.SEAD, AUFTRAG.Type.BOMBING, AUFTRAG.Type.PRECISIONBOMBING, AUFTRAG.Type.BOMBRUNWAY
A2GS - A2G + A2S
If you don't want SEAD tasks generated, use as follows where "mycontroller" is your PLAYERTASKCONTROLLER object:
`mycontroller:SetTaskWhiteList({AUFTRAG.Type.CAS, AUFTRAG.Type.BAI, AUFTRAG.Type.BOMBING, AUFTRAG.Type.BOMBRUNWAY})`
</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetTransmitOnlyWithPlayers" ><strong>PLAYERTASKCONTROLLER:SetTransmitOnlyWithPlayers(Switch)</strong></a></h2>
</div>
<p>[User] For SRS - Switch to only transmit if there are players on the server.</p>
<div id= "#Functions##SetTransmitOnlyWithPlayers" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Switch</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, only send SRS if there are alive Players.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetupIntel" ><strong>PLAYERTASKCONTROLLER:SetupIntel(RecceName)</strong></a></h2>
</div>
<p>[User] Set up INTEL detection</p>
<div id= "#Functions##SetupIntel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>RecceName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>This name will be used to build a detection group set. All groups with this string somewhere in their group name will be added as Recce.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SuppressScreenOutput" ><strong>PLAYERTASKCONTROLLER:SuppressScreenOutput(OnOff)</strong></a></h2>
</div>
<p>[User] Switch screen output.</p>
<div id= "#Functions##SuppressScreenOutput" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p> Switch screen output off (true) or on (false)</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SwitchDetectStatics" ><strong>PLAYERTASKCONTROLLER:SwitchDetectStatics(OnOff)</strong></a></h2>
</div>
<p>[User] Set up detection of STATIC objects.</p>
<p>You need to set up detection with <a href="##(PLAYERTASKCONTROLLER).SetupIntel">PLAYERTASKCONTROLLER.SetupIntel</a>() <strong>before</strong> using this.</p>
<div id= "#Functions##SwitchDetectStatics" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Set to <code>true</code>for on and <code>false</code>for off.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SwitchMagenticAngles" ><strong>PLAYERTASKCONTROLLER:SwitchMagenticAngles(OnOff)</strong></a></h2>
</div>
<p>[User] Switch showing additional magnetic angles</p>
<div id= "#Functions##SwitchMagenticAngles" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, set to on (default), if nil or false, set to off</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SwitchUseGroupNames" ><strong>PLAYERTASKCONTROLLER:SwitchUseGroupNames(OnOff)</strong></a></h2>
</div>
<p>[User] Switch usage of target names for menu entries on or off</p>
<div id= "#Functions##SwitchUseGroupNames" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, set to on (default), if nil or false, set to off</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._AbortTask" ><strong>PLAYERTASKCONTROLLER:_AbortTask(Group, Client)</strong></a></h2>
</div>
<p>[Internal] Abort Task</p>
<div id= "#Functions##_AbortTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._ActiveTaskInfo" ><strong>PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)</strong></a></h2>
</div>
<p>[Internal] Show active task info</p>
<div id= "#Functions##_ActiveTaskInfo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._AddPersistenceData" ><strong>PLAYERTASKCONTROLLER:_AddPersistenceData(Task)</strong></a></h2>
</div>
<div id= "#Functions##_AddPersistenceData" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(PLAYERTASK)">#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._AddTask" ><strong>PLAYERTASKCONTROLLER:_AddTask(Target)</strong></a></h2>
</div>
<p>[Internal] Add a task to the task queue</p>
<div id= "#Functions##_AddTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.Target.html##(TARGET)">Ops.Target#TARGET</a>
<strong><strong>Target</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CalcGroupFuturePosition" ><strong>PLAYERTASKCONTROLLER:_CalcGroupFuturePosition(group, seconds)</strong></a></h2>
</div>
<p>Calculate group future position after given seconds.</p>
<div id= "#Functions##_CalcGroupFuturePosition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>group</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The group to calculate for.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>seconds</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Time interval in seconds. Default is <code>self.prediction</code>.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">
<p>Calculated future position of the cluster.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CheckPlayerHasTask" ><strong>PLAYERTASKCONTROLLER:_CheckPlayerHasTask(PlayerName)</strong></a></h2>
</div>
<p>[Internal] Check task queue for a specific player name</p>
<div id= "#Functions##_CheckPlayerHasTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>PlayerName</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>outcome</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CheckPrecisionTasks" ><strong>PLAYERTASKCONTROLLER:_CheckPrecisionTasks()</strong></a></h2>
</div>
<p>[Internal] Check precision task queue</p>
<div id= "#Functions##_CheckPrecisionTasks" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CheckTargetQueue" ><strong>PLAYERTASKCONTROLLER:_CheckTargetQueue()</strong></a></h2>
</div>
<p>[Internal] Check target queue</p>
<div id= "#Functions##_CheckTargetQueue" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CheckTaskQueue" ><strong>PLAYERTASKCONTROLLER:_CheckTaskQueue()</strong></a></h2>
</div>
<p>[Internal] Check task queue</p>
<div id= "#Functions##_CheckTaskQueue" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CheckTaskTypeAllowed" ><strong>PLAYERTASKCONTROLLER:_CheckTaskTypeAllowed(Type)</strong></a></h2>
</div>
<p>[Internal] Check for allowed task type, if there is a (positive) whitelist</p>
<div id= "#Functions##_CheckTaskTypeAllowed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Type</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>Outcome</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CheckTaskTypeDisallowed" ><strong>PLAYERTASKCONTROLLER:_CheckTaskTypeDisallowed(Type)</strong></a></h2>
</div>
<p>[Internal] Check for allowed task type, if there is a (negative) blacklist</p>
<div id= "#Functions##_CheckTaskTypeDisallowed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Type</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>Outcome</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CreateActiveTaskMenuTemplate" ><strong>PLAYERTASKCONTROLLER:_CreateActiveTaskMenuTemplate()</strong></a></h2>
</div>
<p>[Internal] _CreateActiveTaskMenuTemplate</p>
<div id= "#Functions##_CreateActiveTaskMenuTemplate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._CreateJoinMenuTemplate" ><strong>PLAYERTASKCONTROLLER:_CreateJoinMenuTemplate()</strong></a></h2>
</div>
<p>[Internal] _CreateJoinMenuTemplate</p>
<div id= "#Functions##_CreateJoinMenuTemplate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._EventHandler" ><strong>PLAYERTASKCONTROLLER:_EventHandler(EventData)</strong></a></h2>
</div>
<p>[Internal] Event handling</p>
<div id= "#Functions##_EventHandler" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._FindLasingDroneForTaskID" ><strong>PLAYERTASKCONTROLLER:_FindLasingDroneForTaskID(ID)</strong></a></h2>
</div>
<p>[Internal] Find matching drone for precision bombing task, if any is assigned.</p>
<div id= "#Functions##_FindLasingDroneForTaskID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>ID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Task ID to look for</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Ops.OpsGroup.html##(OPSGROUP)">Ops.OpsGroup#OPSGROUP</a>:</p>
</div>
<div class="w3-half">
<p>Drone</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._FlareTask" ><strong>PLAYERTASKCONTROLLER:_FlareTask(Group, Client)</strong></a></h2>
</div>
<p>[Internal] Flare task location</p>
<div id= "#Functions##_FlareTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._FlashInfo" ><strong>PLAYERTASKCONTROLLER:_FlashInfo()</strong></a></h2>
</div>
<p>[Internal] Flashing directional info for a client</p>
<div id= "#Functions##_FlashInfo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._GetAvailableTaskTypes" ><strong>PLAYERTASKCONTROLLER:_GetAvailableTaskTypes()</strong></a></h2>
</div>
<p>[Internal] Get task types for the menu</p>
<div id= "#Functions##_GetAvailableTaskTypes" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>TaskTypes</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._GetPlayerName" ><strong>PLAYERTASKCONTROLLER:_GetPlayerName(Client)</strong></a></h2>
</div>
<p>[Internal] Get player name</p>
<div id= "#Functions##_GetPlayerName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>playername</p>
</div>
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>ttsplayername</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._GetTasksPerType" ><strong>PLAYERTASKCONTROLLER:_GetTasksPerType()</strong></a></h2>
</div>
<p>[Internal] Get task per type for the menu</p>
<div id= "#Functions##_GetTasksPerType" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>TasksPerTypes</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._GetTextForSpeech" ><strong>PLAYERTASKCONTROLLER:_GetTextForSpeech(text)</strong></a></h2>
</div>
<p>[Internal] Get text for text-to-speech.</p>
<p>Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ".</p>
<div id= "#Functions##_GetTextForSpeech" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>text</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Original text.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Spoken text.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._IlluminateTask" ><strong>PLAYERTASKCONTROLLER:_IlluminateTask(Group, Client)</strong></a></h2>
</div>
<p>[Internal] Illuminate task location</p>
<div id= "#Functions##_IlluminateTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._InitLocalization" ><strong>PLAYERTASKCONTROLLER:_InitLocalization()</strong></a></h2>
</div>
<p>[Internal] Init localization</p>
<div id= "#Functions##_InitLocalization" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._IsAttributeSead" ><strong>PLAYERTASKCONTROLLER:_IsAttributeSead(Attribute)</strong></a></h2>
</div>
<p>[Internal] Function the check against SeadAttributes</p>
<div id= "#Functions##_IsAttributeSead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Attribute</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>IsSead</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._JoinTask" ><strong>PLAYERTASKCONTROLLER:_JoinTask(Task, Force, Group, Client)</strong></a></h2>
</div>
<p>[Internal] Join a player to a task</p>
<div id= "#Functions##_JoinTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Force</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Assign task even if client already has one</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._LoadTasksPersisted" ><strong>PLAYERTASKCONTROLLER:_LoadTasksPersisted()</strong></a></h2>
</div>
<div id= "#Functions##_LoadTasksPersisted" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._MarkTask" ><strong>PLAYERTASKCONTROLLER:_MarkTask(Group, Client)</strong></a></h2>
</div>
<p>[Internal] Mark task on F10 map</p>
<div id= "#Functions##_MarkTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._RemoveMenuEntriesForTask" ><strong>PLAYERTASKCONTROLLER:_RemoveMenuEntriesForTask(Task, Client)</strong></a></h2>
</div>
<p>[Internal] _RemoveMenuEntriesForTask</p>
<div id= "#Functions##_RemoveMenuEntriesForTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(PLAYERTASK)">#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._SaveTasksPersisted" ><strong>PLAYERTASKCONTROLLER:_SaveTasksPersisted()</strong></a></h2>
</div>
<div id= "#Functions##_SaveTasksPersisted" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._SendMessageToClients" ><strong>PLAYERTASKCONTROLLER:_SendMessageToClients(Text, Seconds)</strong></a></h2>
</div>
<p>[Internal] Send message to SET_CLIENT of players</p>
<div id= "#Functions##_SendMessageToClients" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Text</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the text to be send</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Seconds</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Seconds to show, default 10</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._ShowRadioInfo" ><strong>PLAYERTASKCONTROLLER:_ShowRadioInfo(Group, Client)</strong></a></h2>
</div>
<div id= "#Functions##_ShowRadioInfo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._SmokeTask" ><strong>PLAYERTASKCONTROLLER:_SmokeTask(Group, Client)</strong></a></h2>
</div>
<p>[Internal] Smoke task location</p>
<div id= "#Functions##_SmokeTask" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._SwitchFlashing" ><strong>PLAYERTASKCONTROLLER:_SwitchFlashing(Group, Client)</strong></a></h2>
</div>
<p>[Internal] Switch flashing info for a client</p>
<div id= "#Functions##_SwitchFlashing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<strong><strong>Group</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._SwitchMenuForClient" ><strong>PLAYERTASKCONTROLLER:_SwitchMenuForClient(Client, MenuType, Delay)</strong></a></h2>
</div>
<p>[Internal] _SwitchMenuForClient</p>
<div id= "#Functions##_SwitchMenuForClient" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a>
<strong><strong>Client</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The client</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>MenuType</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Delay</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._UpdateJoinMenuTemplate" ><strong>PLAYERTASKCONTROLLER:_UpdateJoinMenuTemplate()</strong></a></h2>
</div>
<p> TODO - New Menu Manager
- [Internal] _UpdateJoinMenuTemplate
@param #PLAYERTASKCONTROLLER self
@return #PLAYERTASKCONTROLLER self</p>
<div id= "#Functions##_UpdateJoinMenuTemplate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._UpdateTargetsAlive" ><strong>PLAYERTASKCONTROLLER:_UpdateTargetsAlive(Task, TargetsLeft)</strong></a></h2>
</div>
<div id= "#Functions##_UpdateTargetsAlive" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLASERTASK)">Ops.PlayerTask#PLASERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>TargetsLeft</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterStart" ><strong>PLAYERTASKCONTROLLER:onafterStart(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after start call</p>
<div id= "#Functions##onafterStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterStatus" ><strong>PLAYERTASKCONTROLLER:onafterStatus(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after Status call</p>
<div id= "#Functions##onafterStatus" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterStop" ><strong>PLAYERTASKCONTROLLER:onafterStop(From, Event, To)</strong></a></h2>
</div>
<p>[Internal] On after Stop call</p>
<div id= "#Functions##onafterStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterTaskAdded" ><strong>PLAYERTASKCONTROLLER:onafterTaskAdded(From, Event, To, Task, Silent)</strong></a></h2>
</div>
<p>[Internal] On after task added</p>
<div id= "#Functions##onafterTaskAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Silent</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterTaskCancelled" ><strong>PLAYERTASKCONTROLLER:onafterTaskCancelled(From, Event, To, Task, Silent)</strong></a></h2>
</div>
<p>[Internal] On after task cancelled</p>
<div id= "#Functions##onafterTaskCancelled" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Silent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>If true, suppress message output on cancel.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterTaskDone" ><strong>PLAYERTASKCONTROLLER:onafterTaskDone(From, Event, To, Task)</strong></a></h2>
</div>
<p>[Internal] On after task done</p>
<div id= "#Functions##onafterTaskDone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterTaskFailed" ><strong>PLAYERTASKCONTROLLER:onafterTaskFailed(From, Event, To, Task)</strong></a></h2>
</div>
<p>[Internal] On after task failed</p>
<div id= "#Functions##onafterTaskFailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterTaskRepeatOnFailed" ><strong>PLAYERTASKCONTROLLER:onafterTaskRepeatOnFailed(From, Event, To, Task)</strong></a></h2>
</div>
<p>[Internal] On after task failed, repeat planned</p>
<div id= "#Functions##onafterTaskRepeatOnFailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onafterTaskSuccess" ><strong>PLAYERTASKCONTROLLER:onafterTaskSuccess(From, Event, To, Task)</strong></a></h2>
</div>
<p>[Internal] On after task success</p>
<div id= "#Functions##onafterTaskSuccess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>PLAYERTASKCONTROLLER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Ops.PlayerTask.html##(PLAYERTASK)">Ops.PlayerTask#PLAYERTASK</a>
<strong><strong>Task</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PLAYERTASKCONTROLLER)">#PLAYERTASKCONTROLLER</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).AccessKey" ><strong>PLAYERTASKCONTROLLER.AccessKey</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveClientSet" ><strong>PLAYERTASKCONTROLLER.ActiveClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveInfoMenu" ><strong>PLAYERTASKCONTROLLER.ActiveInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENUMANAGER)">Core.ClientMenu#CLIENTMENUMANAGER</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveTaskMenuTemplate" ><strong>PLAYERTASKCONTROLLER.ActiveTaskMenuTemplate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveTopMenu" ><strong>PLAYERTASKCONTROLLER.ActiveTopMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).AllowFlash" ><strong>PLAYERTASKCONTROLLER.AllowFlash</strong></a>
<p>Flashing directions for players allowed</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).BCFrequency" ><strong>PLAYERTASKCONTROLLER.BCFrequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).BCModulation" ><strong>PLAYERTASKCONTROLLER.BCModulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).BlackList" ><strong>PLAYERTASKCONTROLLER.BlackList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).CallsignCustomFunc" ><strong>PLAYERTASKCONTROLLER.CallsignCustomFunc</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).CallsignTranslations" ><strong>PLAYERTASKCONTROLLER.CallsignTranslations</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).ClassName" ><strong>PLAYERTASKCONTROLLER.ClassName</strong></a>
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).ClientFilter" ><strong>PLAYERTASKCONTROLLER.ClientFilter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a>
<a id="#(PLAYERTASKCONTROLLER).ClientSet" ><strong>PLAYERTASKCONTROLLER.ClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).ClusterRadius" ><strong>PLAYERTASKCONTROLLER.ClusterRadius</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).Coalition" ><strong>PLAYERTASKCONTROLLER.Coalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).CoalitionName" ><strong>PLAYERTASKCONTROLLER.CoalitionName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).FlashPlayer" ><strong>PLAYERTASKCONTROLLER.FlashPlayer</strong></a>
<p>List of player who switched Flashing Direction Info on</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InfoHasCoordinate" ><strong>PLAYERTASKCONTROLLER.InfoHasCoordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InfoHasLLDDM" ><strong>PLAYERTASKCONTROLLER.InfoHasLLDDM</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InformationMenu" ><strong>PLAYERTASKCONTROLLER.InformationMenu</strong></a>
<p>Show Radio Info Menu</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).Intel" ><strong>PLAYERTASKCONTROLLER.Intel</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).IsClientSet" ><strong>PLAYERTASKCONTROLLER.IsClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinInfoMenu" ><strong>PLAYERTASKCONTROLLER.JoinInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinMenu" ><strong>PLAYERTASKCONTROLLER.JoinMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENUMANAGER)">Core.ClientMenu#CLIENTMENUMANAGER</a>
<a id="#(PLAYERTASKCONTROLLER).JoinTaskMenuTemplate" ><strong>PLAYERTASKCONTROLLER.JoinTaskMenuTemplate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinTopMenu" ><strong>PLAYERTASKCONTROLLER.JoinTopMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).Keepnumber" ><strong>PLAYERTASKCONTROLLER.Keepnumber</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.FlightGroup.html##(FLIGHTGROUP)">Ops.FlightGroup#FLIGHTGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDrone" ><strong>PLAYERTASKCONTROLLER.LasingDrone</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.MarkerOps_Base.html##(MARKEROPS_BASE)">Core.MarkerOps_Base#MARKEROPS_BASE</a>
<a id="#(PLAYERTASKCONTROLLER).MarkerOps" ><strong>PLAYERTASKCONTROLLER.MarkerOps</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).MarkerReadOnly" ><strong>PLAYERTASKCONTROLLER.MarkerReadOnly</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).MenuName" ><strong>PLAYERTASKCONTROLLER.MenuName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).MenuNoTask" ><strong>PLAYERTASKCONTROLLER.MenuNoTask</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Menu.html##(MENU_MISSION)">Core.Menu#MENU_MISSION</a>
<a id="#(PLAYERTASKCONTROLLER).MenuParent" ><strong>PLAYERTASKCONTROLLER.MenuParent</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).Messages" ><strong>PLAYERTASKCONTROLLER.Messages</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).Name" ><strong>PLAYERTASKCONTROLLER.Name</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).NoScreenOutput" ><strong>PLAYERTASKCONTROLLER.NoScreenOutput</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).PathToGoogleKey" ><strong>PLAYERTASKCONTROLLER.PathToGoogleKey</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerFlashMenu" ><strong>PLAYERTASKCONTROLLER.PlayerFlashMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerInfoMenu" ><strong>PLAYERTASKCONTROLLER.PlayerInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerJoinMenu" ><strong>PLAYERTASKCONTROLLER.PlayerJoinMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerMenu" ><strong>PLAYERTASKCONTROLLER.PlayerMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerMenuTag" ><strong>PLAYERTASKCONTROLLER.PlayerMenuTag</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.PlayerRecce.html##(PLAYERRECCE)">Ops.PlayerRecce#PLAYERRECCE</a>
<a id="#(PLAYERTASKCONTROLLER).PlayerRecce" ><strong>PLAYERTASKCONTROLLER.PlayerRecce</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).PrecisionTasks" ><strong>PLAYERTASKCONTROLLER.PrecisionTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).RecceSet" ><strong>PLAYERTASKCONTROLLER.RecceSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SRS" ><strong>PLAYERTASKCONTROLLER.SRS</strong></a>
<p> set up SRS </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SRSQueue" ><strong>PLAYERTASKCONTROLLER.SRSQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).SceneryExplosivesAmount" ><strong>PLAYERTASKCONTROLLER.SceneryExplosivesAmount</strong></a>
<p>Kgs of TNT to explode scenery on task persistance loading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(Scores)">#Scores</a>
<a id="#(PLAYERTASKCONTROLLER).Scores" ><strong>PLAYERTASKCONTROLLER.Scores</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Functional.Scoring.html##(SCORING)">Functional.Scoring#SCORING</a>
<a id="#(PLAYERTASKCONTROLLER).Scoring" ><strong>PLAYERTASKCONTROLLER.Scoring</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SeadAttributes" ><strong>PLAYERTASKCONTROLLER.SeadAttributes</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).ShortCallsign" ><strong>PLAYERTASKCONTROLLER.ShortCallsign</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).ShowMagnetic" ><strong>PLAYERTASKCONTROLLER.ShowMagnetic</strong></a>
<p>Also show magnetic angles</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TargetQueue" ><strong>PLAYERTASKCONTROLLER.TargetQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).TargetRadius" ><strong>PLAYERTASKCONTROLLER.TargetRadius</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).TaskInfoDuration" ><strong>PLAYERTASKCONTROLLER.TaskInfoDuration</strong></a>
<p>How long to show the briefing info on the screen</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).TaskPersistance" ><strong>PLAYERTASKCONTROLLER.TaskPersistance</strong></a>
<p>Table for persistance data</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).TaskPersistanceFilename" ><strong>PLAYERTASKCONTROLLER.TaskPersistanceFilename</strong></a>
<p>File name for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).TaskPersistancePath" ><strong>PLAYERTASKCONTROLLER.TaskPersistancePath</strong></a>
<p>File path for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).TaskPersistanceSwitch" ><strong>PLAYERTASKCONTROLLER.TaskPersistanceSwitch</strong></a>
<p>Switch for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TaskQueue" ><strong>PLAYERTASKCONTROLLER.TaskQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TasksPerPlayer" ><strong>PLAYERTASKCONTROLLER.TasksPerPlayer</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).TasksPersistable" ><strong>PLAYERTASKCONTROLLER.TasksPersistable</strong></a>
<p>List of persistable tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).TransmitOnlyWithPlayers" ><strong>PLAYERTASKCONTROLLER.TransmitOnlyWithPlayers</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).Type" ><strong>PLAYERTASKCONTROLLER.Type</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseBlackList" ><strong>PLAYERTASKCONTROLLER.UseBlackList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseGroupNames" ><strong>PLAYERTASKCONTROLLER.UseGroupNames</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseSRS" ><strong>PLAYERTASKCONTROLLER.UseSRS</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseTypeNames" ><strong>PLAYERTASKCONTROLLER.UseTypeNames</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseWhiteList" ><strong>PLAYERTASKCONTROLLER.UseWhiteList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).WhiteList" ><strong>PLAYERTASKCONTROLLER.WhiteList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).activehasinfomenu" ><strong>PLAYERTASKCONTROLLER.activehasinfomenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).buddylasing" ><strong>PLAYERTASKCONTROLLER.buddylasing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).customcallsigns" ><strong>PLAYERTASKCONTROLLER.customcallsigns</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.TextAndSound.html##(TEXTANDSOUND)">Core.TextAndSound#TEXTANDSOUND</a>
<a id="#(PLAYERTASKCONTROLLER).gettext" ><strong>PLAYERTASKCONTROLLER.gettext</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).holdmenutime" ><strong>PLAYERTASKCONTROLLER.holdmenutime</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).illumenu" ><strong>PLAYERTASKCONTROLLER.illumenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).lid" ><strong>PLAYERTASKCONTROLLER.lid</strong></a>
<p>Class id string for output to DCS log file.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).locale" ><strong>PLAYERTASKCONTROLLER.locale</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).menuitemlimit" ><strong>PLAYERTASKCONTROLLER.menuitemlimit</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).noflaresmokemenu" ><strong>PLAYERTASKCONTROLLER.noflaresmokemenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).precisionbombing" ><strong>PLAYERTASKCONTROLLER.precisionbombing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).repeatonfailed" ><strong>PLAYERTASKCONTROLLER.repeatonfailed</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).taskinfomenu" ><strong>PLAYERTASKCONTROLLER.taskinfomenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).usecluster" ><strong>PLAYERTASKCONTROLLER.usecluster</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).verbose" ><strong>PLAYERTASKCONTROLLER.verbose</strong></a>
<p>Switch verbosity.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).version" ><strong>PLAYERTASKCONTROLLER.version</strong></a>
<p>PLAYERTASK class version.</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddEndState" ><strong>PLAYERTASKCONTROLLER:AddEndState(State)</strong></a></h2>
</div>
<p>Adds an End state.</p>
<div id= "#Functions##AddEndState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The FSM state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddProcess" ><strong>PLAYERTASKCONTROLLER:AddProcess(From, Event, Process, ReturnEvents)</strong></a></h2>
</div>
<p>Set the default <a href="##(FSM_PROCESS)">#FSM_PROCESS</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
<div id= "#Functions##AddProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Can contain a string indicating the From state or a table of strings containing multiple From states.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Event name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Fsm.html##(FSM_PROCESS)">Core.Fsm#FSM_PROCESS</a>
<strong><strong>Process</strong></strong>
</p>
</div>
<div class="w3-half">
<p>An sub-process FSM.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>ReturnEvents</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Fsm.html##(FSM_PROCESS)">Core.Fsm#FSM_PROCESS</a>:</p>
</div>
<div class="w3-half">
<p>The SubFSM.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddScore" ><strong>PLAYERTASKCONTROLLER:AddScore(State, ScoreText, Score)</strong></a></h2>
</div>
<p>Adds a score for the FSM to be achieved.</p>
<div id= "#Functions##AddScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ScoreText</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is a text describing the score that is given according the status.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is a number providing the score of the status.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(FSM)">#FSM</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddScoreProcess" ><strong>PLAYERTASKCONTROLLER:AddScoreProcess(From, Event, State, ScoreText, Score)</strong></a></h2>
</div>
<p>Adds a score for the FSM_PROCESS to be achieved.</p>
<div id= "#Functions##AddScoreProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the From State of the main process.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the Event of the main process.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ScoreText</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is a text describing the score that is given according the status.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is a number providing the score of the status.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(FSM)">#FSM</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).AddTransition" ><strong>PLAYERTASKCONTROLLER:AddTransition(From, Event, To)</strong></a></h2>
</div>
<p>Add a new transition rule to the FSM.</p>
<p>A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.</p>
<div id= "#Functions##AddTransition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Can contain a string indicating the From state or a table of strings containing multiple From states.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Event name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>To</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetCurrentState" ><strong>PLAYERTASKCONTROLLER:GetCurrentState()</strong></a></h2>
</div>
<p>Get current state.</p>
<div id= "#Functions##GetCurrentState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Current FSM state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetEndStates" ><strong>PLAYERTASKCONTROLLER:GetEndStates()</strong></a></h2>
</div>
<p>Returns the End states.</p>
<div id= "#Functions##GetEndStates" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>End states.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetProcess" ><strong>PLAYERTASKCONTROLLER:GetProcess(From, Event)</strong></a></h2>
</div>
<div id= "#Functions##GetProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetProcesses" ><strong>PLAYERTASKCONTROLLER:GetProcesses()</strong></a></h2>
</div>
<p>Returns a table of the SubFSM rules defined within the FSM.</p>
<div id= "#Functions##GetProcesses" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Sub processes.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetScores" ><strong>PLAYERTASKCONTROLLER:GetScores()</strong></a></h2>
</div>
<p>Returns a table with the scores defined.</p>
<div id= "#Functions##GetScores" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Scores.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetStartState" ><strong>PLAYERTASKCONTROLLER:GetStartState()</strong></a></h2>
</div>
<p>Returns the start state of the FSM.</p>
<div id= "#Functions##GetStartState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>A string containing the start state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetState" ><strong>PLAYERTASKCONTROLLER:GetState()</strong></a></h2>
</div>
<p>Get current state.</p>
<div id= "#Functions##GetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Current FSM state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetSubs" ><strong>PLAYERTASKCONTROLLER:GetSubs()</strong></a></h2>
</div>
<p>Returns a table with the Subs defined.</p>
<div id= "#Functions##GetSubs" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Sub processes.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetTransitions" ><strong>PLAYERTASKCONTROLLER:GetTransitions()</strong></a></h2>
</div>
<p>Returns a table of the transition rules defined within the FSM.</p>
<div id= "#Functions##GetTransitions" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Transitions.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).Is" ><strong>PLAYERTASKCONTROLLER:Is(State)</strong></a></h2>
</div>
<p>Check if FSM is in state.</p>
<div id= "#Functions##Is" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>State name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM is in this state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).LoadCallBacks" ><strong>PLAYERTASKCONTROLLER:LoadCallBacks(CallBackTable)</strong></a></h2>
</div>
<p>Load call backs.</p>
<div id= "#Functions##LoadCallBacks" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>CallBackTable</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Table of call backs.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).New" ><strong>PLAYERTASKCONTROLLER:New()</strong></a></h2>
</div>
<p>Creates a new FSM object.</p>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(FSM)">#FSM</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetProcess" ><strong>PLAYERTASKCONTROLLER:SetProcess(From, Event, Fsm)</strong></a></h2>
</div>
<div id= "#Functions##SetProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>From</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Fsm</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetStartState" ><strong>PLAYERTASKCONTROLLER:SetStartState(State)</strong></a></h2>
</div>
<p>Sets the start state of the FSM.</p>
<div id= "#Functions##SetStartState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A string defining the start state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._add_to_map" ><strong>PLAYERTASKCONTROLLER:_add_to_map(Map, Event)</strong></a></h2>
</div>
<p>Add to map.</p>
<div id= "#Functions##_add_to_map" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Map</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Map.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Event</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event table.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._call_handler" ><strong>PLAYERTASKCONTROLLER:_call_handler(step, trigger, params, EventName)</strong></a></h2>
</div>
<p>Call handler.</p>
<div id= "#Functions##_call_handler" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>step</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Step "onafter", "onbefore", "onenter", "onleave".</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>trigger</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Trigger.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>params</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Parameters.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>EventName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>Value.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._create_transition" ><strong>PLAYERTASKCONTROLLER:_create_transition(EventName)</strong></a></h2>
</div>
<p>Create transition.</p>
<div id= "#Functions##_create_transition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>EventName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#function:</p>
</div>
<div class="w3-half">
<p>Function.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._delayed_transition" ><strong>PLAYERTASKCONTROLLER:_delayed_transition(EventName)</strong></a></h2>
</div>
<p>Delayed transition.</p>
<div id= "#Functions##_delayed_transition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>EventName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#function:</p>
</div>
<div class="w3-half">
<p>Function.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._eventmap" ><strong>PLAYERTASKCONTROLLER:_eventmap(Events, EventStructure)</strong></a></h2>
</div>
<p>Event map.</p>
<div id= "#Functions##_eventmap" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Events</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Events.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>EventStructure</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._gosub" ><strong>PLAYERTASKCONTROLLER:_gosub(ParentFrom, ParentEvent)</strong></a></h2>
</div>
<p>Go sub.</p>
<div id= "#Functions##_gosub" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ParentFrom</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Parent from state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ParentEvent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Parent event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Subs.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._handler" ><strong>PLAYERTASKCONTROLLER:_handler(EventName, ...)</strong></a></h2>
</div>
<p>Handler.</p>
<div id= "#Functions##_handler" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>EventName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Arguments.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._isendstate" ><strong>PLAYERTASKCONTROLLER:_isendstate(Current)</strong></a></h2>
</div>
<p>Is end state.</p>
<div id= "#Functions##_isendstate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Current</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Current state name.</p>
</div>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>FSM parent.</p>
</div>
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._submap" ><strong>PLAYERTASKCONTROLLER:_submap(subs, sub, name)</strong></a></h2>
</div>
<p>Sub maps.</p>
<div id= "#Functions##_submap" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>subs</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Subs.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>sub</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Sub.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>name</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).can" ><strong>PLAYERTASKCONTROLLER:can(e)</strong></a></h2>
</div>
<p>Check if can do an event.</p>
<div id= "#Functions##can" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>e</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM can do the event.</p>
</div>
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>To state.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).cannot" ><strong>PLAYERTASKCONTROLLER:cannot(e)</strong></a></h2>
</div>
<p>Check if cannot do an event.</p>
<div id= "#Functions##cannot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>e</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM cannot do the event.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).is" ><strong>PLAYERTASKCONTROLLER:is(State, state)</strong></a></h2>
</div>
<p>Check if FSM is in state.</p>
<div id= "#Functions##is" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>State</strong></strong>
</p>
</div>
<div class="w3-half">
<p>State name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>state</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM is in this state. </p>
</div>
</div>
</div>
</div>
</div>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).AccessKey" ><strong>PLAYERTASKCONTROLLER.AccessKey</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveClientSet" ><strong>PLAYERTASKCONTROLLER.ActiveClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveInfoMenu" ><strong>PLAYERTASKCONTROLLER.ActiveInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENUMANAGER)">Core.ClientMenu#CLIENTMENUMANAGER</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveTaskMenuTemplate" ><strong>PLAYERTASKCONTROLLER.ActiveTaskMenuTemplate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).ActiveTopMenu" ><strong>PLAYERTASKCONTROLLER.ActiveTopMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).AllowFlash" ><strong>PLAYERTASKCONTROLLER.AllowFlash</strong></a>
<p>Flashing directions for players allowed</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).BCFrequency" ><strong>PLAYERTASKCONTROLLER.BCFrequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).BCModulation" ><strong>PLAYERTASKCONTROLLER.BCModulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).BlackList" ><strong>PLAYERTASKCONTROLLER.BlackList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).CallsignCustomFunc" ><strong>PLAYERTASKCONTROLLER.CallsignCustomFunc</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).CallsignTranslations" ><strong>PLAYERTASKCONTROLLER.CallsignTranslations</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).ClassName" ><strong>PLAYERTASKCONTROLLER.ClassName</strong></a>
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).ClientFilter" ><strong>PLAYERTASKCONTROLLER.ClientFilter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a>
<a id="#(PLAYERTASKCONTROLLER).ClientSet" ><strong>PLAYERTASKCONTROLLER.ClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).ClusterRadius" ><strong>PLAYERTASKCONTROLLER.ClusterRadius</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).Coalition" ><strong>PLAYERTASKCONTROLLER.Coalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).CoalitionName" ><strong>PLAYERTASKCONTROLLER.CoalitionName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).FlashPlayer" ><strong>PLAYERTASKCONTROLLER.FlashPlayer</strong></a>
<p>List of player who switched Flashing Direction Info on</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InfoHasCoordinate" ><strong>PLAYERTASKCONTROLLER.InfoHasCoordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InfoHasLLDDM" ><strong>PLAYERTASKCONTROLLER.InfoHasLLDDM</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).InformationMenu" ><strong>PLAYERTASKCONTROLLER.InformationMenu</strong></a>
<p>Show Radio Info Menu</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).Intel" ><strong>PLAYERTASKCONTROLLER.Intel</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).IsClientSet" ><strong>PLAYERTASKCONTROLLER.IsClientSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinInfoMenu" ><strong>PLAYERTASKCONTROLLER.JoinInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinMenu" ><strong>PLAYERTASKCONTROLLER.JoinMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENUMANAGER)">Core.ClientMenu#CLIENTMENUMANAGER</a>
<a id="#(PLAYERTASKCONTROLLER).JoinTaskMenuTemplate" ><strong>PLAYERTASKCONTROLLER.JoinTaskMenuTemplate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).JoinTopMenu" ><strong>PLAYERTASKCONTROLLER.JoinTopMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).Keepnumber" ><strong>PLAYERTASKCONTROLLER.Keepnumber</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.FlightGroup.html##(FLIGHTGROUP)">Ops.FlightGroup#FLIGHTGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDrone" ><strong>PLAYERTASKCONTROLLER.LasingDrone</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.MarkerOps_Base.html##(MARKEROPS_BASE)">Core.MarkerOps_Base#MARKEROPS_BASE</a>
<a id="#(PLAYERTASKCONTROLLER).MarkerOps" ><strong>PLAYERTASKCONTROLLER.MarkerOps</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).MarkerReadOnly" ><strong>PLAYERTASKCONTROLLER.MarkerReadOnly</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).MenuName" ><strong>PLAYERTASKCONTROLLER.MenuName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.ClientMenu.html##(CLIENTMENU)">Core.ClientMenu#CLIENTMENU</a>
<a id="#(PLAYERTASKCONTROLLER).MenuNoTask" ><strong>PLAYERTASKCONTROLLER.MenuNoTask</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Menu.html##(MENU_MISSION)">Core.Menu#MENU_MISSION</a>
<a id="#(PLAYERTASKCONTROLLER).MenuParent" ><strong>PLAYERTASKCONTROLLER.MenuParent</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).Messages" ><strong>PLAYERTASKCONTROLLER.Messages</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).Name" ><strong>PLAYERTASKCONTROLLER.Name</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).NoScreenOutput" ><strong>PLAYERTASKCONTROLLER.NoScreenOutput</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).PathToGoogleKey" ><strong>PLAYERTASKCONTROLLER.PathToGoogleKey</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerFlashMenu" ><strong>PLAYERTASKCONTROLLER.PlayerFlashMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerInfoMenu" ><strong>PLAYERTASKCONTROLLER.PlayerInfoMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerJoinMenu" ><strong>PLAYERTASKCONTROLLER.PlayerJoinMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerMenu" ><strong>PLAYERTASKCONTROLLER.PlayerMenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).PlayerMenuTag" ><strong>PLAYERTASKCONTROLLER.PlayerMenuTag</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Ops.PlayerRecce.html##(PLAYERRECCE)">Ops.PlayerRecce#PLAYERRECCE</a>
<a id="#(PLAYERTASKCONTROLLER).PlayerRecce" ><strong>PLAYERTASKCONTROLLER.PlayerRecce</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).PrecisionTasks" ><strong>PLAYERTASKCONTROLLER.PrecisionTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).RecceSet" ><strong>PLAYERTASKCONTROLLER.RecceSet</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SRS" ><strong>PLAYERTASKCONTROLLER.SRS</strong></a>
<p> set up SRS </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SRSQueue" ><strong>PLAYERTASKCONTROLLER.SRSQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).SceneryExplosivesAmount" ><strong>PLAYERTASKCONTROLLER.SceneryExplosivesAmount</strong></a>
<p>Kgs of TNT to explode scenery on task persistance loading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(Scores)">#Scores</a>
<a id="#(PLAYERTASKCONTROLLER).Scores" ><strong>PLAYERTASKCONTROLLER.Scores</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Functional.Scoring.html##(SCORING)">Functional.Scoring#SCORING</a>
<a id="#(PLAYERTASKCONTROLLER).Scoring" ><strong>PLAYERTASKCONTROLLER.Scoring</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PLAYERTASKCONTROLLER).SeadAttributes" ><strong>PLAYERTASKCONTROLLER.SeadAttributes</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).ShortCallsign" ><strong>PLAYERTASKCONTROLLER.ShortCallsign</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).ShowMagnetic" ><strong>PLAYERTASKCONTROLLER.ShowMagnetic</strong></a>
<p>Also show magnetic angles</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TargetQueue" ><strong>PLAYERTASKCONTROLLER.TargetQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).TargetRadius" ><strong>PLAYERTASKCONTROLLER.TargetRadius</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).TaskInfoDuration" ><strong>PLAYERTASKCONTROLLER.TaskInfoDuration</strong></a>
<p>How long to show the briefing info on the screen</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).TaskPersistance" ><strong>PLAYERTASKCONTROLLER.TaskPersistance</strong></a>
<p>Table for persistance data</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).TaskPersistanceFilename" ><strong>PLAYERTASKCONTROLLER.TaskPersistanceFilename</strong></a>
<p>File name for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).TaskPersistancePath" ><strong>PLAYERTASKCONTROLLER.TaskPersistancePath</strong></a>
<p>File path for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).TaskPersistanceSwitch" ><strong>PLAYERTASKCONTROLLER.TaskPersistanceSwitch</strong></a>
<p>Switch for persisting tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TaskQueue" ><strong>PLAYERTASKCONTROLLER.TaskQueue</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Utilities.FiFo.html##(FIFO)">Utilities.FiFo#FIFO</a>
<a id="#(PLAYERTASKCONTROLLER).TasksPerPlayer" ><strong>PLAYERTASKCONTROLLER.TasksPerPlayer</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).TasksPersistable" ><strong>PLAYERTASKCONTROLLER.TasksPersistable</strong></a>
<p>List of persistable tasks</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).TransmitOnlyWithPlayers" ><strong>PLAYERTASKCONTROLLER.TransmitOnlyWithPlayers</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).Type" ><strong>PLAYERTASKCONTROLLER.Type</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseBlackList" ><strong>PLAYERTASKCONTROLLER.UseBlackList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseGroupNames" ><strong>PLAYERTASKCONTROLLER.UseGroupNames</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseSRS" ><strong>PLAYERTASKCONTROLLER.UseSRS</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseTypeNames" ><strong>PLAYERTASKCONTROLLER.UseTypeNames</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).UseWhiteList" ><strong>PLAYERTASKCONTROLLER.UseWhiteList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).WhiteList" ><strong>PLAYERTASKCONTROLLER.WhiteList</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).activehasinfomenu" ><strong>PLAYERTASKCONTROLLER.activehasinfomenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).buddylasing" ><strong>PLAYERTASKCONTROLLER.buddylasing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(PLAYERTASKCONTROLLER).customcallsigns" ><strong>PLAYERTASKCONTROLLER.customcallsigns</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.TextAndSound.html##(TEXTANDSOUND)">Core.TextAndSound#TEXTANDSOUND</a>
<a id="#(PLAYERTASKCONTROLLER).gettext" ><strong>PLAYERTASKCONTROLLER.gettext</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).holdmenutime" ><strong>PLAYERTASKCONTROLLER.holdmenutime</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).illumenu" ><strong>PLAYERTASKCONTROLLER.illumenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).lid" ><strong>PLAYERTASKCONTROLLER.lid</strong></a>
<p>Class id string for output to DCS log file.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).locale" ><strong>PLAYERTASKCONTROLLER.locale</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).menuitemlimit" ><strong>PLAYERTASKCONTROLLER.menuitemlimit</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).noflaresmokemenu" ><strong>PLAYERTASKCONTROLLER.noflaresmokemenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).precisionbombing" ><strong>PLAYERTASKCONTROLLER.precisionbombing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).repeatonfailed" ><strong>PLAYERTASKCONTROLLER.repeatonfailed</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).taskinfomenu" ><strong>PLAYERTASKCONTROLLER.taskinfomenu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).usecluster" ><strong>PLAYERTASKCONTROLLER.usecluster</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PLAYERTASKCONTROLLER).verbose" ><strong>PLAYERTASKCONTROLLER.verbose</strong></a>
<p>Switch verbosity.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PLAYERTASKCONTROLLER).version" ><strong>PLAYERTASKCONTROLLER.version</strong></a>
<p>PLAYERTASK class version.</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).ClearState" ><strong>PLAYERTASKCONTROLLER:ClearState(Object, StateName)</strong></a></h2>
</div>
<p>Clear the state of an object.</p>
<div id= "#Functions##ClearState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Object</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The object that holds the Value set by the Key.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>StateName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is should be cleared.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventBirth" ><strong>PLAYERTASKCONTROLLER:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)</strong></a></h2>
</div>
<p>Creation of a Birth Event.</p>
<div id= "#Functions##CreateEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>IniUnitName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating unit name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>place</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>subplace</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventCrash" ><strong>PLAYERTASKCONTROLLER:CreateEventCrash(EventTime, Initiator, IniObjectCategory)</strong></a></h2>
</div>
<p>Creation of a Crash Event.</p>
<div id= "#Functions##CreateEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>IniObjectCategory</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventDead" ><strong>PLAYERTASKCONTROLLER:CreateEventDead(EventTime, Initiator, IniObjectCategory)</strong></a></h2>
</div>
<p>Creation of a Dead Event.</p>
<div id= "#Functions##CreateEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>IniObjectCategory</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventDynamicCargoLoaded" ><strong>PLAYERTASKCONTROLLER:CreateEventDynamicCargoLoaded(DynamicCargo)</strong></a></h2>
</div>
<p>Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.</p>
<div id= "#Functions##CreateEventDynamicCargoLoaded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.DynamicCargo.html##(DYNAMICCARGO)">Wrapper.DynamicCargo#DYNAMICCARGO</a>
<strong><strong>DynamicCargo</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the dynamic cargo object</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventDynamicCargoRemoved" ><strong>PLAYERTASKCONTROLLER:CreateEventDynamicCargoRemoved(DynamicCargo)</strong></a></h2>
</div>
<p>Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.</p>
<div id= "#Functions##CreateEventDynamicCargoRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.DynamicCargo.html##(DYNAMICCARGO)">Wrapper.DynamicCargo#DYNAMICCARGO</a>
<strong><strong>DynamicCargo</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the dynamic cargo object</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventDynamicCargoUnloaded" ><strong>PLAYERTASKCONTROLLER:CreateEventDynamicCargoUnloaded(DynamicCargo)</strong></a></h2>
</div>
<p>Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.</p>
<div id= "#Functions##CreateEventDynamicCargoUnloaded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.DynamicCargo.html##(DYNAMICCARGO)">Wrapper.DynamicCargo#DYNAMICCARGO</a>
<strong><strong>DynamicCargo</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the dynamic cargo object</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventNewDynamicCargo" ><strong>PLAYERTASKCONTROLLER:CreateEventNewDynamicCargo(DynamicCargo)</strong></a></h2>
</div>
<p>Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.</p>
<div id= "#Functions##CreateEventNewDynamicCargo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.DynamicCargo.html##(DYNAMICCARGO)">Wrapper.DynamicCargo#DYNAMICCARGO</a>
<strong><strong>DynamicCargo</strong></strong>
</p>
</div>
<div class="w3-half">
<p>the dynamic cargo object</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventPlayerEnterAircraft" ><strong>PLAYERTASKCONTROLLER:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
</div>
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
<strong><strong>PlayerUnit</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The aircraft unit the player entered.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventRemoveUnit" ><strong>PLAYERTASKCONTROLLER:CreateEventRemoveUnit(EventTime, Initiator)</strong></a></h2>
</div>
<p>Creation of a Remove Unit Event.</p>
<div id= "#Functions##CreateEventRemoveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventTakeoff" ><strong>PLAYERTASKCONTROLLER:CreateEventTakeoff(EventTime, Initiator)</strong></a></h2>
</div>
<p>Creation of a Takeoff Event.</p>
<div id= "#Functions##CreateEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).CreateEventUnitLost" ><strong>PLAYERTASKCONTROLLER:CreateEventUnitLost(EventTime, Initiator)</strong></a></h2>
</div>
<p>Creation of a Crash Event.</p>
<div id= "#Functions##CreateEventUnitLost" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).E" ><strong>PLAYERTASKCONTROLLER:E(Arguments)</strong></a></h2>
</div>
<p>Log an exception which will be traced always.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##E" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).EventDispatcher" ><strong>PLAYERTASKCONTROLLER:EventDispatcher()</strong></a></h2>
</div>
<p>Returns the event dispatcher</p>
<div id= "#Functions##EventDispatcher" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).EventRemoveAll" ><strong>PLAYERTASKCONTROLLER:EventRemoveAll()</strong></a></h2>
</div>
<p>Remove all subscribed events</p>
<div id= "#Functions##EventRemoveAll" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).F" ><strong>PLAYERTASKCONTROLLER:F(Arguments)</strong></a></h2>
</div>
<p>Trace a function call.</p>
<p>Must be at the beginning of the function logic.</p>
<div id= "#Functions##F" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).F2" ><strong>PLAYERTASKCONTROLLER:F2(Arguments)</strong></a></h2>
</div>
<p>Trace a function call level 2.</p>
<p>Must be at the beginning of the function logic.</p>
<div id= "#Functions##F2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).F3" ><strong>PLAYERTASKCONTROLLER:F3(Arguments)</strong></a></h2>
</div>
<p>Trace a function call level 3.</p>
<p>Must be at the beginning of the function logic.</p>
<div id= "#Functions##F3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetClassID" ><strong>PLAYERTASKCONTROLLER:GetClassID()</strong></a></h2>
</div>
<p>Get the ClassID of the class instance.</p>
<div id= "#Functions##GetClassID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ClassID of the class instance.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetClassName" ><strong>PLAYERTASKCONTROLLER:GetClassName()</strong></a></h2>
</div>
<p>Get the ClassName of the class instance.</p>
<div id= "#Functions##GetClassName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ClassName of the class instance.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetClassNameAndID" ><strong>PLAYERTASKCONTROLLER:GetClassNameAndID()</strong></a></h2>
</div>
<p>Get the ClassName + ClassID of the class instance.</p>
<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ClassName + ClassID of the class instance.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetEventPriority" ><strong>PLAYERTASKCONTROLLER:GetEventPriority()</strong></a></h2>
</div>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetParent" ><strong>PLAYERTASKCONTROLLER:GetParent(Child, FromClass)</strong></a></h2>
</div>
<p>This is the worker method to retrieve the Parent class.</p>
<p>Note that the Parent class must be passed to call the parent class method.</p>
<pre><code>self:GetParent(self):ParentMethod()
</code></pre>
<div id= "#Functions##GetParent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(BASE)">#BASE</a>
<strong><strong>Child</strong></strong>
</p>
</div>
<div class="w3-half">
<p>This is the Child class from which the Parent class needs to be retrieved.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(BASE)">#BASE</a>
<strong><strong>FromClass</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) The class from which to get the parent.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetProperties" ><strong>PLAYERTASKCONTROLLER:GetProperties()</strong></a></h2>
</div>
<p>Get all of the properties of an object in a table.</p>
<div id= "#Functions##GetProperties" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>of values, indexed by keys.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetProperty" ><strong>PLAYERTASKCONTROLLER:GetProperty(Key)</strong></a></h2>
</div>
<p>Get one property of an object by the key.</p>
<div id= "#Functions##GetProperty" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found. </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).GetState" ><strong>PLAYERTASKCONTROLLER:GetState(Object, Key)</strong></a></h2>
</div>
<p>Get a Value given a Key from the Object.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##GetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Object</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The object that holds the Value set by the Key.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).HandleEvent" ><strong>PLAYERTASKCONTROLLER:HandleEvent(EventID, EventFunction)</strong></a></h2>
</div>
<p>Subscribe to a DCS Event.</p>
<div id= "#Functions##HandleEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTS)">Core.Event#EVENTS</a>
<strong><strong>EventID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event ID.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>EventFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) The function to be called when the event occurs for the unit.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).I" ><strong>PLAYERTASKCONTROLLER:I(Arguments)</strong></a></h2>
</div>
<p>Log an information which will be traced always.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##I" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).Inherit" ><strong>PLAYERTASKCONTROLLER:Inherit(Child, Parent)</strong></a></h2>
</div>
<p>This is the worker method to inherit from a parent class.</p>
<div id= "#Functions##Inherit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Child</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the Child class that inherits.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(BASE)">#BASE</a>
<strong><strong>Parent</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the Parent class that the Child inherits from.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
<p>Child</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).IsInstanceOf" ><strong>PLAYERTASKCONTROLLER:IsInstanceOf(ClassName)</strong></a></h2>
</div>
<p>This is the worker method to check if an object is an (sub)instance of a class.</p>
<h3>Examples:</h3>
<ul>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true</p></li>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true</p></li>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true</p></li>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true</p></li>
<li><p>ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false</p></li>
</ul>
<div id= "#Functions##IsInstanceOf" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>ClassName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>is the name of the class or the class itself to run the check against</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).IsTrace" ><strong>PLAYERTASKCONTROLLER:IsTrace()</strong></a></h2>
</div>
<p>Enquires if tracing is on (for the class).</p>
<div id= "#Functions##IsTrace" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).New" ><strong>PLAYERTASKCONTROLLER:New()</strong></a></h2>
</div>
<p>BASE constructor.</p>
<p>This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.</p>
<pre><code>function EVENT:New()
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
</code></pre>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEvent" ><strong>PLAYERTASKCONTROLLER:OnEvent(EventData)</strong></a></h2>
</div>
<p>Occurs when an Event for an object is triggered.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that triggered the event. </p>
<div id= "#Functions##OnEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventBDA" ><strong>PLAYERTASKCONTROLLER:OnEventBDA(EventData)</strong></a></h2>
</div>
<p>BDA.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventBaseCaptured" ><strong>PLAYERTASKCONTROLLER:OnEventBaseCaptured(EventData)</strong></a></h2>
</div>
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that captured the base
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventBirth" ><strong>PLAYERTASKCONTROLLER:OnEventBirth(EventData)</strong></a></h2>
</div>
<p>Occurs when any object is spawned into the mission.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was spawned </p>
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventCrash" ><strong>PLAYERTASKCONTROLLER:OnEventCrash(EventData)</strong></a></h2>
</div>
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that has crashed </p>
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventDead" ><strong>PLAYERTASKCONTROLLER:OnEventDead(EventData)</strong></a></h2>
</div>
<p>Occurs when an object is dead.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is dead. </p>
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventDetailedFailure" ><strong>PLAYERTASKCONTROLLER:OnEventDetailedFailure(EventData)</strong></a></h2>
</div>
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
<p>Will update this page when new information become available.</p>
<ul>
<li>initiator: The unit that had the failure.</li>
</ul>
<div id= "#Functions##OnEventDetailedFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventDiscardChairAfterEjection" ><strong>PLAYERTASKCONTROLLER:OnEventDiscardChairAfterEjection(EventData)</strong></a></h2>
</div>
<p>Discard chair after ejection.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventDynamicCargoLoaded" ><strong>PLAYERTASKCONTROLLER:OnEventDynamicCargoLoaded(EventData)</strong></a></h2>
</div>
<p>Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.</p>
<p><strong>* NOTE *</strong> this is a workarounf for DCS not creating these events as of Aug 2024.</p>
<div id= "#Functions##OnEventDynamicCargoLoaded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventDynamicCargoRemoved" ><strong>PLAYERTASKCONTROLLER:OnEventDynamicCargoRemoved(EventData)</strong></a></h2>
</div>
<p>Occurs when a dynamic cargo crate is removed.</p>
<p><strong>* NOTE *</strong> this is a workarounf for DCS not creating these events as of Aug 2024.</p>
<div id= "#Functions##OnEventDynamicCargoRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventDynamicCargoUnloaded" ><strong>PLAYERTASKCONTROLLER:OnEventDynamicCargoUnloaded(EventData)</strong></a></h2>
</div>
<p>Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.</p>
<p><strong>* NOTE *</strong> this is a workarounf for DCS not creating these events as of Aug 2024.</p>
<div id= "#Functions##OnEventDynamicCargoUnloaded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventEjection" ><strong>PLAYERTASKCONTROLLER:OnEventEjection(EventData)</strong></a></h2>
</div>
<p>Occurs when a pilot ejects from an aircraft
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<p>initiator : The unit that has ejected </p>
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventEngineShutdown" ><strong>PLAYERTASKCONTROLLER:OnEventEngineShutdown(EventData)</strong></a></h2>
</div>
<p>Occurs when any aircraft shuts down its engines.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is stopping its engines. </p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventEngineStartup" ><strong>PLAYERTASKCONTROLLER:OnEventEngineStartup(EventData)</strong></a></h2>
</div>
<p>Occurs when any aircraft starts its engines.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is starting its engines. </p>
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventHit" ><strong>PLAYERTASKCONTROLLER:OnEventHit(EventData)</strong></a></h2>
</div>
<p>Occurs whenever an object is hit by a weapon.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit object the fired the weapon
weapon: Weapon object that hit the target
target: The Object that was hit. </p>
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventHumanFailure" ><strong>PLAYERTASKCONTROLLER:OnEventHumanFailure(EventData)</strong></a></h2>
</div>
<p>Occurs when any system fails on a human controlled aircraft.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that had the failure </p>
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventKill" ><strong>PLAYERTASKCONTROLLER:OnEventKill(EventData)</strong></a></h2>
</div>
<p>Occurs on the death of a unit.</p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that killed the target</li>
<li>target: Target Object</li>
<li>weapon: Weapon Object</li>
</ul>
<div id= "#Functions##OnEventKill" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventLand" ><strong>PLAYERTASKCONTROLLER:OnEventLand(EventData)</strong></a></h2>
</div>
<p>Occurs when an aircraft lands at an airbase, farp or ship
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<p>initiator : The unit that has landed
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships </p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventLandingAfterEjection" ><strong>PLAYERTASKCONTROLLER:OnEventLandingAfterEjection(EventData)</strong></a></h2>
</div>
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
<li>place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.</li>
<li>subplace: is always 0 for unknown reasons.</li>
</ul>
<div id= "#Functions##OnEventLandingAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventLandingQualityMark" ><strong>PLAYERTASKCONTROLLER:OnEventLandingQualityMark(EventData)</strong></a></h2>
</div>
<p>Landing quality mark.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventMarkAdded" ><strong>PLAYERTASKCONTROLLER:OnEventMarkAdded(EventData)</strong></a></h2>
</div>
<p>Occurs when a new mark was added.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventMarkChange" ><strong>PLAYERTASKCONTROLLER:OnEventMarkChange(EventData)</strong></a></h2>
</div>
<p>Occurs when a mark text was changed.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventMarkRemoved" ><strong>PLAYERTASKCONTROLLER:OnEventMarkRemoved(EventData)</strong></a></h2>
</div>
<p>Occurs when a mark was removed.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventMissionEnd" ><strong>PLAYERTASKCONTROLLER:OnEventMissionEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission ends
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventMissionStart" ><strong>PLAYERTASKCONTROLLER:OnEventMissionStart(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission starts
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes. </p>
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventNewDynamicCargo" ><strong>PLAYERTASKCONTROLLER:OnEventNewDynamicCargo(EventData)</strong></a></h2>
</div>
<p>Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.</p>
<p><strong>* NOTE *</strong> this is a workarounf for DCS not creating these events as of Aug 2024.</p>
<div id= "#Functions##OnEventNewDynamicCargo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventParatrooperLanding" ><strong>PLAYERTASKCONTROLLER:OnEventParatrooperLanding(EventData)</strong></a></h2>
</div>
<p>Weapon add.</p>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventPilotDead" ><strong>PLAYERTASKCONTROLLER:OnEventPilotDead(EventData)</strong></a></h2>
</div>
<p>Occurs when the pilot of an aircraft is killed.</p>
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that the pilot has died in. </p>
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventPlayerEnterAircraft" ><strong>PLAYERTASKCONTROLLER:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
</div>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
<strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventPlayerEnterUnit" ><strong>PLAYERTASKCONTROLLER:OnEventPlayerEnterUnit(EventData)</strong></a></h2>
</div>
<p>Occurs when any player assumes direct control of a unit.</p>
<p>Note - not Mulitplayer safe. Use PlayerEnterAircraft.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventPlayerLeaveUnit" ><strong>PLAYERTASKCONTROLLER:OnEventPlayerLeaveUnit(EventData)</strong></a></h2>
</div>
<p>Occurs when any player relieves control of a unit to the AI.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that the player left. </p>
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventRefueling" ><strong>PLAYERTASKCONTROLLER:OnEventRefueling(EventData)</strong></a></h2>
</div>
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is receiving fuel. </p>
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventRefuelingStop" ><strong>PLAYERTASKCONTROLLER:OnEventRefuelingStop(EventData)</strong></a></h2>
</div>
<p>Occurs when an aircraft is finished taking fuel.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was receiving fuel. </p>
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventScore" ><strong>PLAYERTASKCONTROLLER:OnEventScore(EventData)</strong></a></h2>
</div>
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventShootingEnd" ><strong>PLAYERTASKCONTROLLER:OnEventShootingEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when any unit stops firing its weapon.</p>
<p>Event will always correspond with a shooting start event.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was doing the shooting. </p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventShootingStart" ><strong>PLAYERTASKCONTROLLER:OnEventShootingStart(EventData)</strong></a></h2>
</div>
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted.</p>
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventShot" ><strong>PLAYERTASKCONTROLLER:OnEventShot(EventData)</strong></a></h2>
</div>
<p>Occurs whenever any unit in a mission fires a weapon.</p>
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventTakeoff" ><strong>PLAYERTASKCONTROLLER:OnEventTakeoff(EventData)</strong></a></h2>
</div>
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventTriggerZone" ><strong>PLAYERTASKCONTROLLER:OnEventTriggerZone(EventData)</strong></a></h2>
</div>
<p>Trigger zone.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).OnEventUnitLost" ><strong>PLAYERTASKCONTROLLER:OnEventUnitLost(EventData)</strong></a></h2>
</div>
<p>Occurs when the game thinks an object is destroyed.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that is was destroyed.</li>
</ul>
<div id= "#Functions##OnEventUnitLost" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).ScheduleOnce" ><strong>PLAYERTASKCONTROLLER:ScheduleOnce(Start, SchedulerFunction, ...)</strong></a></h2>
</div>
<p>Schedule a new time event.</p>
<p>Note that the schedule will only take place if the scheduler is <em>started</em>. Even for a single schedule event, the scheduler needs to be started also.</p>
<div id= "#Functions##ScheduleOnce" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Start</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>SchedulerFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The Schedule ID of the planned schedule.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).ScheduleRepeat" ><strong>PLAYERTASKCONTROLLER:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)</strong></a></h2>
</div>
<p>Schedule a new time event.</p>
<p>Note that the schedule will only take place if the scheduler is <em>started</em>. Even for a single schedule event, the scheduler needs to be started also.</p>
<div id= "#Functions##ScheduleRepeat" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Start</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Repeat</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies the interval in seconds when the scheduler will call the event function.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>RandomizeFactor</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies a randomization factor between 0 and 1 to randomize the Repeat.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Stop</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Specifies the amount of seconds when the scheduler will be stopped.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>SchedulerFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>The Schedule ID of the planned schedule.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).ScheduleStop" ><strong>PLAYERTASKCONTROLLER:ScheduleStop(SchedulerID)</strong></a></h2>
</div>
<p>Stops the Schedule.</p>
<div id= "#Functions##ScheduleStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>SchedulerID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetEventPriority" ><strong>PLAYERTASKCONTROLLER:SetEventPriority(EventPriority)</strong></a></h2>
</div>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>EventPriority</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetProperty" ><strong>PLAYERTASKCONTROLLER:SetProperty(Key, Value)</strong></a></h2>
</div>
<p>Set one property of an object.</p>
<div id= "#Functions##SetProperty" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Value</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The value that is stored. Note that the value can be a #string, but it can also be any other type!</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).SetState" ><strong>PLAYERTASKCONTROLLER:SetState(Object, Key, Value)</strong></a></h2>
</div>
<p>Set a state or property of the Object given a Key and a Value.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##SetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Object</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The object that will hold the Value set by the Key.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Value</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The value to is stored in the object.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>The Value set. </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).T" ><strong>PLAYERTASKCONTROLLER:T(Arguments)</strong></a></h2>
</div>
<p>Trace a function logic level 1.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##T" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).T2" ><strong>PLAYERTASKCONTROLLER:T2(Arguments)</strong></a></h2>
</div>
<p>Trace a function logic level 2.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##T2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).T3" ><strong>PLAYERTASKCONTROLLER:T3(Arguments)</strong></a></h2>
</div>
<p>Trace a function logic level 3.</p>
<p>Can be anywhere within the function logic.</p>
<div id= "#Functions##T3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).TraceAll" ><strong>PLAYERTASKCONTROLLER:TraceAll(TraceAll)</strong></a></h2>
</div>
<p>Trace all methods in MOOSE</p>
<div id= "#Functions##TraceAll" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>TraceAll</strong></strong>
</p>
</div>
<div class="w3-half">
<p>true = trace all methods in MOOSE.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).TraceClass" ><strong>PLAYERTASKCONTROLLER:TraceClass(Class)</strong></a></h2>
</div>
<p>Set tracing for a class</p>
<div id= "#Functions##TraceClass" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Class</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Class name.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).TraceClassMethod" ><strong>PLAYERTASKCONTROLLER:TraceClassMethod(Class, Method)</strong></a></h2>
</div>
<p>Set tracing for a specific method of class</p>
<div id= "#Functions##TraceClassMethod" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Class</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Class name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Method</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Method.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).TraceLevel" ><strong>PLAYERTASKCONTROLLER:TraceLevel(Level)</strong></a></h2>
</div>
<p>Set trace level</p>
<div id= "#Functions##TraceLevel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Level</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).TraceOff" ><strong>PLAYERTASKCONTROLLER:TraceOff()</strong></a></h2>
</div>
<p>Set trace off.</p>
<div id= "#Functions##TraceOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing Off
BASE:TraceOff()</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).TraceOn" ><strong>PLAYERTASKCONTROLLER:TraceOn()</strong></a></h2>
</div>
<p>Set trace on.</p>
<div id= "#Functions##TraceOn" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing On
BASE:TraceOn()</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).TraceOnOff" ><strong>PLAYERTASKCONTROLLER:TraceOnOff(TraceOnOff)</strong></a></h2>
</div>
<p>Set trace on or off
Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
When Moose is loaded statically, (as one file), tracing is switched off by default.</p>
<p>So tracing must be switched on manually in your mission if you are using Moose statically.
When moose is loading dynamically (for moose class development), tracing is switched on by default.</p>
<div id= "#Functions##TraceOnOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>TraceOnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Switch the tracing on or off.</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )
</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).UnHandleEvent" ><strong>PLAYERTASKCONTROLLER:UnHandleEvent(EventID)</strong></a></h2>
</div>
<p>UnSubscribe to a DCS event.</p>
<div id= "#Functions##UnHandleEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTS)">Core.Event#EVENTS</a>
<strong><strong>EventID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Event ID.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(BASE)">#BASE</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._F" ><strong>PLAYERTASKCONTROLLER:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</strong></a></h2>
</div>
<p>Trace a function call.</p>
<p>This function is private.</p>
<div id= "#Functions##_F" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>DebugInfoCurrentParam</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>DebugInfoFromParam</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._Serialize" ><strong>PLAYERTASKCONTROLLER:_Serialize(Arguments)</strong></a></h2>
</div>
<p>(Internal) Serialize arguments</p>
<div id= "#Functions##_Serialize" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Text</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER)._T" ><strong>PLAYERTASKCONTROLLER:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</strong></a></h2>
</div>
<p>Trace a function logic.</p>
<div id= "#Functions##_T" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Arguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A #table or any field.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>DebugInfoCurrentParam</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>DebugInfoFromParam</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(PLAYERTASKCONTROLLER).onEvent" ><strong>PLAYERTASKCONTROLLER:onEvent(event)</strong></a></h2>
</div>
<p>The main event handling function...</p>
<p>This function captures all events generated for the class.</p>
<div id= "#Functions##onEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Event)">DCS#Event</a>
<strong><strong>event</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div onclick="myFunction('#Types##PersistenceData')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(PersistenceData)">Type <strong>PersistenceData</strong></a></h2></div>
<div id= "#Types##PersistenceData" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PersistenceData).ID" ><strong>PersistenceData.ID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PersistenceData).InitialTargets" ><strong>PersistenceData.InitialTargets</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PersistenceData).Name" ><strong>PersistenceData.Name</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PersistenceData).Targetsleft" ><strong>PersistenceData.Targetsleft</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(PersistenceData).Task" ><strong>PersistenceData.Task</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(PersistenceData).Type" ><strong>PersistenceData.Type</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(PersistenceData).updated" ><strong>PersistenceData.updated</strong></a>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##SeadAttributes')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(SeadAttributes)">Type <strong>SeadAttributes</strong></a></h2></div>
<div id= "#Types##SeadAttributes" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SeadAttributes).AAA" ><strong>SeadAttributes.AAA</strong></a>
<p>GROUP.Attribute.GROUND_AAA</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SeadAttributes).EWR" ><strong>SeadAttributes.EWR</strong></a>
<p>GROUP.Attribute.GROUND_EWR </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SeadAttributes).SAM" ><strong>SeadAttributes.SAM</strong></a>
<p>GROUP.Attribute.GROUND_SAM </p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##Type')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(Type)">Type <strong>Type</strong></a></h2></div>
<div id= "#Types##Type" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(Type).A2A" ><strong>Type.A2A</strong></a>
<p>Air-to-Air Controller</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(Type).A2G" ><strong>Type.A2G</strong></a>
<p>Air-to-Ground Controller</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(Type).A2GS" ><strong>Type.A2GS</strong></a>
<p>Air-to-Ground-and-Ship Controller</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(Type).A2S" ><strong>Type.A2S</strong></a>
<p>Air-to-Ship Controller</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
</div>
<script>
function myLoadFunction() {
document.getElementById("myHeader").style.backgroundImage = "url('../Images/OPS_PlayerTask.jpg')";
}
</script>
</div>
<script>
function w3_open() {
document.getElementsByClassName("w3-sidenav")[0].style.width = "95vw";
document.getElementsByClassName("w3-sidenav")[0].style.maxWidth = "1400px";
document.getElementsByClassName("w3-sidenav")[0].style.display = "block";
}
function w3_close() {
document.getElementsByClassName("w3-sidenav")[0].style.display = "none";
}
function myFunction(id) {
var x = document.getElementById(id);
if (x.className.indexOf("w3-show") == -1) {
x.className += " w3-show";
} else {
x.className = x.className.replace(" w3-show", "");
}
}
</script>
</body>
</html>