diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 483f1c2c4..bc3c99e65 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5962,7 +5962,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+Overwrite unit names by default with group name.
+By default, no InitLimit
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4516,28 +4451,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The AI is on by default when spawning a group.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11180,28 +11025,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -set up SRS
-The ME name of the HQ object
+ + + +switch alarm state RED
- @@ -5227,6 +5246,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +self.SAMCheckRanges = {}
+ @@ -9969,8 +9991,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The ME name of the HQ object
+ + + +switch alarm state RED
- @@ -10833,6 +10874,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index cc984a7ef..d235cae4e 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case of f
- @@ -42099,7 +42162,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Also decrease flag for section members of flight.
+Decrease stack/flag. Human player needs to take care himself.
@@ -42126,6 +42189,17 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+ + + +Make player section lead if he was not before.
- @@ -42286,9 +42357,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- @@ -42323,7 +42391,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set new time stamp.
+Set time stamp.
diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html index b24cd1f25..394a0346c 100644 --- a/Documentation/Ops.ArmyGroup.html +++ b/Documentation/Ops.ArmyGroup.html @@ -2532,6 +2532,12 @@ and pick the closest unit to this ARMYGROUP.Destroy a unit of the group.
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
-Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+noob catch
+time to repairor build a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+noob catch
+time to repairor build a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+noob catch
+time to repairor build a unit/group
Destroy a unit of the group.
+Set current airbase.
- -Set the destination base.
+No late activation.
-Flight is ready for takeoff. This is for FLIGHTCONTROL.
- - - -Set current airbase.
- -Set the destination base.
+No late activation.
-Flight is ready for takeoff. This is for FLIGHTCONTROL.
- - - -Set current airbase.
- -Set the destination base.
+No late activation.
-Flight is ready for takeoff. This is for FLIGHTCONTROL.
- - - -Set current airbase.
- -Set the destination base.
+No late activation.
-Flight is ready for takeoff. This is for FLIGHTCONTROL.
- - - -Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+ + + +Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+ + + +Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+ + + +Destroy a unit of the group.
+Destroy a unit of the group.
+Name of the class.
+ + + +Init a table.
+ @@ -29112,6 +29132,17 @@ Optionally, you can calculate the current max weight possible, which accounts foName of the class.
+ + + +Init a table.
+ @@ -32242,6 +32276,17 @@ Optionally, you can calculate the current max weight possible, which accounts foName of the class.
+ + + +Init a table.
+ diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 4b6e81847..9edbbd6ad 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -16506,7 +16506,7 @@ When moose is loading dynamically (for moose class development), tracing is switStack by pointer.
+Stack by pointer.
+The DCS controllable class.
-The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -