diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 5c035c055..2fa347885 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5978,7 +5978,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7610,7 +7610,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 15ec63b8d..e62e3dd0a 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2774,7 +2774,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2829,7 +2829,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric @@ -4931,7 +4931,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4986,7 +4986,7 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 88d58cde2..9aaf47cd4 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2992,6 +2992,12 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.hidden

+ + @@ -3754,6 +3760,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -4063,39 +4072,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

By default, no InitLimit

-
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
- - -
- @@ -4416,7 +4392,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4490,6 +4466,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.hidden + + +
@@ -10362,6 +10349,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -10671,39 +10661,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

-
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
- - -
-
-
@@ -11024,7 +10981,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -11098,6 +11055,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.hidden + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 386e07300..0c9b9d88b 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1961,6 +1961,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -3077,6 +3095,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
@@ -4938,6 +4989,39 @@ Handy if you spawn from cargo statics which have resources already set.

+ + + +
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 1ac2aadd8..4e2e19cf8 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2742,6 +2742,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -4025,6 +4069,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -5580,6 +5668,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index eff528a1b..8953661d9 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3876,7 +3876,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table ATC_GROUND.Airbases @@ -4461,7 +4461,7 @@ An airbase can be specified to set the maximum kick speed for.

- + #table ATC_GROUND.Airbases diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index ac4ab036c..c7aae72bb 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2405,39 +2405,6 @@ -
- -
-
-
- - #number -AUTOLASE.LaseDistance - - - -
- -
-
-
- - #number -AUTOLASE.LaseDuration - - - -
- -
-
-
- - -AUTOLASE.LaserCodes - - -
@@ -2449,17 +2416,6 @@ -
- -
-
-
- - #number -AUTOLASE.MonitorFrequency - - -
@@ -2675,6 +2631,17 @@ + + + +
+
+ + #boolean +AUTOLASE.notifypilots + + +
@@ -2697,17 +2664,6 @@ - - - -
-
- - -AUTOLASE.smokecolor - - -
@@ -2725,7 +2681,18 @@
- #boolean + #table +AUTOLASE.smokeoffset + + + +
+ +
+
+
+ + AUTOLASE.smoketargets diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index cc959d93f..e0774477f 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2393,7 +2393,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -2403,8 +2403,8 @@ Use the method DESIGNATE.SetMission() to
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index fb1f0a729..c8874d051 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20006,28 +20006,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -20177,7 +20155,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -24782,28 +24760,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -24953,7 +24909,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -26579,28 +26535,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -26750,7 +26684,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 412848202..d35782daa 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1919,6 +1919,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

+ + + +

MANTIS.Groupset

+ + @@ -4357,8 +4363,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -MANTIS.AcceptZones + +MANTIS.AWACS_Prefix @@ -4406,17 +4412,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -MANTIS.ConflictZones - - -
@@ -4538,6 +4533,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -4560,39 +4566,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

-
- -
-
-
- - #table -MANTIS.InboundARMs - - - -
- -
-
-
- - #table -MANTIS.LastThreatEval - - - -
- -
-
-
- - #table -MANTIS.RejectZones - - -
@@ -4822,8 +4795,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -5160,6 +5133,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true.

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -5229,6 +5257,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

switch alarm state RED

+
@@ -9993,8 +10024,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table -MANTIS.AcceptZones + +MANTIS.AWACS_Prefix @@ -10042,17 +10073,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` -
- -
-
-
- - #table -MANTIS.ConflictZones - - -
@@ -10174,6 +10194,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+ + + +
+
+ + +MANTIS.Groupset + + +
@@ -10196,39 +10227,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

- - - -
-
- - #table -MANTIS.InboundARMs - - - -
- -
-
-
- - #table -MANTIS.LastThreatEval - - - -
- -
-
-
- - #table -MANTIS.RejectZones - - -
@@ -10458,8 +10456,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -10796,6 +10794,61 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Log SAM status in dcs.log every cycle if true.

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -10865,6 +10918,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

switch alarm state RED

+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index cc984a7ef..d235cae4e 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 70e30b24a..3ba0b47c6 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4576,6 +4576,12 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.hidden

+ + diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 7912a24b5..b9637f9e3 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3154,7 +3154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3165,7 +3165,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -6622,7 +6622,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -6633,7 +6633,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 7a568c6fa..0e008f93d 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9831,6 +9831,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9842,6 +9853,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -30478,6 +30500,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -30489,6 +30522,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -33602,6 +33646,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -33613,6 +33668,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -42028,9 +42094,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set current case.

- @@ -42099,7 +42162,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Also decrease flag for section members of flight.

+

Decrease stack/flag. Human player needs to take care himself.

@@ -42461,7 +42524,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42567,6 +42630,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

+ + + +
+
+ + +AIRBOSS.Radio.voice + + +
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 756156d8d..c4d84592a 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2825,12 +2825,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.smokecolor

- - - -

CSAR.speed

- - @@ -4559,7 +4553,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Core.Point#COORDINATE CSAR.coordinate @@ -4648,11 +4642,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -5101,17 +5098,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

-
- -
-
-
- - -CSAR.speed - - -
@@ -11011,7 +10997,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -11100,11 +11086,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -11553,17 +11542,6 @@ callsigns from playername or group name.

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

-
- -
-
-
- - -CSAR.speed - - -
@@ -13670,7 +13648,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -13759,11 +13737,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -14212,17 +14193,6 @@ callsigns from playername or group name.

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

-
- -
-
-
- - -CSAR.speed - - -
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 0b7aad757..c62f5e869 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -5938,17 +5938,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -CTLD.CargoCounter - - -
@@ -6018,17 +6007,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -6071,7 +6049,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -6096,28 +6074,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -6202,7 +6163,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -6213,7 +6174,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -6229,9 +6190,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Beacons

-
@@ -6332,11 +6290,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -6401,17 +6362,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -6423,17 +6373,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -6531,17 +6470,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -CTLD._c130DcAutoActiveSetId - - -
@@ -6564,17 +6492,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -6586,28 +6503,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -CTLD._cargoByTemplate - - - -
- -
-
-
- - #table -CTLD._crateOrStaticByName - - -
@@ -6777,6 +6672,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+ + + +
+
+ + #table +CTLD.droppedBeacons + + +
@@ -7127,7 +7033,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -7220,9 +7126,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

message suppression

- @@ -7289,9 +7192,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

sub categories

- @@ -22753,17 +22653,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #number -CTLD.CargoCounter - - -
@@ -22833,17 +22722,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -22886,7 +22764,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -22911,28 +22789,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -23017,7 +22878,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -23028,7 +22889,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -23044,9 +22905,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -23147,11 +23005,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -23216,17 +23077,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -23238,17 +23088,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -23346,17 +23185,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - -CTLD._c130DcAutoActiveSetId - - -
@@ -23379,17 +23207,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -23401,28 +23218,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #table -CTLD._cargoByTemplate - - - -
- -
-
-
- - #table -CTLD._crateOrStaticByName - - -
@@ -23592,6 +23387,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+ + + +
+
+ + #table +CTLD.droppedBeacons + + +
@@ -23942,7 +23748,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -24035,9 +23841,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

message suppression

- @@ -24104,9 +23907,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

sub categories

- @@ -25704,17 +25504,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #number -CTLD.CargoCounter - - -
@@ -25784,17 +25573,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -25837,7 +25615,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -25862,28 +25640,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -25968,7 +25729,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -25979,7 +25740,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -25995,9 +25756,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -26098,11 +25856,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -26167,17 +25928,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -26189,17 +25939,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -26297,17 +26036,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - -CTLD._c130DcAutoActiveSetId - - -
@@ -26330,17 +26058,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -26352,28 +26069,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #table -CTLD._cargoByTemplate - - - -
- -
-
-
- - #table -CTLD._crateOrStaticByName - - -
@@ -26543,6 +26238,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+ + + +
+
+ + #table +CTLD.droppedBeacons + + +
@@ -26893,7 +26599,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -26986,9 +26692,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

message suppression

- @@ -27055,9 +26758,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

sub categories

- diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index a8cfddb85..1584c3f1c 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -8058,17 +8058,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -FLIGHTGROUP.isLandingAtAirbase - - -
@@ -18877,17 +18866,6 @@ Here we only check if stuck whilst taxiing.

- - - -
-
- - -FLIGHTGROUP.isLandingAtAirbase - - -
@@ -39713,17 +39691,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - - - -
-
- - -FLIGHTGROUP.isLandingAtAirbase - - -
@@ -41915,17 +41882,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - - - -
-
- - -FLIGHTGROUP.isLandingAtAirbase - - -
diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index a6c634175..fad891b57 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -4828,6 +4828,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -10128,6 +10194,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -11980,6 +12112,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index 04b782ffc..b95f12386 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -8523,9 +8523,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Init a table.

- @@ -30290,9 +30287,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Init a table.

- @@ -33423,9 +33417,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Init a table.

- diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 33a820772..92a8445a3 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -8041,17 +8041,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
@@ -8901,17 +8890,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index e5d8a0fa6..9f183f97a 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -3334,7 +3334,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

+

CLIENT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

(AIR + GROUND) Attack a Controllable.

@@ -10175,7 +10175,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

+

Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

@@ -19832,7 +19832,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

CLIENT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

+

CLIENT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

(AIR + GROUND) Attack a Controllable.

@@ -19935,6 +19935,16 @@ Warning! When you switch this option off, the airborne group will continue to fl
+
+
+

+ AttackQtyLimit +

+
+
+

+
+

Return value:

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 197180737..f47e20eda 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2701,7 +2701,7 @@ The method CONTROLLABLE.SetTaskWaypoi -

CONTROLLABLE:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

+

CONTROLLABLE:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

(AIR + GROUND) Attack a Controllable.

@@ -4423,6 +4423,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

+
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -4445,6 +4467,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -4833,7 +4877,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

+

Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

@@ -14490,7 +14534,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

CONTROLLABLE:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

+

CONTROLLABLE:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

(AIR + GROUND) Attack a Controllable.

@@ -14593,6 +14637,16 @@ Warning! When you switch this option off, the airborne group will continue to fl
+
+
+

+ AttackQtyLimit +

+
+
+

+
+

Return value:

@@ -18060,6 +18114,28 @@ mygroup:WayPointExecute()

The DCS controllable class.

+
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -18082,6 +18158,28 @@ mygroup:WayPointExecute() + + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -22182,6 +22280,28 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -22204,6 +22324,28 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -22825,6 +22967,28 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -22847,6 +23011,28 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -22979,6 +23165,28 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -23001,6 +23209,28 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 872634124..f3f575d15 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3511,7 +3511,7 @@ amount of fuel in the group.

-

GROUP:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

+

GROUP:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

(AIR + GROUND) Attack a Controllable.

@@ -11205,7 +11205,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

+

Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

@@ -20862,7 +20862,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

GROUP:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

+

GROUP:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

(AIR + GROUND) Attack a Controllable.

@@ -20965,6 +20965,16 @@ Warning! When you switch this option off, the airborne group will continue to fl
+
+
+

+ AttackQtyLimit +

+
+
+

+
+

Return value:

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index b84e3c917..09b1fdadb 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -3116,7 +3116,7 @@ If you want to obtain the complete 3D position including orient -

UNIT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

+

UNIT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

(AIR + GROUND) Attack a Controllable.

@@ -8554,7 +8554,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

+

Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

@@ -18211,7 +18211,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

UNIT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

+

UNIT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

(AIR + GROUND) Attack a Controllable.

@@ -18314,6 +18314,16 @@ Warning! When you switch this option off, the airborne group will continue to fl
+
+
+

+ AttackQtyLimit +

+
+
+

+
+

Return value: