diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index e1abca735..1ccf130e9 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5973,7 +5973,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-By default, no InitLimit
+ + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-When the first Spawn executes, all the Groups need to be made visible before start.
The #DETECTION_AREAS object for AWACS
-switch alarm state RED
+The #DETECTION_AREAS object for AWACS
-switch alarm state RED
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
VNAO Edit - Added
+VNAO Edit - Added
@@ -41979,7 +41979,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -41993,7 +41993,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42168,6 +42168,20 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
- @@ -42357,6 +42357,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ @@ -42390,9 +42393,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set new time stamp.
- @@ -42557,7 +42557,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html index bf7d5282d..789718ae5 100644 --- a/Documentation/Ops.ArmyGroup.html +++ b/Documentation/Ops.ArmyGroup.html @@ -6743,6 +6743,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+enfore engineer build only?
+message suppression
+[User] Set a resolver used to select a CTLD locale for group-specific menus and messages.
-Supported locales: "en", "de", "fr", "es", "pt-br", "ru", "tr", "zh-cn", "zh-tw". +
Supported locales: "en", "de", "fr", "es", "it", "pt-br", "ru", "tr", "zh-cn", "zh-tw".
If unset, CTLD keeps using self.locale as before.
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+enfore engineer build only?
+message suppression
+Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+enfore engineer build only?
+message suppression
+Can transport crate.
-Set current airbase.
+ +No late activation.
-Spawn in uncontrolled state.
- -Set current airbase.
+ +No late activation.
-Spawn in uncontrolled state.
- -Set current airbase.
+ +No late activation.
-Spawn in uncontrolled state.
- -Set current airbase.
+ +No late activation.
-Spawn in uncontrolled state.
- -Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
-Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
- - - -Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
- - - -Contested.
+ @@ -7347,6 +7350,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- + +Contested.
+ @@ -9301,6 +9307,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- + +Contested.
+ diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 1475621a2..a3355494e 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -15964,14 +15964,11 @@ When moose is loading dynamically (for moose class development), tracing is switCoordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
- - - -Text displayed in the mark panel.
+ + + +