diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index bcab56c1a..acc6daa83 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2774,7 +2774,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2834,6 +2834,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4931,7 +4942,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4991,6 +5002,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 532241bdb..c076cbbfb 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2992,12 +2992,24 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.frequency

+ +

SPAWN.hidden

+ + + +

SPAWN.livery_id

+ + @@ -3007,7 +3019,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.uncontrolled

+

SPAWN.skill

@@ -4124,6 +4136,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitModu + + +
@@ -4140,6 +4163,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ +
+
@@ -4362,17 +4400,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4440,7 +4467,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4514,6 +4541,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.frequency + + +
@@ -4525,6 +4563,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.livery_id + + +
@@ -4543,7 +4592,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.uncontrolled +SPAWN.skill @@ -10771,6 +10820,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnInitModu + + +
@@ -10787,6 +10847,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ +
+
@@ -11009,17 +11084,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -11087,7 +11151,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -11161,6 +11225,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.frequency + + +
@@ -11172,6 +11247,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.livery_id + + +
@@ -11190,7 +11276,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.uncontrolled +SPAWN.skill diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 0c9b9d88b..386e07300 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1961,24 +1961,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -3095,39 +3077,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
@@ -4989,39 +4938,6 @@ Handy if you spawn from cargo statics which have resources already set.

- - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 1ac2aadd8..4e2e19cf8 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2742,6 +2742,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -4025,6 +4069,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -5580,6 +5668,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index eff528a1b..e3404c33d 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+ @@ -4477,6 +4480,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+ diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index e9545717d..d41ef764e 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2405,39 +2405,6 @@ - - - -
-
- - #number -AUTOLASE.LaseDistance - - - -
- -
-
-
- - #number -AUTOLASE.LaseDuration - - - -
- -
-
-
- - -AUTOLASE.LaserCodes - - -
@@ -2449,17 +2416,6 @@ - - - -
-
- - #number -AUTOLASE.MonitorFrequency - - -
@@ -2562,6 +2518,39 @@

set up SRS

+ + + +
+
+ + #number +AUTOLASE.SRSFreq + + + +
+ +
+
+
+ + +AUTOLASE.SRSMod + + + +
+ +
+
+
+ + #string +AUTOLASE.SRSPath + + +
@@ -2628,17 +2617,6 @@ - - - -
-
- - #number -AUTOLASE.cooldowntime - - -
@@ -2650,17 +2628,6 @@ - - - -
-
- - #boolean -AUTOLASE.forcecooldown - - -
@@ -2719,39 +2686,6 @@ - - - -
-
- - #number -AUTOLASE.reporttimelong - - - -
- -
-
-
- - #number -AUTOLASE.reporttimeshort - - - -
- -
-
-
- - -AUTOLASE.smokecolor - - -
@@ -2769,7 +2703,7 @@
- #boolean + AUTOLASE.smoketargets diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index cc959d93f..e0774477f 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2393,7 +2393,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -2403,8 +2403,8 @@ Use the method DESIGNATE.SetMission() to
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 126665a9a..f820cfdda 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1919,12 +1919,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -4357,6 +4351,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -4522,17 +4527,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -4555,6 +4549,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ + +
+
+ + #table +MANTIS.InboundARMs + + + +
+ +
+
+
+ + #table +MANTIS.LastThreatEval + + +
@@ -9949,6 +9965,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -10114,17 +10141,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

- - - -
-
- - -MANTIS.Groupset - - -
@@ -10147,6 +10163,28 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.InboundARMs + + + +
+ +
+
+
+ + #table +MANTIS.LastThreatEval + + +
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index cc984a7ef..d235cae4e 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 1657778a1..7c7797845 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4576,12 +4576,24 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.frequency

+ +

RAT.hidden

+ + + +

RAT.livery_id

+ + @@ -4591,7 +4603,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.uncontrolled

+

RAT.skill

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index b5166095d..1a85823c0 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2899,17 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
-
- - SCORING.AutoSavePath @@ -3165,7 +3154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -6367,17 +6356,6 @@ The scale magnifies the scores given to the players.

- -
-
-
- - SCORING.AutoSavePath @@ -6633,7 +6611,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index a303d7341..5cf6a67f7 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -41940,7 +41940,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -41968,7 +41968,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -41982,7 +41982,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42157,20 +42157,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Also decrease flag for section members of flight.

- -
- -
-
-
- - AIRBOSS.PlayerData.grade @@ -42324,6 +42310,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set section lead of player flight.

+
@@ -42346,6 +42335,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+
@@ -42379,9 +42371,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set new time stamp.

-
@@ -42518,7 +42507,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 2d523f67d..597d651a3 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -6007,17 +6007,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

-
- - -
-
- - #number -CTLD.CrateCounter - - -
@@ -6038,7 +6027,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -6081,6 +6070,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -6199,7 +6202,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies @@ -6268,14 +6271,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -6304,14 +6304,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -6376,17 +6373,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -6484,28 +6470,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -CTLD.UserSetGroup - - - -
- -
-
-
- - -CTLD.VehicleMoveFormation - - -
@@ -6513,40 +6477,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#table -CTLD._c130DcAutoBatches - - - -
- - -
-
- - #table -CTLD._c130DcAutoMap - - - -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - - -
- -
-
-
- - #table -CTLD._c130DcAutoSets +CTLD._crateOrStaticByName @@ -7004,6 +6935,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -7168,7 +7110,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -22760,17 +22702,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -22791,7 +22722,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -22834,6 +22765,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -22952,7 +22897,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -23021,14 +22966,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -23057,14 +22999,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -23129,17 +23068,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -23237,28 +23165,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - -CTLD.UserSetGroup - - - -
- -
-
-
- - -CTLD.VehicleMoveFormation - - -
@@ -23266,40 +23172,7 @@ However, if you create a new folder inside the miz file, which contains the soun
#table -CTLD._c130DcAutoBatches - - - -
- - -
-
- - #table -CTLD._c130DcAutoMap - - - -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - - -
- -
-
-
- - #table -CTLD._c130DcAutoSets +CTLD._crateOrStaticByName @@ -23757,6 +23630,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -23921,7 +23805,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -25636,17 +25520,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -25667,7 +25540,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -25710,6 +25583,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -25828,7 +25715,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -25897,14 +25784,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -25933,14 +25817,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -26005,17 +25886,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -26113,28 +25983,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - -CTLD.UserSetGroup - - - -
- -
-
-
- - -CTLD.VehicleMoveFormation - - -
@@ -26142,40 +25990,7 @@ However, if you create a new folder inside the miz file, which contains the soun
#table -CTLD._c130DcAutoBatches - - - -
- - -
-
- - #table -CTLD._c130DcAutoMap - - - -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - - -
- -
-
-
- - #table -CTLD._c130DcAutoSets +CTLD._crateOrStaticByName @@ -26633,6 +26448,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -26797,7 +26623,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -31575,17 +31401,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - -CTLD_CARGO.Positionable - - -
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index 8793dfc6f..fd7d6178f 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -7833,20 +7833,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - -FLIGHTGROUP.currbase - - - - -

Set current airbase.

- -
-
@@ -8064,6 +8050,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +FLIGHTGROUP.isLandingAtAirbase + + +
@@ -18641,20 +18638,6 @@ Here we only check if stuck whilst taxiing.

- -
-
- - -FLIGHTGROUP.currbase - - - - -

Set current airbase.

- -
-
@@ -18872,6 +18855,17 @@ Here we only check if stuck whilst taxiing.

+
+ +
+
+
+ + +FLIGHTGROUP.isLandingAtAirbase + + +
@@ -39492,20 +39486,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - -FLIGHTGROUP.currbase - - - - -

Set current airbase.

- -
-
@@ -39723,6 +39703,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo +
+ +
+
+
+ + +FLIGHTGROUP.isLandingAtAirbase + + +
@@ -41683,20 +41674,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - -FLIGHTGROUP.currbase - - - - -

Set current airbase.

- -
-
@@ -41914,6 +41891,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo +
+ +
+
+
+ + +FLIGHTGROUP.isLandingAtAirbase + + +
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index c27c66719..05b7441f9 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -8540,9 +8540,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Init a table.

- @@ -30344,9 +30341,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Init a table.

- @@ -33488,9 +33482,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Init a table.

- @@ -39422,7 +39413,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Has line of sight.

+

No of sight.

diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 6be542d6f..5783be4f6 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -15953,14 +15953,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -23488,14 +23485,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -25973,14 +25967,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 2a6c9348a..92a8445a3 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3253,6 +3253,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
@@ -4102,6 +4113,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
@@ -8019,17 +8041,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
@@ -8879,17 +8890,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 9f183f97a..563b9c921 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -3334,7 +3334,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

+

CLIENT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

(AIR + GROUND) Attack a Controllable.

@@ -19832,7 +19832,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

CLIENT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

+

CLIENT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

(AIR + GROUND) Attack a Controllable.

@@ -19935,16 +19935,6 @@ Warning! When you switch this option off, the airborne group will continue to fl
-
-
-

- AttackQtyLimit -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 9f4fa9648..2003b62c5 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2701,7 +2701,7 @@ The method CONTROLLABLE.SetTaskWaypoi -

CONTROLLABLE:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

+

CONTROLLABLE:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

(AIR + GROUND) Attack a Controllable.

@@ -4423,6 +4423,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

+
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -14523,7 +14534,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

CONTROLLABLE:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

+

CONTROLLABLE:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

(AIR + GROUND) Attack a Controllable.

@@ -14626,16 +14637,6 @@ Warning! When you switch this option off, the airborne group will continue to fl
-
-
-

- AttackQtyLimit -

-
-
-

-
-

Return value:

@@ -18103,6 +18104,17 @@ mygroup:WayPointExecute()

The DCS controllable class.

+
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -22258,6 +22270,17 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -22934,6 +22957,17 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -23121,6 +23155,17 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index f3f575d15..d10aeeef1 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3511,7 +3511,7 @@ amount of fuel in the group.

-

GROUP:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

+

GROUP:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

(AIR + GROUND) Attack a Controllable.

@@ -20862,7 +20862,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

GROUP:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

+

GROUP:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

(AIR + GROUND) Attack a Controllable.

@@ -20965,16 +20965,6 @@ Warning! When you switch this option off, the airborne group will continue to fl
-
-
-

- AttackQtyLimit -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index e830070d4..c7930afb1 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2949,6 +2949,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3026,28 +3048,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -5098,6 +5098,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5175,28 +5197,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -6741,6 +6741,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6818,28 +6840,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 09b1fdadb..4b03cf3c5 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -3116,7 +3116,7 @@ If you want to obtain the complete 3D position including orient -

UNIT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

+

UNIT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

(AIR + GROUND) Attack a Controllable.

@@ -18211,7 +18211,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

UNIT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack, AttackQtyLimit)

+

UNIT:TaskAttackGroup(AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack)

(AIR + GROUND) Attack a Controllable.

@@ -18314,16 +18314,6 @@ Warning! When you switch this option off, the airborne group will continue to fl
-
-
-

- AttackQtyLimit -

-
-
-

-
-

Return value: